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Alan_A

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Everything posted by Alan_A

  1. Have you guys checked the FMA? He’s in TOGA LK. To the original poster - somewhere along the line you’ve climbed too steeply or gotten too slow, or both. The airplane is trying to keep you from stalling by going to full thrust and keeping the nose up. What you’ll need to do is lower the nose to gain speed. You want to get your airspeed above the yellow band. Then, when you have enough speed, you have to unlock your throttles by turning off autothrust, pulling the thrust levers back, then returning them to the climb setting and turning the autothrust back on. The airplane will the. Go back to following your flight plan. Look up “alpha floor” and “toga lock” (or “toga lk”) in the documentation. Matthijs is right - the step-by-step guide will take you through all the normal procedures. Hope this helps.
  2. Well, I work from home, so I've gotten a head start. Happy to do my part to repopulate the forum...
  3. No problem - I'm having that kind of day myself. I'm sure this forum will get more current as posts about the Pro version pile up - at minimum it might make sense to relocate some of the stickies, though - some of them are a couple of years old.
  4. Speaking of which... @DaveCT2003, your reply to this user links back to the forum he already posted in - which is this one. If there is already a separate forum for the CRJ Pro, can you let us know where it is?
  5. Wondering if at some point, the CRJ Pro could get its own forum, similar to the Airbus Pro series. Have been trying to gather information about the new version and it's a little challenging to navigate through discussions of the earlier CRJ. This isn't essential and I'm sure you guys are busy with other launch-day stuff, but it'd be nice if you could consider such a move in future. Thanks! The Pro looks great, BTW - eager to learn more about it.
  6. That's really good news - had held off because of the sound, but now I'll be happy to jump in. As I posted yesterday on another forum - in the sim, the most authentic sound sometimes isn't the best sound, because we have to count on the sound to provide sensations that the sim can't otherwise deliver, like vibration and harshness. In the A2A GA aircraft, where they give you the option of using headphones, I often go without them. In the real aircraft, of course I'd use them to protect my hearing. But in the sim, I need the louder sound to give me the sense that I'm in a small, roaring, unstable contraption. Another example - the excellent PMDG DC-6 has a completely authentic touchdown sound, which means it's barely audible, because in the real aircraft, you can't hear the wheel strike over the sound of the engines. The problem is, though, that in the sim there's no physical vibration, which means you can't quite tell when you're on the ground. So an inaccurate, slightly louder sound would be helpful. For all those reasons... looking forward to an updated An-2 that rattles more of my teeth...
  7. Am coming late to this thread, and I'm also just getting back to the Twin Otter the way I usually do after a bout of too much complexity. I'd love to see an update and I'd be glad to pay for it. Third-party GPS integration (Flight1 GTN series in particular) is my number-one request. Anything else would be gravy. Looking forward to hearing where Aerosoft comes out on this project.
  8. Understand completely about the complexity of the Katana and the difficulty of porting it over to X-Plane. But unless the Katana and some of the other complex aircraft (like A2A's) move over, I won't be abandoning FSX anytime soon. Happy to look at X-Plane, and in fact I've been exploring X-Plane 9 to get the feel for it, but right now I'd expect to use it in addition to, not instead of, FSX.
  9. Apologies - my post wasn't nearly as clear as it should have been. I wasn't reacting to the OP at all - more to Mathijs' post. Though in fairness, now that I read what he wrote more carefully, I don't think he was drawing as sharp a contrast as I thought. And he did say it was his personal opinion, which is of course fine. All I really meant to say is that it's great to simulate things that customers could actually do... but there's also a place for simulating things that they could never do... and simulating them to a very high standard. That's the NGX, for me at least. I'll say this - the NGX and the Katana, between them, have ruined most other simulated aircraft for me. I'll still turn to them from time to time - there are moments when I just want to get into the air quickly to test scenery or some other in-sim setting, and then I might load up Ant's Tecnam Sierra, which I still enjoy - there's something indefinable about it that just makes it feel like a very light airplane. But most of my others have been hangared. The A2A Accusim aircraft still measure up, especially the B-17, though personally I'm not a big user of the more game-like features like Heidi or the new 377 career model and usually turn them off (others swear by them, of course). But the NGX and the Katana are a whole new world. I'm guessing we can all agree on that.
  10. Speaking as someone who's flown a lot of FS GA... loves the Katana... is also a longtime airline buff and is currently learning airliner simming via the PMDG 737... I have to ask, why set up a conflict between the two of them? The choice between them isn't an either/or. Why not learn (slowly) to fly the NGX like a professional... and enjoy the Katana as though you own one and fly it on days when you're not flying the line? You could even branch out and spend some time in a restored warbird or propliner thanks to A2A, or borrow their Cub as though they were a friend of yours that had one to lend? It's possible to enjoy FSX in a whole variety of ways with just a few ultra-realistic aircraft. If you like a particular style of flying, great... but there's no reason not to explore a couple of them.
  11. Or was I just oblivious before? I could swear I heard some new creaks when closing the canopy. And the wind sound through the vents seemed more distinctive, too. I think the sound might have been enhanced. Though if all the sounds were there and I just hadn't noticed... well, that could happen, too... I'd be interested in hearing others' takes on this.
  12. Also, if you have any repaints, you'll need to re-enter them in the new aircraft.cfg. The textures aren't affected - the folders remain where they were - so all you need to do is copy the entries back to the cfg and you're good to go.
  13. The Eclipse is planned as a follow-up. Search the forum for "Eclipse," or visit Marcel's website and click on "simulation," then "Eclipse."
  14. Yes, that's the one. Screen freezes, controls and keyboard freeze, sound continues. I've read about people waiting it out and getting FSX to resume (sometimes after 10 minutes or more), but that's never worked for me - typically, the freeze-with-sound continues for a minute or two, then FSX crashes to desktop. I'd love it if I could get it to resolve on its own - the freeze/crash is really frustrating. As I mentioned earlier (I think in this thread), the only cure for me has been upgrading the video card. That made me think the problem had to do with some aspect of video processing power. If others are right about corrupt textures, that would fit the pattern, though the fact that mine usually happen during ATC interactions make me think that there are thread collisions happening elsewhere, too. Unfortunately I'm not fluent enough in hardware or software to be able to work out a better explanation than that. But I hope others will.
  15. Interesting. My sound freeze crashes (also linked to G3d.dll) uaually happened when I was interacting with FSX ATC via the menus. Makes me think the problem is some sort of thread collision - FSX being asked to do too many things at once. I agree with bliksimpie that the "too many things" involve texture loads. The fact that I was having my problems in proximity to Paine VOR leads me to wonder if there isn't some sort of texture corruption at Paine Field. Most of my sound freeze crashes were in Orbx scenery. A couple were outside of Orbx country, in the Washington, DC area using UTX, GEX and Cloud 9 landclass. The heavy load in those cases came from weather - significant thunderstorm activity. I've been too distracted by a string of real-life obligations to test the Katana in Orbx, but I'll try and see if I run into similar problems.
  16. What did the problem turn out to be? Can you share? Might be helpful to someone who runs into the same issue.
  17. This could be a setup or install problem but I agree with Emi that it's worth taking the weather into account. In my still-brief experience with the Katana, I've found that it has a much more violent response to gusts than any of my other FSX light aircraft. Flying with Orbx Weather Theme 5, all the way through the flight, the Katana's nose gave a constant, sharp counterclockwise rotation - sort of half a dutch roll (it was only the left half of the figure eight, not a full dutch roll). It was so pronounced that right after takeoff, I came around and landed to make sure I didn't have a bent propeller shaft or something similar (I didn't). I had to fight for control throughout the flight. Using the same theme with the A2A Cub, all I saw was an occasional light roll and a gust-related variation in airspeed. I'm not a pilot IRL, so I don't know if this performance in gusts is characteristic of the real Katana, but looking at the big low wing, I think it might be. Maybe some of our real-world Katana pilots can let us know. I'd suggest trying the Katana in clear weather or in other weather conditions (interestingly, I'm usually fine using real weather through ASE) to see if the problem recurrs. Hope this helps.
  18. See THIS POST for information on how to set the prop lever through FSUIPC. You can also search this forum for "FSUIPC" to find references to other settings. In general - the Katana installation creates a new set of FSUIPC controls - they show up on the FSUIPC pulldowns when you assign axes and controls. I'm not sure if this information has made it into a revised manula yet (haven't checked since the 1.01 patch came out) but I'm sure it will. Hope this helps.
  19. I was running under Windows 7 in all those scenarios, so memory may not be the issue - as CoolP suggests, it may have to do with some other element of video card capacity or just the way elements of the system are interacting. I hate to be so vague about it but there are so many individual aspects to our systems that it's hard to pin these issues down. I've now had two flights in the Katana from Vashon to Cushman's and everything ran fine. In the first flight I used the Orbx Weather 5 theme instead of ASE and the Katana had a nasty reaction to turbulence, but that's not a system issue... In general, the Katana is much lighter on my system than some of my other aircraft (the A2A Cub is much more demanding, I think because of the polygon and/or texture modeling as well as the processing demanded by Accusim). So my Orbx experience is pretty encouraging. But it's a small sample. Again, I'll post if I run into anything gnarly.
  20. I've just started to try the Katana in Orbx PNW, so can't comment yet on this particular problem. But in the past I've had difficulty running complex aircraft in Orbx sceneries. The issues were only resolved when I upgraded my video card, which leads me to think it's a straightforward issue involving VRAM or some other element of video card performance. I had the famous FSX "sound freeze" (screen freezes, sound continues, then CTD) with the Carenado C208 in the vicinity of Paine VOR - resolved it by moving from a GTX 280 to a GTX 480. With the 480, I had the same problem in the same place using the PMDG 747-400. Once I installed a GTX 580, I was able to fly it there with no problems. I agree with Bill that the combination of Orbx sceneries and complex aircraft can be challenging for even the most capable systems. I'll post here if the Katana + Orbx bring me to a new limit.
  21. Thanks for the link - but you're a little ahead of yourself. These manuals are for the (not-yet-released-by-Marcel) DA20-C1 Eclipse. The manuals for the DA20-100 Katana are HERE. Best bet is to download both - that way you'll be ready for the Katana now, and the Eclipse when it comes out.
  22. Thanks for that. For the record, before I read your post, I deleted all the irrelevant axes in my FSUIPC Katana profile. I use two CH quadrants together, set up for four separate throttle, prop and mixture controls. For the Katana I reduced that to one throttle and one prop lever (using the special Katana setting for FSUIPC). Everything works fine with the extra axes gone. Maybe overkill - a belt-and-suspenders approach - but as long as nothing goes wrong, I think I'll keep things that way. If I get odd behaviors I can always restore the axes. Will post again if anything like that happens but as of the moment, things are good.
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