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Captain Gunadeep

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File Comments posted by Captain Gunadeep

  1. On 5/15/2016 at 10:55 PM, Sachin Gnath said:

    Dear Holgi,

     

    Could you please make a repaint on the new Indian Airlines Livery. https://www.planespotters.net/photo/435148/vt-sca-indian-airlines-airbus-a319-112

     

    Best Regards, 

    18

     

     

    On 5/15/2016 at 10:55 PM, Sachin Gnath said:
    On 5/15/2016 at 10:55 PM, Sachin Gnath said:

     

     

    Dear Holgi,

     

    Could you please make a repaint on the new Indian Airlines Livery. https://www.planespotters.net/photo/435148/vt-sca-indian-airlines-airbus-a319-112

     

    Best Regards, 

    18

     

     

     

     

     

     

    Here its Done ==>>

     

     

    • Like 1
  2. It works sir. Just copy/replace  the below lines into the texture.cfg in the texture.turkish and it should work. And this is for IAE Model of A321. Make sure you add in the correct folder.

     

     


    [fltsim]
    fallback.1=..\..\Aerosoft Airbus A320_A321 Base\Texture_Fallback_VC
    fallback.2=..\..\Aerosoft Airbus A320_A321 Base\Texture_FallBack_A320
    //fallback.2=..\..\Aerosoft Airbus A320_A321 Base\Texture_FallBack_A321
    fallback.3=..\..\..\..\Scenery\Global\texture
    fallback.4=..\..\..\..\..\..\Scenery\Global\texture

    and its done.

     

     

    And also add these lines into Aircraft.cfg

     

     

    [fltsim.xx]  <<-- Replace 'xx' with the following Number
    title                    = Airbus A321 Turkish TC-JRG
    sim                    = A321
    model                    =
    panel                    =
    sound                    =
    texture                    = Turkish_TC-JRG
    kb_checklists                = AirbusA321_check
    kb_reference                = AirbusA321_ref
    atc_id                    = TC-JRG
    atc_airline                = TURKISH
    atc_flight_number            =
    ui_manufacturer                = Airbus
    ui_type                    = A321-231 IAE
    ui_variation                = Turkish Airline
    ui_typerole                = Commercial Airliner
    ui_createdby                = Aerosoft
    atc_parking_types            = GATE 
    description                = Airbus X Extended - A321 IAE Turkish Airlines TC-JRG By Captain Gunadeep

    • Upvote 1
  3. 5 hours ago, williebarry said:

    doesn't work manually or in the livery manager.

    use this instead

     


    [FLTSIM.xx]

    title                    = Airbus A321 LAN CC-BEG
    sim                    = A321
    model                    =  SHARKLET
    panel                    =
    sound                    =
    texture                    = LANAir_CC-BEG
    kb_checklists                = AirbusA321_check
    kb_reference                = AirbusA321_ref
    atc_id                    = CC-BEG
    atc_airline                = LAN
    atc_flight_number            = 291
    ui_manufacturer                = Airbus
    ui_type                    = A321-211 CFM Shaklet
    ui_variation                = LAN Airlines CC-BED
    ui_typerole                = Commercial Airliner
    ui_createdby                = Aerosoft
    atc_parking_types            = GATE, RAMP
    atc_parking_codes               = LAN
    description                = Airbus A321 - 211 CFM Sharklets CC-BEG by Captain Gunadeep

     

     

    and replace these lines in texture.cfg in the texture folder(texture.LANAIIR-CC_BEG)

     

    [fltsim]
    fallback.1=..\..\Aerosoft Airbus A320_A321 Base\Texture_Fallback_VC
    fallback.2=..\..\Aerosoft Airbus A320_A321 Base\Texture_FallBack_A320
    //fallback.2=..\..\Aerosoft Airbus A320_A321 Base\Texture_FallBack_A321
    fallback.3=..\..\..\..\Scenery\Global\texture
    fallback.4=..\..\..\..\..\..\Scenery\Global\texture
     

     

    and then it should work

     

     

    • Upvote 1
  4. Can be used for both. This is done for Extended. But this can be used with non extended model too with some modifications. 

     

    If you're using normal one. Just copy texture. Cfg from any texture folder and overwrite on the one in this texture and in fltsim.xx part add Model = Sharklet on the blank model = space and this works with non extended model too.  

     

    And also delete S from Sim = a320S and that's it. 

    • Upvote 1
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