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| Guest Message by DevFuse | |
A New Simulator (May edition)
#1
Posted 27 May 2009 - 17:42
This project is in very early stages, far from even started. We are now talking to each other and developers we trust to come up with a project definition. With this definition we'll look at the market potential and finances, we are talking a multimillion Euro project here after all. Now the investments do not scare us but the building of a platform we can all agree on bothers us tremendously. If we get that wrong we lost even before we start.
You all know that Aerosoft (and me especially) believes in working with customers. We see a 1.00 release as something customers can comment on and that we can build on to create a product tuned to the customers. We like to do the same with this project. Now clearly this will get a lot of comments and replies and a topic like this will soon get unreadable. That why this topic will be managed a bit different. We will delete a lot of posts when we feel they do not seriously participate to the topic. If you write "Great idea, when do you think it will be ready" I will delete the post when I see it. When you are repeating important stuff others said, it will stay online a while so others can see it. But then it will be deleted. I believe you all understand the basic idea, we need a condensed discussion, not an endless repeat of the same stuff.
The simulator we got in mind should be modern and versatile. So multi core, DX10 etc. That's all basic stuff. More important is that developers should be able to take their 3d models they made for FSX (so 3dMax models) and convert them to the new format. This will make advanced scenery development easy and without having to start from a blank world. Aircraft models will be the same, but aircraft systems will be a lot more complex. We sure need a complete set of simVars and simEvents like FSX has, but we just can't copy what MS done. Not bad because most devs know that that system is rather flawed in many ways.
There are many ideas that are going round in company emails right now. Just this morning somebody wrote that the new sim should be able to speak FSUIPC to external applications. There is no reason why it should not and this will hundreds of external applications immediatly compatible. That was one line in one email and it made the whole project more likely to happen.
Now it's your turn. It's serious. Tell us what FSX does wrong, tell us what FSX is missing. In any reply here refer back to FSX (okay FS2004 if you like) so we can understand easy what you are talking about. Try to write short posts, do not make lists of loads of items, but write down the most important two items and add more in weeks to come. Above all, be concise and don't be offended if your post is deleted. If there is ANYTHING I can use, rest assured it is somewhere on my system when your post is deleted.
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#2
Posted 27 May 2009 - 17:47
Vectored thrust. Currently there is no way that we can do Harriers or aircraft that can change the thrust vectors.
Moisture model. FSX weather does not know how moist the air is and yet it is an important aspect. It affect icing, available power, visibility etc. Ideally we would like to CALCULATE and not SET visibility.
See this post as an example how to send us your ideas. When we need more info we'll sure ask you!
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#3
Posted 27 May 2009 - 17:55
I wish you the very best for it!

The community will be right at your side!
With kind regards,
Gerhard
PS: If I make up something more constructive, I'll edit it in.
edit1: What comes directly in mind: Where's the line between compatibility and similarity? M$ will surely be offended as your Sim will get in direct competition with the MS-"Live"-Sim-strategy. So they may probably use every chance they get to accuse you of plagiarism... there should be an appropriate amount of awareness on such legal issues.
edit2 (directly linked to edit1): Will there be ACES-developers in the team or - more generally speaking - are you planning to make cooperations with other (FS-)developing companies?
#4
Posted 27 May 2009 - 18:16
My suggestions:
*I really want to see damage models. At least very simple damage models or maybe the engine to be able to add weathered marks or make parts of the planes lost. Kinda like x-plane 9 but much better visually.
*As a matter of fact, it will be necessary to add basic (if possible real) weapon management and deployment. This will make this sim the total sim for both commercial and military planes.
Thank you.
#5
Posted 27 May 2009 - 18:19
"people" means "the developers", who own the 3DS-sources... would be a good compromise. Otherwise, there would be (Case A) no chance of selling an upgrade (for some bucks) or (Case B) a lot of "recyclable plastic" for the trash bin. (quote: Waleed)
Hehe... my first market analysis!
*
edit: Alright Slater!
#6
Posted 27 May 2009 - 18:22
And ATC can be improved very much. Also it would be nice to add some kind of airac-support that every month we can buy/download the latest changes/additions to airspace borders and airways and so on. Very important for serious airline-flying.
Last but not least: More flexible runway usage. Due to limitations it's almost impossible to create a good AFCAD for airports like Amsterdam Schiphol or something like that.
#7
Posted 27 May 2009 - 18:34
-Account for slopes and elevations at airports: "Acropolis effect" http://www.fsdreamte...hp?topic=1697.0 .
-One Sim base, with updates (at a price) to utilise new technology as opposed to a new one every few years if that is possible.
-Please let other developers in on this, as they may have excellent input.
Good luck, and looking forward to it.
P.S. I think this will take longer than a few months.
P.S. 2 In the future please post something this important in the morning, I need some sleep.
#8
Posted 27 May 2009 - 18:38
My suggestions:
*I really want to see damage models. At least very simple damage models or maybe the engine to be able to add weathered marks or make parts of the planes lost. Kinda like x-plane 9 but much better visually.
*As a matter of fact, it will be necessary to add basic (if possible real) weapon management and deployment. This will make this sim the total sim for both commercial and military planes.
Thank you.
I'm 100% in your thoughts mate! -That's what I've been looking for too, I'd say, if you combine those two kinds of simulators, there's not enough space to get into the details.. -maybe Aerosoft could develope that afterwards, and really get into military purpose etc.
-I'm looking for dmg models, such as engines overheat, tires blow, landing gear collapses if too much pressure, flaps will be tared off, if expended over the absolute highest speed allowed, emergencies can happen (for example on rare occasions, that passengers become ill under flight, a engine stalls, landing gear is stuck & stuff like that), & emergency crew will assist. Besides that I'd add things like, you must fill out a flightplan with the informations as in a real one (if you've decided to choose the toughest/most realistic modes "Expert") before boarding passengers/cargo, that you must board the passengers, and that you can hear & see them comming in on the plane -aswell as ground crew, and terminal crew & last but not least - CAREER MODE!.
Just basically adding all those things MSFS missed, and making it more realistic & professional, aswell as keeping 3 modes, like "easy, medium & expert".
I mean, there will occasionally be times you just want to go beserk with a fighterjet/stuntplane & make loops and all that, and thereby the mode "easy". I know from my fellow flightsimmers, and virtual airline members, that they seek far more realism & feeling, of MSFS. -that'll be that you actually feel that you are doing the things, and thereby living out the everyday aspects, of a pilots day.
Well, that's just what I had on my mind right now -got alot of ideas left though
Matias
#9
Posted 27 May 2009 - 18:39
GameSpy- Still the preferred choice but connection issues and not seeing the other players TRUE aircraft unless you own it. Custom liveries can only be seen if you have the same livery. I would love it if FS could incorporate "livery downloading" such as IL2's online play. You can see any custom livery from anyone because the game downloads it from them and stores it in a casche on your computer.
IAVO - great concept but when I'm in range of another player, I see what the systems puts in place of their aircraft, which looks like a horrible looking AI plane from FS9, and the other player's aircraft is usually jumping all over the place. Not smooth like on GameSpy.
There are a few other softwares out there but I didn't like the overall package.
Bottom line is it would be great to incorporate all the best qualities from all the software out there! Happy dreaming!
#10
Posted 27 May 2009 - 18:48
Vectored thrust. Currently there is no way that we can do Harriers or aircraft that can change the thrust vectors.
Moisture model. FSX weather does not know how moist the air is and yet it is an important aspect. It affect icing, available power, visibility etc. Ideally we would like to CALCULATE and not SET visibility.
See this post as an example how to send us your ideas. When we need more info we'll sure ask you!
Dear Mathijs,
Wonderful, wondeful news!
ATC: Regional accents, position reports still used in lots of areas around the world, if possible atc procedures of different countries(I can help you with India) to name just a few
Control sensitivity: Right now only a "master" sensitivity setting is available which affects all the aircraft in your library. For eg, If I set sensitivities for my MD-11 the way I like it, it may affect the sensitivities for the 737 in a way that I may not want. It would be great if we could set up control sensitivity for each individual a/c.
Scenery: Sloped runways, better landclass, better merging of the airport to the surroundings, etc. Too many to name....will keep them for later
There are so many other categories, but as requested, will stagger them over the coming days.
Once again, I wish you and Aerosoft all the very best in this endeavour.
Dinshaw Parakh.
#11
Posted 27 May 2009 - 18:52
- globe diameter, mass (gravitational acceleration) and density of the atmosphere as scaleable parameters. This way, the sim can easily be used to simulate other planet's or moon's conditions. Sky colour, visibility, temperature, winds... they're all in the weather model and should pose no extra problems. (No joking, this is meant as a serious idea!
#12
Posted 27 May 2009 - 19:16
Sloped runways are very hard to implement because the runway is mapped to the ground and if you don't use the right mesh resolution you will end up with very steep sloped runways kinda what happens on XP9. One solution perhaps is to build a huge ground polygon underneath the airports.
ATC accents is a very cool idea. Take 10 people from different english accents and there will be variety and a sense of being in a new land
#13
Posted 27 May 2009 - 19:24
I think you will find that most well known developers will have some input at some stage. Just in the last 2 hours I got 23 emails from developers we are talking to. However it is hard for customers to see what publishers (like we partly are) have also development departments. Most just 'buy' products like we also do for many products. At this moment we are only interested to talk to people on the development side, not on the sales side. That's a next step. Right now we are talking to people who know how to predict weather, people who know why aircraft fly and not to people who might sell addons for this sim that might not even be done.
At this moment this is our project, Aerosoft, the company I work for, pays me to type this message. Aerosoft got the money to do this. We got strong ideas, we got hundreds of hours of discussions on this topic, we have been to three professional simulation shows to talk to people (we are rather sure that we need a game engine that is a bit beyond 'game' engines). We invested thousands of Euro's already in this and we are burning serious money each day even contemplating it. That all got to be paid in some way. And the only one paying will be you, customers. So we are working this project very cautiously, very efficient. Using customers as advisers is very cheap!
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#14
Posted 27 May 2009 - 19:26
English only for now. If we do German we would also have to do French, Spanish and god knows how many other languages. The people we are working with and are reading these messages come from all over the globe. Feel free to start a German topic (I for sure can read it), but don't be upset if it is always way behind.
On behalf of Aerosoft and with kind regards, Mathijs Kok
Follow us on Twitter and Facebook
Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#15
Posted 27 May 2009 - 19:32
Wonderful, wondeful news!
ATC: Regional accents, position reports still used in lots of areas around the world, if possible atc procedures of different countries(I can help you with India) to name just a few
Control sensitivity: Right now only a "master" sensitivity setting is available which affects all the aircraft in your library. For eg, If I set sensitivities for my MD-11 the way I like it, it may affect the sensitivities for the 737 in a way that I may not want. It would be great if we could set up control sensitivity for each individual a/c.
Scenery: Sloped runways, better landclass, better merging of the airport to the surroundings, etc. Too many to name....will keep them for later
There are so many other categories, but as requested, will stagger them over the coming days.
Once again, I wish you and Aerosoft all the very best in this endeavour.
Dinshaw Parakh.
I love your ideas about saving settings per aircraft, got to be in the aircraft.cfg.
Sloped runways are already in the specs. No reason not to do them as long as the developer is able to provide a mesh. You would be amazed about the amount of runways a pilot can not see the end of when he starts his take-off.
ATC is tricky, I know MS wanted to do a lot between FS2004 and FSX but when they found out the complexity they more or less dropped it. At the same time we got seriously good human ATC online most of the time.
Thanks for your post, it will stay online for a while, lol
On behalf of Aerosoft and with kind regards, Mathijs Kok
Follow us on Twitter and Facebook
Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#16
Posted 27 May 2009 - 19:32
When we're talking about weather:
What I really think is important is an implementation of vertical air movements. THose include ridge lift, thermals, waves, turbulence.
They are important for VFR an IFR traffic!
FSX had these things, but they were randomly placed or dependent of hand-placement. An implementation like in "Condor" would be really nice!
Weather is the perhaps most important thing in aviation, so it should also play a big role in a simulation!
And another idea:
The shared cockpit function in FSX was great, - well sort of
If you could make that work, you could make a sort of ranking thing, so you start on a server as co-pilot, and work you're way up. Of course, deactivatable, if not wished on a specific server. But that's just a function, you could add.
But that shared-cockpit function was really great! Please try to keep it!
Greetings from Hessen!
If aviation were the language of men, - soaring would be it's poetry!
#17
Posted 27 May 2009 - 19:35
1. Realistic landscape
a. really changing landscape (instead of flying all Europe seeing the same textures)
b. realistic different towns and cities
c. 3D-looking forests (especially at lower altitudes)
d. regional autogen flora (based on realistic biodiversity)
e. regional autogen architecture (no more of the same building types everywhere!)
f. not repeating ground textures (a good algorythm creating fictional but realistc looking texture diversity)
g. no sharp-line boundaries between landclass tiles
h. convincing texture sets (deserts looning like deserts, snow like snow, etc)
i. no ground blurries finally, please!
j. realistic timezones
2. Realistic weather
a. real weather influence (runway friction, icing, humidity, OAT, etc)
b. realistic haze and fog (with gradual visibilty, light effects, etc)
c. diversed clouds (just like ground textures mentioned earlier)
d. windshield wipers visually removing rain and snow
3. Realistic ATC
a. considering SIDs and STARs
b. considering local transition altitude / transition level
b. managing AI very well (no go-arounds, frozen queues, etc)
4. Realistic navigation and flight planning
a. updatable navdata (maybe paid and done by Navigraph?)
b. a realistic flightplanner (something like FSNav/FSBuild)
c. a moving map with selectable details
d. standard FMC (might be a bit simplified) integrated with the ND, instead of GPS
5. Realisting airport services
a. standard pushback and followme
b. basic animated ground staff (marshaller, wing walker, etc)
c. GPU and refuelling really working
6. Realistic traffic
a. AI visible from a long distance (with gradually dissolving 3D contrails)
b. basic ground service for AI (jetways and pushback)
c. basic fictional naval, road and train traffic (seen at low altitudes)
7. Easy scenery adding
A (relatively) simple application letting simmers make and add scenery objects like buildings, local ladclass, mesh, etc.
This way we all could build up the simworld adding our own areas for the use of all simmers.
Now it requires an ocean of applications, conversions and knowledge. Enough to discourage 99% of us.
Of course there will still be a lot of room for professional addons to sell.
If you ask me.
Best regards,
Rafal
P.S. I'll add more if something jumps nto my head.
Sorry for possible matches with someone else's ideas
Rafal Haczek
i5 2500k 3.3 GHz, GTX 560Ti 1GB, Z68, 8 GB RAM, WD Caviar 500 GB 7200 rpm, Corsair HX750W PSU,
Cooler Master Elite 430 case, Samsung P2370 WS 23", Windows 7 Home Premium 64-bit
#18
Posted 27 May 2009 - 19:39
For the problem of possible interaction with the simmer: Some time ago, I listened to a scientific feature about a Formula-1-racing game, that connects via GPS to realtime-races. (So we're talking about the necessity of high-end precision both in time and space.) They developed an algorithm, that springs to life everytime, a collision between player and the AI-model of a real racer would occur. This algorithm generates a fictional (non-happening) passing maneuver. After that, it merges the two virtual cars and switches back from the calculated to the "real" car.
Here's the link to the radio-feature (german):
http://ondemand-mp3....40_0d29344d.mp3
- as text (german)
http://www.dradio.de...orschak/941544/
- as text (english, Google-translation)
http://translate.goo...history_state0=
Greetings!
#19
Posted 27 May 2009 - 19:43
Make it debuggable for the normal user: give option to write out a lot of logfiles. We see so many CTD's and non-functioning add-ons that this is a real necessity for a serious software.
Keep it open: I know you are aerosoft and you want to make money by add-ons. Anyway I want to remind you that some of the greatest momentum in game industry is driven by volunteers. Provide at least a decent API, better still release the source-code of modules like weather, user-input, sound...
#20
Posted 27 May 2009 - 19:43
Also, I think it should include a combat like sim (on the same platform) for those who like the WW2 birds and the military jets. To be able to fire missiles and get a explosion effect on whatever target you fire at. And AI military modules for other aircraft to chase and fire at you as part of a mission pack.
AI traffic module. If you ever play Race Driver Grid you will see, the AI cars act the way they should act in real life. AI traffic should be the same. One thing I hate is seeing is two aircraft move in opposite directions down the same twy just to face each other until one disappears. That does not happen in real life. The AI aircraft should be able to contact ATC and request different twy routes. The aircraft should also talk with each other inflight when avoiding chop etc.
That's it for now.
#21
Posted 27 May 2009 - 19:50
edit2 (directly linked to edit1): Will there be ACES-developers in the team or - more generally speaking - are you planning to make cooperations with other (FS-)developing companies?
1) Right now we are not even thinking about what MS will do. But when we did think about it we always concluded that a simulator that is web based and more or less closed to external developments is a nogo for most of our customers. We'll see, we actually got the commercial rights of the sim that FSX is based on so we got something to say, lol.
2) We are currently not in any contact with any of the ACES devs other than what we always did, many of them are online friends, this has not been discussed with any of them however. But yes we have been talking to 3rd party developers for a few weeks now and this has been expanded in the last few days. We sure like to hear there ideas.
But in the end it all comes down to money, if we start this project in any other stage than just me talking to people and typing documents, there is a lot of money involved. We can't do it on our own (we really do not see this as a Aerosoft sim with Aerosoft add-ons, that would be a dead-end) but at the same time we are a commercial development and publishing company. This however is a topic handled by my CEO and it is the reason we all love him to death. We do the easy bits, he gets to handle the tough #####.
In the end, all major developers and publishers know my email and they all know Aerosoft understands the importance of a platform others can build on. Seriously, we would be happy not to make a penny on this project as long as it gives us an extension of the business we got with FS2004 and FSX. We are doing very well in the professional market, but the FS addon market is one we love and we like to keep. It's been good to us for over a decade. We got customers that trust us. The majority of our customers own 3 of our products, many own 10 or more. Aerosoft would be silly not to try to offer them a new platform for low costs so we can continue the same thing that made Aerosoft to what it is now.
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#22
Posted 27 May 2009 - 19:54
#23
Posted 27 May 2009 - 19:55
Fingers crossed
John
#24
Posted 27 May 2009 - 19:58
Comments from others on that please? Keep in mind that we need to get NEW users in the sim as well and they will expect some ATC in the base sim.
On the other hand I seriously LOVE the idea idea of making this a sim that depends a lot on online things. For example I would like it a lot if the sim would offer me a few options in scenery (freeware or commercial) when I insert a flight plan. So when I plot EHAM to EDDF a server would tell me I could download a nice EDDF for free while I an enroute. Technically this is not too complex, we can insert scenery while the sim runs right now.
On behalf of Aerosoft and with kind regards, Mathijs Kok
Follow us on Twitter and Facebook
Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#25
Posted 27 May 2009 - 20:01
Fingers crossed
John
Yeah... nice comment, but its a bit like saying all games are 2d. What would help to make it more immersive? 7,1 sound? Force feedback sticks (useless in my opinion)? 3d vision?
On behalf of Aerosoft and with kind regards, Mathijs Kok
Follow us on Twitter and Facebook
Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#26
Posted 27 May 2009 - 20:06
Then the ATC level could be adjustable just like many other options in the sim menu are.
Basic level (similar to the present MFS level) and Advanced level (with realistic procedures).
Maybe some kind of simulated shaking animation of the image.
I remember something like that from many years ago when I was hit by a missile (?) playing 'Descent 2'.
Best regards,
Rafal
Rafal Haczek
i5 2500k 3.3 GHz, GTX 560Ti 1GB, Z68, 8 GB RAM, WD Caviar 500 GB 7200 rpm, Corsair HX750W PSU,
Cooler Master Elite 430 case, Samsung P2370 WS 23", Windows 7 Home Premium 64-bit
#27
Posted 27 May 2009 - 20:21
#28
Posted 27 May 2009 - 20:30
#29
Posted 27 May 2009 - 20:32
Great news to here that Aerosoft is “Taking the Bull by the horns” and looking into a new platform.
An improved ATC that allows for the proper use of SIDS and STARS instead of just vectoring aircraft here and there. To be straighter to the point An ATC that behaves like the real world.
I would also like to see a platform allows helicopters and VTOL aircraft behave as they do in the real world as opposed to the way FS9 & FSX handles them.
The biggest request I would have is that the platform be one that easily interfaces with flight hardware such as GoFlight, EnGravity, CPFlight, etc…
Just my thoughts.
Capt. (Retired)
“There is a big difference between a pilot and an aviator. One is a technician; the other is an artist in love with flight.” - Elrey Jeppesen
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming, 'WOW, what a ride!'"
#30
Posted 27 May 2009 - 20:34
#31
Guest_CFG278_*
Posted 27 May 2009 - 20:42
- use of nvidia physix (for instance for simulation of moving forrests according to current wind conditions)
- built-in weather and ground radar
- AI airplanes create air movements like wake turbulences
- ATC is able to handle imported airac SID/STARS/AIRWAYS/GO-AROUNDS
- airports can be closed due to severe weather conditions or other incidents
- use of current NAT/PACOTS tracks
- weather engine should be able to simulate hurricanes
- no inflight refueling (if you run out of fuel you have to land)
- ATC is aware of surrounding area (no vectors into hills for instance)
- realistic night lighting of ground and buildings
- vapor effects for engines, wings ...
- ATC: simulation of RVSM (with changing flight levels for instance over france, spain, portugal) and also simulation of metric flight levels over russia, china ...
- realistic separation of AI airplanes
- you have to fill in alternate airports in your flight plan and ATC is able to use these alternates
- AI passengers and cabin crews with boarding, de-boarding, inflight activities
- virtual copilot with realistic work flows according to the selected airplane
- realistic aerodynamics of the airplanes (for instance they are able to spin correctly or the use of cross controlled rudder technics during cross wind conditions is a joy)
- AI: realistic take-off-behaviour of the airplanes (for instance climb out with a constant speed until passing 1500 feet above ground level and 250 kts below 10.000 feet)
- use of 77xx squawk codes
- deicing prior take-off due to icing conditions in winter is mandatory for take-off
- changing braking conditions according to current weather
- external power and bleed air support
- ATC: lower airport capacity due to foggy weather or blizzards or runways that have to be cleaned up due to snowfall
- simulation of st. elmo's fire
- heat effect behind the jet engines
just my 2 cents
#32
Posted 27 May 2009 - 20:43
-Ability to fade markings/"age" the surfaces
-Sloping runways/taxiways, along with the interaction with surrounding terrain that makes some airports dicey if the winds pick up.
-Ability to choose the color patterns for markings around the field; Some have all enhanced markings, some a mix of regular and enhanced markings, and some just the original paint that came with the airport.
-Default T/regular hangars can open.
-Ability to create custom ground signs/taxiway signs, such as the airport name along a taxiway as seen at smaller fields, and taxi directions for Cat II/III operations at larger airports.
-Ramp hold short markings.
-Runway hold short markings that cover more than just the taxiway, but can be angled or include run-up areas as well.
-Better priority for runway markings
#33
Posted 27 May 2009 - 20:45
#34
Posted 27 May 2009 - 20:49
#35
Posted 27 May 2009 - 20:52
Perhaps more piercing noises (tire screeching, spring crunching..) when a difficult landing or some bone-attached stuff in the VC physically simulated swinging and movement when hard maneuvering and landing. Ever played 18 wheels from SEGA?.
Improved collision detection: If you feel you can fly through the hanging cables of the Golden gate go ahead but it's annoying to crash like in midair.
#36
Posted 27 May 2009 - 21:04
Built-in link to repository for the above.
Sim knows when a recording is available for the area / airfield and offers it up.
SID / STAR's in use .... watch them through first.
#37
Posted 27 May 2009 - 21:05
- AI passengers and cabin crews with boarding, de-boarding, inflight activities
- virtual copilot with realistic work flows according to the selected airplane
That would be incredibly awesome!
#38
Posted 27 May 2009 - 21:20
I agree with this 100%
Try as hard as you will, you will never get better ATC than talking to a real person realtime.
I've never flown with default ATC in FS8 FS9 or FSX and never will.
As I've always flown online.
I can see your point about catering to the NEW simmer.
But we're trying to simulate Realworld operations. What better way than to have real people controlling you.
Cheers
8GB OCZ PC2-9200 1150MHz Reaper Dual Channel DDR2 SDRAM at 533MHz
BFG GeForce 8800 GT OCX 512MB PCI-E Soundblaster X-Fi Elite Pro
#39
Posted 27 May 2009 - 21:30
#40
Posted 27 May 2009 - 21:31
The sim grabs the route and tiles images from a mapping source.
The route can be flown VFR and / or I can import it into my gps enabled device which goes with me when I drive the route.
I don't tell ATC !!!
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