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  1. Dear friends, we are really sorry this message is released later then we hoped. We are excited to announce that the Aerosoft CRJ 550/700 for the Microsoft Flight Simulator will be released on Tuesday March 16, 2021 as the first complex and highly detailed aircraft expansion. The expansion will be available as a download from the Aerosoft Shop and the Microsoft Flight Simulator Marketplace at the same time.
    100 points
  2. Hello everybody and welcome to the first tutorial video about the AS CRJ for MSFS! Volume 3 of the CRJ documentation describes a flight from Paderborn to Munich and in this series we will also perform this flight. You can first read the manual or just check out the videos, or do both ofcourse. We will have one topic in this section for every video. If you have any questions about the safety checks you can ask them here. In this video we will talk about the first thing a flightcrew does when they enter the cockpit; the safety checks: (ps, be sure to watch the video in 4K
    90 points
  3. My sincerest apologies for this situation - it was a couple members of our team who exercised rather poor judgement, and they have been spoken to. I assure you this won't happen again. We have the highest respect for your team and products, and like everyone else here, are eagerly anticipating the CRJ.
    61 points
  4. Your wish, our command.
    57 points
  5. Wait.... and the Illuminati have nothing to do with it. Riiiiight.... Oh you poor misguided soul. _____________________________ Might I make a short personal comment? While it is frustrating not being able to give the release date and having to hide some stuff. I, and the complete team behind this project (I am really just the assigned figurehead, the real aces are the developers, I type, they code and model), thoroughly enjoy the conversation here. Sure, there are hiccups and sometimes tempers flare. But this is 2021 and the internet, right?
    52 points
  6. Friends, there is one 'special' thing about this release that is new and will potentially cause serious support issues. We'll mention it in the installer etc but as it is so new we decide to mention it on the forums until you are sick of hearing about it. See, when you load the 550 and the 700 for the first time in the simulator there is a translation done from the C++ code to the WASM code the sim needs. Even on a high performance system this takes minutes. Now I know installers often say to be patient for 'minutes' to do something and it takes seconds, but in this case it will be
    43 points
  7. Okay okay, we'll admit. The CRJ has wing flex. But not the 'floppy' wings I see so often in other aircraft. This is pretty sophisticated stuff with it's own controller. Only that way could we get the 10 Hz 'vibrations' of the short wings. Very noticeable on the ground. We believe it is damned cool because it is not done as a gimmick but really as realistic as possible.
    42 points
  8. On Monday we will give all dates.
    38 points
  9. Update from the previous post Stefan just did some quick test. Now settings and hardware do not really play a role as it is the comparison that counts. CRJ, fully loaded on runway: 45 FPS Default Airbus, fully loaded on runway: 52 fps Now I have the idea that internal memory is important. We have all 32 Gb or more. MFS loves memory. But all in al, we are not afraid of the performance. Interestingly enough the texture load of the CRJ is 12% less then the default Airbus. Now, okay, a larger aircraft, but still. For people with a graphics card with a moderate am
    37 points
  10. As some people felt the sides of the door were not in the level of detail they should be... At least it is clear we listen to what people comment on.
    36 points
  11. Check this out:, a preview of the Come Fly With me videos (https://forum.aerosoft.com/index.php?/forum/1061-come-fly-with-me-by-the-dude/)
    36 points
  12. 20:58.... started at 08:00. Time for some wine, some food, walking the dog, talking to the horses and perhaps some incredibly stupid TV. I can recommend that to anybody!
    35 points
  13. The first episode of the Come Fly with Me series is now online! Check it out:
    35 points
  14. Yes and I apologize for that. We have no idea what actually happened but it seemed we upset some people in the FBW Discord channel. Now that is weird as I promoted that project several times and still consider it one of the coolest things in MFS at this moment. Some of the people from that forum chat made several account to avoid limitations and used them to upvote there own posts. Something the FBW Discord channel frowns up on seriously. These are NOT public forums, these are our company forums. We decide what is acceptable and not. There are many forums where you can say what yo
    34 points
  15. Nice catch! That image was not supposed to be there and we have tracked down how it got there. Not a big deal but we got a pretty very marketing department who (as I as project manager) want to control what is shown. It is all a storm in a teacup, all solved, no harm. But the simple fact is that the aircraft is shared with a lot of people already. Not only with our core testers (people who we worked with for many years) or experts (real pilots, mechanics etc) but also with people that we want to keep informed. It is unavoidable that something like this slips out. We notice,
    34 points
  16. Since my last video YouTube has been so kind as to process my videos faster. Going from the upload to 4K streaming only took 5 minutes instead of the usual hours and hours. Here you go, Episode 4!
    33 points
  17. The Delta, one of the last liveries we wanted to add is ready,
    33 points
  18. Quick note..... No need to F5 right now. It will be very clear when we are days from release. Right now things are going great. I just completed the complete release document for our departments. That document helps to get every things aligned. From the people who need to add the product to the shop pages, via the people who make the installers, the people who add it to the Microsoft shop, the marketing department, the server people (as they will need to get enough bandwidth) ending up with the support crew. Fact is we are close to going to Release Candidate. That's th
    33 points
  19. Proof is the pudding. Just check the vids https://forum.aerosoft.com/index.php?/forum/1061-come-fly-with-me-by-the-dude/. If you believe this is not complex enough for you, just wait. For me it is. Keep in mind that what you read might have a reason. Development teams that did not jump on MFS and now are late, development teams that were refused access to MFS channels etc. For our internal aircraft development we made a very clear decision, while we still update P3D projects (like the busses with CPDLC) our focus is on MFS. Everybody makes his own choices and just as I am pushing M
    31 points
  20. Now that is a post that I seriously appreciate. When we release contact me on Mathijs.Kok@aerosoft.com and I'll see that the core team at your side will get a free copy.
    31 points
  21. This is what really sucks about the flight sim community. Aerosoft does something awesome and shows us previews PRE RELEASE which they don't have to and are extremely open to suggestions . They build an aircraft that looks to be AMAZING quality for only the price of lunch at a nice restaurant. And what do some people do? they complain about the most absurd shit. "the wingflex" "the cockpit door" and funniest of all "the inside of the door texture" which is about the dumbest thing to complain about yes we get it its not 90K quality but who cares it's the inside of a door you never look at,
    31 points
  22. Just some more images as I got nothing else to report today (we are awaiting some files later today). We have also had some discussion on the lighting. MFS does a pretty good job of simulating the very harsh light conditions over 10.000 feet. So when you look outside the pit will look dark, if you look down it will look far brighter. Up Something in between..... Down.
    31 points
  23. As project manager I am only losing a moderate amount of sleep over this. Fact is that these are things you try to calculate in but that only works up to point. Look, I do follow the chats where this is discussed. I actually get paid to read these things. Sometimes it feels like I am not paid enough. But we feel the changes that Asobo made are correct. They fix problems and we will end up with a better simulator. Unless you build your own OS and application you are always working in a fluid environment. Remember FSX? After 2 years we had two patches and were left
    30 points
  24. I (and Vanessa who handles the marketing) could not agree more. It is just not in our hands. But standby, things will happen.
    29 points
  25. Yes, we hear that more often. But in my (our) minds it makes no sense. See, we are playing airline pilot here, and they do not get to play with their aircraft to see when they break when they are abused. It also leads to massive support issues because many hobby pilots simply would not understand the relation between something they did 10 minutes ago and an effect later. Our average customer watches a lot of YouTube videos and has a beer, a real airline crew consists of two highly trained professionals who are sober. I know many people do not like to hear this, but it is a bit si
    28 points
  26. No, I do not agree. Customers are customers. Even if we (i) do not always agree, if we have some time to fix the issue that bugs them, let's just do it. We always said customers shape our products. The first person who asks for passengers in all seats gets banned for live. Just saying.
    28 points
  27. Challenge accepted! Can we get passengers for all seats please?
    26 points
  28. Hello from the test laboratory! Few more screenshots from various test flights that I have done the past few days to celebrate passing 100 pages on this thread.
    26 points
  29. Get it while it is hot!
    24 points
  30. Another livery finished...
    24 points
  31. Tentative... between 6 and 12 weeks. What I can say about the current status, we had only good news today and I think we are closing in on Release Candidate One. As I said before, we will share the files with befriended websites and youtubers before release so you will see 3rd party impressions. We will also have the first video tutorials (https://forum.aerosoft.com/index.php?/forum/1061-come-fly-with-me-by-the-dude/) online at that moment. I just seen the first one and bloody hell, that is what we all need. A real CRJ pilot, just inviting you to watch over his shoulder and see w
    24 points
  32. Look it simply does not make sense. Making the side of the door look better will affect the framerate when you approach an airport. Now personally I do not spend a lot of time looking at the side of a door but clearly some simmers feel different. Nothing will chance in this aspect. We feel adding a few pixels to something you see 90% of the time is where we should focus.
    23 points
  33. I'd rather not. This has nothing to do with the product but more about the discussions that would follow. If I say it is super duper, people will find something and say I do not know what I am talking about. If I say it has it's limitations, people would use that against Aerosoft and Asobo. It really does not matter what I say because FDE's in all simulators are subject to interpretations and everybody has their own pet peeves. What I will say is that I find it very enjoyable to fly.
    22 points
  34. Mwahhhh... not really. Listen, it is clear we are close, we have actually have no 'show stoppers' left. But that is not the only factor that determines when we release. We like to coordinate it with the release on the MS Store, we have our own marketing etc. As we said we will not do a surprise release. First our friends at YouTube and at some sites will get access. During that period we'll do some last tweaks. Exactly how long the period between that and the actual release is depends on some things that are only partly in our control. Hopefully not long, but when that is clear w
    22 points
  35. I believe these days it is very normal that some people get access to a product before it is finalized. They do not receive the product as we intend to sell it but the product as it is at that stage. Close to release, but not ready.I can't remember any game release in the last decade where this was not the case. It's a very standard marketing method. I am however sorry you feel offended by that. I can only advise you to simply ignore everything until you see the product released. If you prefer we can hide this forum section for you so you will not be tempted and will not be annoy
    22 points
  36. UTC +13 PHOT Phoenix Island Time Kanton Island Wed, 00:38:45
    21 points
  37. Indeed some people might have missed it but we are going for the record of most translated manuals! See here: https://forum.aerosoft.com/index.php?/forum/1067-manual-translations/ It sounds like a joke, but it is most certainly not. Let me explain as I got nothing better to do on this Saturday evening (I know, sad...). Microsoft Flight Simulator 'sold' way over a million copies. I put sold between '' because it is also part of other bundles. But it is clear that the potential amount of customers we have is many (MANY) times larger than it was (is) for the P3D version.
    21 points
  38. At this moment we are still producing more liveries
    21 points
  39. 21 points
  40. Somebody send me this, and I agree it is funny.
    20 points
  41. I decided to make episode 4 first and I am now working on episode 3. I wanted a new video for you guys yesterday and the FMS was easier to make. If all goes well episode 3 will be online this evening (CET).
    20 points
  42. No absolutely not. days, not weeks. As we understood that many people would like a wing view (personally I never understood that), Stefan worked on that with the extra time we had. It's all not super detailed because we do not want to let it eat to much polygons and memory (there are a LOT of windows after all) but we think it looks pretty. It also makes the external a bit different.
    20 points
  43. Wait until you see his walk around video. I have never seen anything like that for an add-on. You will even need to count to eleven. As I said a few times before, with this addon, we really want to get new simmers into the hobby (and buying add-ons) and we really want to stick to our idea of simulating the job of a crew. Counting the static dischargers is what one of the flight crew does before EVERY flight. Even for a 10 minute hop, that is what is done. TheDude will tell you about pelican holes, who does what when it rains and crushed fingers. His vids are hugely important in
    20 points
  44. Friends I am shutting down the discussion on the issues regarding repaint and how complex they are. We have spend a serious amount of time on it and we believe we have a good middle ground. But there is too much misinformation and misguidance here. If you want that discussion, there are many other forums. This a 8K texture shown in the optimal resolution in the sim: That is the best possible resolution. This 8K texture takes 192 MB in graphics memory. You need many to cover an aircraft. Now this is how a decal in the best possible resolution will show, the d
    19 points
  45. See, with this slight delay, Hans, Stefan and the others are just going down the list of open issues and requests in our rather large project management system. Those things were planned to be done after release and to be included with the first Service Packs, but now they are in. Rather high on that list was tweakable cabin lighting because no matter how bright or dim it was, always some people believed we had to totally wrong. So tada:
    19 points
  46. I had the same idea but the problem is that, under certain circumstances, no loading screen updates are visible before the conversion process starts. I will definitely add a warning to make life easier for Aerosoft's support guys and even more important: in a futile attempt to avoid the shitstorm incoming from people who can't read
    18 points
  47. Because you got to use your pixels where you want them most. If you feel the side of the door is more important than a part of the cockpit I beg your pardon and hope you find an add-on that does what you want.
    18 points
  48. Pepperoni, I am cutting this discussion. We have good ideas on this and we'll share them. But 8K textures are NOT part of that because nobody has a graphics card that can handle them. We are NOT using FSX and P3D technology and if people want to remove the decals and replace them by 8k textures that can NEVER be as good (not even close, this is not a C172), they can share them. But not on our forums. 1K= 1,048,576 pixels 4K= 16,777,216 pixels 8K= 67.108,864 pixels 16K= 256,000,000 pixels Now show me ANY card that can handle eve one single
    18 points
  49. A few weeks ago Mathijs announced that there will be a video series and an accompanying seperate forum section with regards to operating the CRJ and the how and why behind the actions. In these last fews weeks I have been preparing the first videos which will be released when the CRJ becomes available. At the moment you can expect videos about the following topics: - A cockpit overview where I will explain what is where in broad strokes - A systems overview where we will touch on systems like ELEC, HYD, AIR, A-ICE etc - The cockpit safety inspection; powering
    17 points
  50. Sorry for the hud thingies... But Stefan added a new livery today and I like tio show it off.
    17 points


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