GSalden
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Posts posted by GSalden
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Thanks Thorsten. Looking forward to your great work
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Just now, Mathijs Kok said:
Ahhh, you might have a look at taglines then, lol.
Gerard
Intel I860 2.8 @ 4.08 Ghz
Asus P7P55D
6 Gb OCZ DDR 1850mhz memory
Zotac GTX470 AMP
Seagate 1.5 Tb disk --> 360 GB ( faster than VRap ) : Windows and FSX
Seagate 750 Gb disk --> 180 Gb ( faster than VRaP ) : photo scenery
2x W&D 500 Gb disk
2x Asus dvd
Creative Fatal1ty Sound System
Thermaltake 700W Power Supply
Thermaltake Kandalf case with Liquid Cooling System
Windows 7 Ultimate 64 bit
Oh my .. Pribably haven’t updated h the signature in 10 years or more ….- 1
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1 hour ago, Mathijs Kok said:
Gerard, I don't think this is involved at this moment, but if you only have 6 gb of mem it is very possible that parts of scenery can't be loaded. It is simply below the minimal specs. Same for the CPU and OS of course.
Hi Mathijs,
13900k / 32Gb / RTX 4090.
I guess that must be more than enough to run every scenery …
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Hello team,
In mai it was stated that EDDM would get VDGS very soon.
Any news after 7 months ?
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22 hours ago, Mathijs Kok said:
Standby friends, resque parties are on the way!
Kijk, een nuchtere Hollander laat zich niet zo snel uit het Franse veld slaan …..See, a realistic Dutchman from France doesn’t quiet that fast …..
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Very good.
I am curious at the performance.
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What is the resolution of the groun textures og XPlane 10.
Many screenshots at several site I have seen look like it is 4.75mp..
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Had it installed for a couple of days and tried several flights/missions.
It might be better in graphical way and in performance , but to have Flight built up like I have FSX now will never happen.
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Wow, I would love a full redone version! The current one has a few texture errors in some places (FSX thinking the parking lot is a lake and putting boats in it etc...).
Here I did not see any boats.....LOL
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There are currently no updates planned for this airport. We might do a full overhaul of it late this year.
That would be great news.
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Mathijs, now X Plane 10 and MS Flight have been released, has the AS plan for an AFS been changed ?
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I have to add that I also changed the textures used for the 737NGX :
- livery textures resized to 50% ; only wings, engines and wheels are still 100%
- resized textures for the VC ; not the ones from SP1 , but resized main textures , as described at the forum ( before SP1 ).
After many people have tested it the G3D.ll error can be caused by :
- missing library textures ( mostlyt fault in bgl files )
icw
- the system trying to load lots of small textures ( several developers use up to hunderds ( 500+ ) smaller textures )
icw
- resource eating aircraft ( like the 737NGX )
Several airports from AS have hunderds of textures ( Frankfurt even 999 ).
My G3D.dll area is just above ETTN , with Koln down left and Koln-Bonnn airport more left too.
I am flying at 23.000ft and all buildings from the city Koln are completely visible including their textures.
And I am using photoscenery too.
By using smaller textures on the 737NGX and the use of the tweak :
SmallPartRejectRadius=8
I am able to fly over th earea without a CTD.
The tweak does not built scenery objects smaller than 8x8 pixels.
If the city of Koln did not show all buildings on 23.000ft I probably would not get a CTD too.
And if the mssing textures where in the texture folder no issues would show up either.
At Orbx thyey finally recognised that the issue was in their scenery ( missing textures ).
Imho AS should look into their scenery too.
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It seems that I was able to solve my CTD's by changing some settings in XtremeFSX PC.
In the program I added all extra backgroundprograms for core optimazation and that seemed to solve my issues.
( Gamebooster 3, OC Guru for my graphics card, LINDA, AISmooth , 3D Real Cockpit Effect FSX and HAT-Track )
First at my CTD area Core 0 was used for 40-50% , core 2 for 100% and core 3 and 4 for 70-80%.
Now core 0 is used for 50-60% and the other cores 60-80%
Also I set the Booster Option to more stability and the Blurries Eliminator to 15% instead of 30%.
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Just tried the same flight, but then with lower resolution exterior/interior textures and I got no weird ground textures/CTD.
Then I tried with the VC at high res and the plane with low res ( everything 2x lower, only the wings, wheels and engines at normal res ) and and also no issues.
I am going to try now with high res VC and again the high res exterior ( 2x default ).
Also I have to add that I did save the flight about 10 minutes before the CTD.
I'll have to try also with a complete flight.
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The last week I am trying to finish a flight from Amsterdam to Frankfurt with the 737NGX.
Every time at the same place I am getting a CTD.
I reinstalled Germany West 2010 , but no luck.
To be sure it wasn't the 737NGX I have made 7 extra flights from Amsterdam to Paris CdG, Brussels , London Heathrow and London Luton.
For the Netherlands, Belgium and the UK I am also using photoscenery.
All flights where done around sunset.
No issues or whatsover I encountered.
Only when doing the flight to Frankfurt I am getting this issue.
I reprogrammed the flight , but no luck.
Attached are 2 screenshots :
- one in spotplane view, where black squares are showing.
- one form within the cockpit and no black squares are shown looking outside.
What happens :
about 10 miles before ETNN , coming from Schiphol and going heading 138, those black squares are starting to show.
First I thought it was the transition from day to night textures, but after 5 minutes they were gone.
Only the moment they are gone FSX crashes and a CTD appears.
Framerate is locked at 25 and was 24.4.
I know of several fellow Flightsimmer sgetting CTD's , G3D.dlll errors when flying over As and Orbx scenery and/or when using AES..
At Avsim there is a Topic going on about the G3D.dlll errors.
Also I used the MissingLibraryAlert=1 tweak in the fsx.cfg file and several "missing libraryXXXX" shows up.
Is AS aware of this and if so , do they have a statement about this and , even better, a solution for this ?
If you encounter this, post it in this Topic, so we can keep this in 1 Topic.
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Shaun, I modified the Afcad files and am able to use it up to 19m and 30cm now.
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Additional:
At Avsim there where other people with the same mesh issue and my solution worked for them too.
In the manual from Schiphol it says :
- Mesh res 19m
- Text res 5m ! ! ! ! ! ! ! ! ! !
However I have scenery made in 30cm res texture and won't be able to see all detail now that I am forced to set it to 60cm or higher and mesh to 19 or higher.
AS , is there a solution or workaround for this ?
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I was able to solve it by setting the mesh to 19m instead of 5m and textures to 1m instead of 30cm.....
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Hello team,
Yesterday I did a tutorial flight with the 737NGX from London Luton to Amsterdam Schiphol.
When approaching rw 18R I saw that the mesh was not correct.
When pausing and reloading the scenery it went back to normal.
This only near rw 18R/36L.
If I start a flight from Schiphol everything looks nromal.
This morning I did another flight from Heathrow to Schiphol and the same issue appeared.
The only thing that has changed the last couple of weeks are the install of SP1 for the 737NGX and the reinstall of the CS 757 with the new v4.6 version.
Any suggestions ?
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This scenery was on my buying list, but I will keep a hold till this gets solved.
I never reload FSX in a flight.
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If it can be shared by AS I prefer that of coarse.
Let me make it first and then I will contact you on how I did it and then you decide.
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Mathijs,
Is it ok with you if I make a "fitting" photo groundscenery that matches NL2000 and upload it at Avsim ?
Already I could upload the roads packages for the default scenery and the UTX roads.
The sceenshots shows the idea ; I now have to make the airport ground environment, as currently it show the default FSX grass.....
Also I will make it compatible with AI car traffic on the roads.
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Gerard, did they included them in the update for FSX?
No they haven't.
Update 9-8-2011 :
Yesterday I received an email from Cornel about Schiphol X.
He is looking into the framerate issue.
Crancking up the framerate is a very difficult issue.
He could make the scenery less detailed at some points and that would give better framerates.
Eg: changing the LOD so certain objects that are further away appear less detailed. On the other hand people want the most realistic environment and objects popping up when approaching is not something everybody likes.
Because the Schiphol area is larger than most of the other major airports also the photo scenery has more impact on the framerate.
So it all comes down to compromises.
At Aerosoft they are masters in making airports with a good framerate. They also use some tricks to get the highest framerate possivle icw a very good level of detail.
Perhaps they can help in this situation.
Requests for aircraft/airport add-ons
in English
Posted
Frankfurt. It really surprises me that AS still has not released EDDF for MSFS….
It is THE airport in Germany and AS home country.
Come on Mathijs.
Vuist op de tafel / Fist on the table