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Emi

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Everything posted by Emi

  1. But a lot of extra cost for the developers... why not wait and see what MS/Asobo will deliver? NavBlue provide very good data (my airline uses it as well), why not give it a chance? If it turns out that Asobos implementation might not be good NDP can still be adapted. Besides, what would you want LIDO or Jeppesen data for anyway, if the sim already has up to date data? You would see absolutely no changes...
  2. Hi Michael, you would need to do hundrets of flights to get the data you need. I'm not quite sure if you actually want to do that. Basically what you need is data for all possible weight, Speed, etc. combinations. Also you'd always have to test under exactly the same circumstances. Real aircraft manufacturers take months to draw these tables up (mostly done by computers) and only testfly a couple of them as crosscheck. What I'd rather recommend you to do, just to avoid thouasnds of working hours: Take an A320 CEO profile, run it through the aircraft BIAS tools and then use that data.
  3. Maybe give them until the afternoon (German time), if they still don't have it you could drop them a message to check on the status.
  4. In diesem Fall wäre es nicht so einfach mit einem AFCAD Switch getan, wenn ich mich nicht komplett irre müssten dann ja noch Jetways, VDGS und so weiter angepasst werden. In wie weit das möglich wäre, weiß ich nicht. Das kann vielleicht @OPabst beantworten.
  5. Hi Florian, sorry für die späte Antwort. Leider ist das nicht möglich, da ansonsten die AI Engine immernoch A320 auf die AxxA/B Positionen stellen würde, auch wenn auch der eigentlichen Axx Position bereits ein Heavy steht. So schlau ist die AI Engine im P3D einfach nicht, weshalb man sich als Entwickler entscheiden muss. Entweder oder, beides geht leider nicht. Daher wurde sich hier für die Heavy Stands entschieden.
  6. It would have been good to use a random frequency as ATIS frequency though. Not having any ATIS available isn't quite right either, even though the sim itself doens't support D-VORs.
  7. Also keep in mind how most objects are created. Simple objects like houses can automatically be created from a sat image. But complex buildings like memorials, ship yards, etc. have to be created manually. While Asobo will surely do that in some of the major cities of the world they can not possibly create all landmarks all across the globe.
  8. HI, 100ft ist viel zu hoch um den Schub zu schließen. 50ft sollte die größte Höhe sein, sonst wirst Du zu langsam. Das Resultat siehst Du ja.
  9. Hi, your flightplans have the wrong format. They need to be .flp for the Airbus to read them. Default simulator flightplans don't contain enough data for the Airbus, so an own format is used.
  10. Berlin Brandenburg International Airport
  11. Who needs a single Porsche if you can get several by building for the future, not the past.
  12. I can imagine: None, because the hardware is not able to handle such addons.
  13. Don't spread fake news, Steam has not released any MSFS version. They have the same presale as others.
  14. The solution is quite easy: Fly faster. You're flying the backside of the powercurve.
  15. Die 737 (und meiner Kenntnis nach auch alle anderen Boeing Flugzeuge) haben standartmäßig 240/xxx drinstehen, da VNAV eine 10kt Overspeed Marge toleriert, bevor es anfängt zu korrigieren. In meiner Airline ist es SOP die 240/100 auf 250/100 zu korrigieren, da VNAV für gewöhnlich genau genug fliegt um die 250kt auch einzuhalten. ...und zur Not sitzt da ja immernoch der überbezahlte Knöpfchendrücker, um die Einhaltung zu garantieren.
  16. Wobei das auch nicht in jedem Luftraum gilt. Schau dir mal an welche Luftraumklassen es wo gibt und in welchen Klassen das Limit gilt. Dann weißt Du, ob es für deinen jeweiligen Flughafen gilt oder nicht.
  17. An der Stelle übrigens noch die Notiz, dass die echte 737NG solche Speed Restriktionen problemlos einhält, vorausgesetzt der Wind in der Descent Forecast Seite stimmt mit dem realen Wind überein.
  18. Zur Zibo kann ich nichts sagen, aber generell: Wenn der Flieger verlangsamt, lass ihn das tun. Wenn sie immer zum selben falschen Zeitpunkt zu langsam wird, dann gib ihr doch eine größere Höhe auf der VNAV DES Seite ein. Mach aus den 250/100 doch zB 250/110.
  19. Was Oliver damit vermutlich sagen will: Der Installer ist zwar für v4 upgedatet, aber die Entwickler haben die Dateien selbst nicht angepasst. Aka die Szenerie läuft zwar in v4, nutzt aber nicht die entsprechenden Techniken.
  20. Low bandwidth is something totally different than not being connected to the internet at all.
  21. Emi

    Radial Fix Info

    Hi, as far as I can see it works when entered on the left MCDU, but not on the right MCDU. Can you check that?
  22. Yes there is. Have a look into the manual for an explanation.
  23. Hi Yuval, as you correctly figured it might indeed very well be the weather engine. Those speed jumps on the PFD you mention are most certainly wind changes (there is nothing else that could cause this), so the weather engine is involved. P3Dv5 has some wind issues which have to be overcome by the weather engine. Active Sky does that, but if your weather engine is not P3Dv5 compatible then chances are it doens't. Now why does that maybe only effect the Airbus? There could be several factors involved. 1) Many aircraft developers don't simulate high altitude effects on flight dynamics. A certain 757/767 for instance are simulated with the same stall speed at high altitude as they have at low altitude. That's a difference of over a hundret knots in stall speed! Of course they deny such effects would even exist.... lovely 135$ products, well worth the money! 2) Aircraft like the 747 have a large range of speeds at typical cruising levels. The difference between upper and lower speed limits in a 747 is greater than in an A320 when flying at similar levels. Thus the effect of wind shifts are less pronounced. 3) Many developers ignore the effect of temprature on engine thrust ratings. If your weather engine inserts +40°C at FL370 the whole engine calculation of a *well simulated* addon will get messed up. If the developer doens't care about such effects and still gives you full thrust then of course the effect of the weather on that particular addon will not be visible. A bug hiding a bug so to say. Of course other factors might come into play as well. WIthout actually seeing what you see it'd hard to impossible to diagnose your problem though. Please post some screenshots and we'll be able to give you better help.
  24. ...solange man nicht zwanghaft versucht Fachbegriffe ins Deutsche zu übersetzen und damit seine halbe Firma blamiert...
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