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About KLM737

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    Flight Student - Solo

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  1. My VGDS is showing UNKN TYPE when using addon aircraft. I have tried to run the HarvesterLauncher.bat while having FSX (regular, SP2) closed, but it does not seem to do or run anything: a command prompt window opens and the contents of the .bat are displayed and it closes again. The harvester does not seem to work at all, also not in administrator mode. I have already spent 2 hours trying to get APC to display the simobjects (ground, jetways, lights, etc). Cause of the issue (since it is not mentioned anywhere)? The installer created this entry in my fsx.cfg: SimObjectPaths.8=Aerosoft\MegaAirportPrague\simobjects While the actual file path, created by the same installer, is like this: SimObjectPaths.8=Aerosoft\Mega Airport Prague\simobjects Two I am a bit tired in trying to get LKPR to work. Any help is appreciated. Thanks in advance.
  2. What is going to happen in regards to jetway animation for airport sceneries? Everybody is doing different things in trying to achieve the same goal. Would it be possible to come to some kind of universal standard? We will soon have the following systems: 1. FSX default, inverse kinematics, Ctrl +J jetway animation. See here: http://www.fsdevelop..._video_tutorial Limited system, simplified animations, lots of bugs, implementation is not developer friendly, free for the end user. 2. AES jetway animation based on BGL opcodes & graphics engine hacks. See here: http://forum.aerosof...-more/?p=588234 Perfect animation options, relies on low-level hacks & legacy code, not cross-platform, requires implementation by 1st party instead of scenery developer, (most of the time) pay-per-airport for the end user. 3. Simobjects Display Engine (SODE) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing. See here: http://www.fsdevelop...control.433492/ This is what FSX native jetways were supposed to be, allows multiple user-controlled jetways, very developer friendly, still in development, no licence required for developers & users (donationware). 4. Airport Controller (AC) using FSX/FSX:SE/ESP/P3D native Simconnect interfacing. See here: http://forum.aerosof...-preview/page-4 http://forum.aerosof...eview/?p=630991 Not much is known, appears to be similar to SODE, licensed by developer/Aerosoft. I really don't think the end users would like to use 4 different jetway systems, depending which airport scenery they are using at the moment. Can Aerosoft as a large player do something about this? What is the plan for the future for the development community?
  3. ICAO: ESGG NAME: Göteborg-Landvetter TYPE: Payware FS: FSX DESIGNER: RC-Design Link:
  4. ICAO: WMKK Name: Kuala Lumpur International Type: Payware FS: FSX Designer: A_A Sceneries Link: AES 2.37
  5. Awesome work, it good see that things are coming together nicely. Please don't forgot about an extensive amount of apron clutter and animations to make the airport feel more alive. Are the jetways build with AES compatibility in mind?
  6. Is there a PMDG 300ER template available? Thanks in advance!
  7. ICAO: PGUM NAME: Guam Won Prat TYPE: Freeware (payware quality) FS: FSX DESIGNER: Morten Van Der Linden (v4) LINK:
  8. ICAO: EGAC NAME: George Best Belfast City Airport TYPE: Payware FS: FSX DESIGNER: shamrock112/Eiresim LINK:
  9. KLM672: Beautiful sunrise overhead Quebec, on the return-flight to Amsterdam
  10. Looks pretty neat! Will the approach lights be customized to fit on the poles, instead of being on the ground?
  11. Coualt.exe runs outside FSX, it has no access to the memory occupied by FSX. It communicates with FSX in order to load the GSX vehicles for example. The Coalt-engine itself has no impact on VAS usuage...
  12. Wasn't that supposed to get captured during the on-site photography survey that is required for these high-end mega airport scenery's?
  13. Maybe you should also support a developer who can bring AES (or someting similair) into P3D?
  14. Major +1 for iksvorn! Sent from my PadFone 2 using Tapatalk 4 Beta
  15. A side question for Mathijs, if I may. Mathijs, when do we get to see actual High Res satellite imagery? We are no where near in terms of what FSX/P3D is capable of. Everything will look so much better if we get rid of the cluttered and blurry roads and parking lots. Either by using better satellite imagery or by not only using custom ground textures for the airport but also for the surroundings. And something technical I'm interested in: is it possible to use bump maps on ground polygonsin FSX/P3D?
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