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Anne Ludwig

Deputy Sheriffs
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Anne Ludwig last won the day on January 19

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About Anne Ludwig

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    Flight Student - Groundwork

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  1. somewhere between the start and the end - as always I will see how the weather is going to be but it would be nice to have finally some sunny days again
  2. Of course I run but it's a marathon and not just a sprint
  3. Many thanks for the compliments - that is slowly far too much of credit And yes, we are going forward - as always - step by step
  4. yeah, such a "yet" is a nice thing I really like your enthusiasm and your curiosity to know everything about this plane however I am sorry I cannot answer all of your questions yet ... But we all do everything to make the best Twin Otter we can have, and as far we know or have something new, you will find it here And so we will continue this good work!
  5. Thanks for the compliments As with the geometry, the animations are divided between Jae Eon and me. So I'm only responsible for the animations in and with the interior. In that context I have already worked on animations for the pilot and copilot door. The doors in the passenger area will also able to be opened. But I have to disappoint you with the windows, as no animations are planned for them yet...
  6. Yes, the panels are more or less the same. They got just some visual updates in terms of detailing, modelling and the materials. Visual is the GNS 530 also the same but everything else have changed at the avionic. And of course this part also got an optically update. In generall I am not a programmer so unfortunately I am not able to say something to the technical part.
  7. A few new pictures of the current progress straight from the sim.
  8. yes, that is definitely a goal - within the framework of the maximum allowed polycount everything should look as round as possible
  9. Yes, if the character were to move really lively, that would be very nice. But that is also the difficulty. As you already mentioned, the face is very important in human characters, but it is just as demanding in the implementation. Would you compromise here if the character otherwise integrated well into the aircraft and its behavior? I mean with the animations of the Face ?
  10. No problem - some will see the interior, others won't - it's up to you But if you think of the vr players - would Guenter's presence suffice for them? VR is not my world - I always get a headache from it - but aren't these players even more demanding due to the additional proximity to the simulated world? Animations, a facial expression, interactions with the plane - wouldn't that be even more important to make the immersion perfect? So if you assume you want a copilot?
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