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Tutorials (Methods, procedures, guidelines)


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  1. How to

    How To is a series of tutorials, guidelines, methods explaining in details and step by step how to setup, configure or debug your hardware. The focus is set on interfacing hardware with the simulator. The tutorials are often backed up with a Youtube video.

    512
    posts
  2. FAQ's

    FAQ's are compilations of tutorials related to a common subject such as aircraft, hardware product, utility or system in general. It gathers all the available tutorials on that subject. FAQ's can therefore be seen as a “search and find” help

    12
    posts
  3. Behind the scenes

    Behind the Scene is a series of small informational posts on what is going on in the offices, workshop, support facilities and so on. We know our products well and are able to work, repair and refurbish them. This isn’t intended to be repair tutorials, or maintenance methods, but just an insight of what we do.

    33
    posts
  4. Shorts

    Shorts is a series of ultra short posts demonstrating very limited or specific subjects. These are for general interest and are often very specific response to support request from customers.

    19
    posts
  • Popular Topics

  • Latest Posts

    • Hallo, bin so langsam am Verzweifeln was AerosoftOne angeht. Ich räume gerade meinen MSFS auf und musste unter anderem auch einige Airports neu installieren. Egal welchen Airport ich auch über AerosoftOne installieren möchte, sobald das Programm beim Entpacken eines Airports ist, bleibt es bei 99% hängen und macht nicht weiter. Im zu installierenden Ordner ist der Airport zwar drin, aber keine Ahnung ob er dann auch komplett ist??? Was kann man hier machen? Es nervt.   Bild angefügt.

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    • That’s a wild issue. How are your graphics settings set up in Flight Sim?   Also, got the latest NVidia drivers?
    • Hey guys. I am a new tow operator at a major airline looking to boot up MSFS to find a mod for towing practice. I'm not the best at it and don't have a trailer at home to play around with so this was the next best thing. I've been playing around with the mod for a bit and I am impressed with the details of ramp ops... but I was not able to find a way to actually "manually" control the pushback by controlling the tug and towbar for pushback/tow-barless push.   I am new to modding on here and not at all tech-savvy. Is this a feature hidden in the GUI or is this not a feature at all - or hopefully to be added?
    • WED - File validate (Ctrl+Shift+V) and resolve scenery technical problems would be a good start to have XP12 valid scenery. - Parking misalignment - position and angles - Parking Overlaping - check in WED "Taxi routes" mod - siluettes of aircrafts never should overlap - this cause problem of XPL AI traffic or Traffic Global plugin. Can not hint exact parking spots as this issue I already repair on my scenery. - Parking definitions - more then couple of parkings have wrong "Ramp Start Type" definition - should be Gate or Tie-Down, definetly not Misc. - Manual - installation section is clearly for XP11 with old XP11 "three folders" version and old names. Not a big issue for ORBX Direct users as myself, but reading manual to check scenery features and possibilities and find clearly outdated text is very confusing. - During rain whole area is one huge black mirror - so reflexive, that taxilines are not visible. Nut sure if this scenery or LR problem, but LSZH scenery is only airport where I experience this strange issue during rain. Remind me MisterX water overlay from XP11 era (Hakodate etc.) but with 4 times higher effect. Makes taxiing during rain very hard and unrealistic. - Please consider removing SAM dependency by replacing SAM assets. If you at least repair mistakes stated in Validate report, I will replace it myself and send you modified dsf and apt back so you can include it as an option for users. I can imagine that some people who using SAM plugin as the only plugin are not influence by its incompatibility problems and if they have enough RAM and fly legs under 1h50min they theoretically can have quite nice chance to not even experince CTD caused by SAM plugin. I still have some hope that some skilled programmer will be able to reverse engineer from SAM manual and objects animation datarefs at least basic and original function of SAM plugin and some replacement will be created to save some nice assets of MisterX and other developers who made custom SAM driven assets.
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