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About peterk

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    Flight Student - Groundwork

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  1. Gratis solls auch noch sein ? Ich frage mich manchmal ob "Flightsimulator" so schwierig ins Deutsche zu übersetzen ist ? Ich übersetze das nicht mit "Qualitätssicherung der Gipser- und Malerarbeiten beim Bau eines Flughafens" ... Flüssiges Anfliegen und Rollen (mit fps von > 30 ohne stottern), auch bei TripleHead2Go Darstellungen, scheint mir wichtiger. Dazu sollte der typische Eindruck / Charackter eines Flughafens zu sehen sein inklusive die typischen Eigenschaften beim Anflug (siehe unten Pollensa, Alcudia, Cala Ratjada usw.. Ob die Papierkörbe auf Spanisch, Mallorquin oder Deutsch beschriftet, sind bemerkt man beim Fliegen wohl kaum. Aber, Gott sei Dank, können die Geschmäcker verschieden sein, ist ja auch OK ! Viel Spass uns allen auf Mallorca X. Peter Krüsi
  2. Dear Mathijs Good news ! Even FSX had may be some not finsihed parts, overall its a great improvement since FS3 ! The tools available to build models etc. are all over the places, just use them as MS did. Keep same format for aircrafts and sceneries, you may extend it and later on as well. If sceneries could be more separated into smaller regions or regions can be "overwritten" as sceneries on layers, we do not have Netherlands (by the way very nice) windmills anymore in our alps ! To cockpitbuilder direct easy access to sim variables and data is most important. FSUIPC is a strong tool, what happens once his father stops working ? So not going thru anything, just direct. Another topic are display-channels / widewiev. As more PC's will calculate their single views, as more/faster fps we will get on our screens. So easy data sharing over the network will also lift you into professional aerias. Show instruments which are built with efforts and resources on other screens over the network, today complicate to achieve. Using FS since years and having developped many tools and packages, we are interested to assist. With best regards Peter Kruesi www.737.ch www.pcflight.ch
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