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Modeling, animations, sounds

All discussion and support on models, animation and sound.

502 topics in this forum

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  1. Transparent Fuselage

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    • 14 replies
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    • 7 replies
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  2. A318/A319 no flap sounds

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  3. No shadows

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  4. Engine Sound

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  5. HD Textures

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  6. Several Issues

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  7. Best screen resolution?

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  8. Sounds Thrustlever

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  9. Seat belts

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  10. Avionic fans sound

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  11. Wing lights don´t work

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  12. V1, VR, V2 Without CoPilot

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  • Posts

    • I have made plenty of flights in the CRJ with no problem except the occasional hanging around busy scenery like Like but it usually recovers ok after a short time.   For the second time though it has completely crashed P3Dv4 with an error saying "Stopped working".   I was an hour or two into the flight and I did notice beforehand when looking at an external view the scenery from 35,000 ft did look unusually blurry. Perhaps this is a clue?   I am really not technical at all when it comes to PC stuff but I did get this from my W10 "Event Viewer". Any help gratefully received!         Prepar3D.exe       4.4.16.27077       5bfdbb35       KERNELBASE.dll       10.0.17763.802       86aa4cf5       c0020001       0000000000039129       20d4       01d58290df0f9f8a       C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe       C:\WINDOWS\System32\KERNELBASE.dll       7c00dce5-0f34-4297-96c5-b30439a42012    
    • Nein, du kannst die Regionen nicht an beliebiger Stelle platzieren - jedenfalls nicht, wenn Regionen überlappen (wenn es eine globale Default- oder Fallback-Region gibt, daher muss die Standard-Region immer ganz unten stehen, Priorität ist immer von obennach unten, bei Überlappungen greift der höher stehende Eintrag). Wenn sich Regionen nicht überlappen ist deren Position aber egal. Die EXPORT_EXCLUDE-Einträge musst du pro Asset einmal setzen, wenn du da aber mehrere mischen willst nur bei dem letzten. Hast du zum Beispiel einen Baum in verschiedenen höhen sieht das beispielsweise so aus:   EXPORT simheaven/Baum1.obj objects/baum1_6m.obj EXPORT simheaven/Baum1.obj objects/baum1_8m.obj EXPORT simheaven/Baum1.obj objects/baum1_10m.obj EXPORT simheaven/Baum1.obj objects/baum1_12m.obj EXPORT_EXCLUDE simheaven/Baum1.obj objects/baum1_14m.obj     So stellst du sicher, dass alle fünf verschiedenen Bäume in einem Library-Pfad versmischt werden. Der Baum wird dann immer in verschiedenen Höhen angezeigt. Hast du aber zwei Bäume und die jeweils in fünf verschiedenen Höhen wioederholt sich das:   EXPORT simheaven/Baum1.obj objects/baum1_6m.obj EXPORT simheaven/Baum1.obj objects/baum1_8m.obj EXPORT simheaven/Baum1.obj objects/baum1_10m.obj EXPORT simheaven/Baum1.obj objects/baum1_12m.obj EXPORT_EXCLUDE simheaven/Baum1.obj objects/baum1_14m.obj   EXPORT simheaven/Baum2.obj objects/baum2_6m.obj EXPORT simheaven/Baum2.obj objects/baum2_8m.obj EXPORT simheaven/Baum2.obj objects/baum2_10m.obj EXPORT simheaven/Baum2.obj objects/baum2_12m.obj EXPORT_EXCLUDE simheaven/Baum2.obj objects/baum2_14m.obj     EXPORT_EXCLUDE muss dann immer da gesetzt werden, wo nicht weiter vermischt werden soll (von unten in der Library wird dann alles ignoriert, was denselben virtuellen Pfad verwendet), für jeden virtuellen Pfad einmal. Es reicht also nicht, am Ende der Region bei nur einem Asset EXPORT_EXCLUDE zu verwenden, das würde dann nur für diesen einen Pfad bzw. dessen Assets funktionieren.    Wenn überhaupt keine Vermischungen verschiedener Objektvarianten vorgesehen sind kannst du auch einfach immer EXPORT_EXCLUDE verwenden.       
    • And now you know what project Stefan has been working on this summer before coming back to the A330. We really wanted the model to look as good as the fantastic systems Hans was putting in.  Believe me, it does.    Btw, see the images as full resolution....
    • It seems to work for tens of thousands of people. Why would it fail for you? You are just not following procedures, that's all.
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