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Showing content with the highest reputation since 07/09/19 in all areas

  1. 36 points
    All tentative and subjects to change. The price will be roughly 58 Euro (plus VAT when applicable). If you own any of the Airbus Professional products it will be roughly 40 Euro (plus VAT when applicable). I am now working with an early December release date. There will be no paid livery packs or anything like that. There will be NO additional charges when (if) more models or engine types are added NO DRM so you can install as many times as you want on all the machines that you own. A note on the update price. This is slightly higher than we anticipated because it shares so much code with the A320 series. But those customers have gotten a lot of the new code already without paying anything so we feel it is justifiable. The addition of the EFB and updated textures will be a (modest priced) paid update for the A318/A319/A320/A321) Should you visit the show in Lelystad we'll gladly show you the product (next to the CRJ pro, and OnAir)
  2. 25 points
    Dear Aerosoft team, First of all, I'd like to say a huge THANK YOU for releasing such a nice aircraft as the A330. I can fully appreciate the immense effort that was put into this project. This aircraft has a lot of potential, and despite the initial bugs below described, I believe that after a few service packs, this could be a very good simulation of a great airplane. Let me introduce myself. I'm a RL A320 Captain, with about 2000 hours previously flown as an A330 F/O. I have even wrote a tutorial for the PSS A-330 for FS2004, back in those days. I've been flying your A330 strictly according to the Airbus Industries' A-330 SOPs, so some differences may exist between the SOP you're using and the one that I'm using. Nevertheless I think that these differences are quite minor. I'll write about the aircraft operation itself, I won't get in detail about EFB, connected flightdeck, external model etc. My focus is in the day-to-day operation of the aircraft from the captain's seat. After half a dozen flights here are my first impressions/comments/suggestions about the A-330. Before engine start: 1 - FMGS programming: A- The INIT B FUEL PLANNING function is not working. There seems to be some confusion in the fuel planning algorythm. Basically the block fuel should be the Dest Fuel + Route Reserves + Alternate Fuel + Final + Taxi. B- When setting the payload using MCDU3 AND GSX2, I can't set a pax quantity above 255. If I set, for example, 280 pax, it loads only the quantity above 255 (in this example 24). If I type a full pax quantity (300) it will load only 44. However, if I disregard GSX it loads the right amount of pax. C - It's not possible to set a derate takeoff/climb D- After engaging the FDs, the FCU should go to an "all dashes" configuration, except, of course, the altitude window. As the FDs are engaged on ground, the default modes are managed for both NAV and ALT. There's no need to push the altitude selector to engage the Managed CLB when on ground 2- Engine start A- I'm aware that the objective is to replicate the day to day normal operation of the A330, but it would be nice to allow the engine start using an external pneumatic source. I've noted that the External Services Menu has both an Ext Pwr GPU and an Ext Power. Should this Ext Power be the Air Start Unit ? 3- Taxi out A- The plane should start moving without any need of power application other than Idle, and it should slowly accelerate during taxi out. I feel that it's accelerating to 20 Kt quite quickly, meaning that either the idle thrust is high or the ground friction is low. I'm using a joystick axis as a steering tiller (Assigned STEERING SET in FSUIPC) and found the turning radius slightly wider. But it may be my setup. B- If you check the takeoff config without turning the Pred WS system on, there should be an amber memo PRED WS OFF in ECAM memo display. 4- Takeoff/Initial Climb A- Takeoff is quite good, the plane accelerates as it should. B- The flap retraction problem was also described in a previous post. Basically I'm able to retract the flaps from either full or 3 to 2 using the assigned flaps joystick axis. The problem occurs when retracting the flaps from 2 to 1, the flap lever jumps from 2 to zero and so the flaps move accordingly. The only way to set flaps 1+F after takeoff is to assign a "flap retract one notch" button. It should be noted that I can select flaps 1+F on the ground, for a Flaps 1+F takeoff. The problem only happens after moving the flap lever past the Flaps 1 detent. C- The plane was able to fly perfectly a SID, flying all speed/altitude constraints precisely. However, when manually flying a SID, after capturing either an FCU selected altitude or a FMGS Altitude Constraint, if you don't keep the altitude precisely, the FMA reverts to V/S ZERO, and commands the Flight Director to maintain V/S=0 instead of maintaining the ALT or ALT CSTR mode. In case of an alt deviation after the vertical mode (ALT or ALT CSTR) is active, the Flight Director should smoothly command guidance to re-capture the selected altitude. D- During an altitude capture phase (ALT *) or (ALT CSTR*) iF I select another altitude, the AP/FD should enter in the reversion mode, meaning that it would change the vertical mode from (ALT/ALT CSTR *) to V/S and keep the vertical speed the aircraft was maintaining at the time the FCU altitude was changed. 5- Cruise Flight/ Systems behaviour in flight A- ECAM Control Panel / ECAM Handling A1- During ECAM pages change, there should be a brief "please wait" of around 0.51 second while the Display Management Computer generates the page graphics. This was common in the older 330s, not in the 320s. I'm not sure if the newer 330s have this feature. A2- Engine Page - No issues in normal flight. During an engine restart in flight it didn't show the Starter Valve open, but nevertheless the engine started normally. System operating normally on ground. A3- Bleed Page - No major issues, system works accordingly, however, when I switched one Bleed 1 OFF, there was no corresponding ECAM BLEED OFF displayed. The corresponding pack was correctly considered inoperative, generating the ECAM AIR PACK 1 OFF. I wasn't able to clear this ECAM using the CLR button. The STATUS page should display in the INOP systems PACK 1 and BLEED 1. I'm fully aware that you don't intend to replicate system failures, BUT since you can make a "packs off" takeoff and forget to switch them on after takeoff, it would be nice to at least show the appropriate ECAM warnings. A4- Pressurization Page - I've noted that the plane will remain pressurized even if you witch both packs or bleeds OFF. In real life, the cabin should slowly climb at about 300-700 ft/min (depending on pressure diferential and door seal condition). Same thing here. If you perform a "packs off" takeoff and forget to turn them on, you would not pressurize. Regarding the other indications, there's not much to say, since the Mode Selection is AUTO only. Once again, it should be nice in a future update to allow at least the use of the Man LDG ALT selector, since we can fly to an out of database airport (I can think of Beijing's new airport and also the old Kai Tak). But this is not a priority. A5- ELEC AC page: The IDGs indications are in amber and its temperature is low. Generator load is quite low also. A6- ELEC DC page: No further comments A7- HYD page: No further comments A8- APU page: No further comments A9- COND page: Very nice. Temperature variation should be slower, but it's acceptable. I have only another minor comment. If the HOT AIR pushbuttons are set to OFF, the trim air valves should go to the full closed position. The temperature is still controllable (at a slower variation rate) via the packs. A10- DOOR page: No comments. A more realistic SLIDE arming sequence would be the following. The slides should start to arm (one at a time, in a random way) around 10 seconds after last pax door closure. The slides disarming (one at a time also and in a random way) after both engines are OFF AND the seatbelt sign has been switched to off (this is the command for the Flight Attendants to disarm the slides, sometimes we forget to switch it off and they don't disarm them until they call the cockpit and ask us to do so). A11- Wheel Page: No further comments A12 - Fuel Page. Since I only have an A330-200 FCOM and its fuel system is slightly different (it has a center tank and being shorter, the target CG for the aft transfer is different) I can't get right now into much detail about it (a friend of mine has promised to send me an A-330-300 FCOM and as soon as I get it I can provide more info about the trim tank transfer system). However AFAIK it seems to be working properly. X-Feed is working nicely. It should be noted that when there is fuel in the trim tank, the FMGS is "losing" this fuel for its predictions. As soon as there is a forward trim tank transfer, the EFOB in the FMGS fuel pred page starts to rise. The fuel quantity indication should be amber in case of low level (Fuel L(R) WING LO LVL ECAM is triggered when fuel quantity in inner tank is between 1100 and 2520 kg, depending on aircraft pitch attitude). During outer to inner fuel transfer the ecam memo should be OUTR TK XFR, turning into OUTR TK XFRD after outer tank fuel has been transfered. B- Performance in cruise seems to be good. I have found the plane to be burning slightly less fuel for a given weight (keep in mind that I am using the A332 tables, but since I'm using it for a given weight, the fuel figures shouldn't be too far away. Once again, as soon as I get access to the A333 data I can check it with more precision. 6- Navigation Display: A- When in ROSE VOR/ROSE ILS mode, no VOR or NDB icon should be displayed in the ND. Auto or Manually tuned VOR/NDB should be displayed (in blue) only in ROSE NAV or ARC modes. B- ROSE VOR has a small arrow in the Course Deviation Indicator that is a TO/FROM indicator. When the aircraft is in a course TO a VOR station, it should point upwards in the upper part of the deviation indicator. If the plane is flying in a course away from the VOR, it should points backwards in the lower part of the deviation indicator. C- If flying in NAV and if you rotate the heading knob, the selected heading should be displayed (for a max of 45 sec IIRC), even if you don't pull the knob. The HDG mode will be active only after pulling the knob. 7-Primary Flight Display A - Flight Path Director behaving incorrectly, specially in managed modes. Also, the Flight Path Angle calculation is using the True Airspeed (instead of groundspeed) to determine the required vertical speed. B-Enlarged 2D PFD has the pitch attitude marks variating/oscilating during flight. 8 - FMGS/Autoflight A- Most of the FMGS functions are working accordingly. However there are some minor bugs. The fuel Prediction was already discussed in previous posts and need a complete overhaul. They are absolutely wrong during climb/cruise. During the descent phase they seem to get back to normal. B- Holdings: This is an important feature, specially for those who fly online. Whenever I insert a holding, it draws some strange circles over the holding fix This usually happens when a holding is inserted less than 20 miles from the holding fix, or inserted in the TO waypoint. Sometimes if the holding is the TO waypoint the plane gets lost in the holding entry . Sometimes the plane doesn't decelerate to holding speed. B1 - I have found that if the holding entry is a direct one, the FMGS is correctly calculating and flying it most of the time. Minor correction. The FMGS computes as default a 1.5 minute holding whenever the aircraft is above FL140. B2. - In a paralell entry to a holding, the plane is usually turning to the wrong direction, acting like it's flying a direct entry, but eventually getting estabilished in the hold. B3 - In teardrop holding entries the aircraft seems to be flying the correct pattern, but is slowing down to holding speed only after overflying the holding waypoint. C- In general, the plane is quite able to fly a fully managed approach, but if you make any vertical revision, in particular at the TO waypoint, the vertical profile will be messed up sometimes. D - ATSU is allowing the receiving of only one airport in each METAR. E- If you start a managed descent before the TOD, the V/DEV should start slowly increasing to show the actual altitude below the profile, then this "below profile alt" will gradually reduce as the aircraft nears the optimum descent profile. Currently when you start the descent, the V/DEV is showing instantly what I believe is the "below profile alt" for a given distance. F- In some STARS, if there is a speed constraint below green dot and the aircraft is not already at approach phase, the speed bug is commanding that speed, meaning that the plane will fly well below green dot. In real life, if there's a waypoimt with a speed constraint lower than green dot, the DECEL point will be located before that waypoint, in order to allow proper deceleration. G- Autopilot is disconnecting upon touchdown in an autolanding H- Rudder trim should be automatically handled when autopilot is engaged. I have noted that in AS A330 if you leave the rudder trim in other than neutral position, the Autopilot doesn't ajust it to fly straight and level. You must turn the AP off, reset the rudder trim and then re-engage the AP. The AP should t=automatically trim the aircraft when engaged. 9-Aircraft handling/Protections A- I found that if I'm using the OLD Airbus_ECAMD2D.dll file AND IF I'm using either the default control assignments OR FSUIPC option "send to FS as normal axis" the plane is almost unflyable in manual flight. If I'm using the FSUIPC option "send direct to FSUIPC calibration" the plane is flyable with minor control slope adjustments. If I'm using the new Airbus_ECAMD2D.dll the plane gets very responsive to flight control inputs in either FSUIPC option. Checking the F-CTL ECAM page showed inconsistencies between the sidestick orders (neutral position) and the actual aileron and elevator positions. I strongly recommend using FSUIPC "send direct to FSUIPC calibration" and ajust the slopes to your particular hardware. B- Pitch envelope protection seems to be working, but Bank protection is not working properly. The plane is limited to 67 degrees in bank angle, but it's not returning to 33 degrees max bank when sidestick is released. C- Alpha Floor is engaging accordingly, however, TOGA LOCK can be disengaged by the pilot, using ATHR OFF instinctive disconnect pushbuttons. D- There's a safety valve that closes above 280 KIAS and prevents the crew from lowering the gear above this speed. It's not modelled and I was able to lower the gear at VMO... I'm sure that there are some more issues that I haven't noticed/don't remember right now. There are some issues that other users may find, but overall the plane is quite flyable and enjoyable. As I have said, it has a lot of potential and I hope these issues get fixed. Thanks for the attention! Best regards, Paulo M Soares
  3. 25 points
    We will consider the issue. Today I completed the Lufthansa PBR paintjob that will join the default liveries coming with the A330 product...
  4. 24 points
    And here comes the next default livery for the package...
  5. 23 points
    As I explained, Stefan is back on A330 as 'the project we are not able to discuss' is delivered. The first thing I asked him was a complete export of one model to the latest P3D (released version) to show why a model that has PBR included from the start looks better then a model where it is added as a layer. You end up with a very realistic surface.
  6. 22 points
    As we slowly moving towards the beginning of beta testing, it's time to announce a major upgrade to the CRJ. Here's what you can expect: - CRJ-1000 - CRJ-550 - All exterior models (CRJ-550/700/900/1000) reworked with full PBR - Completely new HD Virtual Cockpit with full PBR for all models (CRJ-550/700/900/1000) - Trueglass Integration - Fully dimmable cockpit lights - Coupled VNAV as standard for the CRJ-1000 and optional for the CRJ-550, -700 and -900 - Electronic Flightbag with full NavData Pro Charts and Navigraph Charts integration - Customizable views - Numerous other improvements and bug fixes *) The CRJ Professional will only be available for Prepar3D v4.5 (Hotfix 2). The release date depends on the progress of beta testing. If you want it urgently, the best way is to look out for my upcoming call for testers in the CRJ support section of this forum. *) Any bug fixes that have been made during the development of the CRJ Professional will also be made available as a free update for the CRJ 700/900X (for FSX, FSX-SE, P3Dv3 and P3Dv4). Even if some people's pulse has probably risen above 200 already: we're not trying to sell bug fixes! 😉 Some features will be part of the product but will have to be added after release: - PMDG's Global Flight Operations support will be added as soon as the GFO SDK is available - Connected Flight Deck (CFD) support will be added after release and tested separately. Some answers to questions that will pop up for sure: - Price and upgrade costs have not yet been decided. - New Microsoft Flight Simulator: As long as it is technically possible, we plan to do a cross upgrade for the new Flight Simulator. This, however, depends very much on Microsoft. - CRJ-550: We got enough information on this variant to build proper flight dynamics, load sheet and also to create the GoJet United Express livery. However if you look inside through the windows, you will still see more or less -700 interior. This is due to time constraints and the very late decision to add the -550. Please post comments and questions here. Pretty much everything is allowed except for the question for the release date 🙂 Some screenshots 1) New HD Virtual Cockpit with full PBR (all lights off. light shining in from the front, so the panels look pretty dark) 2) New CRJ-1000 model 3) Exterior PBR effects 4) Dimmable Cockpit Lighting a) Dimmable back light (dark on the left, medium on the pedestal and maximum on the right) b) Dimmable Flood lights c) Dome and Floor lights EFB Chart Display with moving aircraft symbol EFB Chart display with moving aircraft symbol and other traffic (should work with VATSIM etc. as well) EFB Performance Data Page Automated weather information for FMS flight plan (requires Active Sky) EFB Checklists I also have two small videos which demonstrate the lights and the aircraft moving over the map. Please be aware that they are already six weeks old at the time of this post and do no represent the actual state of the product. The creator was nominated for the 2020 Razzie Awards for Worst Camera, Worst Screenplay and Worst Director! 😉 Moving Map https://www.youtube.com/watch?v=cPyXiI008QQ Cockpit Lights https://www.youtube.com/watch?v=iE4XSHxRXGk
  7. 22 points
    Today the CathayPacific livery was finished. I added one nice Lufthansa view too again for your viewing pleasure...
  8. 21 points
    Today a little Friday update from me. I hope you like the painting.
  9. 21 points
    The landing gears in the recent images are in transition state, they just go into upward position. The mechanics of the mainlanding gear, so levers and joints, are extremly near the original and we work also on a correct physical behaviour of that system. Regarding the PBR shaders i can say that they make quite some more work than they old shading system, but they also bring a lot of advantages, mostly visually with them. The FSX shading system consisted of the so called Phong-Blinn system. Phong and Blinn are names of real people. Mr. Phong, a vietnamese exilant, created the Phong-shading algorithm in the mid 1975. This was a very important event in computer generated imagery, as on his work relied much of CGI in the coming 2, almost 3 decades. The new thing introduced was the reaction of polygon surfaces on simulated light, as before polygon were only simply filled with a single color. This needed also in the 1980s high performance computer to generate, like SiliconGraphics provided them in that time. The most famous usage was maybe the movie TRON. The first flight sims used the simple shaded version still til the mid 1990s, when graphics accelerators came into usage for home PC systems. Then this model ruled the "gaming" industry as efficient way to generate very acceptable realtime 3d output. But the demands in visual fidelity grow all the time and so all disadvantages become visible: The phong/blinn shading works best in a single lighting situation only and in our flight simming environment we have usually quite fast changes of daytimes. Especially in midday FSX produced pretty suboptimal results resulting in much to bright reflections, where you often got simply overexposured, featureless surfaces. This could not be controlled by the graphic dev. The physical based shaders go a different way. They not accept that more energy leaves the surface again, than penetrates it in the first way. Then we get features like metalness, which lets us simulate the difference between nonmetals (plastic, wood, rubber) and metals in a much better way. Additionally we get a smoothness parameter which also blurs the environment reflections, adding to the feeling of getting rough structured surfaces. Ontop the icecake we have now also a dynamic behaviours of the diffuse shaded AmbientOcclusion. Those technique creates darker zones in deep edges and cavings of surfaces which almost dominant leads to realistic looking materials, as i lets us prebake pretty complex physical behaviour of light. This reacts now to direct light contact and diminishes there how it does also in reality. This was the leap the game engine graphics was ahead of our flight simming engines before the introduction of PBR shaders in our sectors. But we have still go a certain way, as we still got not the same flexibility a game engine like Unreal got, but that may change with coming new competitors in that field. I am too open for kind surprises there. One guy wrote that our bird looks like "any other PBR bird out there". This is not only logically not coherent, because if this claim would be true, only Aerosoft A330s would be out there or at least only a single type of product which isn´t, already trivially thought, not true. To these people i can only say: Please make constructive claims, not only ventilate your personal frustrations here.
  10. 19 points
    It is amazing how much these add-ons have grown in complexity. One of the very best selling add-ons I was responsible for was MadDog: It was the first add-on that had a complete start-up sequence from cold and dark (I demonstrated that on Alitalia MD80 because the crew would not believe me, they did not allow me to take-off, spoilsports). The total file size was just under 30 Mb and it had 89 files. Note the big carton box, printed manuals with plastic cover, ahhh these boxes were great. Now take a big step to 2006 and another huge seller I was handling was the Beaver This one had 1,112 files and total size was 320 Mb. We did some carton boxes but later editions were the stupid DVD plastic things that leave hardly any room for a printed manual. Now jump to today. The A330 has close to 20.000 files (okay a lot is the nav database, but that also costs a bucketload of money to include), and is close to 3 Gb. Development costs have exploded faster then the file count. And the most amazing thing.... if you take inflation into account the MadDog was the most expensive one. We were never fans of high prices. We believe 60 euro plus VAT is just right.
  11. 19 points
    The A330 is what we call a 'stepping stone' release. It incorporates a lot of new code that is the base for several new product for several platforms. That means that even though we use a continuous test cycle there will be issues. We guarantee it. A lot will be fixed soon after release as we have a bit more time and more feedback. If this would be on steam we might consider calling it 'early access'. If you are somebody who gets easily annoyed by bugs we strongly advise you to simply not to buy when the product is launched. Give it two more weeks to mature. Important notes: You need the very latest version of P3d V4.5 plus Hotfix 1 and Hotfix 2. Do not forget to disable AV software, we have seen some false positives. You absolutely need to reboot after installing. If you see a problem after installing, the chances are pretty big any of these three could be the reason! There are some rather tricky sim settings that are very important. These are described in Vol 1 of the manuals. Do us a massive favor and read, the manual is attached. We use a rather aggressive update scheme where we push out almost anything we alter immediately to the Experimental update channel. Make sure you have that activated! ========================================================================================================= Some loose comments on things we are still working on. Electronic Flight Bag See more: https://forum.aerosoft.com/index.php?/forum/940-electronic-flight-bag/ We found two users for whom opening the DOCS section crash the sim. We do not know yet what causes it but we are talking to the developer of the module to see if he has any idea. If this happens to you avoid the DOCS and LINKS section for now. Although we have done a lot of what was intended we are left with some open issues. The calculation module is currently just a placeholder. We have got good ideas for it but they are a tad complex. Will be done though. The links did not work out as well as we hoped. As the core of this module is basically Chrome running in an iFrame not everything runs there without issues. This is not a solvable problem at this moment. If you have any sites that do work and are useful, please share them! But basically it is and will always be the worst web browser you have ever seen. Navigraph chart support is missing at this moment due to some technical issues, we are working with our friends at Navigraph to solve that. The first person to say this is because we want to push NavDataPro charts will be banned from this forum. Nothing further from the truth. Ask them. CPDLC We are not too happy with the CPDLC options and decided to wait until the ATC organisations can offer us a solid service to connect to. You will see some preparations for that in the some menus, these options are not yet active but are planned to be made active later. It is important to have these menu option in the menu at this moment. Connected Flight Deck As Connected Flight Deck is basically a huge load of parameters send around it is always very tricky right after a release. As parameters are changing to fix issues or to change behavior they might break CFD. As the product matures this will slowly be solved. Light Artifacts As you might know P3d V4.3 and up do not want to play nice with the superb Real Light technology we have been using when PBR textures are used. So another technic has to be used (one that most add-on builders now use). But it has drawbacks. Not only does it not look as good, it can also have artifacts. It also makes some displays very very hard to manage in brightness. At this moment this cannot be totally avoided. Here is a possible artifact you might see: Checklist FO BARO checks and settings still need to be included. The ViewFocus option is not compatible with view add-ons that change the aircraft files (like ChasePlane). This probably can't be changed. Manuals Because our Test Manager is on sick leave I had to take over those task. This causes some delays with the manuals. The final one (Step-By-Step) can normally only be completed at the very end of the development but that will now be pushed beyond the release 3rd party shaders Full PRB products (at this moment only the CRJ pro, the Madddog and the A330 can be seen as such, all others have partial PBR or have PBR added) can be highly problematic with third party shader because the PBD settings from Lockheed are highly linked to the colors chosen by the modeler. If the colors are changed by a shader unpredictable effects can happen and we are utterly unable to assist. We strongly advise you to see the product as it was designed. Only then will you see all details and effects. LIvery Manager We are working on a pretty special livery manager but it will take some time to get ready. To make your livery work with it the standards are the same as for our smaller busses. For now just manually install them. Vol1-In P3D.pdf
  12. 19 points
    It has been a long time since I did an honest status report about the project. The reason is simple, when things are massively in flux it is impossible to write stuff without feeling like a total fake. But things have settled down a lot and I believe it's time I had a glass of wine and told you what's going on. Have you noticed no serious aircraft (or even serious aircraft update) has been released for a while? The reasons is that ever since we got P3d V4.5 compilers there are rather big problems getting things compiled. The issue is mainly in the combination between PBR and RealLight. Basically it does not work together. Tfdi is NOT to blame, they really helped us but we spend many weeks trying to get things to work and to assist P3D to find the cause and to offer an alternative. In the end we had to make a very hard decision and drop a lot of work and go another route that is not as easy and does not look as good but at least lead to a aircraft that will compile for the sim. As said this is NOT an issue for the A330 but for all our busses, another high end aircraft project we rather keep secret for now and for projects from other companies as well. I am honest, this was a massive issue. we lost weeks and weeks. Not only for the model but this affects every display. If you wonder, going back to an older compiler is not really an option for a high end product. You lose a lot frames. Basically, the project slowed down a lot (al lot) and perhaps we should have made a hard decision earlier. But 20/20 hindsight is cheap. What is important is that since three weeks we are back on track. Most of the VC is now nearly done in full 4k, full PBR with lights based on scripts. It also means that other devs could come back to the bus projects (keep in mind that a lot of what we do is for all the busses). This week a lot of time was spent on the climb and drag models. They are now getting really good and that's important as they are the base for fuel flow etc. As you will have seen the work on the Electronic Flight Bag also 'exploded', it is now a full blown Javascript 'website'. that offers us superb flexibility. We have shown what is included but to be short, Navigraph and NavDataPro charts with aircraft position overlay, all flows and checklists, most sat weather imagery, ATIS for all airports etc. Also things like the Step-by-step guide will be in the VC, PMDG FCO, OnAir etc . Together with the third MCDU that allows you to tune the simulation, you might Related to that you might have noticed we focus a lot on 'flows'. Flows are what pilots use these day for nearly everything. They are not just lists of things to do but also help you find WHERE they need to be done and in what order. When the flows are done, a checklist checks all is done. The way we do things is realistic so we will always have two flows, one for the PF and one for the PNF. Flying an Airbus on your own is sully, utterly unrealistic and that is why we focus a lot on the Connected Flight Deck. If you want to fly on your own, you will have to do the flows for both pilots on your own. Not always easy as things sometimes are done at the same time but for sure it is possible. But keep in mind, pilots these days use flows, they are massively important. Doing long distances our MCDU needs to learn more about POLAR routes. Believe me, they are hell on the real thing and they are not easy on the one we do. Baylan, who is doing them is making good progress however and that's good as we expect him to offer PDLC for the main services before release. All in all, after months of frustration I am happy about progress and aiming at a release this year. There is a gallow with my name on it in Paderborn if we do not manage that. And we are not even discussing the new MS flight Simulator (and no, it is not called Flight Simulator 2020)
  13. 19 points
    Apart from the fact we still need to add the tweak to make it not flare out in colours (we do that at the end), the EFB is coming along nicely. Now this is NOT the most comfortable browsing experience, but heck, it works. Sort of fun to read about the aircraft inside the aircraft. We also have pretty big news on the total development. As you know we had massive issues with the latest compilers from Lockheed when we combined RealLights with PBR. Issues like it simply not working. We spend weeks trying to solve this, with help from TDFi and Lockheed but alas this did not lead to a satisfactory solution. We are not the only ones, all major aircraft developers are facing the same problems. That's why you have not see any new aircraft being released with PBR and RealLight in the last few months. We now took the difficult decision to drop RealLight and use another solution that is not as cool and has some limitation, but at least it works, is fast and not too had to implement. At least we can move forward and not circle around for weeks on end getting more and more frustrated. We thank other aircraft developers for suggesting this and will assist others where needed.
  14. 18 points
    Alea iacta est. https://www.aerosoft.com/en/flight-simulation/prepar3d-v4/aircraft/2885/aerosoft-a330-professional As a special surprise there's a 10% discount for the first 24 hours. If you use the upgrade options the discounts can not be stacked.
  15. 18 points
    There are so many possibilities with the lights that I could easily post 50 screenshots but I narrowed it down a bit for now. Do notice that you can also switch map reading lights and the like seperately between CM1 and CM2 for example. And this one is for Emi:
  16. 17 points
  17. 17 points
    After long discussions I finalized the formatting of the EFB text based screens....
  18. 15 points
    Friends, let me explain what we are planning in 2020 for the Airbus (and CRJ) series. First of all, let me say how incredibly lucky we are with so many simulators that are simply very good. Laminar (X-Plane), Lockheed (P3D) and Microsoft (FS) will all be superb simulators in their own right in 2020, while for many people FSX remains a viable (but unfortunately not any longer commercially viable) simulator platform. We are spoiled for choice and that is amazing. With these choices come the fact we need to make decisions. As we do not know what the biggest platform will be late this year, these decisions have to be made with some flexibility in mind. To be perfectly honest, we were very enthusiastic about P3D V4 in the beginning but as many parts of the graphical engine were left half done this enthusiasm slowly evaporated. Doing the modeling of the CRJ and A330 using the latest standards was a royal pain in the behind to be honest. The fact there are almost no aircraft add-on devs who do fully blown P3D V4 models (95% has only partial PBR for example) speaks volumes and our worries were shared by other developers in non public forums. So clearly we are not looking forward to redoing the A318/319/320 and 321 to the latest standards. It will mean many many months of work (as we do not just want to drop some {BBR textures but do it as it should be done) and will bring in almost no new sales. Asking an update fee for this is not really our style. At the same time Microsoft is showing us what a simulator can look like in this day and age. As you might know Asobo was so kind to invite me a few times to their offices (as I live close to them) and when we saw the sim for the first time running, the sound you heard was jaws hitting the floor. What we all thought were rendered demo video's turned out to be real in game footage, not even on a crazy hardware system. I follow up visits we learned a lot about the platform, what can be done, how things should be done and above anything, how determined Microsoft and Asobo are to assist developers. If we have a question, we call them and get answers. Let me tell you, that's bloody amazing. (BTW, Lockheed was also very approachable for us for a very long time). As you know Aerosoft loves all simulators. we sell add-ons for FSX, P3D, X-Plane and AFS2 . And we'll continue to do so, Flight Simulator will just be another platform. But one that we believe very strongly in. So at this moment we decided not to work on full new builds of the smaller busses for P3D V4. We do expect P3D v5 somewhere this year and are sure a lot of the issue we now have will be solved. We decided that because we feel the current versions are pretty strong and can stand the competition in the same price range. What will come very soon is a smaller update that adds the Electronic Flight Bag to the smaller busses. This will be at the same time as we can include Navigraph support for those device. After that we'll still work on open issues and if there is time we'll also complete CPDLC that is partly developed at this moment. At the same time we will start working on the Airbusses and CRJs for Flight Simulator. How much of those will be 'ports' and how much will be done to the new standards remains to be seen. As there is no SDK yet it is impossible to say what can be done and what not. For sure the old idea you will not pay again for code you already bought will remain intact, so depending on much how will be new, you will get a substantial discount if you own the current versions. The same is true for our scenery products and tools. A smooth transition is the key. There will be enough problems and new things to deal with. Depending on the manpower we have available (we are expanding our development staff) we will also being as soon as possible on a project that is fully based on the new standard. Most likely that will in the form of the Twin Otter that seems ideally suited to explore the new world of Flight Simulator. I hope this clears up some of the questions. If you like to tell me that we are bonkers and P3D will remain the platform of choice, feel free to do so in reply! As I said, there are a lot of uncertain factors and your opinion is always welcome.
  19. 15 points
    At this moment (June 30) the following products are updated to Prepar3d V5 status (some might still be uploading btw): Mega Airport London Heathrow professional (full new installer on your order history page) Aerosoft Updater tool (this tool updates itself on startup) Cologne/Bonn professional (full new installer on your order history page) Canary Islands professional - Tenerife South (full new installer on your order history page) Canary Islands professional - La Gomera (full new installer on your order history page) Canary Islands professional - Gran Canaria (full new installer on your order history page) Canary Islands professional - El Hierro (full new installer on your order history page) Canary Islands professional - La Palma (full new installer on your order history page) Barcelona Professional (full new installer on your order history page) Mega Airport Madrid professional (full new installer on your order history page) Malaga professional ((full new installer on your order history page) Balearic Island professional - Mallorca (full new installer on your order history page) Balearic Island professional - Menorca (full new installer on your order history page) Balearic Island professional - Ibiza (full new installer on your order history page) Aerosoft-Kosice-Barca Airport (full new installer on your order history page) Mitchel Wing U2 (free product!), get it here: http://freeware.aerosoft.com/forum/downloads/AS_MITCHELL-WING-U2_P3DV5_V2000.zip Gibraltar Professional - (full new installer on your order history page) SIMstarter NG P3D - (full new product, 60% discount for existing customers) Anchorage professional - (full new installer on your order history page) Fairbanks professional - (full new installer on your order history page) Milano Malpensa professional - (full new installer on your order history page) Mega Airport Berlin-Brandenburg professional - (full new installer on your order history page) Mega Airport Frankfurt professional - (full new installer on your order history page) Aerosoft Honeycomb tool - (updated via the updater tool) Helgoland professional - (full new installer via order history page) Mega Airport Zürich V2.0 professional (full new installer via order history page) Genf professional - (full new installer via order history page) US Cities X - Boston- (full new installer via order history page) Lukla - Mount Everest Extreme (full new installer via order history page) Aerosoft A330 professional - (full new installer via order history page) NavDataPro-Client (Windows) - (automatic update) Geneva professional - (full update via order history page) Aerosoft-US Cities X – Chicago - (full update via order history page) Skiatos - (full update via order history page) Trondheim-Vaernes X V2.0 - (full update via order history page) US Cities X – Cleveland - (full update via order history page) Mega Airport Oslo V2.0 - (full update via order history page) US Cities X – Detroit - (full update via order history page) Aerosoft-Antarctica X - (full update via order history page) Aerosoft A318/A319 professional (full update via order history page) Aerosoft A320/A321 profesional (full update via order history page) Welcome to Kolyma - (full update via order history page) CRJ professional - (full new download from order history page) The following projects are not scheduled to be updated to Prepar3D v5: DC-8 If you bought these products on other shops you will find the new installers there. When that is depends on the shop, they all have access to the new files at this moment.
  20. 15 points
    Here's a few screenshots from P3Dv5,
  21. 15 points
    ... for being so positive about this release. It is remarkably stable (we can only pray the A330 is the same) but even so we have found some issue that need to be looked at. And Hans has been working on those issues and the testers already have updates to test. But in this day and age of anonymous internet rants it is a relief to see people reporting issues, feeding additional information when asked for without going berserk. It is rare that you do not have to step in strongly with moderation shortly after new release but even though we simply have very strong sales the tone is positive and helpful. And again, that does not happen every time. The people who worked on the CRJ poured their heart into this project. Honestly. I managed the project, I know. I try to be online when people working on my projects ane online. And I know I worked crazy hours. Hans and Stefan did more hours. If you want to make money do not make add-ons because the pay per hour is lousy. It is 21:39 local now and Hans is still around helping people. I got his fist Skype message around 08:45 this morning. Do the math. That reminds me, I need to get a life. And I can tell you they appreciate your kind comments a lot. They appreciate your patience even more. A lot of people complimented the developers, but sometimes the compliments need to go the other way. Thanks!
  22. 15 points
  23. 14 points
    Dear Mathijs, Dear Aerosoft Team Today I recieved a nice sitemail from a person i tried to help in a forum, ending with the advice, „to write only when i can help the topic or else shut the *&%$ up“. It made me think. What times do we live in, where you insult people you don’t even know for trying to help you? I don’t want to rant, I pitty those people, they must have been growing up in an enviroment or family where you did not learn respect and thankfulness. If you even get those mails as user of a forum, I don’t want to imagine what you guys have to read or hear all day. So time to say thank you for all you do for us here. You are there day and night, i am sure you often check those posts in your freetme and answer them if you have time to. Such a dedication since many many years, that’s very uncommon. So thank you, Mathijs, Emanuel, Mopperle, Dave and Tom and many others, working in the forum with such a dedication, for all you do to make our hobby even better. It must be hard sometimes, to keep up with it when you are critizised for so many things. I sometimes wonder why so many people think they are in a position to command a developer what to do, just because they bought a license for a product. So to conclude: I think I will still post things when I think it could hlep, but I like to send a huge thank you to all of you at aerosoft for doing this on a daily base! And all others: please guys, try to show a little respect. It’s our hobby, something that should bring os joy and happyness. We should be glad and thankful for every plane or scenery that comes out that enrichens our sim even more. There are enough problems in the „real world“, we don’t want to poison our hobby with agression and hate as well. Kind Regards Beat @ LSZH
  24. 14 points
  25. 14 points
    My friends, When he creates the new A330 Support Forum, I will ask Mathijs to also create a performance section for sharing data, profiles, and flight / fuel planning for Simbrief, PFPX and other tools (yeah, of course I know about "http://airlinerperformance.net/" n and other tools, some you guys may know and some you may not). Anyway, given this is a long haul aircraft it seems pretty important to have this as a sub-forum.... please let me know if you agree. Anyway, I spent considerable time developing and testing an Simbrief A330-343 profile which I'd like to share with you. Now, we're talking apples and oranges here, but I've been very happy with it. Since Simbrief does not yet allow for sharing of custom aircraft profiles (though I've written to my friend Derek about this and maybe we'll see this at some point in the future. Thankfully, creating an aircraft profile is very simple if you have the numbers and a little math skills, but since I've done the math all you guys have to do is create a new aircraft profile and use the numbers I've provided. I'll look to revise these numbers after I have a few more intermediate and long haul flights, but for now they should be fairly accurate for flights under 6 hours. I'll make sure this info is moved to the new A330 Support Forum when it's ready, but you guys might want to get a jump on things by creating your custom A330-343 Simbrief profile before release. Here you go:
  26. 14 points
    No, we need to stabilize the A330 first, so it will be 2020 for sure. Some new images of the EFB... we are still working on that. It's a bit slow going as we use technology that we are pretty sure is what the new MS Flight Simulator want and it is not ideal for P3D. Sat images of cloud cover and lightning. Flows and checks With aircraft symbol. Flight Plan Briefing guidelines. Briefings are a hugely important part of flying an airline! The links to simbrief etc should be available tomorrow but I think you know how that looks. A special menu for IVAO, VATSIM, POSCON etc is considered.
  27. 14 points
    Not just some issues, massive issues. The animation of P3D simply is not able to do something like what was needed and Lockheed was unable to help. But we found a way to make it loop pretty convincing. There are a few bits that do not fully line up during the animation but you will need to look very careful to see that. Took weeks and weeks. Total nightmare. Some more images....
  28. 14 points
    Time for some more images? Focussing on the engines this time.
  29. 14 points
    Testing the landing lights, runway turn-off light and nose wheel light. Sometimes P3D can look pretty good. A shame the lighting is so messed up for the Virtual Cockpit. You have no idea what we have to do to get things to look okay there.
  30. 14 points
  31. 14 points
    We decided to put the new AirCanada livery into our A330 default livery set. I just finished this paintjob today and wanted to share some impressions of it with you....
  32. 14 points
    Keep in mind the VC you see is NOT complete, but here is an overview of the GSX2 implementation in the A330. Video (and a lot of the coding) by Rolf.
  33. 13 points
    We are at this moment changing the last bits needed for that release but let me take this opportunity to share some images send to me by Reinhard. Shows the aircraft and the sim off very nicely!
  34. 13 points
    Because airports have no systems. And small aircraft don't have complex systems. Especially Carenado, Alabeo, etc. are just default system with nicer looks. I'm not an Aerosoft employee. Only a volunteering pilot, trying to help the flight sim community. I wrote my post in the same stlye you wrote yours. Try to reflect on it. As we say in Germany. "Wie man in den Wald hineinruft, so schallt es aus diesem hinaus". If you want a nice answer I suggest you to write in a nice tone next time. How do you believe those people who invest 10+ hours every day into getting things compatible feel if they read post like your "I can't believe......., It is obligatory........"? Write in a nice tone and I'll answer in one. Write like an ass and I'll be an ass.
  35. 13 points

    Version 1.0.0


    This is a .90 release. I wanted to release it for folks to fly on Christmas but do not have time to do all the little things I want to for it to be 100%. Its certainly flyable in its current state, and I hope you enjoy all the special features I added to this very unique paint. I used a gradient method to paint the surfaces to match as closely as possible to what you actually see when you view this paint in real life. I also created a special technique to emulate the sparkle you see when the sun glint's off the fuse in a certain way. Bar far one of the most complex paints I've ever done. To install this aircraft, copy the following text into your 'aircraft.cfg', inside the folder 'SimObjects\Airplanes\Aerosoft A333 RR Professional'. Replace the XX in [FLTSIM.XX] by the next number in your sequence (like [FLTSIM.11,12 etc]) [FLTSIM.XX] title = Aerosoft A333 professional American N275AY sim = A330-343 model = SD3 panel = sound = texture = N275AY kb_checklists = AirbusA333_check kb_reference = AirbusA333_ref atc_id = N275AY atc_airline = American atc_flight_number = 1000 ui_manufacturer = Airbus ui_type = A330-343 ROLLS-ROYCE ui_variation = American N275AY ui_typerole = Commercial Airliner ui_createdby = Aerosoft atc_parking_types = GATE,RAMP atc_parking_codes = AA description = Airbus A330 - 343 RR / American N275AY \nwww.aerosoft.com\nRepaint by Steve Drabek Next, copy the complete texture.XXXXXXX folder in the zip file to the your \AS Airbus 330\Aerosoft A330 Professional\SimObjects\Airplanes\Aerosoft A333 RR Professional folder (your folder will be wherever you installed the Airbus) That's it! Let me know what you think of this paint....I put a lot of time and attention to it.
  36. 13 points
    We got some questions about our commercial plans for Microsoft Flight Simulator recently and I decided to make a small comment. Because we are still early in the process (i.e. we simply have no copy to test on nor do we have an SDK) we have freedom to make the best decisions based on what we see in the new sim. It may very well be that we can 'import' the product easily, but we’ve never been fans of that. Our preference is to use the new options and features to make a product that utilizes the new sim. This has been a principle for all our aircraft and most certainly will continue in this case. We simply ask you to trust that we'll offer a reasonable upgrade price. I think our track record in this area is pretty solid. This comment, next to what my good friends at PMDG recently did, might suggest PMDG has more information then we have. This is not the case. As some people might know I live not far from Bordeaux where the developers are located and I have had the pleasure to visit their office already four times. The people at Asobo are not only incredibly open and helpful people, they are also very gracious hosts. All the information we gathered there, is shared with PMDG, as they are one of our strategic partners and of course also in contact with Asobo and Microsoft, but for whom a visit is less easy. I can't stress enough what a pleasure it is to 'work' with Microsoft and Asobo on this exciting new platform. It is a total change from our past experiences. They really want to make this a platform for everybody. A new base for the future.
  37. 13 points
    This view shows what full PBR (so in all textures and done from the start) can do. As far as we know the only aircraft currently capable of this are the CRJ professional and the MadDog. All the others have partial PBR support or even have non pRB textures replaced by PRB textures, something that only uses a fraction of the possibilities.
  38. 13 points
    Night time. I find the A330 remarcable colorful at night!
  39. 13 points
    One of the testers send me a load of fantastic images so I will share them in the next few days. After doing the A320 for years I never stop to be amazed how large the A330 is.
  40. 13 points
    As somebody who has done a few thousand flights in the front office of A330's I must comment on the rather ridiculous comments made here regarding sounds. First of all, every single pilot wears a headset on take-off and landing and these days they are all very high end noise canceling ones. Assuming you did not forget to charge them (ahum, how often did that happen to me, lol) you simply hear no engine and no wind noise. Even if you forgot to charge them the fact they close of your ears makes the external sounds very very low in volume. Besides, you can't sit further from the engines in an A330 as on the flight deck. It has a solid door, additional sounds dampening etc etc. You do not hear the main gear (you do FEEL it though), you do not hear flaps etc etc. When we get into the cabin the first thing you notice is the remarkable difference in sound volume and the type of sounds you hear. Now I fully understand the problem Mathew is faced with, the only REALISTIC sound set is one that is extremely quiet, yet customers want the experience they feel is correct, so with the famous growl etc. But linking YT video's made on smartphone with microphones the size of a grain of rice, from an early generation A320 and telling Aerosoft that is how a late model A330 sounds, is moronic. EVERY video where you do not know what exact aircraft is heard makes no sense as airlines can buy different packages of sound dampening and early models simply sound a lot different from late models. So please spare us your wisdom unless you have accurate information to share. Unless you spend thousands of hours on a flight deck you probably do not know what you are talking about.
  41. 13 points
  42. 13 points
    Time to update you on the EFB that will be part of the complete airbus range of products. Normally I would not show anything if it would not be visible in a screenshot but as the VC is still under construction it's not possible. It will however be the standard Microsoft Surface 3 that is in use by most airlines these days. it will be mounted on the window ledge using the mounting hardware in use by many European carriers. We have looked long and hard at several different 'brands' of EFB software (there seem to be 5 major companies who provide them) but we decided to stay close to what they do but do things a little different. This is mainly because we got limited pixels to show the EFB with. Of course it will have a 2D full HD popup, but we want it to be usable in the VC. So we need things to be a bit bigger. To show you what you can see on it a screenshot of the files layout might be useful. The first thing you might notice is that we default to HTML as a default file format. This is for two reasons, first of all, what we build is basically a standard webbrowser (more on that later). Secondly, it will make it easy for you to tweak the files. Your airline got different flows? No problem, easy to change the files. Making this adaptable is REALLY important for us. Secondly what you might see is that we focus a lot on Flows (also in the tutorial and manual etc). That's because flows are what pilots use these days. So we provide the complete flow for both pilots and then the checklist to check if all has been done well. Starting with the checklist is NOT how pilots work these days. Checklists are to check, not to do. The EFF folder holds documents relating to your flight, briefing package, load sheet, flight plans. We will talk to SimBrief and PFPX to see if they can export direct, but you can also manually move the file in the correct folder. The charts will be our own Lufthansa charts or Navigraph, we most likely be able to offer a free account for NavDataPro Charts for a few days but after that you will have to insert a serial. Of course you will see your location on the geo-referenced charts, enroute, SID/STAR, approach and airport layout. If you have your own files you would like to see in the EFB, you can simply copy them to the User Defined folder and as long as they are not overly complex HMTL files they will show up fine. As said, basically it is a browser and that opens a whole lot of additional options. But also problems so we need to look closely at how we are going to handle that. Perhaps a list of links you can browse to (simbrief, avsim etc). If you got ideas we like to hear about it. Basically this whole EFB works at this moment, we do have some major hurdles. Performance for example. While this is not a major issue for Boeing etc, for Airbus it is still very complex and considered rather secret. So we need to see how we do that and we might not have this 100% completed on release. If you have comments... please! And the project I blurred? That's a kick ass project you have not even heard about. It's the one that Stefan our modeler worked on before he jumped back on the A330.
  43. 12 points
    I have sat by and watched this thread, hoping some contemplation of Emanuel's excellent explanation would lead to some education and understanding. Based on mustangcoyote's responses, especially the last one, I no longer hold any hope of this. I've placed mustangcoyote's account under moderation. We simply have no time for this type of nonsense. And... I am a member of of the Aerosoft Corporate team with 14 years in customer relations including as a vice president for a Fortune 100 company, so I do understand customer relations and as a parent, I understand setting an example. We are happy to educate, but we'll not put up with this, not in our house. Best wishes.
  44. 12 points
  45. 12 points
    Want to see the underside? Make sure you see them at full resolution btw.
  46. 12 points
    As the clip on the window sill is blocked by the EFB we had to find a new spot for the prints. Left click will open it in a 2d windows (easier to read) and right click removes it. Everybody who has ever flown on the flight deck of an airliner knows these bits of paper are always there. A cockpit without them simply lacks something important!
  47. 12 points
    Just a little bit to hold you guys over... a few operational shots of the Aerosoft A330-343 during a the VATSIM Geneva Event yesterday.... at times we had like 14 aircraft in the hold being worked by two controllers. I love busy events! The entire flight was streamed live to the Aerosoft Discord Server. In fact, I streamed 7 flights in the past 4 days. Headed down range! In a hold over VADAR Intersection along with 12+ aircraft. Best wishes!
  48. 12 points
    Had to so some more images for the marketing department. Make sure you see them in large format.
  49. 12 points
  50. 12 points
    If you want it exact, it was first announced for a December 2015 release. Then LM released a 64bit simulator for which a majority of the code had to be rewritten, then it was decided that the A330 shall not simply be a copy of the A320 code, etc. Literally the only difference between Aerosoft and other developers in the respect of development time is that Aerosoft announces their projects rather early and communicate about them totally open and honest. I know of more than one developer who simply keeps deleting any criticism from their forums. Developments may seem longer in Aerosoft but that's simply only because projects are announced very early.

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