Texture looks great, but as the other user said, the .cfg file info is missing, so I'm including it here. This is for the NEW A321 professional only, not sure if this will work with the old one or not. You'll need to find your install directory for the aircraft files. Mine for some reason ended up in Documents instead of P3D's main folder, but either way you should be able to locate your directory one way or another. Once you find it, you need the IAE folder. Insert the texture with the rest of them and modify the aircraft.cfg file (make a backup first) and put this in, changing "x" to the next number, depending on how many liveries you have. [FLTSIM.x] title = Aerosoft A321 professional WizzAir HA-LTD sim = A321 model = EXTIAEShark panel = sound = texture = WizzAirLTD kb_checklists = kb_reference = atc_id = HA-LTD atc_airline = WizzAir atc_flight_number = ui_manufacturer = Airbus ui_type = A321-231 IAE SHARK ui_variation = WizzAir ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE atc_parking_codes = WZZ description = Aerosoft A321 professional IAE / WizzAir HA-LTD NEXT Go into the texture folder, and find texture.cfg. Remove everything, so the file looks like this: [fltsim] fallback.1=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A320-A321 Professional Base\Tex_FB_A321 There should be only those three lines, and the texture should look as intended at this point.