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Everything posted by abermann

  1. Appreciate the reply, Mathijs... But that was kind of an ambiguous answer... is it more or less than 3 months?
  2. Roger that. @FWAviation First of all - I don't complain! I'm merely bewildered about the actions of other users in here, since I quite offend, I find my posts being down-voted, even though, there's isn't a touch of negative, rude or otherwise offensive expressions in it. It's a bit mystifying to me, to be honest.
  3. Roger that. Thanks, Tom! (What's the matter with (some) people in here?! Why did I get a 'down-vote' for that post?!)
  4. I'm sorry, but it could very well be, that this topic was closed down, and a new one opened, once previews of Jo's scenery came in... Since this topic was intended for a different developer, it would be very plausible to close down this topic to avoid confusion.
  5. @Tom A320 Amazing news! Does this future scenery by Jo, relate to this 'preview topic'?
  6. I too, am looking forward to this one. But remember, that with each day, we're getting closer to release...
  7. Both Prague and Dublin exists for Prepar3D! Aerosoft have developed both of them. Although, not for Prepar3D v4...
  8. Thanks for the update, Mathijs. I'm sorry, but I can't help but conclude, that the words 'This time for the last time' sounds a bit ominous. Let's hope for the best.
  9. Are any of the work salvageable, or does a new restart equal starting from scratch?
  10. First of all - I was not attacking you! I simply pointed out, that there's a search function at the top of this page. It's used to find answers to questions already answered in threads and topics. It's common sense and practice to just do a quick search, before asking a question. It takes literally 30 seconds, and we can keep the thread clean, and avoid questions, which keeps coming up.
  11. You do know, that there's a search function at the top, right? Took me 20 seconds to find this answer.
  12. I'm not really sure what you mean here... Texture files (bmp files for the large part) doesn't need to be 64-bit compatible. Or said in another way, they don't need to be 64-bit compiled (since they aren't compiled). For instance, you don't need a '64-bit version' version of an image file to be able to view it in Windows x64. I'm a little unsure regarding bgl files, as to whether they need to be recompiled or will work as they are... but in large part, I would think that sceneries would be rather uneffected by any possible 32-64-bit conversion of Prepar3D. Aircrafts (and other utilities) which interface in the simplatform in a direct and live way, would need to be re-compiled. This applies for a large part on stuff which is dependend on SimConnect (PMDG, Aerosoft Airbus, FSLabs etc...). Any complex airliner. This would also apply to ActiveSky and other weather engines - but (to stay in the same area), the textures in ASCA for instance, wouldn't need conversion as they are - well textures. P.S - I'm no programmer (although I do have some knowledge of programming in various languages) so someone in here, could probably explain this better.
  13. Agreed! Space Shuttle Simulator is indeed great! Very realistic... But has a steep learning curve... Requires you, to read and understand a lot of theoretical stuff if you have to fly it properly! But once that's done - It's a really great sim!
  14. Absolutely great pictures! One question though... What scenery is used here? Very lovely ground textures...
  15. Nice - thanks for that information! Sorry I didn't see the information regarding your description... Again thanks!
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