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Omar Masroor

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  1. Unfortunately, I won't be able to meet my intitial goal to release it in late 2020. That's the only information I can provide at the moment.
  2. Hi guys, sorry for taking so long to post an update on the scenery. It took so long because I decided to do one final overhaul before continuing with development at the normal pace. This is now the fourth overhaul of the scenery and focuses on the texturing workflow. After completing Concourse B, I realized I'd been doing PBR texturing incorrectly all along. I decided to experiment with my texturing workflow and was so surprised by the drastic difference after trying it on a single texture, that I decided to redo all the textures in the scenery with the new workflow. This development update focuses on the overhauled ground textures. You should watch the video in 4K 60 FPS to really see the difference without the ugly YouTube compression. As you can see, I haven't just redone the textures, but also completely replaced most of them with better ones. I've also corrected the colors of the painted markings to correspond to standardized aerodrome signage colors. There are still a couple of ground textures in the shots that I missed, but these will also be redone by the next development update. Below are some screenshots comparing the old and new textures. Although they don't show the difference as well as the video does, they include some additional comparisons not present in the video. They've been captured in X-Plane 11.41 using stock shaders—only the shadow quality has been increased. Click on each screenshot below to view it in full 4K resolution:
  3. The world's busiest airport for international travel finally gets the love it deserves. Hello everyone! I've stayed very under the radar the past two years because I've been busy with school as well as some scenery conversion projects for Aerosoft. However, throughout this time, I've also been working on a project that I've kept totally secret from the community. Some community members had asked me if I've been developing anything, and I'm pleased to reveal it today. Dubai Next-Gen will be released for X-Plane 11 and next-gen simulators. Dubai Intl is the world's busiest airport by international passenger traffic, and the world's third busiest by total passenger traffic. It is also the world's fourth busiest airport by international air freight traffic, and the world's sixth busiest by total air cargo traffic.[1] So far, I've spent most of the development time optimizing my workflow, writing my own tools, and making the jump to physically based rendering. I've already overhauled the project twice, and what you see now is version 3. Now that I've finalized my workflow and tools, I can get on the fast track to finishing the scenery. Here's a preliminary feature list for the X-Plane 11 version: PBR materials. 30 cm/pixel orthoimagery. Animated passenger boarding bridges with aircraft door assignments.[2] Animated Safedock T1 A-VDGS displays with RIDS.[2] Animated ground service vehicles. Static aircraft displayed using X-Plane's 'Draw parked aircraft' checkbox.[3] Compatibility with all major AI traffic plugins. Compatibility with Ortho4XP. [1] "Preliminary world airport traffic rankings released". ACI World. 13 March 2019. [2] Using the free Scenery Animation Plugin. [3] Using the free MixterX static aircraft extension. Release Date: Hopefully late 2020, but expect delays. In the meanwhile, check out these preview screenshots of the finished Concourse A with its twenty A380 gates. They've been captured in X-Plane 11 using stock shaders—only the shadows quality has been increased. I'll post more previews here as development moves forward. Click on each screenshot below to view it in full 4K resolution.
  4. Hi, I will try to help you in English, and maybe Heinz could translate my response to German. Ortho4XP can utilize both JOSM (.osm) and X-Plane OBJ8 (.obj) files for mesh patching. Make sure you are using Ortho4XP v1.30 and that the mesh.obj file is placed in Ortho4XP/Patches/+40+000/+46+006/LSGG Attached is a screenshot I took of Ortho4XP successfully using the .obj patch to generate a tile. ----------------------------------------- EDIT (HFlichtbeil): in German: Ich werde versuchen, Ihnen auf Englisch zu helfen, und vielleicht könnte Heinz meine Antwort auf Deutsch übersetzen. Ortho4XP kann sowohl JOSM- (.osm) als auch X-Plane-OBJ8- (.obj) Dateien zum Patchen von Gitternetzen verwenden. Stellen Sie sicher, dass Sie Ortho4XP v1.30 verwenden und die Datei mesh.obj in Ortho4XP / Patches / + 40 + 000 / + 46 + 006 / LSGG abgelegt ist Anbei ein Screenshot von Ortho4XP, den ich erfolgreich mit dem .obj-Patch erstellt habe, um eine Kachel zu generieren. -------------------------------------------
  5. The best DFW scenery gets even better. Hi everyone. I'm pleased to announce a free major update to DFW that includes a whopping 30 improvements/fixes for issues reported to me by the community and that I noticed myself. Thank you to everyone who sent me messages/posted on my topics pointing out the various different issues. Here are the changes: All scenery elements are now correctly aligned with the ground layout New custom files for World Traffic v3 and updated files for X-Life v2.0 support LAHSO lights now stay on during the day and pulsate at the FAA-designated rate (1.72s ON, 0.46s OFF) Added missing MALSR approach lighting on Runway 31R Added missing taxiway centerline + edge lights and intermediate hold short markings on the aircraft overpasses Added missing apron lights on the underside of the Skylink tracks Added AutoGate marshallers to eligible gates/stands with no A-VDGS Added missing night lighting on the Skylink cars and tracks Added missing jet blast deflectors throughout the airport Added the three missing ramp towers Added the two missing radar towers with animated spinning dishes Added the missing American flag and American Airlines plaque at the Terminal A-C Connector Added the missing Maverick VOR/DME structure Added missing parking sheds north of Terminal E Added missing fuel tanks at well drilling sites throughout the airport Added wind-dependent ATC traffic flows to runways and one-way directionality to parallel taxi routes Added the service roads that run parallel to International Pkwy Fixed streetlights protruding through the aircraft overpasses Fixed passenger Skylink track pillars protruding through PBBs and GSE Fixed visual artifacts on the aircraft overpasses Fixed default AI aircraft not using the airport Fixed color of high-pressure sodium apron lights and added an individual 'billboard' for each lamp housing Fixed PBBs not connected to the Terminal B Stinger Fixed position of RIDS displays for Gates B1-B3 Fixed flickering parts of the Skylink tracks Fixed visible seams between orthoimagery tiles Fixed sky visibility through translucent windows Fixed missing interior wall sections of Terminals A-C & E Fixed flickering interior wall sections of Terminal D Reduced the probability of incorrect airlines at Terminals D & E when using the MisterX static aircraft library New custom files for World Traffic v3: https://forums.x-plane.org/index.php?/files/file/41898-world-traffic-v3-files-for-aerosofts-dallasfort-worth-intl-kdfw-scenery/ Updated files for X-Life v2.0: http://jardesign.org/forum/viewtopic.php?pid=15319 The update for both the X-Plane 10 and X-Plane 11 versions of the scenery has been pushed to Aerosoft today and should be released to customers soon. If you have any questions regarding the changes, please feel free to ask.
  6. Important: The Aerosoft_KDFW_Overpass_Fix.zip file I posted in my previous post (post #6) was causing AI traffic to taxi through the elevated overpasses instead of over them. Please download the new Aerosoft_KDFW_Overpass_Fix_#2.zip file attached to this post instead. Aerosoft_KDFW_Overpass_Fix_#2.zip
  7. Crucial Bug Fix for Aerosoft Dallas/Fort Worth Intl A user has pointed out to me that crossing the elevated overpasses on Taxiways A/B/Y/Z may cause your aircraft to abruptly jump a few feet into the air and suffer from a tailstrike or other form of damage. Use this fix to to diminish the issue: Download the Aerosoft_KDFW_Overpass_Fix.zip file attached to this post. Extract the archive. Copy the extracted 220.obj file and place it in your X-Plane/Custom Scenery/Aerosoft_KDFW_5_Scenery/ folder, overwriting the previous file. Aerosoft_KDFW_Overpass_Fix.zip
  8. The new flagship for X-Plane. Hello everyone. I'm pleased to announce that my new scenery for X-Plane is now available on the Aerosoft Online Shop. Check out the launch trailer below: Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accommodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline. Features 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)* Animated road traffic and Skylink APM Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50 Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign* Makes full use of the new ground service vehicles introduced in X-Plane 11 Thousands of hand-placed objects such as parked cars and streetlights Parked cars, streetlights and terminal interiors can be individually turned on/off to optimize performance* Uses 4K textures to maximize performance by minimizing draw calls * = view the manual for instructions View more videos of the scenery here: https://goo.gl/KxxWF7 -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
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