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Showing content with the highest reputation on 10/01/13 in all areas

  1. 2 points
    ICAO: LZKZ NAME: Taxi2Gate Košice TYPE: Payware FS: FS9/FSX DESIGNER: Taxi2Gate LINK:
  2. 1 point
    ICAO: RJAA Name: NARITA INTERNATIONAL AIRPORT Type: Payware FS: FSX Designer: Wing Creation Inc. Link: Not much to say! Finally we have a really good FSX-Scenery of this famous Airport. A must have Destination for the PMDG T7 ...! AES 2.33
  3. 1 point
  4. 1 point
    ICAO: DTNH NAME: Enfidha Airport TYPE: Freeware FS: FS9, FSX DESIGNER: n/a LINK:
  5. 1 point
  6. 1 point
    Once again: dont post airports already in the list, i delete that one sasp. Who can post, should be able to use the search option first.
  7. 1 point
    ICAO: KMIA v2 NAME: Miami International Airport TYPE: Payware FS: FS9/FSX DESIGNER: LatinVFR LINK: AES 2.31
  8. -1 points
    Thank you, Mr. Fletcher! I will try your suggestions; any reason "why" you can no longer use the "C:\Program Files (x86)\" folder? Also, others have suggested I install FSX in it own folder and their products in their own folders, too. Can I just create a Flight Sim Folder and put everything in there? Thanks again! BTW: Is there any news on Ms. Nicole S. status?
  9. -1 points
    Real nice! I'll want one... Can I have my face on this one? ie. are users able to use a Aerosoft Face tool to make their own headshots over the default?
  10. -1 points
    Mr. Kok, I think that this "updated" installer is just what I've been waiting for; Will I be able to use it to find out if I need/have updates online that are NOT installed to my HDD for products that did not come with this installed? ie. If I have the F-16 X installed and buy Weeze X or some other newer product that has this installer; when I activate (Weeze X for example), it will tell me that I need to make updates to the F-16X as well (assuming that I haven't done so already, etc.)? Also, I think I'll want that feature for all your products; something that I wouldn't have to make your staff re-make Bulk Order DVD's for with each update released. Save you'll a lot of headache as well as me. Merci! PS: What other Aerosoft Products come with this now? (Besides Weeza X; eg. Aribus X, etc.)
  11. -1 points
    Mr. "Sasa," I'll "third" the above request (for Night Textures); along with compatibility with FSDT's KLAS. And, if its not too much to ask, can you make Nellis AFB, Area 51, etc. have static military aircraft parked on the ramps/taxiways (like Airport Sion X - eg. Click to see: here )?
  12. -1 points
    Mr. "Sasa," OK, I did see something that looked like aircraft on the ramps. But, I wasn't sure if they were 2D (Painted on the ground from the Sat. Image) or 3D static objects; and your saying that they are 3D Objects; Correct? Next, you did not mention compatibility with FSDT's KLAS, perhaps you missed that; would you kindly try again to answer all questions? Thank you. PS: RE: Area 51 That's most likely because of the *ladies* in Vegas, shown in this picture. LOL
  13. -1 points
    Mr. Kok, Over the summer, I had to re-setup a few new systems and my entire FSX System(s); I haven't installed any of Aerosoft's add-on products as of yet. I have organized all my software for the major re-install. I plan on doing this over the Christmas break; can you kindly re-set all my products purchase registration activations as I will be re-installing everything from scratch. This post clears up most of my confusion, but I do not know if I might have questions later as I begin the entire reinstall process. PS: Also sent email to Merci!
  14. -1 points
    Mr. Kok, Thank you for explaining that... And, I was also hoping for the following feature (requested above); might we expect to see that with newer products at least?
  15. -1 points
    I looked at Nick's pic.'s and as expected, "he knowns how to sell ice to an eskimo" - so I'm sold; along with the "autoupdate" feature of the installer, I'm excited about this product. But, can't something be done about these flattened 2D vehicles painted on the ground of the parking lot - Yuck!!! http://www.aerosoft....ft_weeze_28.jpg That really takes away from a rather outstanding looking product. Otherwise, it looks very well done. And, Good job with the Pic.'s Nick!
  16. -1 points
    Lovely! Please post some more screenshots... Thanks!
  17. -1 points
    Mr. Pabst, Thank you for the update(s) & including all my requested airports. Merry Christmas & a Happy New Year!
  18. -1 points
    'Merry Christmas & A Happy New Year!
  19. -1 points
    Dude, What product are you refering to in your post?
  20. -1 points
    Very nicely done; can't wait for the English version (with/without subtitles ) to be released. BTW: Why NO use of the Landing/Taxi lights on the Airbus?
  21. -1 points
  22. -1 points
    Mr. Joachim Schweigler, If its NOT too late to ask, can you make that button assignable/mapable to a joystick button/keyboard function key combination? I use the SIMAVIATIK AG - PITCH LEVER HELICOPTER PLUG AND PLAY( http://secure.simmar...-and-play.phtml ) and would like to be able to assign it to the starter button on this control. Thank you.
  23. -1 points
    Very nicely done! You should post this on the Video Forums as well...
  24. -1 points
    Mr. Finn, As long as there is either a function key that can be used to trigger that event or a method (.XML) that I can acquire from Aerosoft, than I'm sure that I could implement it; but I was hoping that I don't have to do that for every Aerosoft aircraft product. But, thank you for letting me know and I'm sure that I'll figure it all out when the time is right. Thank you very much. ========================= Mr. J.Schweigler, Still looking forward to Screenshot(s)/video(s) before/after its release. ========================= PS: Thanks for the Army Manuals, Mr. Tim "sar71"
  25. -1 points
    I'm for that too... BTW: I'm glad to see how all of Aerosoft staff came quickly to your rescue.... That's the Aerosoft that I like and remember. Good Job, Gents!
  26. -1 points
    Excellent! I wish it was a little be longer and showed more of the field/features... but, I still thought it was very well put together. Also, was the MD-11 or the Twin a part of UT2?
  27. -1 points
    Don't know about the model, but your Video is excellent; Well done!
  28. -1 points
    If Aerosoft staff don't mind me *jumping* in here one customer to another ... Carriers, FFG's, destroyers or Cruisers are all already avaliable in FSX, eg. Javier's Nimitz Package ( or Seahawk & Jayhawk X (FSX+FS2004*) which includes some. If I understand your question correctly, this would be part of the scenery (Scenery/SimObject Elements). There are many developers already developing scenery packages, some of them are port cities with harbors. Aerosoft & FSAddon have done a few already, and some of these are amoung the best; and as Mr. Fletcher has already mentioned, there are lots more in their Online Store:- Gibraltar X (FSX+FS2004) , FSAddon - Tongass Fjords X , US Cities X - San Francisco (FSX only) and Helgoland X (FSX+FS2004) Good Luck and Enjoy!
  29. -1 points
    Thanks, Mr. Jaeger! This will be a nice add-in to my install; unless Aerosoft is already going to add it to their next update?
  30. -1 points
    I already know that, because I own the SeaHawk/Jayhawk; just look at my sig, in case you missed it. But, my question was directed to Aerosoft staff, regarding the Huey X having these camera-views etc. to be added into the next update(s). Do you understand now? ??? Furthermore, the other add-ins to the AICarriers config files are nice features that (IMHO) they should document as well. And, if you look closely at that post (AICarriers Object placements, etc.) you'll see my posts there too; perhaps you need to do your own search before you make any more needless suggestions? PS: Congrads Mr. Jaeger on getting a *freebee* and joining the club!
  31. -1 points
  32. -1 points
    Mr. Kok/Staff, Perhaps this was mentioned to you before.. but, if not, I thought I would request this for the NEXT or Pro Version updates that you *MIGHT* be planning... The "Lotus" Landing Light (Bluish-purple) effect (as see in this video ( or Pic attached.) was tweaked (possibly completely resolved) by Mr. Mike "Lotus" (in his L-39 model) so that the ODD "Bluish-Purple" effect on the runway is not so *STRONG* with his latest L-39 v1.35 update (see here: http://www.lotussim....dinglights.html). So, it *might* be possible to fix that for the Airbus X, if you are willing and able. Thank you (Merci) for your consideration. PS: I realize that I have yet to purchase this model but, it is on my Bulk Order list waiting (patiently) for all your work to be completed.
  33. -1 points
    Staff, Very innovative of you all to do this... Do you have plans to do more apps like this; say for your production aircraft 2D panels or certain applications/gauges (like FSKeeper, etc.)? Yes, I would also support such a tool.
  34. -1 points
    Mr. Finn Jacobsen / Aerosoft staff, I know you've probably locked down the list of things that you are willing to update/add to the V2, but if its not too much to ask, can you... 1. Make the model flyable/pilot-able from both Capt. and 1st Office seats? (Read an article that said it was really only flyable from the left seat. ). 2. Is it possible to add a complete interior cabin and have internal view points added to the .cfg files for screenshots/videos? 3. Have an FSCREW: Airbus X V2 version(s) released as well? Thanks! ============================================================================ Mr. Kok, Since I'm not fully aware of the limitations you are discussing here, I would like to ask if your design excludes the use of FSUIPC for throttle assignments? As you might remember I use several devices with axis' that were configured for differing aircraft. (i.e. My HOTAS Cougar Throttle axis is the ONLY one that loads as a throttle for the F-16 even though, I have 14 actual/physical throttle axis'). Thus, am I REQUIRED to have 4 axis on one of my Throttle devices assigned in FSX ONLY in order to use the Airbus' throttle in FSX? Merci!
  35. -1 points
    Looks very nice, Mr. Sascha! Percentage-wise how far along are you from completion? 70%, 80%, or 90%? Just trying to gauge for myself, Thanks & keep up the good work!
  36. -1 points
    Merci & I wish you'll a Merry Christmas and a Happy New Year to all of the Aerosoft Team.
  37. -1 points
    Gentlemen, FYI: For AS' F-16, the HUD & MFD are coded in the same gauge files... If you remove the entries in the Aircraft.cfg file you will lose both functionality. I worked (briefly) on this problem when CS' Weapons for FSX was first released; until my system's motherboards prematurely developed issues in Win7 and died. Since my new systems were installed, I did not have time to re-install and fully test this again; as I had completed reconfigured the original AS F-16 for use with our U.E.P. package that we've been developing prior to that incident. Furthermore, with the now imminent release of VRS' TACPACK, I'd had hoped that Aerosoft would make an "F-16 X Extended" version to enhance the capabilities of the original to improve it in the avionics functionality and others in ways that only could be done with the model itself and not only with the gauge file(s). I am still commited to the U.E.P., however, my partner Fred "Horton229" left the project some time back after the untimely dead of his mother coupled with his work commitments, which is completely understandable. I plan to carrying on with the U.E.P. project later this summer after I get settled into my new place with my new married life. Why is this important? Simply, I had worked out how to add the CS' gauge functionality into AS' F-16 and hope to have a fully functional working TM HOTAS Cougar setup with the F-16's working MFD/radar gauges and CS Weapons for FSX in one of three setup formats or all by selection from the user(s):- 1. AS F-16 v1.21 + U.E.P. 2. AS F-16 v1.21 + U.E.P. + CS Weapons for FSX (perhaps even with an AS F-16 v1.21 + CS Weapons for FSX for users without HOTAS controllers, etc.) 3. AS F-16 v1.21 + U.E.P. + VRS TacPack. Its not necessary to have U.E.P. installed if you want the basic (simplistic) functionality of AS' current HUD/MFD gauges; the idea behind this (U.E.P.) project was to enhance its capabilities to its actual capabilities within FSX to match is some fashion what VRS has already done with their amazing SuperBug, within a margin of limitations having not had the full support of the developers model, code, and much positive backing. So, if you think this might be of further use to you'll, then by all means, let me know. And, I just want to make it clear that I have not intentions of stirring-up any old "issues" about this project with anyone; going to leave the past where it belongs and lets hope we can make good on this effort for all interested. Later! Oh, for those of you that want to know what U.E.P. is click
  38. -1 points
    FYI: ...Also, as I recall, the programmer on the project (Scott) seems to have hard-coded that into the MFD XML gauges so that it needs only to read that number from the aircraft.cfg file(s) and using a conditional statement choose which FIXED display layout to project to the pilot/user. It was a simple solution for making the MFD read the model's distinct layout. BUT, due to this external dependance it allows for users creating/adding repaints to mess-up their configuration and the user CANNOT change this in the VC. In the U.E.P. this limitation has already been addressed as we will want to manage the stores for use with CS' Weapons for FSX & the upcoming VRS TacPack. So, thank you for reminding about this again as I will make this user configurable or RESETable from the VC.
  39. -1 points
    Gents, I have looked at the gauge files and they DO NOT include code to handle the ADF in any of the released versions. But, I will include this as part of the upgraded avionics for the U.E.P.
  40. -1 points
    Aerosoft's released gauges do NOT support direct HUD, MFD, etc. integration. You would have to REPLACE them with the CS' gauges, thus losing the existing gauge capabilities. Or overlapping both of them which might have some weird, NOT authentic, looking functional gauges. The U.E.P. will have more authentic HUD, MFD, etc. and with support for CS Weapons for FSX & VRS' TacPack.
  41. -1 points
    As Mr. Kok & Mr. Fletcher have stated it CANNOT be done with FSX & their F-16 current gauge files. BUT, with the U.E.P. update, we enhanced these capabilities. This can be done in one of two ways 1. by utilizing NON-F-16 features capabilities that were built into FSX by default (ie. using the shortcut keys for other functions like the hoist and programming those into the gauge files for MFD functions). 2. by creating key-remapping as VRS has done. The U.E.P. has already included these (1.) features but they are hard-coded into the gauge files themselves and will require user key & button assignment into FSX in order to make these features fully functional. I will as include MOUSE/CURSOR functionality as part of the TM HOTAS Cougar combined functionality with target designation but that is still a WIP for the moment. Also, I might make them user configurable at some point but for now they are fixed key assignments.
  42. -1 points
    Wow!!! Mr. Pabst, you've been busy.... I'm looking forward to trying this new version out... but before i do, should I NOT install FSDT's GSX in-conjunction with it?
  43. -1 points
    (Merci) Thank you, Mr. Dave Rowberry, Mr. Mathijs Kok & Aerosoft/other Dev. Staff! A very kind gesture on your behalf! BTW: What is Aerosoft Launcher?

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