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Everything posted by maps2xplane

  1. Ich freue mich anzukündigen, dass Albert und ich uns erneut zusammengetan haben, um ein weiteres Szenerie-Paket für X-Plane zu entwicklen: SocietyIslands4XPlane. In einem ersten Schritt konzentrieren wir uns auf Bora Bora & all die anderen Inseln unter dem Winde: Raiatea & Tahaa, Huahine, Maupiti und Tupai – um nur die größten zu nennen. Wie bei allen unseren Kreationen üblich, könnt ihr euch auf ein individuelles Terrain-Mesh kombiniert mit individuellen Overlays, mehreren Flughäfen und ein paar Helipads freuen – alles gebündelt in einem Paket. In diesem Thread werde ich euch über den Fortschritt auf dem Laufenden halten. Weitere Informationen findet ihr im Entwickler-Blog. Erste Artikel sind bereits verfügbar, weitere folgen in Kürze. Ihr könnt uns auch auf Facebook folgen, um keine Neuigkeiten zu verpassen.
  2. I am pleased to announce that Albert and I teamed-up again to create another scenery package for X-Plane: SocietyIslands4XPlane. In a first step we focus on Bora Bora & all the other Leeward Islands: Raiatea & Tahaa, Huahine, Maupiti and Tupai – to name just the major ones. As usual for our creations, you can look forward to a custom terrain mesh combined with custom overlays, a couple of airports and a bunch of helipads – everything bundled in a single package. In this thread I will keep you informed about the progress. Further information can be found in the developer blog. First articles are already available, further will follow shortly. You can also follow us on Facebook so you don't miss any news.
  3. You can ignore these three files: DS_Store is macOS specific and has no meaning in conjunction with the XP scenery package. Coverage is a map showing the coverage of the data and the last mentioned PNG is my logo. You can also ignore the screens folder. It only contains some example images. You just need, as described in the README.txt, to copy and paste all the folders under "Resources/map data/water" and all the files under "Resources/bitmaps/Earth Orbit Textures" in the corresponding folders in your X-Plane 11 installation directory. Merge existing folders and overwrite existing files. Caution: Backup any original folders and files before you overwrite them! In any case, please mind that the Antarctica4XPlane_Maps_v2 package contains only map data and so called earth orbit textures to replace XP defaults. To use #Antarctica4XPlane, you'll need the terrain meshes and overlay sceneries: All available scenery packages are listed on my website. Happy landings!
  4. Strange, for me it works. Try these shortcuts: Hope it works for you too. Otherwise, try another web browser.
  5. Finally, with XP 11.51r1 and the latest Scenery Gateway update, the missing airports are now available in the GPS 🙂
  6. Ben Supnik writes in the latest posting in the development blog: "[...] We are still fixing bugs in the Gateway airports export; it’s not ready for beta 2, but it should be in the next beta after this one [...]. So there is still hope. If the airports do not appear in the GPS after the airports are updated from the scenery gateway, I will ask LR whether what Jennifer said (see quote earlier in this thread) is still valid. Is that crash reproducible, if yes, how?
  7. Great news, thanks for the report. Question: Did that change with the newest XP beta?
  8. Well, either what Jennifer from LR stated back in 2017 is no longer valid, or the airfields were added to the scenery gateway too late for XP 11.50?! If you like to hack your local nav database, this info may be helpful: https://developer.x-plane.com/article/navdata-in-x-plane-11/
  9. It looks like that the issue (= X-Plane backward-support of OpenGL under macOS) is a general one, and not limited to Seychelles4XPlane (or any other of our add-ons for X-Plane). At the moment I can only recommend using Metal (running great with our add-ons, no issues were reported so far with Metal). If you cannot switch from OpenGL to Metal due to other add-ons you've installed, I suggest to file a bug report directly to Laminar Research. The more reports from different systems and situations, and the more detailed the reports are, the better: http://dev.x-plane.com/support/bugreport.html
  10. This is one of the possible solutions, lately implemented for ShortFinal Design a.k.a. MisterX: Drop me a personal message here in the forum, if you're interested in a custom solution. Greets, Matthias
  11. Due you post in the Maps2XPlane sub-forum, I assume you ask about the procedure that I use for my own products and business customers: I've developed my own toolset for creating and editing X-Plane Meshes. More info about my tool to edit existing X-Plane meshes are available in the development blog on my website. In short: The tool isn't publicly available until now, I'm still improving it in partnership with renowned scenery developers. Who's running a development studio and interested in a cooperation, can read here more about my mesh development- and mesh editing-services.
  12. "Matthias (Maps2XPlane)" 😉 Just tried with the same configuration and settings than last night, but "Use Metal driver for faster rendering" disabled, and I'm now able to reproduce your issue: a drop to ~2-3fps when I move the camera to certain angles (independent of different graphic settings). Now the strange thing: That happens only with 11.50r3 (metal disabled) and not with 11.41r1. Did Laminar Research broke something with the continuation of OpenGL support in 11.50r3, I don't know, but we'll try to clarify that?! @Heinz Flichtbeil and @grrr05: Can you reproduce that behavior under MS Windows, when disabling Vulkan and switching to OpenGL in 11.50r3?
  13. Hello Brandon, First of all, thanks for purchasing Seychelles4XPlane and your detailed feedback. Yes, we test on macOS – actually our development team develops and tests on various OS. And also our publisher Aerosoft tested the scenery package intensively before the release. The issue you mention is really strange, and the first performance issue report that we receive since the launch of Seychelles4XPlane. I for example run a iMac (Retina 5K, 27-inch, 2019), 3,7 GHz 6-Core Intel Core i5, 32 GB 2667 MHz DDR4, Radeon Pro 580X 8 GB. So a far weaker system than yours, and I usually get constant ~30 fps for Seychelles4XPlane. I just started a new flight at the location shown on your screenshots: That's the result: And the X-Plane settings I've used: X-Plane 11.50r3 and macOS 10.15.7. I don't have any plugins installed, except SAM. I'm sorry, but at the moment I don't have any idea what's going on your system, maybe I've (or you've) overlooked something!? Please disable all your scenery packages except Seychelles4XPlane (can be done by replacing SCENERY_PACK with SCENERY_PACK_DISABLED in your scenery_packs.ini), and then move _all_ your plugins in a temporary folder outside the X-Plane installation. Then choose settings similar than shown above, restart X-Plane and start a new flight at Bird Island. Your powerful iMac Pro should show much better fps than my weaker standard iMac. Greets, Matthias
  14. ...even also with X-Plane 11.50b16. We're ready for the rc1 😉 Flyover the neighboring islands of D'Arros (click for 4K).
  15. <<< Relaxed day on a beach in the Farquhar Atoll, near the airstrip on Île du Nord (FSFA)
  16. No magic, just hit the Download-Buttons shared in the first posting in this thread. When the downloads are finished, extract the ZIP files. In the extracted folders you'll find a README.txt with installation instructions – quite simple, as usual: just drop the scenery into your "Custom Scenery" folder. All available add-ons (airfields, research stations, base camps) are listed on this sub-site of my website. Enjoy #Antarctica4XPlane!
  17. According to Jennifer from Laminar Research on Apr 6, 2017: "[...] the GPS and FMS only display airport information that is from the Gateway and included in the default data. If we allowed for all custom sceneries to add or overwrite information for the GPS, chaos and insanity would ensue. For changes to be applied to the data, submit revised scenery to the Gateway [...]" I just saw, that all missing Seychelles airports were recently submitted to the Scenery Gateway. Therewith I'd expect, that the GPS will recognize the questionable airports with one of the next X-Plane updates. We'll see...
  18. Thanks for your feedback. According to the Aerosoft team: Maintenance. URL were updated and seem to work now. Enjoy your exploration of Antarctica4XPlane.
  19. I'm not aware of any seaplane operator in the Seychelles or certified water strips. However, in #Seychelles4XPlane you can create your own reality 😉 A couple of interesting spots are waiting for you: <<< Short trip from Port Victoria to Eden Island in AeroPedro's DHC-6.
  20. This shot was taken this morning when I was testing #Seychelles4XPlane in combination with X-Plane 11.50b9 D'Arros Island has never looked so good (click for 4K) 🙂
  21. I can confirm that, it's the Poivre Atoll with a prepared landing site on the island Poivre Nord. However, I don't know, if it's an airstrip in development, or an old runway, which isn't in use anymore. Maybe someone know more? I'm only aware of one other additional airstrip, which was recently in development, and inaugurated earlier this year: That one is located on Providence Island. However, that runway is (yet) not included in #Seychelles4XPlane, due to missing reference photos.
  22. However @dresoccer4 I wonder where are the villas on your screen!? There's obviously something wrong with your installation: You show the #Seychelles4XPlane terrain mesh, but definitively not the overlays and the airfield that are shipped with our scenery package! That may also explain the issues you have reported in the other forum threads. Here's another snapshot that shows the real beauty of Desroches' airfield: Have a look into the manual and check your installation. Ensure that Seychelles4XPlane is on top of your scenery_packs.ini. If you need help, send me a PM, and please attach your Log.txt!
  23. Great snapshot! Indeed, Desroches is one of the most stunning places of earth – and the villas look very inviting: Idea: Let us use this thread to share our favorite #Seychelles4XPlane snapshots and vids!
  24. Thank you very much for your feedback. Really appreciate that you can confirm, that this approach of building custom terrain meshes is a very good alternative between default textures and native photo-meshes. Both have their pros and cons, and one could sum up that we try to bring the pros from both worlds together, and it seems to work quite well 🙂
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