Jump to content

Freddy Wilhelmsen

Members
  • Posts

    7
  • Joined

  • Last visited

About Freddy Wilhelmsen

Freddy Wilhelmsen's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In Rare

Recent Badges

3

Reputation

  1. Hi!. Just remove this variable in the honeycomb profile, and assign this inside x-plane instead. Freddy
  2. Hi again Did some more editing in the "ENAT_CirclingLight.OBJ" file to get the lights more as they are in real life: (code below) Code: #LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_NAMED SW_bb 0.8 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 0.9 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb 1.1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -0.8 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -0.9 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -1 16.70643 0 1.00 0.72 0.30 LIGHT_NAMED SW_bb -1.1 16.70643 0 1.00 0.72 0.30 LIGHT_SPILL_CUSTOM 0.95 16.70643 0 1.00 0.72 0.30 1 20 0 0 0 1 LIGHT_SPILL_CUSTOM -0.95 16.70643 0 1.00 0.72 0.30 1 20 0 0 0 1 As you see from image and youtube video, the lights are more like bars.. I have inserted 2*4 light points instead of one single. This makes the lighst far more visible as well Freddy
  3. I have lived there for 5 years, and I have my own visual reference :). Just as a confirmation: Here is a screen capture from google showing one of the circling lights from "behind". They are omni-directional for sure, and also have double lights pr pole (not single as in the scenery) Remember discussing this rgd the P3D scenery as well,and there was a limitation within P3D SDK to make the lights omnidirectional. You clearly see the Lead in lights in this real video - 15 seconds in when the NAX is turning for takeoff RWY29 Freddy
  4. First: Great scenery! Really happy to see this for X-Plane !! However: These lights in real life are omnidirectional (visible from all directions). In X-Plane they are not (seems the vis range is 180 degree). I guess this issue is because this airport is based upon Alta X for P3D (same issue in P3D) In X-Plane there is no problem to change the light-type to a light that are omni-directional (and also visible in daytime). (I use the LIGHT_NAMED SW_bb) Any plans to include this in a future update ? Edit: If you are comfortable with text editiding, you can open the following file: ..\Custom Scenery\Aerosoft - ENAT Alta - 02 - Airport\objects\ENAT_CirclingLight.OBJ in Notepad ore Notepad++ (recommended) On the bottom of this file you find this line (line nr 190) LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 Change this to: #LIGHT_PARAM spot_params_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_NAMED SW_bb 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1.50 0.00 -0.09 1.00 0.574 LIGHT_SPILL_CUSTOM 0.00049 16.70643 -0.18619 1.00 0.72 0.30 1 20 0 0 0 1 In the code above, I have also added some light spill to the ground (see image) Freddy
×
×
  • Create New...