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  2. data63

    LFMNX - no ground traffic

    AES (light) relies on an engine that is not compatible with FSX-SE or any version of P3D
  3. Heinz Flichtbeil

    JARDesign A330 f-plan in x-plan 11 laden

    Hallo Taximan (und auch Flughasi84), bitte uinbedingt für eine neue Frage auch einen neuen Topic mit einem entsprechenden Titel aufmachen (Neuen Beitrag erstellen). Bitte nicht die Frage (dieser Topic Titel) einen anderen Users "kapern". Sonst wird unser Forum zu unübersichtlich. Und dann wird auch kaum jemand antworten. Und (Taximan): Bitte auch nicht an mehreren Stellen die gleiche Frage posten. Du hast die Frage der Framerate auch hier gepostet. Und dort wurde bereits geantwortet. Danke und Gruß Heinz Ich schließe diesen Thread dann mal ab.
  4. Taximann

    JARDesign A330 f-plan in x-plan 11 laden

    A 330 Problem ! Hallo ich stelle mich etwas doof an aber ich kann mit der Maus den Altimeter nur umstellen von 500 auf 1000 aber hochdrehen klappt irgendwie nicht . Habe einen Mac . Noch eine Frage , wenn ich den A330 geöffnet habe erscheint unten : Framrate is too low ( 19 ) and affects the control of the airplane , please decrease rendering settings . Ich habe xplane 11 auf Mac
  5. FOD

    LFMNX - no ground traffic

    Ah - my pigs, I was using FSX SE. I’ll see what happens when I rebuild my my P3D install. But then I see that LFMN is not available for P3D and, according to the Aerosoft store, AES light with animated ground traffic is available in the FSX version? John R
  6. Today
  7. Heinz Flichtbeil

    Flightfactor a320 updates

    Hallo, der Updater funktioniert nicht mit allen Shops. Bei uns z.B. gibt es wie gesagt die Updates im Aerosoft Shop Konto des Kunden. Es sind Vollversionen. Die kann man einfach neu Installieren. Ich würde aber nicht eine alte Version damit überschreiben. Die alte Version des A320 Ultimate kann man ja Deaktivieren. Wir auch hier beschrieben (2ter Post). Und dann die neu installierte Version wieder aktivieren. Wenn dann alles funktioniert, kann man die alte Version ja löschen. Gruß Heinz
  8. Michael2

    FSX (32bit) - INS Quick Alignment?

    It works in FSX as well. The code is the same and I know it works in FSX because I used it when testing the FSX version right before the release. Five minutes sounds like a fast align. A realistic align will take longer, although how much longer depends on how low a PI number you go to before switching to NAV. Time to align is described beginning on page 4 of the INS manual.
  9. The existing QualityWings option will export the right format. Just make sure it's pointed correctly.
  10. The 787 has been out for awhile on FSX and now P3D, would you please consider adding a dedicated option to export the flight plans into the proper folders so that the 787 can pick them up.
  11. Yesterday
  12. Victory103

    Afterburner effects in the wrong position

    No issues here in my Extended install for P3Dv4.2.
  13. Talking on telephones is so 1990's now anyway I'm flying every aircraft I have at the moment as I'm sure when the ABP comes out I won't be flying anything else. Some great pics there buddy
  14. data63

    LFMNX - no ground traffic

    which Sim? AES (light) is not compatible with all FSX Versions
  15. Another way of thinking about this... to have a functional CPDLC, you have to have something for it to communicate with. PMDG and POSCON (link provided as I know some people have broken Google Searches... LOL! will be providing this, so you'll have to ask them when it will be functional. Otherwise, it's like having just one telephone... you can talk into it all you want, but unless there is someone else with a telephone your conversation will be one sided!
  16. No, CPDLC will not be functional yet. It will be in some form with the PMDG add in. But apart from logging in to KUSA and getting a departure and enroute clearance I think PMDG will model nothing else (for now).
  17. I have a question about the picture above. I am wondering if we will see the CPDLC being functional in the Airbus Professional on release? - Cane
  18. Can't wait to try them myself. Awesome textures and lighting. It really spells "fly me".
  19. Capt. PERO

    X-Plane support...

    Happy landings.
  20. A few pictures of a very close to final acceptance flight from EDDM to EDDL:
  21. Heinz Flichtbeil

    Verzeichnis verschieben

    Du kannst den ganzen installierten X-Plane Ordner woanders hin verschieben. Der "Desktop" ist ja auch nur eine Ordner. Also: Wenn Du den X-Plane Ordner nicht auf dem Desktop haben willst, dann verschiebe ihn einfach direkt auf die Festplatte. Zum Beispiel nach C:\ oder D:\ je nachdem, wieviel Festplatten Du eingebaut hast. Nur eines darfst Du nicht machen: Die innere Ordner und Datei Struktur des installierten X-Plane 11 Ordners verändern. Oder sind vielleicht alle Ordner (Aircraft, Airfoils, Custom Data, Custom Scenery, usw ) einzeln auf dem Desktop vorhanden? Dann ist bei der Installation etwas nicht richtig gelaufen... Wenn X-Plane 11 installiert ist, muss es einen "X-Plane 11" Ordner geben (je nachdem, wie Du ihn bei der Installation benannt hast), der die genannten Ordner (Aircraft, Airfoils, Custom Data, Custom Scenery, usw ...) und einige Dateien beinhaltet. Viele Grüße Heinz
  22. Hi phrosperatus, you can try to talk with guenseli for more detailes. And this is a most interesting part of our conversation, I hope this helps: This is an example of the trimmer switch callback: <Animation name="an2AileronTrimControl" guid="5F6FA2C0-4EF4-4518-B463-000000000164" length="100" type="Sim" typeParam2="an2AileronTrimControl" typeParam="AutoPlay" /> <PartInfo> <Name>an2AileronTrimControl</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code> (L:an2AileronTrimControl) 100 * </Code> <Lag>1200</Lag> </Parameter> </Animation> <MouseRect> <Cursor>hand</Cursor> <TooltipText>Aileron Trim Control</TooltipText> <MouseFlags>LeftSingle+LeftDrag+LeftRelease</MouseFlags> <CallbackCode> (M:Event) 'LeftSingle' scmi 0 == if{ (M:X) (>L:an2AileronTrimControlMouseX, number) (M:Y) (>L:an2AileronTrimControlMouseY, number) 1 (>L:an2AileronTrimControlPressed, number) } (M:Event) 'LeftRelease' scmi 0 == if{ 0 (>L:an2AileronTrimControlPressed, number) } (M:Event) 'LeftDrag' scmi 0 == if{ (M:X) (>L:an2AileronTrimControlMouseX, number) (M:Y) (>L:an2AileronTrimControlMouseY, number) } </CallbackCode> </MouseRect> </PartInfo> The key point of my callback system is that I initialize additional L vars in c++ with suffixes for basic L-var (an2AileronTrimControl): "Pressed" - is the left mouse button state, 1 - pressed, 0 - released "PressedR" - is for the right mouse button "MouseX" - counts pixels then the left mouse button is pressed. It is used to create increment/decrement events after each N-pixels step if only the left mouse button is pressed "MouseY" - behaves like MouseX "Wheel" - increment/decrement wheel event, So you can directly control L-vars with suffixes "Pressed", "PressedR", "Wheel" to mimic the user mouse events. Because to control "MouseX" and "MouseY" is not a trivial task from the an-2 logic's point of view, special for you I have add additional L-vars with suffixes: "ClickL" - invokes a sequence of events (pressed/released) of the left mouse button. You just need to set that L-var as 1.0 and forget about it - the an-2 logic will reset it to zero automatically after the callbacks invocation. "ClickR" - is for the right mouse button "DirectControl" - directly invokes a special callback in c++ (if defined) for the basic L-var to manage its state. For example, the starter switch - it has three states, so you can set one of values -1 0 1 and the switch will obey. When you have first time set that L-var, the switch will enter the direct control mode, so in case of the starter switch it will not move in the center position if you set it in the end position. But this mode can be reset by the user's mouse button events or by direct invocation of "Pressed" "PressedR". The "Wheel" event does not brake the direct control mode. This is a list with all the an-2 cockpit's custom callbacks: var: 'an2ClutchSwitch' - the starter switch aux: 'an2ClutchSwitchPressed' aux: 'an2ClutchSwitchClickL' aux: 'an2ClutchSwitchMouseX' aux: 'an2ClutchSwitchDirectControl' - states -1 0 1 var: 'an2ClHeadL' - clock's left knob aux: 'an2ClHeadLPressed' aux: 'an2ClHeadLClickL' aux: 'an2ClHeadLPressedR' aux: 'an2ClHeadLClickR' aux: 'an2ClHeadLWheel' aux: 'an2ClHeadLDirectControl' var: 'an2ClHeadR'- clock's right knob aux: 'an2ClHeadRPressed' aux: 'an2ClHeadRClickL' aux: 'an2ClHeadRWheel' aux: 'an2ClHeadRDirectControl' var: 'an2GComp' - gyro heading's knob aux: 'an2GCompPressed' aux: 'an2GCompClickL' aux: 'an2GCompPressedR' aux: 'an2GCompClickR' aux: 'an2GCompWheel' aux: 'an2GCompDirectControl' var: 'an2AGKArr' - attitude indicator AGK-47B aux: 'an2AGKArrPressed' aux: 'an2AGKArrClickL' aux: 'an2AGKArrPressedR' aux: 'an2AGKArrClickR' aux: 'an2AGKArrDirectControl' var: 'an2AGKArrR' - attitude indicator AGK-47B aux: 'an2AGKArrRPressed' aux: 'an2AGKArrRClickL' aux: 'an2AGKArrRPressedR' aux: 'an2AGKArrRClickR' aux: 'an2AGKArrRDirectControl' var: 'an2UGRBtn' aux: 'an2UGRBtnPressed' aux: 'an2UGRBtnClickL' aux: 'an2UGRBtnDirectControl' var: 'an2UKBtn' aux: 'an2UKBtnPressed' aux: 'an2UKBtnClickL' aux: 'an2UKBtnDirectControl' var: 'an2PrimerPump' - the syringe (hand pump) on the left panel aux: 'an2PrimerPumpPressed' aux: 'an2PrimerPumpClickL' aux: 'an2PrimerPumpMouseY' aux: 'an2PrimerPumpWheel' aux: 'an2PrimerPumpDirectControl' - in range [0-1] - position of the handle var: 'an2ManualPrimer'- the hand pump on the right side of the left pilot seat aux: 'an2ManualPrimerPressed' aux: 'an2ManualPrimerClickL' aux: 'an2ManualPrimerMouseY' aux: 'an2ManualPrimerDirectControl' - in range [0-1] - position of the handle var: 'an2FuelLampControl' aux: 'an2FuelLampControlPressed' aux: 'an2FuelLampControlClickL' aux: 'an2FuelLampControlMouseX' aux: 'an2FuelLampControlDirectControl' var: 'an2ClutchTHandle' - the starter T-handle for the SP-ASR cabin (will be in update) aux: 'an2ClutchTHandlePressed' aux: 'an2ClutchTHandleClickL' aux: 'an2ClutchTHandlePressedR' aux: 'an2ClutchTHandleClickR' aux: 'an2ClutchTHandleDirectControl' - states -1 0 1 var: 'an2ElevatorTrimControl' aux: 'an2ElevatorTrimControlPressed' aux: 'an2ElevatorTrimControlClickL' aux: 'an2ElevatorTrimControlMouseY' aux: 'an2ElevatorTrimControlDirectControl' - states -1 0 1 var: 'an2AileronTrimControl' aux: 'an2AileronTrimControlPressed' aux: 'an2AileronTrimControlClickL' aux: 'an2AileronTrimControlMouseX' aux: 'an2AileronTrimControlDirectControl' - states -1 0 1 var: 'an2RudderTrimControl' aux: 'an2RudderTrimControlPressed' aux: 'an2RudderTrimControlClickL' aux: 'an2RudderTrimControlMouseX' aux: 'an2RudderTrimControlDirectControl' - states -1 0 1 var: 'an2CowlShutSw' - cowl flap switch aux: 'an2CowlShutSwPressed' aux: 'an2CowlShutSwClickL' aux: 'an2CowlShutSwMouseY' aux: 'an2CowlShutSwDirectControl' - states -1 0 1 var: 'an2OilRadShutSw' - oil radiator flap switch aux: 'an2OilRadShutSwPressed' aux: 'an2OilRadShutSwClickL' aux: 'an2OilRadShutSwMouseY' aux: 'an2OilRadShutSwDirectControl' - states -1 0 1 var: 'an2FireCheck1' aux: 'an2FireCheck1Pressed' aux: 'an2FireCheck1ClickL' aux: 'an2FireCheck1MouseX' aux: 'an2FireCheck1DirectControl' var: 'an2FireCheck2' aux: 'an2FireCheck2Pressed' aux: 'an2FireCheck2ClickL' aux: 'an2FireCheck2MouseX' aux: 'an2FireCheck2DirectControl' var: 'an2ic210DualBtn' aux: 'an2ic210DualBtnPressed' aux: 'an2ic210DualBtnClickL' aux: 'an2ic210DualBtnDirectControl' var: 'an2ic210EcBtn' aux: 'an2ic210EcBtnPressed' aux: 'an2ic210EcBtnClickL' aux: 'an2ic210EcBtnDirectControl' var: 'an2ic210ChFrqBtn' aux: 'an2ic210ChFrqBtnPressed' aux: 'an2ic210ChFrqBtnClickL' aux: 'an2ic210ChFrqBtnDirectControl' var: 'an2ic210RclBtn' aux: 'an2ic210RclBtnPressed' aux: 'an2ic210RclBtnClickL' aux: 'an2ic210RclBtnDirectControl' var: 'an2ic210MemBtn' aux: 'an2ic210MemBtnPressed' aux: 'an2ic210MemBtnClickL' aux: 'an2ic210MemBtnDirectControl' var: 'an2NarComChFrqBtn' aux: 'an2NarComChFrqBtnPressed' aux: 'an2NarComChFrqBtnClickL' aux: 'an2NarComChFrqBtnDirectControl' var: 'an2NarNavChFrqBtn' aux: 'an2NarNavChFrqBtnPressed' aux: 'an2NarNavChFrqBtnClickL' aux: 'an2NarNavChFrqBtnDirectControl' var: 'an2NarTrdIdentBut' aux: 'an2NarTrdIdentButPressed' aux: 'an2NarTrdIdentButClickL' aux: 'an2NarTrdIdentButDirectControl' and this is the special L-vars with guage readings: an2AlternatorAmperes an2BatteryAmperesVolts - shows amperes/volts on the main ampere-voltmeter an2CHT1, an2CHT9 - for 1st and 9th cylinder an2CarbTemp - carburetor temp an2OAT - outside air temp - it has the same unlinearity as the carburetor temp gauge
  23. Hello Milviz have updated this product to work in P3D V4. I have just the download files in my previous orders and the version is not the latest version. On the Milviz 737-200 website it states the current version is 180430. In my aerosoft downloads the version is 3.160428 which is from 2016. Can you please tell me how I can get the latest version to use it in P3D V4 ? Regards Seb
  24. AlexeyM

    Radio-Electrical issue

    In the next update the avionics switch will be turned on automatically
  25. Thank you Oliver, will try it soon, will report back!
  26. Hello, I have the 32bit version installed with FSX/Acceleration. Marvelous plane! Thanks so much for developing the DC-8 for those of us still using the legacy simulator. I have one question: an earlier post in this forum referenced the following quick alignment procedure for the INS in P3Dv4. Does this method apply to the FSX version as well? I've tried the steps below, but the INS is still taking the normal amount of time to align (generally, 5+ minutes). Thanks in advance.
  27. Mathijs, how do I send you a private message?




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