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Flavio Rosci

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About Flavio Rosci

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    Ramp Agent
  1. Good morning everyone, first of all I want to thank you all for reading this topic. I still got some issues about Liveries. I know it is an argument already faced multiple times, but I am still working hard to make some texture to recognize correctly. First of all I would like to make a list of what I have done: I purchased Aerosoft Bundle for A318/A319/A320/A321. With the downloads there are two folders about paintkits (example: AS_PAINTKITS_A320A321_FINAL.zip ). I would also thank every designer like holgi who did an exceptional work, they are artist and I really thank them. the first differences are visible opening the folder: The list on the left have many more elements and miss texture, airbus_vc_enviromap.dds and thumbnail. In addition the file has extension psd instead of dds. I copied the texture.cfg and airbus_vc_enviromap.dds in the other folder and I added the folder to relative simobject. My firts question is about this step. Is correct to copy those or I am still missing something? There are some psd file unnecessary? Is correct that the extension is .psd? Then I edited the main file containing the configuration text, for example the list on the right has been already given: [FLTSIM.X] title = Airbus A320 AIR MALTA 9H-AEO sim = A320 model = panel = sound = texture = AMC_9H-AEO kb_checklists = kb_reference = atc_id = 9H-AEO atc_airline = AIR MALTA atc_flight_number = ui_manufacturer = Airbus ui_type = A320-214 CFM ui_variation = AIR MALTA ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE, RAMP atc_parking_codes = AMC description = Airbus A320 - 214 CFM / AIR MALTA 9H-AEO \nwww.aerosoft.com \nRepaint by Holger Sobl (simtexture.de / Holgi) Now I would like to ask you if lines in red are the only one to be changed when adding an aircraft and which are the rules. Please correct me if I am wrong: title = should be chosen an Arbitrary name without rules sim = model of aircraft (320, 321, 318, 319) model = should be null or 'SHARKLET' if model is sharklet or others texture = shoud have the same name of the folder (Texture.givenName) atc_id = should be chosen an Arbitrary name without rules atc_airline = should be chosen an Arbitrary name without rules ui_type = type of aircraft (A320-214 CFM, IAE, etc) ui_variation = should be chosen an Arbitrary name without rules Can someone confirm me or correct me please? thank you for support
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