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Tom Knudsen

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Everything posted by Tom Knudsen

  1. Finnally figured out what the heck was going on.....phuu So in my struggle to be more organized, I have a 12 terrabyte hd that serves as a storage for orthos. I shortcut those into X-Plane which is on another disk. This is pretty streight forward and easy to do.. The case here is that Kroatia and Serbia occupy the same tile There is actually two sets of +43+016 tiles, in each folder So it basically does not matter how many time I generated and replaced the folder in Kroatia, as Bosina had higher priority in scenery_libr
  2. Still nothing I am very sad to say.. Now I matched your settings, choosed viewfinder mesh (changed these two And tile completed looked like this (should be fine) Log said So what the heck is happening.. Seems it does not matter what I do.. Even tried to add the origianl mesh folder back in, but then it just removes the underlaying ortho
  3. Just did a test using your method, no success. Buildings are still floating mid-air.. I have no other mesh installed, even removed the included mesh and did the batch build, all boxes ticked. Ok, let's see if we can fix this, perhaps something is wrong at my end.. Example of the finish ortho with patch copied to root. As you can see there is no patch build in the log Here is the folder structure And here is the config file which I have used to create all of europe Any idea why it do
  4. Very int. So basically into the root folder, will give it a go now.. Thanks
  5. Did try your approach @FlyAgi to no success. Still floating buildings. Folder was left in the Patches folder and tile generated as normal. Mesh folder was removed Buildings still is elevated.
  6. Yes, correct.. But it you delete the mesh, or the mesh has higher priority in the layer stack, the buildings are elevated in sim. The only way this can be fixed is by removing the orthophoto tile, which is not something I want to do just to get some buildings aligned on the surface Will try your suggestion now and see how that goes. Question, why is the folder called +40+010 and the subfolder (which should be correct for the area) called +43+016?
  7. Yea, that did not work. Just put the patch file into the Patches folder and genereted the tile. Did not work Will try your suggestion now. Ps.. Should I then remove the orginal "mesh" file when patch is completed?
  8. Thank you, must have missed it. I take it you put the patch in the Patches folder and build the tiles as normal?
  9. I would like to re-open this issue as it seems to have been a factor since the start. After a long time of trail and error I have figured out that the main issue is the mesh layering in X-Plane This is only applicable to those that use Ortho4XP scenery Case: If you have Orthophoto scenery i.e. Bing, etc.. And you install Aerosoft Split, the scenery removes the underlaying orthophoto tile. This is with basic layer structure according the manual, as you can see the underlaying ortho is missing showing default textures. SCENERY_
  10. Never mind guys.. All my bad This was for some reason activated at my end. So now Excellent scenery btw, well done and congrats.
  11. When ever one start up Split XP, the ground is winter.. SAM Season is not activated or installed, so this is pure scenery issue. How can I remove it? If I remove the seasonal folder, only the trees are white, which looks strange This affects only the scenery, not default scenery Cheers guys Tom
  12. It works perfectly as is For the record =1.0 was the correct value with index of 0. Even for the announciator LED lights.
  13. Dear all Proud owner of the new Honeycomb Bravo throttle which fits very nicely with my Alpha. I use X-Plane and mainly two airplanes, the Zibo Mod and Toliss Airbus.. Now I have not configured Toliss yet (kinda waiting for the Airbus edition of the levers) but I have started to configure the Zibo. While I got all of the buttons working, and I have lights on i.e gear, some announcements etc. But I cannot seem to figure out the LED for IAS, HDG, ALT button lights So I post this questions here: Here you can see the dataref for Auto Pilot butto
  14. Thanks for the feedback Heinz In retrospect, this should have been tested before release, that way we could had an working product upon purchase. In same context, the circling lights which is mentioned in the other post as well. Anyway, thanks again Heinz, will just have to wait for the fix Cheers Tom
  15. Dear @Heinz Flichtbeil Happy new year Heinz. This marks one month since my initial post. I was wondering if you are able to provide an update to this case? Would be nice to have a working product Cheers Tom
  16. Dear Aerosoft. I would like to open a discussion about the flattening issue regarding Malaga XP by sim-wings. First an illustration of the issue at hand. As you can see the airport flattening "1302 flatten 1" ruins the mountain due west of the airport. This is not how 30 Euro scenery should look like. If you remove the 1302 flatten 1 from the apt.dat file the mesh is corrected as seen here, thereby and flattening issue mostly caused by the DSF mesh (I suspect). But since the the objects are made with Sketchup or at least conv
  17. @Marten Here you go.. Got this from todays approach into Alta. As you can see the lights, image taken north of ALF, image show that they are at least viewable from all of the northern sector. Captain confirmed they are omni-directional
  18. Understood, but A321 (as seen in the image) forward entry is only 72cm higher than 737-800 on OEW Any chance this can be modified or updated?
  19. Got a Dash8 pilot to film/take images of the omni-directional lights come 29th of descember. Would that be sufficient documentation?
  20. Hi. Found an alignment issue with the excellent Tromsø XP that affects the gates. It affects all gates. See included images Just as a reference to see it is the same on other gates. Seems like the jetway is way too low aligned. Could be a SAM issue Cheers Tom
  21. This is what I found on Alta.. But we can talk to the tower to check or get some references for you, if any PS. When you got the time, also check the PAPI (own post below this one) bug?
  22. Seems like the PAPI do not work in the new excellent Alta XP as shown on this image using the Toliss A319 I have also tested using X-Plane default Beechcraft Baron 58 with exactly the same results. PAPI will not change color regardless of how high or low you are
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