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Showing content with the highest reputation on 06/15/17 in all areas

  1. 2 points
    Hi, with the release of Prepar3Dv4 a lot changed regarding the activation of SODE inside Prepar3D v3 and v4, because SODE 1.5.x now works different.For FSX and P3Dv2 it is still the old technique! If you run Prepar3D v2, you can find the old guide here: If you are running FSX or FSX-SE, you will find the guide here: Make sure you have the newest scenery installers, that support SODE 1.3 and newer. With the switch from 1.2 to 1.3 the SODE structure was changed, and some functions don't work any longer with "old" addons (they had to be recompiled and rerelased by the developers). If your installer/addon does not support the new structure you have to migrate manually (how, is written in the Guide, see at the end). Important: Don't mix up C:\Program Files (x86)\12bPilot\SODE\ C:\ProgramData\12bPilot\SODE\ You can choose the install folder for SODE during installation, so only C:\Program Files (x86)\12bPilot\SODE\ can be different! You can also try to run the SODEPlatformManager.exe. Unregister and deactivate SODE then Register and activate it again. Maybe it helps. Ok, let’s start (only for Prepar3D v3 and v4!): With the change from 1.4.x to 1.5.x the dll.xml and exe.xml is no longer needed. 1. Install your addons 2. Install latest SODE (1.5.2) from http://sode.12bpilot.ch/ 3. Check if everything is correct (for P3Dv3 change v4 to v3 and remove the 64) 3.1. use the add-ons.cfg in C:\ProgramData\Lockheed Martin\Prepar3D v4 the correct entry is: [Package.0] PATH=C:\Program Files (x86)\12bPilot\SODE\P3Dv4 TITLE=SODE ACTIVE=true REQUIRED=false there can be more entries, the order is not important, make sure that the numbering is consistent [0,1,2,3,...] in the whole sequence. 3.2. use the add-on.xml in C:\Program Files (x86)\12bPilot\SODE\P3Dv4 the correct entry is: <SimBase.Document Type="AddOnXml" version="3,3" id="add-on"> <AddOn.Name>SODE</AddOn.Name> <AddOn.Description>SimObject Display Engine P3Dv4 (c) 12bPilot</AddOn.Description> <AddOn.Component> <Category>EXE</Category> <Path>..\SimObjectDisplayEngine.exe</Path> <CommandLine>P3Dv4</CommandLine> </AddOn.Component> <AddOn.Component> <Category>DLL</Category> <Path>..\SimObjectAnimationModule64.dll</Path> </AddOn.Component> <AddOn.Component> <Category>SimObjects</Category> <Path>..\data\SimObjects</Path> </AddOn.Component> <AddOn.Component> <Category>SimObjects</Category> <Path>C:\ProgramData\12bPilot\SODE\SimObjects</Path> </AddOn.Component> </SimBase.Document> 3.3 the addon specific SODE files belong to this folders (not all installers move them there automatic, then read the addon manuals!): C:\ProgramData\12bPilot\SODE\SimObjects C:\ProgramData\12bPilot\SODE\xml Example: There are some addons that handle the simobjects different than the SODE developer guidelines. For example ENAT and TNCB. C:\ProgramData\12bPilot\SODE\xml [FS_ROOT_FOLDER]\SimObjects\Misc More Information about SODE is available in section downloads at http://sode.12bpilot.ch/ Read: SODE User Guide SODE Migration Guide SODE Filesystem Overview
  2. 1 point

    Version v1.57

    807 downloads

    ENGLISH: This is Hartenholm (EDHM). My "home airport". v1.57 for X-Plane 11.40 or higher. I built it as a pure library based airfield with the World Editor (WED) The buildings and objects are all used from different libraries and thus do not conform 100% reality. But all objects are in the right places and are as close to reality as possible with library objects. Furthermore, I have tried to give the airport a "real" look. Installation and infos: Please read the Hartenholm-readme-xp11.txt (included in the zip downloads). Have fun with the airfield.... and the FlyIN and the new Precision Flying Addon. More infos with the forum... https://forum.aerosoft.com/index.php?/forum/538-new-releases-and-updates/ Now SAM Seasons (Stairport Sceneries) compatible: https://forum.aerosoft.com/index.php?/topic/141662-samv2-scenery-animation-manager-installation/ Greets Heinz Flichtbeil December 2019 --------------------------------------------------- GERMAN: Dies ist Hartenholm (EDHM). Mein "Heimatflugplatz". v1.57 für X-Plane 11.40 oder höher. Ich habe ihn als reinen Baukastenflugplatz mit Hilfe des World Editor gebaut. Die Gebäude und Objekte stammen alle aus verschiedenen Libraries und entsprechen somit nicht 100%ig der Realität. Sie befinden sich aber an den richtigen Plätzen und sind so nahe an der Realität, wie mit Library Objekten möglich. Weiterhin habe ich mich bemüht, dem Flugplatz ein "reales" Flair zu verleihen. Installation und Infos: Bitte die Hartenholm-readme-xp11.txt lesen (ist im Download enthalten und in deutsch und englisch abgefasst). Viel Spaß mit dem Flugplatz EDHM, dem FlyIn und dem Ziellande Addon. Mehr Infos zum Ziellande Addon im Forum: https://forum.aerosoft.com/index.php?/topic/145516-ziellande-szenerie-in-albertville-lfka-stpeter-ording-edxo-und-hartenholm-edhm/ Jetzt SAM Seasons (Stairport Sceneries) kompatibel: https://forum.aerosoft.com/index.php?/topic/141661-samv2-scenery-animation-manager-installation/ Heinz Flichtbeil / Dezember 2019
  3. 1 point
    hier einige screenshots von Norwegen...
  4. 1 point
    Here is some more detail with the colours' pantonnes if someone needs it!
  5. 1 point
    TAP Portugal retro livery as finally the airline is getting a retro paint scheme, scheduled to arrive on April 8th.


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