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rowcoach

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  1. Good evening, Reading this forum, I see I’m not the only one having this issue. I’m flying from OEJN to OOMS. My sim is P3Dv4.5. Flying the A320. ZFW = 57,602kg, ZFW CG = 27.7%, FOB = 11,334kg, CI = 36. Was in managed mode from just after takeoff. Once I reach TOC (FL370) managed speed drops from 0.79M to 116kts, engines spool back to idle, and before I know it I’m descending after entering a stall. If I go into the MCDU and check the PERF (CRZ) page, it shows managed speed = 79. Once I recover from the stall, I can go into Selected mode and dial in 0.79M and then everything seems normal once I get up to my cruise altitude. If I go back into Managed mode during cruise, my engines drop back to idle and speed goes back to 116kts. When this has happened before, I keep it in Selected mode until I hit TOD. Once I start descending, I can safely select Managed mode without any issues. Not sure if a solution has been found on this. As I said, I can leave it in Selected mode and keep it there until TOD. I just make sure I’m at the controls when I hit cruise altitude just in case this happens. Cheers, Colin
  2. Thank you both for your quick replies. Yes, that did the trick. I can hear ATC now. Thanks again, Colin
  3. Good afternoon, A lot of information here, so I’ll try to keep this short. I noticed that my Aerosoft CRJ needed to be updated (yes, I know this is there Airbus support forum, but I think there’s a connection somewhere). I ran the update from the Aerosoft Updater and figured all was good. Not so much. I restarted computer (as per RAAS instructions) and immediately received a vcruntime 140_1.dll error. Did some digging around and found that I needed to reinstall a couple files from Microsoft. No biggie. Pretty straight forward. Since the update, I’ve been noticing some odd sound behaviour. I can hear the sounds from GSX, aircraft sounds, and the instructions from the checklist just fine. As soon as I ‘talk’ to the default ATC, everything goes quiet. I can barely hear the checklist instructions, but ATC and aircraft sounds are dead quiet. A couple seconds after the ATC transmission ends, GST and aircraft sounds return to normal. The first corrective measure I took was to do a complete uninstall and reinstall of the Airbus 318/319/320/321. Problem is still there. I’ve checked the ‘third’ MCDU and all volumes are low to mid 90%. Under sounds, everything is checked except ATC, but I know that’s for background ATC sounds that can be added. Once I finish this flight, I will try to see if this is happens with other planes. I’ll see if calling into ATC momentarily silences all sounds for the rest of my fleet. Has anyone else experienced this? Cheers, Colin
  4. Quick Update. Managed a full flight this afternoon. Only change I made was something that had been suggested earlier. Unchecking the box named: Force ECAM Software Rendering seems to have helped. I will try a couple more flights tomorrow to see if that was all that was needed. thanks.
  5. Good afternoon, I've had the above mentioned error happen twice now. Once was during a flight yesterday. The A319 was in the air on AP flying between VCBI and WMKL. I stepped away from the computer for a couple minutes. When I returned the sim had closed and I was back looking at my desktop. Second was this afternoon. I had just programed the MCDU and was waiting for the boarding process to finish (fuel, passengers, and cargo). Next thing I know P3D had closed. Upon checking the event viewer, I saw that it was the same error as yesterday: faulting module path: C:\windows\system32\d3d10warp\prepar3d.exe. My video drivers are up to date - checked with GeForce Experience (version 461.40 released on 1/26/21). I was able to fly multiple flights earlier this week and last with no issues. I was flying the 737 and didn't see this error turn up. This was my first flight with the Aribus in a few weeks. I have updated to the most recent version (v 1.4.2.0). I checked last night and I am pretty sure that I have the most recent version of DirectX installed and running (DirectX 12). I can't find a version to download as I think Windows updates this automatically now. I am running P3D v4.5. I also had GSX and Chaseplane running in the background. I was at a default airport (VCBI). I have Active Sky running as well as UT2 for my traffic. I have seen others having this issue, but it was with the A330. I understand that it isn't happening to everyone otherwise there would be more of us having this issue. Below please find the report from Aerosoft Version Info. Thank you for your time. Hardware -------- CPU Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz GPU NVIDIA GeForce RTX 2070 (1920 x 1080 x 4294967296 colors) GPU Driver 461.40 RAM 16GB @ 2133MHz Microsoft Windows ----------------- Windows 10 Post May 2019 (1903) Update 64-bit Microsoft .NET Framework 1.0 - 4.0 ---------------------------------- .NET Framework DF .NET Framework 2.0.50727 Service Pack 2 .NET Framework 3.0 Service Pack 2 .NET Framework 3.5 Service Pack 1 .NET Framework 4 .NET Framework 4.0 Microsoft .NET Framework 4.5+ ----------------------------- .NET Framework 4.7.2 or later (only latest version is shown) Microsoft Flight Simulator X & Lockheed Martin Prepar3D ------------------------------------------------------- Prepar3D v5.x () found at: C:\Users\Colin\Desktop\poland\ Prepar3D v4.x (4.5.14.34698) found at: C:\Lockheed Martin\Prepar3D v4\ Prepar3D v3.x () found at: C:\Lockheed Martin\Prepar3D v4\Addon Scenery\ FSX Steam Edition not installed FSX SP2/Acceleration () found at: D:\FSX\ X-Plane 10 & 11 --------------- X-Plane 11 not installed X-Plane 10 not installed Microsoft XAudio2 ----------------- XAudio2_9.dll found: 10.0.19041.1 (WinBuild.160101.0800) XAudio2_8.dll found: 10.0.19041.1 (WinBuild.160101.0800) XAudio2_7.dll found: 9.29 (DXSDK_JUN10.100602-0421) XAudio2_6.dll found: 9.28 (DXSDK_FEB10.100204-0932) XAudio2_5.dll found: 9.27 (DXSDK_AUG09.090904-1620) XAudio2_4.dll found: 9.26 (DXSDK_MAR09.090316-1354) XAudio2_3.dll found: 9.25 (DXSDK_NOV08.081027-0939) XAudio2_2.dll found: 9.24 (DXSDK_AUG08.080731-0600) XAudio2_1.dll found: 9.23 (DXSDK_JUN08.080530-1349) XAudio2_0.dll found: 9.22 (DXSDK_MAR08.080305-1539) Simconnect, SDKs and Visual C++ Redistributables ------------------------------------------------ Microsoft ESP SimConnect Client v1.0.20.0 - (Version Data: 1.0.20.0) Microsoft Flight Simulator SimConnect Client v10.0.60905.0 - (Version Data: 10.0.60905.0) Microsoft Flight Simulator SimConnect Client v10.0.61242.0 - (Version Data: 10.0.61242.0) Microsoft Flight Simulator SimConnect Client v10.0.61259.0 - (Version Data: 10.0.61259.0) Microsoft Flight Simulator X - (Version Data: 10.0.60905.0) Microsoft Flight Simulator X SP2 SDK - (Version Data: 10.0.61472.0) Microsoft Flight Simulator X: Acceleration - (Version Data: 10.0.61637.0) Microsoft Visual C++ 2005 Redistributable - (Version Data: 8.0.56336.0) Microsoft Visual C++ 2005 Redistributable - (Version Data: 8.0.61001.0) Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022 - (Version Data: 9.0.21022.0) Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17 - (Version Data: 9.0.30729.0) Microsoft Visual C++ 2010 x64 Redistributable - 10.0.40219 - (Version Data: 10.0.40219.0) Microsoft Visual C++ 2010 x86 Redistributable - 10.0.40219 - (Version Data: 10.0.40219.0) Microsoft Visual C++ 2012 x64 Additional Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x64 Minimum Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x86 Additional Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2012 x86 Minimum Runtime - 11.0.61030 - (Version Data: 11.0.61030.0) Microsoft Visual C++ 2013 x64 Additional Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x64 Minimum Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x86 Additional Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2013 x86 Minimum Runtime - 12.0.40660 - (Version Data: 12.0.40660.0) Microsoft Visual C++ 2019 X64 Additional Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X64 Minimum Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X86 Additional Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Microsoft Visual C++ 2019 X86 Minimum Runtime - 14.25.28508 - (Version Data: 14.25.28508.0) Prepar3D v4 Academic Client - (Version Data: 4.5.14.0) Prepar3D v4 Content - (Version Data: 4.5.12.0) Prepar3D v4 Scenery - (Version Data: 4.5.12.0) Prepar3D v4 SDK 4.5.13.32097 - (Version Data: 4.5.13.0) Prepar3D v4 SDK 4.5.14.34698 - (Version Data: 4.5.14.0)
  6. Good evening, There was an earlier thread, I believe from a year or two ago, talking about high speed of descent on landing during Cat III approaches. I’ve found that I’m having the same issue. This afternoon I flew into Fort Lauderdale (KFLL) in the A320. Yesterday it was with the A321 into KPDX. Everything seemed fine at the start of my approach. Localizer and Glide Slope captured. Descent started. Lowered gear and flaps. Speed set to Vapp. Landing was ‘controlled’ at around 500fpm. There was no flare or call to ‘retard’ the throttles. Pretty much a controlled descent onto the runway. Just to make sure I’m setting everything up correctly, this is how what I do: ILS frequency is crosschecked on the MCDU on the NAV/RAD page. LOC button is pushed. Followed ATC directions to localizer intercept. On intercept APP is pressed and the second AP is engaged. On the MCDU I’ve entered the destination data: temp, wind speed and direction, and the QNH. In the previous thread I noticed that decision height should be entered somewhere, but no idea where to put this. Both destination airports are payware. I’m using Active Sky weather for P3D. It was raining into Portland and partly cloudy into Fort Lauderdale. The winds were nothing special. Frames per second are capped at 30. In the previous post, I don’t think it was resolved. The OP never came back to say the problem was fixed. There was talk about adjusting Vapp to compensate for wind. There was also the suggestion of checking if RA or Baro is set for the decision height. As mentioned, I wasn’t 100% sure what was meant by that. Thanks for your help. Wishing everyone a safe, healthy, and happy 2021. Cheers, colin
  7. @keenrw and @mopperle Thanks both of you for your help. Deleted the shaders folder, but that didn’t seem to work. As no one else has mentioned this being an issue, I assumed it has something to do with my set up. I was wondering if I would have to do a complete uninstall and reinstall.
  8. @mopperle Thanks for the reply. Not sure if this is what you're looking for. Starting from this point on Runwyay 04, I counted the dashes on the centre line. There seems to be three spots along this runway where the plane becomes invisible. The plane disappears just after the 6th gap and this lasts until the end of the 12th dash. I paused at this point and took the four screenshots from different angles. As I continued down the runway, I found two more gaps like this, The second one was just after the 24th dash until the end of the 30th dash. The last one was from just after the 53rd dash to the end of the 60th. The last picture is after takeoff. If you look at the nose of the plane, you can see the runway through it. Cheers, colin
  9. I tried uninstalling and then installing again, but no change. There appear to be a few ground polygons close to and including the runway that are causing the problem. Any thoughts?
  10. Here is the same runway with a default plane. First shot is looking right at the tail at ground level. You can see the wheels are invisible. Second shot is from the same position, but the view is from above the plane looking down. Oddly enough, inside the plane it looks normal.
  11. Carenado Cessna 337. I will try it with a default aircraft to see if that’s the issue.
  12. Good evening, I purchased Geneva airport this afternoon. For the most part, it looks like everything installed correctly - except for one small issue. My aircraft seems to disappear behind part of the runway. This happens both on the ground and in the air. I have P3D v4.5. I'm also have ORBX FTX Global, Vector, and Europe LC are installed. I have checked the AEC option for Geneva, but there is no option for LSGG. Here is what it looks like when I roll/fly past a certain part of the runway: I can't find any other versions of LSGG on my system. Any thoughts on what could be causing this? I did a quick search of the forums and didn't see anyone else with this issue so I'm assuming it's something on my end. Thank you, colin
  13. Evening, Wasn’t sure which forum to add this too - scenery vs aircraft. Thought I’d try here and see what happens. I’m trying the ferry flights included with the Antarctica scenery. A few of the legs in South America are outside of the range of the Twin Otter. I think it’s something like 770nm where some of the legs are over 1000nm. I think the manual mentioned something about internal tanks. Aside from running with unlimited fuel, is there any way to simulate this? I know there is a switch to turn on/off the wingtip tanks, but there wouldn’t be one to use the internal tanks. It would be easy enough to land at one of the airport along the flight plan to top off the tanks. This would be a little harder to do over the open ocean. Thank you, Colin
  14. Hey Dave, Thank you for your patience today. I uninstalled and reinstalled again. Seems I had an older version. I downloaded the newest version from my Aerosoft account. I haven’t tried the experimental version yet, but things look promising so far. Cheers, colin
  15. Just did an uninstall and re-install of the Airbus Professional package. Haven't done any updates yet, but here is the fuel planner for the same flight.
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