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KLM737

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KLM737 last won the day on August 19 2014

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About KLM737

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  1. What is going to happen in regards to jetway animation for airport sceneries? Everybody is doing different things in trying to achieve the same goal. Would it be possible to come to some kind of universal standard? We will soon have the following systems: 1. FSX default, inverse kinematics, Ctrl +J jetway animation. See here: http://www.fsdevelop..._video_tutorial Limited system, simplified animations, lots of bugs, implementation is not developer friendly, free for the end user. 2. AES jetway animation based on BGL opcodes & graphics engine hacks. See here: http://forum.aerosof...-more/?p=588234 Perfect animation options, relies on low-level hacks & legacy code, not cross-platform, requires implementation by 1st party instead of scenery developer, (most of the time) pay-per-airport for the end user. 3. Simobjects Display Engine (SODE) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing. See here: http://www.fsdevelop...control.433492/ This is what FSX native jetways were supposed to be, allows multiple user-controlled jetways, very developer friendly, still in development, no licence required for developers & users (donationware). 4. Airport Controller (AC) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing. See here: http://forum.aerosof...-preview/page-4 http://en.shop.aeros...anguage=english http://forum.aerosof...eview/?p=630991 Not much is known, appears to be similar to SODE, licensed by developer/Aerosoft. I really don't think the end users would like to use 4 different jetway systems, depending which airport scenery they are using at the moment. Can Aerosoft as a large player do something about this? What is the plan for the future for the development community?
  2. ICAO: ESGG NAME: Göteborg-Landvetter TYPE: Payware FS: FSX DESIGNER: RC-Design Link: http://secure.simmarket.com/rc-design-esgg-gothenburglandvetter_fsx.phtml http://www.fsdeveloper.com/forum/threads/new-scenery-g%C3%B6teborg-landvetter-fsx-p3d2-rc-scenery.432664/
  3. ICAO: WMKK Name: Kuala Lumpur International Type: Payware FS: FSX Designer: A_A Sceneries Link: http://secure.simmarket.com/a_a-sceneries-kuala-lumpur-international-airport-klia-fsx.phtml AES 2.37
  4. Awesome work, it good see that things are coming together nicely. Please don't forgot about an extensive amount of apron clutter and animations to make the airport feel more alive. Are the jetways build with AES compatibility in mind?
  5. Is there a PMDG 300ER template available? Thanks in advance!
  6. ICAO: PGUM NAME: Guam Won Prat TYPE: Freeware (payware quality) FS: FSX DESIGNER: Morten Van Der Linden (v4) LINK: http://library.avsim.net/esearch.php?DLID=183667
  7. ICAO: EGAC NAME: George Best Belfast City Airport TYPE: Payware FS: FSX DESIGNER: shamrock112/Eiresim LINK: http://www.eiresim.com/egac.html
  8. KLM672: Beautiful sunrise overhead Quebec, on the return-flight to Amsterdam
  9. Looks pretty neat! Will the approach lights be customized to fit on the poles, instead of being on the ground?
  10. Coualt.exe runs outside FSX, it has no access to the memory occupied by FSX. It communicates with FSX in order to load the GSX vehicles for example. The Coalt-engine itself has no impact on VAS usuage...
  11. Wasn't that supposed to get captured during the on-site photography survey that is required for these high-end mega airport scenery's?
  12. Maybe you should also support a developer who can bring AES (or someting similair) into P3D?
  13. Major +1 for iksvorn! Sent from my PadFone 2 using Tapatalk 4 Beta
  14. Hoewel ik het FS gedeelte van P&V altijd een beetje oppervlakkig vind, zal ik dan toch maar het juni nummer op moeten halen. Bedankt voor het inscannen, Mathijs!
  15. Because it is you who is asking it: NO! When will you realise that your little 10 year old platform is dying! Just because you can't afford modern computer hardware, it doesn't mean we should be limited by such an old platform. You have no idea what a pain in the ass FS9 developerment is for developers, they have to make everything backwards compatible for a small group of people. It means developers have to hold back on technological progress. When will you see that FSX-only prodcuts are so much better! Pleas, stop you everlasting cry for FS9 products!
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