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  1. 67 points
    Indeed this weekend! [edit: this was an answer to a previous question in the topic] As said we had some serious discussions about what to release, when to release and in what order to release. Here is the outcome. Of course the major questions is at what date 1. will be. But I simply do not know that. There is a big professional project about to drop that includes the A321 that could throw things off kilter. If you feel uncomfortable using software that might still have issues I sincerely advise you to step in at 3. As explained, these are not updates, they are almost complete new projects and we have many many hours of testing to go. A318/A319 Professional 14 days in between A320/A321 Professional 5 weeks in between A318/A319 Professional & A320/A321 Profession service Pack 1 This Service pack will replace the current PFD and ND with newer version that are better in resolution and designed to be used in 2d mode (the other gauges should already work in 2d mode at that time) Unknown periode in between, but we guestimate something like 4 weeks. A330 Professional Unknown period in between 318/A319 Professional & A320/A321 Professional & A330 Professional service Pack 2 Note we skip the A330 SP1 to keep the names uniform. This service pack will bring all aircraft to the same status and will update the smaller busses with the knowledge gathered in the meantime. After this we'll most likely add more A330 models (more engine types etc). If course, we'll always do hotfixes as soon as they are more or less stable. Decisions on updates of the 32 bit version has not been taken. We feel that the models we know have are highly competitive in their price range and downloads for the 32 bit platform have tanked totally. When we get to that moment in time we'll look at it again. Please do not ask about this right now as I am not going to say anything else then that we'll look at it after point 5. How updates are handled and at what price is listed in the first post on every page. We'll announce deals on the bundle this week. But don't worry, they will be as sweet as our other update options. The DC8 should be out before you fly busses. But that one is pretty close, such a lovely aircraft.
  2. 53 points
    Because the previous topic was old, contained a lot of nonsense etc I decided to make a new one. How many products are this? And what will be the names? Aerosoft A318/A319 Professional Aerosoft A320/A321 Professional Aerosoft A330 Professional The 'Professional' in the title indicates that the product is developed for P3d V4 and partly for the professional market (did you know we sold over 75 educational licenses?). This 64 bit platform is our main development platform and our main market. We are sorry that this might lead to some confusion. In scenery we only use the term 'Professional' for products that are designed for P3d V4 and are ONLY P3D V4 compatible. They are not the same products as the FSX:SP2, FSX:STEAM, P3D V3 versions. For aircraft they basically ARE the same. One product, one buy and you can install as many times on any compatible sim (as long as it is your sim and not that of a friend). In other words, you buy the P3D v4 version and get the FSX:SP2, FSX:STEAM, and P3D V3 version for free. A bit complex, sorry about that. Are these updates of the old version? No, they are fully new builds. The 32 bits versions had some code in it that was close to 7 years old and was holding us back. So we decided to redo a lot of the modules and graphics to modern standards. Around 60% of the modeling and textures are new and more then 75% of the code is new. So they probably are not free updates, right? Indeed. But as always Aerosoft will never charge you double for anything. If we replace 50% of a product the update will only cost you half the new price. I this case it's even better because we if you own the A318/A319/A320/A321 and want the newer versions you will be offered an update price of 16.95 Euro (plus VAT when applicable). If you want the A330 and have any of the older models we might be able to offer you an discount as well, not 100% sure on that. The full versions will cost just under 50 Euro. Bundles will be updatable for 24.95 Euro (plus VAT when applicable. Of course prices can always change. [UPDATE] For pricing and update information please follow up here. DRM? Online activation? Of course not. You paid for the files and can do with them (on your own systems) as you want. Feel free to install 20 times or on all of your own computers. As long as you do not share it with anybody else we're fine with it. What platforms is this for? We start with versions for P3D v4.3 (older versions of P3D have a bug that will prevent it to work) and will consider 32 bit versions as long as that makes commercial sense. To be honest the 32bit platform sales are drying up pretty fast and we do believe we got a good product for that platform at this moment. No decision will be made any time soon on that. What hardware is needed? We advise the same as Lockheed Martin does for it's simulator. As always things will 'run' at the required hardware and will run best at the advised hardware. We do know that the combination of P3d V4.3 and TrueGlass seems very demanding on GPU memory. Other products released at this moment seem to confirm this and we are monitoring that. We are not worried about that right now and are discussing it with de developers. Wingflex? On the smaller busses not (we simply have never seen the high frequency very small movements of the wings done well, they are remarkably stiff wings) and adding it just adds a load of complexity and development cost. Of course the A330 has wingflex, it has much larger and much less stiff wings When? I just had a talk with Winfried (who says hi to all people he met in Vegas!) and he told me we need to delay the bus with two weeks. The reason has nothing to do with the product but with the fact we are changing our back office system (SAP) and one of the last steps of that is to include our outdated warehouse system into the new system. Now please keep in mind that Aerosoft is a pretty sizable company these days and flight sim add-ons are just part of what we do and while this is a very important release for us, we can't reschedule these important internal changes around it. Obviously as Project Manager, I am not happy about this, but Winfried is not only a good friend he is also my CEO. Of course some people will believe this is a ploy because we are not ready but there is not a lot we can do about that. July 12th is now our goal. ------------------- I suggest strongly that we do not waste to much time on discussing this. It's not something we are seeking customer advise on. It is what we decided to do. While the dates are not clear, we do have a good idea what will happen after we get the first product online. It's not months away though. Please do not ask every few hours when it will be released as we will always refer you back to this post. A318/A319 Professional D-Day A320/A321 Professional 5 weeks later A318/A319 Professional & A320/A321 Profession service Pack 1 This Service pack will replace the current PFD and ND with newer version that are better in resolution and designed to be used in 2d mode (the other gauges should already work in 2d mode at that time) Unknown period later, but we guestimate something like 4 weeks. A330 Professional Unknown period later 318/A319 Professional & A320/A321 Professional & A330 Professional service Pack 2 Note we skip the A330 SP1 to keep the names uniform. This service pack will bring all aircraft to the same status and will update the smaller busses with the knowledge gathered in the meantime. After this we'll most likely add more A330 models (more engine types etc). Of course, we'll always do hotfixes as soon as they are more or less stable. We promise not to keep them on our systems waiting for a larger update. Decisions on updates of the 32 bit version has not been taken. We feel that the models we know have are highly competitive in their price range and downloads for the 32 bit platform have tanked totally. When we get to that moment in time we'll look at it again. Please do not ask about this right now as I am not going to say anything else then that we'll look at it after point 5. How updates are handled and at what price is listed in the first post on every page. We'll announce deals on the bundle this week. But don't worry, they will be as sweet as our other update options. The DC8 should be out before you fly busses. But that one is pretty close, such a lovely aircraft. So how does it look? Well we think it looks pretty spiffing. We used the very latest technology to make sure this 'base' product stays viable for some time. Here are some of the latest images from our development team (do see them at max resolution) Got a question? It's almost sure that anything you could ask has already been replied to on these forums. So do everybody a favor and use the search option of the forum before asking what has been asked and replied to several times. That way you won't even have to wait for the anwer! Do not hesitate to ask anything or to suggest something! Hey, why is my post removed? To keep these topics 'topical' we do clean them out every few days. Of course we love to read 'oh my god that is beautiful' but it does not really help the topic. So please do post it but don't be angry when it deleted a few days later. As this forum and certainly this section, is part of our marketing, we are rather strict on content. We have no problems discussing things even if it makes us feel; uncomfortable as long as it is written with respect and is on topic. There are hundreds of forums where we are not the moderators and where rants and raves are very welcome. Heck we know some where they are the norm! Just stay on topic, stay respectful and when you really feel the need to bait somebody, bait me. I get paid to eat stuff, no other moderator, developer, or customer is. I am fair game, they are not.
  3. 51 points
    Indeed but there is a lot that is added so all of that needs to be inserted. Quick update of this week ( I intend to be as offline this weekend as possible). Good progress on bug killing, we now really see the number of things go down and the only 'new' development going on (where new code is made) is on the Immersion module. That one triggers all the. animation and sound effects not directly linked to aircraft systems. For that I did today some sound recordings for the flight attendant that rings the flight deck doorbell (you hear the door chime). Then you check the door cam to see who it is and unlock the door. Moments later you hear the flight attendant saying hi and you'll have your coffee (and no, you will not see the person, just the coffee. We need more graphical power to start animating persons on the flight deck). Stefan also added the last few changes we wanted on the VC. we removed the CRT that hangs from the ceiling at the back (as that function is now in the lower ECAM as you have seen) and the High Altitude button is inserted. Further testing is going on with the TrueGlass and RealLight modules. They are still very GPU memory demanding but we are able to shave off a few MB here and there. After release we need to see if we are forced to make models without these enhancement. The VC itself is very very lean, less memory used than most of the high end aircraft. Remains an item we are closely monitoring. Soon we should have the new sounds from Turbine. These are completely new recordings, not reworked sets of the old files and Christoffer believes they are pretty darned good. This was one of the important dates on the timeline as I really wanted new updated and more accurate sounds. The latest cockpits of the A320 line are much quieter then older and we wanted to make sure we have that right. All in a very good week and we are on the release schedule we agreed upon!
  4. 49 points
    Time for a small friday update on the A330. How you could already last days i took up work on the A330 again. Works left is the detailing of the gearbays and landing gear itself. Here are some images from the nose gear. Work is still not finished. Especially at the covers itself there is still quite some detail to add! Images are not taken out of the sim, but the textured model is shown from within my working 3d software.
  5. 49 points
    Looong meeting today between devs and project management (aka me). But everybody is more or less happy and we set a release date that I am not going to tell you. So at this moment we are all checking the open issues (what you would call bugs and feature requests) to see what must make it in the 1.0 release, what can be added later and what needs to move to the bigger Service Pack. One thing that we did remove from 1.0 is the Connected Flight Deck as we need that to be 100% stable as it is a big deal for the high end market. For sure it needs an additional 4 weeks after release of 1.0. We have also decide to remove the Connected Flight Deck from the 32 bit version. We feel that is justified as we doen some market research in the people who use that. Those are all high end customers and 90% of this are 64 bits. It also saves us a week or so. Again I like to stress how important this project is for us. It's not only the base for a whole new generation of projects for you readers, but also for a new training platform for flight schools and a 'experience' tools for universities and high schools. Those markets are seriously important for us and we got those contracts signed and waiting for delivery. Certainly the market for high schools with aviation course has exploded in the last 18 months and educational license are a big deal for our sales people. All the demands of all those customers need to be taken into account in this stage of the project as they can't be inserted later. And this is not our 32 bit Airbus in 64 bit format, it is for 75% a totally new product. Last news of the day is that we did some spreadsheeting on how incredibly rich we will get from these products. Okay, how long it will take to pay of the immense costs of development. To do that we need to know what the AVERAGE customer will pay. And looking at the update paths from the three previous versions we guestimated that will be around 29 Euro/Dollar (excluding sales tax that you pay and we don't get). While we do feel that our product can stand on its own against the competition in many aspect (modeling, textures, lighting, animation, MCDU, coverage of aircraft etc etc) it is good to keep that in mind when you compare it with other products. We are not fan of high price add-ons. They create an expectation we feel often can't be matched by what is delivered. And of course we do not spend a penny on DRM and all that nonsense and believe me, that saves a bucket of money. Not having to include malware also helps.
  6. 48 points
    Something like this? Also shows the new LH livery btw
  7. 46 points
    Let me make one comment and then closed that topic. We also fight pirates, pretty serious in fact. We send out take-down notices every single day, have Facebook accounts deleted, have YouTube accounts blocked etc. What we NOT do is break the law and copy malware to the users system. There are laws against that in any civilized country, it is wrong and unethical. It is also VERY damaging to the whole industry as it breaks the trust between customers and companies. How do you think our professional\ customers reacted when they saw articles combining malware, airbus and Prepar3D? We have had customers who cancelled orders, we got many customers asking us if we do something like that. This does not only affected the customers who had malware on their systems, it affects much more people. How do you think Lockheed thinks about it? Sure, everybody knows I am not a fan of FSL. After they sold their product with parts of our copyrighted content in it (for weeks, even after I discussed it with them), there is no love lost. But facts are facts. Laws have been broken again. I do not understand how anybody can defend those actions. It has nothing to do with the fact we both do Airbusses. A product that is three times as expensive as ours will not affect us much. We aim for a large market, not the small top end of the market. So we also fight pirates, I am well know for doing so, but always within the boundaries of the law. And we also do not feel that DRM should make life hard for paying customers. You bought the files, so you can do with them what you want as long you do not share them with others. Install on all your systems, install 50 times, we don't care. If anybody wants to discuss this any further, use the Radio Chatter forum. Sorry for ranting, I spend so many hours trying to solve issues we have not caused I am still rather upset. To be honest, it is all pretty disgusting. FSL deeply apologize for what they did and that helps. But this ain't over. There are legal proceedings following.
  8. 39 points
    You suggest that we are delayed with everything? Well sir that is just factually incorrect. We have released 49 products in 2017 and the vast majority was released more or less on schedule. Of course there are products where things do not go smoothly, name me any company where that does not happen. What's different is that we write openly about it and other companies say that 'it will be released when it is ready'. We feel that is not nice to customers and try to be as honest and open as possible. But for some reason that seems to upset some people (not sure why those people would even come to this forum? To be upset?) and since we removed the up and down voting in this section the amount of rather silly troll posts have increased massively, so that will be activated again and everybody gathering 20 downvotes from other users (so not from moderators) will a time-out. There are many forums where these kinds of posts are welcome, even considered bon ton. Not here. The fact I did not have time to write something was because I was working with the testers and some of the developers from 08:00 till 20:00. On a Saturday. I decided that that was more important.
  9. 38 points
    Okay let me explain that's going on with this development. As said it's good news and bad news. The good news is that all features we want in the product are in, they are all completed. And it is all seriously good. The bad news is that debugging takes serious more time than we anticipated. There are no real reasons for that. There are no big issues, just a lot that all take some more time than expected. After the complete reset of the project in winter 2017 we had a late March 2018 release milestone. Clearly we missed that one. There are also some decisions that in hindsight were bad. Last week we decided to replace the transponder with the newer model that is now in all busses from the major airlines. We really want to model an up to date Airbus and not one from a airline that is in financial problems and thus misses out on the latests hardware/software. Although it has some new options we thought adding code to that would not take more than half a day. Turned out to be close to three full days. So from this moment on absolutely no new features are allowed in that require any code. Clearly a mistake from me as project manager. I should have resisted the urge to add new stuff. Another important factor is that some of the developers have been working way too hard. That's normal when you are close to release but you can only keep that pace for a limited time before people start to burn up. Already signs of that. As we are not immediately before release I'm going to force the devs to pace themselves. I see that with myself, doing the DC-8 release while handling the bus tests meant a shit lot of hours. With the DC-8 done (it's doing fantastic btw) I got some more time but I am taking some of that for some R&R for sure. So when's the release? I don't know, I can set a new milestone but as the bug fixing is such an unpredictable process it might shift again. So we decided just to slug ahead right now. One issue at a time. When all Show Stopper issues are solved we'll release.
  10. 38 points
    In the weekly meeting (a day late because I was lazy) we had some serious discussion on framerates (always on our minds), some standard stuff about progress (never fast enough) and we made a decision on how to handle MCDU 3. As you remember we now use the second MCDU for options and settings but we were never happy about that. In the new models the A320 and A330 series will have two completely independent MCDU's. In the A330 the third one will be the setting and options we now have in the A320 series. But for the A320 series the third (settings and options) 'MCDU' will be a 2d panel that can be called up as 2d panel using keys or a click zone. As this will look like a real MCDU in the A330 we decided to keep it looking like that in the A320 as well. 1. Activate keyboard input (to align with other addons the LSK's now are usable with F1...F12, see that we do listen to suggestions? ) 2. Opens the 'real' MCDU as a 2D panel 3. Opens the third 'settings and options' MCDU 2d panel. So this is how it will look in the A320 series.
  11. 37 points
    As you say, anything between two weeks and two months (oh you did not say that?).... In the end it all depends on what we feel HAS to be in 1.00, We'll warn people who buy early that we still have 4 people working on the code. But good news is that we now have a long overdue updater in the works that will be used for the busses. Work in progress! For us this is a bit more complex than for other companies as we got to implement 200+ addons and not a handful like for example my buddies at PMDG. But next week all beta testers will be moved from updates via SVN to this system so we can test it in depth.
  12. 35 points
  13. 35 points
    As I told you last week I would not be posting a lot because I had to travel to our HQ in Germany for meetings. But this also gave me the opportunity to spend some time with the lead developer of the bus projects. We looked at the schedule (of course, and I will report on that later this week) but I also asked him what many of you have asked. Is there a list of things that are new and updated in these new versions…. And my reply has always been that there are thousands of changes, hard to make a list. That of course is not a very satisfactory reply so I asked him to explain how some systems have changed. Take for example fuel temperature (I have explained part of this before). It used to be a more or less fixed but now it is a complex formula where the temperature of the fuel slowly adapts to the external temperature following an S-curve (fast at first slower at the end). For that formula things like the capacity of the tank, the quantity of the fuel in the tank and even the location in the tank (some are far better shielded from external temperature). It’s stuff you will most likely never notice but it is there and for some professional customers it is important. After a long discussion we decided to load fuel at 7 degrees in winter and 15 degrees in summer. Take for example all valves, they used to be ‘digital’ as in open or closed, now they are analog and need a certain time to open. This does not only show on the ECAM (they are amber when they are being operated) but it also affects the flow of air or hydraulic. So pressure equalize in a realistic way. Take for example all pumps, they now provide pressure to their systems using a C-curve where the pressure rises very fast in the beginning, but very slowly at the end. When a system uses the pressure the flow now depends on the pressure (that was a hell of a calculation) and again the controlling valve will determine how fast the flow starts. This all results in far more ‘lively’ gauges actions have far more reactions. Take for example the APU. The N and EGT values are now 100% correct (as it the timing) and follow a S-curve that reflects the ignition and possible air flow from the moving of the aircraft (we draw the line at wind). So, it has a flat section around ignition. Of course, the outside air temperature plays a role, starting your APU at -20 degrees take longer than doing so at +30 degrees. And it now provides a limited amount of pressure making it near impossible to start both engines at the same time unless if optimal conditions. If you look closely at the EGT gauges you will see the red area change during startup as the maximum allowed temperature depends on the air flow. Cool down is also corrected and partly depending in external temperature. The old bug with the APU Start Button (it should be momentary switch) is of course also corrected. We also looked at all the lights and while there are a few still to perfect we now have all (I think 18) internal lights and illuminations completely working. All that have rheostats now are dimmable, all that have different settings now have different settings. External lights were already all working, when I am back in home office next week I’ll make a video showing all lights. We also quickly ran over all animations. For example, the reversers never were perfect, they should close in an almost complete linear way and like so many standard animations that starts and stops too slow. So it is now a non-standard animation that is correct. Nobody will ever notice but we felt it needed to be done. You might understand that having all these changes allows us a lot more things. We still have no plans to add non-standard stuff to the commercial version but for some professional customers we must do partial simulations. For example, to simulate a valve that is stuck at 5% open. Or a left and right reverser that do not open at the same rate. Again, not planned for a commercial release but if you look closely you will see the depth of all these new systems when you experiment with the buttons.
  14. 34 points
    No you are not, I started to believe in the flat earth recently because it's so much fun. You are just in a different section of the plate that is the earth. It's amazing to what length I go to take the attention from a delayed release isn't it? But here some news from our Tuesday Dev meeting. Overall we are very pleased with the progress right now, in the last few days we smashed a lot of 'show stopper' and 'critical' issues. and influx of new issues is down to two or three a day. That means we're seeing the release coming closer and not hovering just out reach as we did three weeks ago. Stefan is back on the A330 and he will be able to start showing some new images soon. Keep in mind the modeling/texturing/ animation of that one was not far from completion. The people who I asked to assist with the XML coding of the checklist are a super help. As I explained this is code we inherited and XML is truly horrible to debug and extend. Now we got 8 pairs of eyes looking at it things will progress fast and that's one less headache for me. They are also helping with the Step-By-Step flight tutorial (Frankfurt to Heathrow now). That's a document with hundreds of hours of work behind it, super important. It's the de facto manual. Hans Hartmann is helping with some stupid issues we were unable to solve. He keeps sending me stuff like this: if (fabs(Volume - volume < 0.001f) && !initial) and asking me if I can see the glaring fault. Of course I can't. I was able to do a Hello World in 1980 in BASIC but since then programming my DVR is the best I can manage. But clearly the placement of one ( caused the whole thing to go haywire. Solved now. So it is really all hands on deck. We called in all favors, my CEO will probably start screaming at me for the massive amount of overtime we are doing. But we will get there. I am far more optimistic than I was a few weeks ago. The fact the new XML helpers keep posting things like this" loving the VC colors and shades. Looks absolutely amazing." really helps. As you know we really worked hard to get the idea that the product should simulate the job or a captain even more to the front then before. We asked real bus drivers how they work, what they do, when they ask for coffee, where they store documents etc. We want the flight deck to look as realistic as possible in all stages of the flight. So when we learned that a crew almost never finds an Airbus 'Cold and Dark' because ground crew almost always wake up aircraft after a nights sleep we decided that that feature was not seriously important. It's still there, it still works but we do not work on it. That comes a shock to simmers who believe that a pilots starts every day with a cold and dark cockpit, but is is how pilots work. As real as it is in reality, not as real as simmers are led to believe. And for a crew who got up at 0400 for a departure at 0710 the list of the most important fluids for the flight does not start with fuel, it starts with coffee. The captain will ask for some coffee and the fuel report. In that order. So in our bus you will see a lot of coffee early in the morning. EXACTLY as a real crew would see. A crew of two people, that's why our Connected Flight Deck is still so incredibly important. Flying a modern airliner on your own is just weird. Crew Management is a serious part of the training of a pilot. he would not ecven dream about flying alone. You should neither. It's as unrealistic as can be. If you want a product that focuses on systems that have never (!!) been used in a real Airbus there are other products, we want you to experience flying an Airbus, not training in one. Because to be honest, you need team of two highly trained professionals for that. If you want to experience how hard it is to fly an airliner from a to b these days, get our bus, use Connected Flight Deck and use IVAO or VATSIM. We honestly believe you can't get closer. If you want to train how to ditch your bus in the ocean with one pilot unconscious and one engine on fire (never happened, but hey...) look elsewhere.
  15. 34 points
    Some shot of my latest testflight from EDDM to LSZH:
  16. 33 points
    Of course modeling has to advance the system coding so Stefan has today done the last bits on the A321 and now jumped back on the A330. The last bit he done was to update the new LH model (with some different windows, new livery and or course the sat wart).
  17. 32 points
    Ahh well then we can only surprise you! The fun thing though is that I do not consider this project late. I would have liked to have released this project late last year, but that would have been without a complete lighting (17 different lights in the VC, 16 dimmable) that have been seriously requested by customers. That's 5 weeks of work there. We also inserted rain and other window effects because customer made it clear they considered it important. At least 3 weeks lost there (things did not start out smooth). Then we ran headlong into a major issue with a bug in the sim. It took us 10 days to understand what was happening and to confirm it was not our own fault. It also meant that we can't release until Lockheed releases the fixed version. In the meantime we had some issues like me forgetting about holidays and the fact people like to spend that with family and a professional project that will make us more than this project ever will. All in all I am very happy with progress. Seeing that we came from very old 32 bit XML code to a complete new platform that will serve us for many years professionally and commercially I am not at all stressed. Sorry that you are though but there is little I can do about that. There are other airbusses available and I am sure those companies will be happy with your business.
  18. 32 points
    Was doing test on animations etc and decided to share some of the views. I think it is also the first A319 that is shown. The interface of the new connected flight deck is also more or less complete. In the VC I had to check the observer seat animation and I think you never saw that one. A lot of people also requested to be able to see the wing from the VC. We never really liked that because it just eats up memory but in 64 bits that's less of an issue. Still think it is pretty useless as you really need to put your head in a strange location to see it, but it's now part of the VC model: To finish up, an image showing part the modeling that you normally would never seen.
  19. 31 points
    As said this week is for meeting, from marketing, to shop system (we are implementing a new SAP back-end) to project meetings. And we made a release plan for the 3 bus releases and have some imaginary dates on that. Tomorrow the last meetings and a 1200km trip back home. But in the weekend I'll write it down in the forum. Don't expect dates on it but you will have a better idea. Overall I am very happy with progress never as fast as hoped and planned, but this is the base for man projects, both commercial as professional and I refuse to be rushed into things I am not comfortable with. Not by forum posts and no by my CEO,
  20. 30 points
    A few more work in progress screenshots, And a few gifs,
  21. 30 points
    A small update from what is going on behind the curtain. I often get the question of what is and what is not simulated in our Airbus. The fact we focus on day to day operation seems to distract a lot of you, thinking we would fake all the numbers and not provide any systems simulation. That's simply not true. Mathijs wrote some extensive post about what is going on behind the screens already and with this post I would also like to add a bit of background information. Two weeks ago we introduced the new electric system developed for the A330 into the A318 test aircraft. This was a major step forward in the development as it showed us whether our ideas behind the new systems developed over the past two years work or not. The good news: They work very well within the scope of the possible troubles that were to be expected. The "other" news: There were of course a few issues popping up, however nothing big that could delay the release. One of those "issues" however was that the blue hydraulic system did not work. Often people seem to think we would only animate the lights on the knobs, however let me show you this picture from a rejected takeoff test I did (and ignore myself not being exactly on the centerline ;))
  22. 30 points
    I have no idea how widespread this is, but as it was rather crude and depended on the user disabling his AV software it can't be used a lot. We do not use any DRM on our FS add-ons. No online activation, no online check at all. You can install as many times and on as many systems (as long as you own them) as you want. Piracy happened but we think trusting people is a first step to reducing piracy. Not installing illegal malware that collects your usernames and passwords. Everybody in this industry is hurt by this event. Trust comes on foot and leaves on horseback.
  23. 29 points
    Some updates. (after our weekly dev meeting) We completed all test on P3d V4.2 and found little that could cause problems. One possible issue is that it might be that GPU's with less than 8Gb of memory could be problematic and causing low fps. Lower than in P3d V4.1 in any case, we are still looking into it but will for sure demand 6 and preferably 8 Gb of GPU mem. We decided to add models with the ugly sat domes as most airlines are quickly adding them. All lights in the VC are now completed (that took a LOT longer than expected), will make one of my crummy videos later this week. You asked for it, hope you find the investment in time worthwhile. All issue with click zones are now solved (thanks Lockheed!!) This means testing can now finally resume. We think we got enough information to do the new LH livery and will of course include it. I will leave you with an image of the VC with the side console/floor on bright and the reading light on 75% brightness. I think it is pretty good, but what do I know. Please do not expect the reading light to stay on when you open the window. Stefan and Frank spend two hours on that before throwing in the towel. Do click to see it in full res.
  24. 29 points
  25. 27 points
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