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Chucks1860

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About Chucks1860

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  1. It's pretty easy to get "old" liveries to work with the new Livery Installer. At first I was also frustrated, that exactly 0 of my previously downloaded liveries could be installed. With the previous Livery Manager I had similiar problems with SOME of my downloaded liveries and I had to take a look inside the zip files to learn the structure and check for differences between the working and non-working liveries. The .cfg and .txt files were the answer to the failing installations. Same thing it is now! So if you want to "update" your downloaded liveries to work with the new Livery Installer just do the following 10 steps: 1. Pack a specific Pre-Installed Livery within the Livery Installer (e.g. A321 Install fails -> pack a A320 or A321 livery) 2. Extract the generated livery zip (now you have your template filestructure with the corresponding new LiveryInstaller.txt and - in the texture.XXXXXX folder - the texture.cfg) those files can both be opened with any Editor App 3. Extract the livery that can't be installed, then open LiveryInstaller.txt of the template livery AND the livery you wish to upgrade 4. The first 2 lines seem to be pretty important for the Livery Installer to be able to install the desired livery properly. They are: [LiveryInstaller] LiveryID=************ The stars have to be replaced by the desired Model you want to install (LiveryID below is the one AFTER the equal sign). The LiveryIDs are: A318 CFM = ASA318CFMPro A319 CFM = ASA319CFMPro A319 IAE = ASA319IAEPro A320 CFM = ASA320CFMPro A320 IAE = ASA320IAEPro A321 CFM = ASA321CFMPro A321 IAE = ASA321IAEPro A330-330 RR = ASA333Pro CRJ-550 = ASCRJ550Pro CRJ-700 = ASCRJ700Pro CRJ-900 = ASCRJ900Pro CRJ-1000 = ASCRJ1000Pro DC-8-50 = DC8_50 5. After those two lines, followed by a blank one, comes the data under [fltsim.X] like title, sim, model, etc. which you won't have to edit. 6. Now SAVE (Win: Ctrl+S / Mac: CMD+S) the file and close it. 7. Go into the texture.XXXXXX folder and open the texture.cfg file with your editor of choice. 8. Check if there are the following 3 lines and if not, copy those into your texture.cfg: for A318 and A319 liveries: [fltsim] fallback.1=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_A31X for A320 liveries: [fltsim] fallback.1=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_A320 for A321 liveries: [fltsim] fallback.1=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_A321 (Those Fallback Lines for texture.cfg files of the CRJs and DC8 may be added by someone who owns those planes from Aerosoft - as I don't own those I can't tell you the Fallbacks for those aircrafts, I'm sorry!) 9. Once that's done, save this file (Win: Ctrl+S / Mac: CMD+S), close the editor and navigate in your Windows Explorer to the directory you unzipped the liveries at. Inside the Texture.XXXXXXX folder it should look like this (in my case an A319 livery): The livery folder (of the livery you are updating) itself should now look like this: IMPORTANT NOTE: It seems that those thumbnail images are necessary in both folders, the main livery folder AND the texture folder! So don't forget to add one that's missing. 10. Last but not least you select the 3 files (texture folder, LiveryInstaller.txt and thumbnail.jpg), pack them as a zip file and name the zip file. Now you can install I guess most (if not all) of your previously used liveries with Livery Installer. I hope this short tutorial helps as many of you as possible!
  2. Yeah, nice! Now I can fly with WooselAir!
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