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About mackintosh

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    Flight Student - Groundwork
  1. True, building modeling is in line with today's techniques, however it lacks photoscenery, AESlite vehicles and all the ground clutter that adds to the realism and is par for course on the updated GAP sceneries these days. Might not be much, but certainly makes a difference imo.
  2. Looks very impressive. I've been waiting for a long time for an updated Munich to add to my FS9 as well. Now all (like Rafal's already said) that is missing is Dusseldorf and I'll have my favourite spots in Germany covered Thanks guys, keep up the great work!
  3. The installer checks for the old version and renames all bgl files to disable it. I'm checking the whole area now to make sure it's working fine, but it seems to have taken care of the old Hamburg installation flawlessly
  4. Looking very good, in fact, it's looking incredibly amazing Thanks for the update I will be definitely getting this one.
  5. Sure do Mathijs, it's right here: http://maps.google.com/maps?f=q&hl=en&...mp;z=14&t=m Thanks for taking an interest, even if it doesn't get into the scenery
  6. A bit late to the party...but this is looking incredible. I haven't been to Hamburg in 3 years (in real life that is, I visit it fairly often in the sim, the old GAP version that is), but from what I remember when I use to fly there regularly on business, this is looking quite familiar Are you by any chance going to model the Marriott Courtyard that is in the airport's vicinity? I've wasted quite a lot of my time in various meetings there
  7. Nope, it's not just you. I haven't actually noticed the first time I was looking around, but now having done a few flights in and out of Arlanda, I can confirm that I'm not seeing any taxiway signs either. I hope this will be fixed in an update, cause I keep getting lost
  8. Bought, installed few minutes ago, had a quick a look around...first thoughts...not as impressive as FSD JFK or latest FT offerings, that's for sure. A bit plain to be honest. However, the performance is simply outstanding. I'm getting no less than 40fps and tops as high as 60fps with 100% traffic and weather @ 1600x1200 w 4xFSAA and 8xAF. Granted, this is in the default Cessna, but still...I'm very impressed.
  9. The Overland's Japanese airports are complemented by Urakawa's dynamic scenery, specifically designed for these airports. It adds ground vehicles (both static and dynamic) to a multitude of Overland's sceneries. It's a worthy addition that makes these airports that much more realistic. I don't know how many of Overland's airports you own, but I have to disagree that they're lacking in detail. They seem fairly detailed to me and are very easy on framerates. I get no flickering in VHHH. If I were you, I'd check your settings and maybe tweak AA and AF. Either way, I doubt we're going to see a p
  10. Wait...what? I can agree that Australia/Oceania and Africa are neglected, but Asia? What about the excellent freeware VHHH? What about Samsoft's SIN and TPE? And Japan? Only Tokyo? What about Overland's 8 volumes of Japanese airports (Both Narita and Haneda, Kansai, Osaka, Hiroshima, Kobe...the list goes on and on and on). They all may not be of the extreme quality we're used to from the likes of Aerosoft, FT or FSDT but they are far from being poorly designed.
  11. Yeah, i guess that's a valid point. Although I'm pretty sure I've seen 2D sprites that would rotate depending on the POV to always face the camera (I think it was in VHHH)? Admittedly they look a bit cartoonish, but it could work as a stop-gap measure until a better way is found. Not sure it would warrant the development time though. Well, in any case, it's good to know that Oliver is at least entertaining the idea
  12. Maybe a quasi-static alternative would be easier to implement? Have static images on the stairs/near the bus with the density increasing/decreasing depending on the boarding timer? It would be mindblowingly awesome to have animated pax, but even a static representation would be quite an addition And I agree on the luggage/baggage carts comment above, that would definitely add to the already fantastic offering
  13. Just FYI, from my experience a bad texture will always result in a fe.dll CTD. If it's not fe.dll that's crashing, it's not an AI texture that's at the root of the problem.
  14. Hi Oliver, Thanks for the amazingly quick reply Unfortunately, I've already tried your suggestion a few times, but the jetways are always stuck at LOWW, even if I park in accordance with the Safegate or re-adjust with F8. For what it's worth, the last time it happened (yesterday to be precise), I was parking a PMDG 737-800 at Gate 34. Previously (as far as I remember), it was with a FeelThere A320, but I can't remember the exact gate.
  15. I can chime in with a similar issue as well, only everything's fine here at KBOS and KSFO, it's LOWW (Vienna) that I am experiencing this issue at. Service vehicles and airstairs hook up ok, but the jetway won't budge. On the other hand, if I'm beginning my flight at LOWW, the jetway does move and latch onto the fuselage as it should.
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