Oh yes, under certain light conditions (fog etc) the light will show different. I stand by my point that that the 3 images shown are simply way overdone and way too dramatic. They show what movies show, they show what people expect to see.
The images made from the YT video's show similar effects but very subdued, in ways that are incredibly hard to do in FS. They also show the big problem we have with video and images from customers. It's impossible to know the conditions and we all know cameras see things that human eyes do not see (and the other way around). I looked at the videos and as always the effects were far less clear there then they look in the image.
Facts are that aircraft lighting is designed with extreme care and FSX effects system is as porked for us as it is for PMDG. I am sure Robert will be the first one to tell you that seeing 3 position lights at the same time should never happen. He will also tell you that preventing that is something we do not yet control.
And PLEASE do NOT post any material that is not public domain. I will leave these images but they are officially not allowed.
Als ich X-Plane auf einer altmodischen Festplatte (HDD) installiert hatte und mit ZL17 oder ZL18 Fotoszenerien und der w2xpl-Szenerie startete, dauert es auch 15 Minuten. In Gegenden in denen ich kein w2xpl hatte ging es in 1-2 Minuten. Könnte es daran liegen?
thanks for your feedback!
The tests were made without any autogen buildings or vegetation. I wanted to test just the airport and nothing else (also no weather, traffic, etc.). And it turns out, that i get more fps at the Mega Airport London Heathrow which (as far as i know) is much more complex. The difference between Flytampa's Vienna or Taxi2Gate's Munich are more than 10FPS! I would assume that this is a major difference!
Unfortunately i didn't found any recommendation from Aerosoft for the settings for Tegel. So could you please be so kind to give me a hint for the settings so i could make further tests with these settings instead.
I haven't a clue - i was just expecting that they're more complex as there are more buildings, objects, etc. I think the user doesn't mind about draw calls or the complexity - what is important is that you get a good performance on your system (and i assume that other users have also set up their system so it fit's the needs perfectly). If you then run a scenery which has significant worse frames than other comparable airports and you are getting a slideshow while approaching it's just frustrating.
Againg - thank you very much for your feedback and i appreciate your help! It would be awesome if the developers could take a look and maybe (i hope) it takes just some little changes to make this scenery performing better...
Das ist mir auch schon bei Ut2 aufgefallen.
Aber ich habe bisher noch keine Lösung.
Das ist bestimmt so eine"Eigenheit" von den AiAddons wie auch man so gut wie alleine übern Atlantik oder Pazifik fliegt und weit und breit kein einziger Flieger ist.
Also bei Ut2 ist es so.