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abermann

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Posts posted by abermann

  1. 21 minutes ago, FWAviation said:

     

    Well, which other preview topic should it relate to? ;) This is the Brussels preview, and Jo will apparently be the trustworthy developer Mathijs mentioned earlier who will take over the Brussels project soon.

     

    I'm sorry, but it could very well be, that this topic was closed down, and a new one opened, once previews of Jo's scenery came in...

    Since this topic was intended for a different developer, it would be very plausible to close down this topic to avoid confusion. 

    • Upvote 1
  2. 1 hour ago, PatrickZ said:

    A bit off-topic, but Brussels certainly isn't the only capitol airport scenery missing in P3D. Dublin and Prague are missing too. Madrid and Lisbon are coming up but haven't been released yet. Bratislava is a missing capitol as well, but even more off-topic because it was never done by Aerosoft.

     

    Both Prague and Dublin exists for Prepar3D! 

    Aerosoft have developed both of them. Although, not for Prepar3D v4... 

    • Upvote 2
  3. 3 minutes ago, brentoske said:

    Do you know im not asking a question to you? 

    So little bit friendly please.. 

    maybe Gayasim is actually making also a xplane version now? 

    I thougt he had then a 'maybe' anwser. 

    Im free to ask, and how are you to attack me? 

     

    First of all - I was not attacking you!

     

    I simply pointed out, that there's a search function at the top of this page. It's used to find answers to questions already answered in threads and topics. It's common sense and practice to just do a quick search, before asking a question. It takes literally 30 seconds, and we can keep the thread clean, and avoid questions, which keeps coming up. 

    • Upvote 5
  4. 6 hours ago, sydney1962 said:

    Yes I know, but if you run 32bit scenery in 64bit environment it will stay 32bit, we can now also run stuff in windows 64bit ,but

    with all the known restrictions.

     

     

     

    I'm not really sure what you mean here...

     

    Texture files (bmp files for the large part) doesn't need to be 64-bit compatible. Or said in another way, they don't need to be 64-bit compiled (since they aren't compiled). For instance, you don't need a '64-bit version' version of an image file to be able to view it in Windows x64. I'm a little unsure regarding bgl files, as to whether they need to be recompiled or will work as they are... but in large part, I would think that sceneries would be rather uneffected by any possible 32-64-bit conversion of Prepar3D. 

     

    Aircrafts (and other utilities) which interface in the simplatform in a direct and live way, would need to be re-compiled. This applies for a large part on stuff which is dependend on SimConnect (PMDG, Aerosoft Airbus, FSLabs etc...). Any complex airliner. This would also apply to ActiveSky and other weather engines - but (to stay in the same area), the textures in ASCA for instance, wouldn't need conversion as they are - well textures. 

     

    P.S - I'm no programmer (although I do have some knowledge of programming in various languages) so someone in here, could probably explain this better. 

    • Upvote 1
  5. Agreed! Space Shuttle Simulator is indeed great! Very realistic...

    But has a steep learning curve... Requires you, to read and understand a lot of theoretical stuff if you have to fly it properly!

    But once that's done - It's a really great sim!

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