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    • Hi there, any news for this issue? :)
    • Hi, I tried as you suggested above but still could not get the engines to turn over.  N3% goes up to about 32, and then nothing else happens.   
    • Hans also type stuff, but that is code 😉  
    • Per say Flightplan Visualizer (FV) have not been made for a particular Flight Simulator. However it relies on the output from Make Runways (by Pete Dowson) which is able to scan installed FSX/P3D scenery, and extract information about Airports (including runways, gates and frequencies). Likewise the bundled (pre-imported) flight-plans are intended for AI traffic in FSX and P3D, but who are to say a person flying in MSFS cannot use these as inspiration, as they are based on real-life flight-plans.   So in theory you can use FV with any sim, if you simply want to use it to find inspiration of flights to fly (more on this at a later time, when I feel ready to reveal what I am currently working on). Today Pete Dowson have release a beta version of Make Runways which is able to scan your installed MSFS scenery. This means that FV is now able to display airport info (runways, gates and frequencies). Here is a link to Pete's forum regarding this beta version of Make Runways: https://forum.simflight.com/topic/90865-makerunways-beta-version-500-for-msfs/   The documentation bundled with the beta-version of Make Runways tells you how to "install" and use -it. When you run it, it will scan your installed MSFS scenery and generate the files that Make Runways used to make. FV is able to read these files (or at least the 3 of them it actually uses) when it starts up. However you have to make these files available to FV. If you have never told FV to look for these files in another directory, it will look for these in the default UserData folder ("C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer\UserData"). So you could simply overwrite the 3 files in this folder, with the ones just generated (however you would then "loose" your current files). If you want to do this, its these 3 files you need to copy: f5.csv g5.csv runways.xml   In stead I suggest you go into settings-form and simply inform FV where to look for these files. On my computer I have installed the new beta-version of Make Runways into the folder "G:\FS\MakeRunways", so it is here that Make Runways have saved the files it have just been generating. So in FV I open the settings-form (found in the File-menu). Here I have just entered the path where it can find these files:   When you hit OK your changes will be saved, and when changing the path for these files, FV needs to be restarted. However it detects if this path was changed, and will automatically restart. Since there are much more airports in MSFS than there were in FSX/P3D, FV will take a little longer to start (on my PC about half a second), as it have to read/parse more data. Here below is screen-shot from FV showing some of the data extracted via this new beta version of Make Runways. In this case EKCH (Copenhagen, Denmark) which is from a FlyTampa scenery bought/installed via the MSFS Marketplace:   Remember that this is the first beta-version of Make Runways with support for MSFS, and its only been released today, so there might be things not working (e.g. it is currently not able to set the country-name, but this is due to some data missing in MSFS). Pete have been able to test this version with both the MS-store and steam-edition of MSFS, however have not been able to test it with the DVD version (as written in the post linked above).   As I recall P3D contained about 25K airports, whereas MSFS contains about 37K. This means that the airport-database currently bundled with FV don't contain information for all these new additional airports. Make Runways is able to extract the data stored in the scenery (like information regarding runways, gates and frequencies), however there are some additional data in the FV-database that (at least as of now) will be "missing". I haven't had time to look into this as of yet, but at least the time-zone will not be found, so these airports, missing in the database, will not have the correct local-time.   I will try to see if I will be able to update the database bundled with FV, so it will contain all (missing) information in the next release. I have not yet decided how I will handle this new database. The old (current) is partly based on "old" (and in many cases) obsolete information that match the default scenery in FSX/P3D. However in most cases these have not been updated for years, so in the mean time many airports have closed, changed their ICAO/name, new airports have been born. I am thinking about "locking" the current database in its current form, and then release the new (updated) ... time will tell 🙂
    • Hallo Milo. habe lange gesucht und auf Empfehlung über Kontakt mit ASUS (Betreibe den Flusi mit einem ASUS Gaming Laptop) werde ich mir den PC Monitor kaufen. https://www.mediamarkt.de/de/product/_asus-tuf-gaming-vg32vq1b-2661664.html?utm_source=idealo&utm_medium=psm-product-feed&utm_term=2661664&utm_campaign=standard_feed&utm_id=subpartner-clickid&dclid=CPSf94iusewCFUqZdwodYXwMgw&_knopii=1 Habe Testberichte studiert, glaube mit diesem Monitor gut zu fahren. Liebe Grüße Helmut
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