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Showing content with the highest reputation since 06/09/20 in all areas

  1. 6 points

    Version 1.0.0


    Recommend use with AIRAC 2007 for best result. Updates for RAD Restrictions and Directs are cumulative. Changelog Update: Route and Altitude/FL Restrictions Update: RouteCharges (June 2020) Update: adjustments in RAD and Directs to ensure correct routing - e.g.: Oslo ENGM arrivals via LUNIP Szczecin EPSC departures/arrivals (updated EPSC.xml from update folder -> AirportInfo required) Best regards David
  2. 5 points
    @codo @darem Hab nun 170 Kacheln neu gemacht und optimiert, basierend auf den OSM-Daten von heute morgen, hier der Vergleich alt - neu: Windräder bei Schonungen: Kirche in Eggelsberg: Das Update 5.1 gibt es hier (600 MB): X-Europe_5.1_Update.7z Nun ist aber für mich wirklich mal ne Pause und Entspannung angesagt! 😎
  3. 5 points
    Da muss nichts gemacht werden, denn bei der für Uwe erstellten Version der Kanaren sind die Objekte und Fassaden noch die erste, ältere Version der MED Region, die ja in der Zwischenzeit für die X-Europe von Sven verbessert wurde. Außerdem wird das für die X-Africa, die die Kanaren enthält, eh noch ganz anders werden, wir babbeln also über was völlig unnötiges. Ich mache auch gern eine eigene Diskussion für X-Africa und die anderen Kontinente auf, wenn es dann mal soweit ist. Apropos Diskussion, die neue Version der X-Europe heißt nicht 4.6 sondern 5.0, alle Layer sind neu, einiges ist umgestellt, manches verbessert, vieles präziser, neue Regionen sind drin, da ist der Sprung auf 5.0 berechtigt. Und daher gibt's demnächst eine neue Diskussion zur X-Europe 5. Ich erzeuge eben mit allen Kernen und Threads Tag und Nacht den letzten und größten Layer 4-scenery neu, wenn alles gut geht, können wir das am Wochenende noch veröffentlichen bevor ich dann 3 Wochen wech bin. Ein paar Screenshots hat Sven schon von Norddeutschland gezeigt, auch der Rest ist klasse, ich denke ihr dürft euch darauf freuen! 😊
  4. 4 points
    It is a very interesting bit of hardware for us and of course highly suited to our Busses. And as we are reseller for Thirstmaster in many parts of Europe I think we can safely say we will for sure try!
  5. 4 points
    My horse is hold, stabled and door locked. I was reacting too bold and too fast and apologize. Will talk to the devs tomorrow.
  6. 3 points
    Попрад отправился на тестирование, и я запустил новый проект, о котором я уже говорил не раз, это аэропорт Братиславы имени Милана Стефаника , который родился в 1880 году, словацкий, провел часть своей жизни во Франции, где он служил как генерал французской армии. Во Франции окончил летную школу, увлекался астрономией. С 1918 года министр обороны Чехословакии. Вернуться в аэропорт. Аэропорт Братислава-Иванка имеет две взлетно-посадочные полосы длиной до 3 км., Более сорока парковочных мест. Отличный аэропорт и красивый. Собственно, концепция создания сценария уже разработана. Наземные полигоны, текстуры созданы. Все в работе Аэрофотоснимки также будут заказаны по сценарию. Работы много, но интересно Параллельно с созданием аэропорта Братиславы создается сценарий «Лиепайский аэропорт» Латвия - EVLA . Чуть позже возьму это в отдельную ветку. Оба аэропорта планируется выпустить до Рождества этого года Несколько фото, некоторые из которых мне особенно понравились. P.S. author of photographs Michal Hergott, Peter Pokorny, website planes.cz and jetphotos.net
  7. 3 points
  8. 3 points

    Version 1.0.1


    Hello ! This repaint is for Aerosoft CRJ1000 Professional in AIR NOSTRUM new livery . EC-MJQ . High quality 4k , High details . Installation instructions included in the folder. Screenshots in P3D V5 Texture by Loïc LOURDEL
  9. 3 points

    Version 1.0.1


    Hello ! This repaint is for Aerosoft CRJ900 Professional in LUFTHANSA Cityline new livery . D-ACNT . High quality 4k , High details . Installation instructions included in the folder. Screenshots in P3D V5 Texture by Loïc LOURDEL
  10. 3 points
    IMPORTANT! PLEASE READ! I managed to reproduce the issue here, thanks to Bryan York from FS2Crew, who had the same problem a while ago. However in his case, it was just that he was using and had to update to to solve it. But before he did, he tried a lot of things and finally thought that the problem was related to uninstalling the Qualitywings 787. I didn't follow up on this because the update seemed to sort it, but due to the fact that several of you have issues with, I gave it a try. I used the same clean installation that I used yesterday. The result was clear: Bryan's find was correct. I installed the 787, loaded the CRJ. It worked. I uninstalled the 787, loaded the CRJ - all black, yoke to the left. I reinstalled the 787 (with crash reporting active, choosing "Repair" for the VC++ 2012 runtimes), loaded the CRJ and it works again. (I repeated this several times) So, it's quite safe to say that the 787 uninstaller kills something from under the CRJ's butt that effectively kills it. Note: Uninstallers are created mainly automatically by installer software. There's NO reason to blame or bad mouth QualityWings or Flight1 for anything! This falls under the category of "shit happens". Note 2: It is not guaranteed that this only happens with the QualityWings 787. There might be other installers (Bryan suspected the PMDG installer as well, but it's not necessarily just P3D add-ons) that cause the same issue. The next step will now be to find out what has been removed that kills the CRJ and provide you with the necessary information (and may be a little installer) to revive it. I will also talk to QualityWings and Flight1 to gather more information.
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  12. 3 points
    I come from a CH Products background myself, but switched to the Thrustmaster Warthog HOTAS some 3 years ago. I love the build quality and digital precision of the Thrustmaster Warthog HOTAS, but IMO Thrustmaster's programming interface Target have one big minus, and that is the Target-"program" boils down to a single (virtual) controller with a maximum of 32 buttons and 8 axis, whereas the programming interface for CH Products can generate as many virtual controllers you need, each with 32 buttons and 8 axis, so more buttons can be handled directly in the sim, in stead of defining keyboard-shortcuts to be send (the sim can handle multiple hardware buttons being pressed at the same time, but multiple keyboard-shortcuts have to be send sequentially). Anyway to address this, I last year wrote a small program allowing me to use both (or all 3) positions of the 2/3-way switches on the Warthog throttle, without using Target. I accomplished this thanks to vJoy, which is a virtual Joystick driver (that is sadly not still in active development). The way it works, when you switch one of the physical 2-way buttons to it's "On"-position that button goes on (as per usual). However when you switch it to the "Off"-position a button on a virtual controller (handled via program and vJoy) goes to its "On"-position. You can then setup you sim to perform some action when this occurs (the sim, will simply see it as if 2 different controllers are attached). The program was made with DCS in mind, but can be used with any sim that supports multiple controllers (e.g. P3D). To function you need to install/configure vJoy (once), and then you need to run this small tool (each time you want to use it). I had various ideas to expand this tool (like support for multiple/other controllers). But I never got around to do this, and I don't have any current plans to do so. So for now the program is hard-coded to- and will only function with the -Warthog throttle. The download-zip contains the installer, and the (PDF) documentation which contains more info about the program and explains how to install/configure vJoy. www.liljendal.dk/portals/1/files/tmp2019/Joy2vJoyInstaller100Beta.zip
  13. 3 points
    Thanks for the kind words. Its a bit sad more sims don't support attaching a function to a button going "Off" out of the box, as I think it is very useful in many cases (especially with 2/3-way buttons like those on the Warthog throttle). FSUIPC allows you to do so in P3D, but that is the only one I know of (hence why I made this tool). In other sims I do miss the "modifier" option you have in DCS (often I use the paddle-switch as my modifier, so all other buttons can have two functions). But then again nothing is perfect 🙂 Dave I used to do all kinds of weird sh*t in the CH Products programming interface, e.g. the driver had support for 3 modes, so all buttons could have 6 different assignments (3 modes that all had support for both an shifted/non-shifted function). Normally I would keep the same function for the buttons in all modes, and then just do something different with the axis in each mode. E.g. for DCS I used to use one of these modes to "half" my elevator/aileron input so it was more easy to air-refuel, and for FSX/P3D I used the modes to switch rudder-pedal/aileron input around, so I basically could use my (CH) yoke as a steering wheel on ground while taxing, and then shift to "normal mode" before take of. Also in this "ground mode" it would reduce my physical throttle input so even when moving the physical throttle to its full extend it would input about 30-50% of throttle, so it was more easy to dial in just the correct amount of throttle to taxi 🙂 I still have my CH Products rudder pedals, but these days I only fly with these and my Warthog HOTAS (without any special CH/Target "programming", but using this tool to get the full effect of the 2/3 way buttons). It was a bit weird to get used to fly airlines with a joystick in stead of an Yoke, but now my throttle/joystick is placed on either side of my keyboard 100% of the time. Whereas with a Yoke I had to mount/un-mount it every time I switched between flying and using the PC for other purpose - its such a drag writing software with a yoke between yourself and the keyboard 🙂
  14. 3 points
    Soon to be released...
  15. 3 points
    Can I kindly ask you to moderate your comments?
  16. 3 points
    Hi guys, sorry for taking so long to post an update on the scenery. It took so long because I decided to do one final overhaul before continuing with development at the normal pace. This is now the fourth overhaul of the scenery and focuses on the texturing workflow. After completing Concourse B, I realized I'd been doing PBR texturing incorrectly all along. I decided to experiment with my texturing workflow and was so surprised by the drastic difference after trying it on a single texture, that I decided to redo all the textures in the scenery with the new workflow. This development update focuses on the overhauled ground textures. You should watch the video in 4K 60 FPS to really see the difference without the ugly YouTube compression. As you can see, I haven't just redone the textures, but also completely replaced most of them with better ones. I've also corrected the colors of the painted markings to correspond to standardized aerodrome signage colors. There are still a couple of ground textures in the shots that I missed, but these will also be redone by the next development update. Below are some screenshots comparing the old and new textures. Although they don't show the difference as well as the video does, they include some additional comparisons not present in the video. They've been captured in X-Plane 11.41 using stock shaders—only the shadow quality has been increased. Click on each screenshot below to view it in full 4K resolution:
  17. 3 points
    The culprit is a program called X-Mouse Control. Simply disable it when running P3D V5 and the problem goes away. You can disable / enable even when P3D V5 is running.
  18. 3 points
    With a private app you will never see these problems. The simple fact is that the license we have simply forbids any resellers so we can't let Apple sell the license and take their 30% for doing nearly nothing. Even if they would, we would make a loss on every sale unless we raise the price for every customer (as we are not allowed to sell the license cheaper on our site then on the apple Store (and yes that is just bonkers). We tried explaining that we do the same as Netflix etc, but we do not have the impression they even read our mails. To be honest, we really seriously dislike Apple right now. As you most likely have seen Apple is under very serious investigation for their practises and we have good hopes that certainly in the EU this will be illegal soon. Until that time, please complain to Apple. This goes way beyond making a profit on your own platform. And if you wonder why so many apps that got weekly updates now have not seen an update in six weeks.... that because nobody wants Apple to take another look at any apps.
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  20. 3 points
    Hi, the Setup of the new Oslo P3DV4 (V1.1.4.0) version is checking this registrie value: HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\aerosoft\Mega Airport Oslo 2.0 - PREPAR3D V4.x After the installation of the OLD Oslo P3DV4 this value must be deleted. So, please use the uninstallation of the old version Your-P3DV4\Ecosystem\Aerosoft\Uninstall_MegaAirportOslo20.exe and the run the new Setup: AS_MEGA-AIRPORT-OSLO-2.0_P3DV4_V1140.exe You can delete this path manually HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\aerosoft\Mega Airport Oslo 2.0 - PREPAR3D V4.x But in this case no old files are deleted.
  21. 3 points
  22. 3 points
    Danke und Gratulation... wirklich toll! Bin von Bremen ueber Bremerhafen nach Hamburg und es hat mich einfach umgehauen .Ich wollte eigentlich mehr Screenshots machen aber am Ende hab ich doch noch kurz daran gedacht 😛 ...
  23. 3 points
    Hi Aerosoft/TailStrike, Just got LICR for P3Dv4.5HF3 and found no aircraft at the airport. When opening the AFCAD I noticed the Radius is too small for all the spots. In order to park a 737 or A319/A320, the size should be 19.1m. No it is set to 10m. I have updated all spots accordingly and attached my AFCAD. Feel free to take a look and use it in an update (compiled with 4.5HF3 SDK). LICR_AFCAD_P3DV45.zip
  24. 3 points
    I would honestly stop messing about with it, and give me time to work with the Boss and TSS on this. I suspect that TSS did everything and we just created the paths to the sound files. Something is certainly amiss, I have several bug reports in for sounds. I'll tell you this though. Aerosoft, along with other developers, has been put through the wringer with P3Dv4, especially P3Dv5 and of course MSFS. I have a list of every change made on the Airbus Professional and it's been brutal. Moreover, not one customer has ever been charged for any of this work the lads are doing, and Mathijs is the guy holding it all together. Compared to the issues we've been dealing with, small sound issues while important, in the big scheme of things they don't rank up there with other matters the boss has been working. This coming week will be very full for Mathijs, but I'll try to get up with him late in the week and see what we can do about these sound issues. I'll ask him to post here after we've spoken.
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  26. 3 points
    Thanks for the kind words but we simply know other users have issues we need to address. Some of these issues are caused by P3D V5, it has some serious issues and we know Lockheed is working on those. Other issues are caused because RealLight, that we need to use in the A320, is still in beta and has issues on some machines. This affects users that are running low on GPU memory hard (other aircraft using RealLight have exactly the same issues) and the only way to fix that is to remove RealLight and use an different technology. But iI will be honest, that's a brutal process, using up a tremendous amount of our resources for many weeks. Delaying other projects and bringing in no money at all because we feel that asking an update fee for P3d V5 versions would not be correct. To put it in Euro and Dollars, we call that a shitload of expense. So the plan at this moment is to wait for the update that we believe is pending from Lockheed. If that does not solve the GPU memory issues, I will have to decide on what to do. It is a bloody complex decision.
  27. 3 points
    There is really a lot of work ahead. Bratislava Airport does not look like Poprad Airport or even Kosice. First of all, I was struck by its size The work is very interesting and every day I see how the coating of the runway, taxiways, markings are getting better and better
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  30. 3 points
    This is an unnecessary distraction during the flight and possibly a drain of valuable resources. Thanks.
  31. 3 points
    Germany-Nord... hoffe, hab alles richtig grmacht Lübeck Norderney Bremen Hamburg
  32. 3 points
    Da die Kanaren ja im Augenblick , noch in der X-Europe drin * sind (erst ab der Version 5.0 kommen sie nach Afrika rein), wollte ich ein paar Fortschrittsmeldungen zeigen. Knapp 100.000 Punkte in OSM gesetzt, das ergibt 19.866 Gebäude Stand heute. Dabei habe ich erst rund 2/3 von Fuerteventura und ca. 50% von Lanzarote fertig. Es wird also noch etwas dauern - vielleicht bis Ende Juli/Anfang August (wenn ich weiterhin so vorankomme wie bisher). Auf Gran Canaria und Teneriffa sind die Hauptstädte gut gefüllt, da muss ich also nichts (?)/nicht viel tun, und auch sonst ist OSM da viel besser gepflegt. Auf El Hierro, La Palma und Gomera ist es teils/teils, aber die sind ja nicht so groß. * Gibt's dann später einen eigenen Thread X-Africa? Puerto del Carmen/Lanzarote - vorher/nachher ... ... bzw. aus anderer Perspektive. Die Gebäude werden allerdings noch hellere/weißere Fassaden bekommen, um den lokalen Gegebenheiten besser zu entsprechen. Playa Honda/Lanzarote - nur nachher (keinen "vorher" Screenshot gemacht - war aber alles leer): Arrecife (Inselhauptstadt Lanzarote - vorher zu ca. 95% leer). Caleta de Fuste/Fuerteventura (vorher alles leer): Puerto del Rosario (Inselhauptstadt Fuerteventura - vorher zu 95% leer). Und zum Vergleich - Original. Schlussendlich Morro Jable/Jandia auf Fuerteventura. Hier war vorher immerhin schon ca. 50% in OSM drin. So lange es mit dem Urlaub in der "fernen weiten Welt" ja noch etwas mau ist, kann man damit immerhin ein das wenig Fernweh ✈️ lindern .
  33. 2 points
    X-EUROPE 5 ist online: https://simheaven.com/simdownloads/x-europe-5/ Die Highlights sind: neue Region Norddeutschland (neue Objekte und Fassaden) neue Region UK/Irland (nur Dachfarben angepasst) Layer 3 - 7 sind komplett neu, scenery und forests haben Position getauscht. Wälder werden für OSM+autogen-Gebiete nicht zugemischt, sondern von unten durchgelassen, daher wäre für diese Gebiete - falls dort Orthos installiert sind - die Overlays erforderlich, wenn man dort einen Großteil der Vegetation vermisst, sonst braucht man die Overlays nicht. Servicestraßen (auch die an Airports) wurden entfernt Wälder in Parks etc. sind von scenery nach extras gewandert eine genauere Erzeugung und Zuordnung der Gebäude in 4-scenery Häuser in 6-autogen wurden nur für Wohnstraßen in Wohngebieten erzeugt Herzlichen Dank an @Sven S. und @Pitt153 👍😀 Der Download hat 6,2 GB, entpackt sind es 11,8 GB. In der "simHeaven_Vegetation_Library" hat @FlyAgi die bisher fehlenden Laminar-Palmen 'Date_Palm', 'Mexican_Palm' und 'Palms_Row' auf Standardflughäfen hinzugefügt, die werden nun auch durch hübschere ersetzt und funktionieren entsprechend auch jahreszeitlich. Ich habe die aktualisierte Library nochmal in den Download der X-Europe 5 reingepackt.
  34. 2 points
  35. 2 points
    Fix to Version will be available via ASupdater soon as posible now.
  36. 2 points
    The XPlane 11 Version of Reggio Calabria is now entering beta stage.
  37. 2 points

    Version 1.0.1


    Hello ! This repaint is for Aerosoft CRJ1000 Professional in AIR NOSTRUM new livery . EC-MNR . High quality 4k , High details . Installation instructions included in the folder. Screenshots in P3D V5 Texture by Loïc LOURDEL.
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  39. 2 points
    Just to update this, my mate J5Flyer has found his workaround to fix this issue by turning down the autogen and scenery draw distance to Medium ....since he's done this we have done quite a few flights into LSGG without any more CTDs so sadly we have now stopped trying to test different settings as we have now found one that works for him ....Im sorry @Stawberrycocktail that you are still getting this issue i don't know what else to suggest to help you out . @mopperle this is my World settings...must admit my autogen settings are not always that high , depends on where and what im flying Thanks Rich
  40. 2 points
    Really cool stuff Finally its here
  41. 2 points
    Yeah so I made a recent post questioning the logic/reasoning of this new livery installer - and (correctly) observing the lack of paints in this format (at the time of writing). I wrote in that post that it was just as easy to install the paints using the existing method - and that may be true - but maybe not. If you like this new tool, and you have a stack of paint ready to go, you CAN do this if you prefer: Find the liveryinstaller.txt file and save it someplace. Now simply edit this file for the paint you want to use. What I did was I took the 'read me' file containing the aircraft.cfg data and pasted it into the liveryinstaller.txt file, at the bottom, not overwriting anything. Then I used that to edit the existing data and removed the additional part when done. That's it. Then just drop it back into the zip file you want to use. You don't have to unpack and or repack any zip files (this is what I didn't realize before). Then you are ready to use the new tool, so it's just drag and drop as advertised. Really it is nothing more than some quick cut/paste edits. You could get quite efficient doing this to a handful of paints at one time.
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  43. 2 points
    1. I always start reading the forum with 'unread content' in condensed format. It is normally nearly impossible to guess the mentioned Sim or Add-on out of the listed headlines. Can the threads for the different Sims/Add-ons be more clearly seperated? We have so many of them currently and for me it would be a great benefit when reading e.g. [FSX, FSX-SE] or [XPlane] or [P3Dv4] or ... prior to the headline of the new post. So I can skip reading new posts which are not on my interest list. 2. Some time ago when clicking on 'Mark site read' the activity list was automatically rebuild. This is nowerdays not the case and you have to press F5 to clear the list. Minor extra action but sometimes it would be helpful to have this refresh automated again.
  44. 2 points
    Weekends passed unnoticed Perhaps two or three more days and work with the airport marking will be completed.
  45. 2 points
  46. 2 points
    Hello everyone! I would like to talk a little about the work and show some screenshots. At this stage, the marking of the airport apron is created. Marking of runways, taxiways already made. Marking the apron will take several more days. Further, the runway, taxiways, apron will be covered with mud, tire tracks are applied, etc. Upon completion of the listed works, it will be possible to proceed with the creation of buildings. Apparently I'll start with the passenger terminal and the tower control
  47. 2 points
    Das LM die xml angemeldeten Addons nicht sortieren kann, gilt aber für beide Verfahren, mag ein Problem von LM sein. Dass ein Lorby Tool es nicht vermag mit den im SDK beschrieben Verfahren korrekt umzugehen, ist nicht ein Problem von LM oder AS oder den Developern. Es ist simple ein Problem dieses Tools. Und in der Add-ons.xml im Produktverzeichnis hat Lorby ohnehin nichts zu suchen, wenn es da was verändert, sollte man das Tool gleich löschen. Wenn das Tool das Fehlen einer Sortierfunktion beheben will, oder einzelne Addons ein/ausschaltbar machen will, muss das über die jeweilige add-ons.cfg erfolgen (Sortierung der Einträge, bzw Active=true/false setzen). Vielleicht schaust Du dir mal den Simstarter an, der sollte das alles handeln können. Notfalls kann man auch die Reihenfolge der Packages in der add-ons.cfg mit einem Editor umstellen, immer besser als die Anmeldeweise zu verändern.
  48. 2 points
    Very tough words Kolja, some also understandable but anyway back to more productive topics. I did more tests on that cause this is really annoying me on each flight. It looks like that the Aircraft Shutdown Sound is just working 1 time on each time the aircraft is loaded. On all tests, I restarted the Sim. Test 1 - State: Cold and Dark After loading the Aircraft you hear some sounds inlcuding the shutdown sound. I did a normal engine start, was taxiing some meters and than did the shutdown. No sound. Test 2 - No DEF State loaded (as the aircraft is loaded after a fresh installation) Was taxiing some meters and did the shutdown again. Shutdown sound was working. At this point I thought that probably the State has something to do with the Shutdown sound and I started the Engines again, was taxiing again some meters and did the Shutdown again. No Shutdown sound was loaded. Test 3 - No DEF State loaded (as the aircraft is loaded after a fresh reinstallation) Restarted the Sim, loaded the Aircraft again, some meters taxiing and shuting down the engines. Sound was working. So my conclusion on that is, that the engine shutdown sound is just playing 1 time on every Aircraft load (execpt States where the Sound is already playing at the AC load) for an unknown reason. I think it would also working with the C&D State, if the sound woldn't play directly after loading the Aircraft, dont know. Some reasearch also showed, that in Nov. 2019 it was working fine without isses for me. I changed 2 things during the last month, the P3D v4 version from HF2 to HF3 and installed all the Airbus Updates which where released after this time. (I have no idea which version was current in Nov 2019 so that i am able to test that version). If AS can provide me the Version which was current in Nov. 2019 I can do some more tests with the older versions too. FInal words, I am really interested to find out what is causing this really annoying, strange effect. Cheers!
  49. 2 points
    Release scheduled on June 10, get ready!
  50. 2 points
    Sorry no option for that at the moment. I;ll look into that.

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