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Posts posted by IcemanFBW
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23 hours ago, generale84 said:
FBW is limited due that the A320NX base model is a propriety of Asobo; then they have to work "in sycro" with Asobo in this terms, to avoid the possibiliy to violate somethings and f**k up with all the works they do, that's the real bottleneck actually, not the difference between a business man or a volunteers.
If fact in few time they grow up and start their A380 project.
Mr. Kok don't get angry, I love Aerosoft phylosopy and products, and I know also develop products on MSFS2020 have less "technological constraints" that work on old P3D/PSX platform, but these "volunteers" of FBW have done in a very few time a "thing" where Aerosoft instead have worked for a very long time; the AOC Printer.
"Réddite quae sunt Caésaris Caésari" - give to Caesar what it is to Caesar
Just want to clarify something here (and hopefully not derail the thread - please don't reply to this comment, and instead keep the thread on-topic about the Aerosoft A320). Our current limitation with making changes to the model is based on the fact that Asobo has a custom GLTF specification that we needed to write a custom Blender importer & exporter for - which is nearly completed. From my understanding (I will update this comment if I receive updated information), the only scenario where would be any "legal" challenges would be if the changed model is integrated in any official context - such as the in-game marketplace's upcoming free section, as announced by Jorg in the last developer Q&A. In that case, I believe Airbus would need to approve any model changes per the terms of their licensing.
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Instruments freeze and aircraft freezes
in Systems
Posted
Had this issue as well. Here are the steps to recreate, if it helps: