Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 29, 2015 Aerosoft Share Posted September 29, 2015 Gents, would you be so kind to click (one or more) choices in this quick poll? Please note we are NOT interested in what you use right now but what you expect to use at the end of this year. With Prepar3D V3 we are looking at a vastly improved version of that simulator so the landscape is again changing!---Würdet Ihr bitte so freundlich sein eine odere mehre Simulatoren auszuwählen, welcher Ihr am ende des Jahres glaubt zu nutzen.Wichtig, nicht was Ihr derzeit nutzt. Link to comment Share on other sites More sharing options...
Alaex 145 Posted September 29, 2015 Share Posted September 29, 2015 "vastly improved version"I have been struggling in the last few weeks whether i should buy Prepar3D v.2 or not. What is so special about v.3? Right now i am using the FSX SP2 with DX10 Preview and it seems that i am at the end of the performance scale. Which means with my system (in the signature) i get a really great looking sim with about 20-30 frames.Prepar3D v.2 seems to have better lighting and way better performance than the FSX version. So i would like to know what v.3 will do. Link to comment Share on other sites More sharing options...
Deputy Sheriffs mopperle 4162 Posted September 29, 2015 Deputy Sheriffs Share Posted September 29, 2015 "vastly improved version"...So i would like to know what v.3 will do.So simply have a look at LMs website Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 29, 2015 Author Aerosoft Share Posted September 29, 2015 Requested Features and Enhancements Implemented in Prepar3D v3The Prepar3D v3 update brings all new features to the platform, rendering and performance, SimDirector, and the SDK. The platform has been overhauled to take advantage of the latest development tools to increase performance and stability while streamlining future development. Optimizations and visual improvements to the rendering engine increase immersion to a whole new level. New development features, including the Scaleform SDK, provide developers even more flexibility to create new and exciting content for Prepar3D's ever increasing user base. A completely new way to interact with the platform has been added with the addition of Avatar mode. Avatar mode opens up endless new training possibilities including vehicle inspection, maintenance, and safety scenarios. Prepar3D's scenario creation tool SimDirector has also been enhanced with a new scripting system opening up possibilities to create more complex training scenarios.General Platform UpdatesAutodesk® Scaleform® IntegrationGauges and panels as well as scenario object content can be built using Adobe® Flash® and integrated using Autodesk Scaleform.Several UI screens have been replaced with Scaleform implementations such as the ATC window, the Menu System, the InfoGen, and Menu Prompts. These aforementioned UI can be themed by third party developers.Avatar ModeEnter and exit vehicles in Avatar ModeAvatar fully controllable in first and third person viewsThird party avatar supportUpdated User InterfaceNew default theme for v3Fixed UI layouts, position bugs, and improved overall usabilityATC window now transparent and can be docked into main viewMenu system performance and appearance improvedInfoGen readability improvedFixed bug in menu system where blank entries could be createdFixed a bug where drop-down menu state would not always update while openAdded close buttons to docked views when window titles are enabled (feature was always present but no visual indicator existed)Default scenario is now visible in Load Scenario screenFixed a bug where Prepar3D.cfg setting 'ShowATCText' was not enabling ATIS captioningFixed a bug where Prepar3D.cfg settings for ATC message color customization was not being respectedFixed bug with InfoGen where text would not appear when pausing or entering slew after changing start page to 0 in scenarioFixed issues with modifying default and favorites in save and load screensLoad scenario page now shows vehicle name along with scenario descriptionTrimmed down amount of menu items in certain cases including multiplayer and the context menuFixed bug with Flight Planner that would prevent a flight plan from saving out if it was between two airports with no intermediate waypointsFixed bug with certain text boxes where pasting text would not respect current selection and incorrectly move cursorFixed bug where undocking a message view would instead undock the main viewFixed bugs with Scenario Startup screen where weather theme changes would apply when clicking cancel and user defined weather would not get applied when changedFixed bug that prevented multiplayer menu items from being added to customized menusFixed bug with Scenario Startup screen that prevented vehicle selection background from updating with the time of dayEnhanced ATC window to provide feedback when ATC communication is disabled, i.e. Sim Paused, No Electric, etc.Fixed bug with ATC window that prevented UI from refreshing when switching from an AI camera back to the userUpdated graphics profile UI and added prompt when attempting to save over existing profilesTime Preview window now takes up less space and readability improvedUpdated visual style of scroll buttons to be more cleanInstrument Panel menu option now disabled if vehicle has no panelsAdded restrictions on what items can be accessed during Structured Scenarios (default restrictions can be overridden by developer)Removed redundant UIs used when importing and exporting controlsReassigned menu shortcut keys to remove duplicatesAdded Settings button to main menu screenFixed bug where "Esc", "Spacebar", and "Enter" keys would not function in Scenario Startup screenChanging full-screen resolution while in full-screen now immediately changes resolutionFixed bug with category selection in Settings menuFixed bug with UI scaling at low resolution and high DPI settingsMade OK/Cancel button alignment consistent across screensUpdated About MenuPlatform Improvements"Flights" terminology has been changed to "Scenario" better reflecting Prepar3D's full land, sea, and air training capabilitiesFixed controller/joystick dropping issues with Windows 8.1Fixed multiplayer issue preventing user log out when exitingMultiplayer NET_VERSION correctly incremented to prevent different versions connecting with each otherFixed a bug where the main view could be closed while window titles were enabledFixed bug where crash would occur when entering invalid licenseFixed bug where thumbnail images for scenarios and aircraft would not match correctlyFixed bug where piston engine failure could reverse itself back to 100% healthFixed and updated multiple areas in the Learning CenterAdded more options in Scenery.cfg to accept more variablesFixed bug causing certain library objects to be rendered in wrong locationsFixed issue with multiplayer weather serializationOculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected.Fixed scenario reset bug where full scenery reload would occur when not requiredAdded content error reporting for gauge loading errorsFixed an issue when deleting a scenario from the Load Scenario screen, the xml file would not get deleted from the Prepar3D v3 Files folderFixed focus issue with multiple views. Would sometimes cause the camera to change on the wrong view when using context menuPanel-only prevented from being set on non-main viewsFixed bug that would cause frame drops when hitting escape during instant replay playbackFixed bug that would cause full scenery reload to occur even when not moving vehicleFixed bug where application icon would not appear in taskbar when booting into multiplayerFixed bug that would always prevent user from entering lobby when booting into multiplayerFixed bug where TowerController could spawn on the ground in multiplayerAdded greater customization of InfoText appearanceScenario captions now on by defaultFixed bug where child views could become panel-only after being openedScenery library items which cannot be found are now prompted for removalFixed bug that would prevent Scenario Briefing from being displayed in certain casesFixed bug that would prevent pilot records from updatingFixed crash that would occur from misconfigured weapons and pylonsFixed weather serialization bug in multiplayerFixed bug that would cause custom camera zoom levels to save out incorrectlyInvalid flight plans are now prevented from being savedFixed bug where non-unicode languages would alter starting locationFixed bug with booting into multiplayer from command line that would prevent scenario from loadingFixed bug that prevented cockpit button picking from working in FS9 BGL modelsChanging default scenario now immediately writes out to the Prepar3D.cfgFixed bug that would prevent thunder sounds from being audibleUpdated vehicle load failure popup to relay when user will be placed in viewer simFixed issue that caused instability when using hoist and sling featuresFixed docked view positioning bug when undocked views were openedUndocked views now position themselves on top of other open viewsChange low speed thrust limit on propeller in order to better blend the low and high speed thrust calculationsUser tips now enabled by defaultFixed bug that would cause the WindowPlugin system to hang when changing between certain vehicles during a crash sequenceFixed bug where slew would not disengage when entering Instant ReplayFixed bug where changing the assignment of the "esc" key would not registerFixed bug that caused XBox 360 controller triggers to register as z-axis on first assignmentAdded Camera Center Offset to camera configurationSpeedTree Integration (IDV Inc.)Platform now supports SpeedTree models which are high quality 3D trees, with wind animations and smooth LOD transitionsSpeedTree models can be placed using SimDirectorNew ContentVirtavia Sikorsky H-60 Black HawkIndia India Alpha Foxtrot Echo F-35A18 new scenery library models of 3D trees (powered by SpeedTree)Rendering and Performance UpdatesUpdated Visuals and PerformanceUpdated HDR to increase default brightness and enhance color clarityDeveloped animation blending support enabling lifelike avatar animationsCube map render added to system enabling real-time reflections on objectsFixed issues with water reflections that were affected by secondary viewsFixed bug with non-tessellated terrain that would prevent ground detail flag from being respectedFixed visual bug with ground normal particlesFixed bug where taxiway lights would shift at large airportsRemoved old sun glare effectFixed issue where virtual cockpit night lighting would not work as expectedFixed issue where global environment map would fail to load in some cases causing aircraft to look dullFixed shadow issues seen with bathymetry enabledAdded alpha write option for virtual cockpit panel texturesFixed bug where GPU terrain would shift at high altitudesFixed light scaling issuesFixed issue that would prevent models from instancing in certain situationsFixed bug where applying vsync with triple buffering would cause rendering to freezeFixed bug where shadows would not display properly on non-tessellated terrainImproved memory management reducing overall VAS usage and spikesFixed bug that caused different objects to burn through fog including the sun, moon, galaxy, airport lights, and lens flareFixed bug where material NO FOG setting was not always respectedMultiplicative particles now fog correctlyFixed bug where pre-lit objects disabled fogFixed water rendering issues while using non-tessellated terrain including reflection appearance and shadow brightnessOptimized texture unloading during loadsUnused terrain detail textures no longer loadedAdded modifiable saturation effect to HDR enabling greater customization of visual appearanceFixed bug that would cause panel transparency to also affect virtual cockpit panels if Mipmap VC Panels was enabledFixed issue where certain clouds would disappear at certain camera angles when on the groundExposed bloom material scalar to Prepar3D.cfg to allow finer control of bloomFixed bug that would cause fog to flicker when changing viewsFixed bug where fog would not respect ShowWeather flag in camera configFixed bug with fog appearance in reflectionsOverall shader optimizations for increased performanceFixed bug where certain scenery effects would only occur during the dayFixed bug where landing lights would draw incorrectly at steep anglesFixed bug where HDR and FXAA would not applied for one frame when switching viewsFixed crash bug that could occur when opening multiple views in quick successionFixed bug with wave animation wind offsetsEnhanced Particle SystemOptimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithmsFixed issue where certain particle effects would not render due to prioritization errorsFixed bug with particle lifetimesFixed z-fighting issue with particles using same emitterFixed issue where certain aircraft light emitters would not be deletedFixed bug where extrusions would not connect properly with certain effectsEnhanced Multiple GPU SupportFixed bug where lights would not draw correctly multiple GPUsFixed bug where batched scenery objects would flicker across multiple GPUsFixed bug where scenery objects would not correlate correctly across multiple viewsFixed issue where effects would not synchronize properly between multiple GPUsFixed bug where particles and extrusions would flicker and get out of order in SLISimDirector UpdatesAdded Lua scripting support to SimDirector. Scripts can be fired through actions and ScenarioVariables can be used enabling more complex scenario logicFull avatar support in scenario creation. For example, the avatar can be referenced by other objects and can be given waypoints.Added scenery import and export support in SimDirector. BGLs can now be created from scenarios with scenery in SimDirector which greatly simplifies the scenery creation processVisual Path object added which can be attached to moving objects or waypointsFixed bug where hang would occur occasionally when exiting backstageUpdated internal error checking to prevent intermittent crashesFixed bug that would prevent mobile scenery from appearing in preview windowFixed waypoint placement issue that would prevent waypoints from being placed close to other objectsFixed validation bug with timersFixed issue where mouse cursor state would not change in certain casesFixed bug with Menu Prompt Trigger that caused windows to close prematurelyFixed bug that prevented Jet Fighter Time Trial from loading in SimDirectorFixed tabbing issues in Catalog UIFixed crash that would occur when attempting to play back VI session while in Virtual Instructor modeFixed bug where sound would distort when entering SimDirectorFixed hang that would occur when booting directly into SimDirectorATC menu no longer stays open when entering SimDirector or switching SimDirector modesThreatDome models added to object catalogColor property now supports alpha (e.g. Focal Point Color, Area Definition Color, On Screen Text Color)Fixed bug where SimDirector camera would be changed when switching the time of dayFixed bug with failure system index that would cause all instances to trigger when index of "0" was usedFixed bug where effects played in preview mode would persist when leaving preview modeRemoved empty scenery objectsFixed bug that would cause a crash when entering SimDirector with auto validation onFixed issue with ViewChangeAction that would prevent camera list from repopulating when loading new scenariosFixed bug with POI scalingFixed bug that would cause app to be disabled when pressing Ctrl+V in a groupEnabling mouse yoke no longer prevents SimDirector controls from functioningTriggers now have OneShot set to false by defaultImproved scenario save and load timesScenario no longer unpaused when starting recording playbackFixed issue where help button was not selectable in undocked viewsFixed catalog view to show selected object when using arrow keys to navigate through menuFixed issue where SimDirector could crash if closed while changing modesScenarios can now be saved in .spb formatSnap to ground is now a global settingMinor errors in scenario .xml files no longer prevent scenario from loadingUpdated SimDirector settings page appearance and added options to enabled error loggingScenario error logging now on by defaultFixed resource path issues that could occur when modifying scenarios in both core Prepar3D and SimDirectorFixed issue where sounds in sound subfolder would prevent scenario from being previewedImproved scenario loading timesScenarioMetaData no longer required but still recommendedValidation window now opened if validation errors are reported during a mode change and user cancelsFixed issue that could cause SimDirector to slow down after prolonged useObject titles in Scenario Visualization now show ellipsis when string is too long to fit instead of just clipping outFixed crash that could occur on shutdown caused by invalid objects being accessedTargetPlayer now settable in actions that can occur in multiplayer scenariosFixed bug that would prevent DisabledTrafficAirports Descr from updatingFailure Action no longer shows systems that are not applicable to current vehicleFix crash that could occur when loading scenarios with invalid containersModified FlightRealism object to prevent users from opening the Flight Planner, entering slew, and changing location, vehicle, or fuel during Structured ScenariosAdded WorldRealism object to prevent users from changing world settings (weather, time) during Structured ScenariosFixed bug where SimDirector UI styles would be applied to core application when leaving SimDirectorUpdated OnCompleteActions to support multiplayer concepts including IsGlobal and TriggeringTriggers now have one shot set to true by defaultFixed bug where switching between an entity and scenery object would not correctly update the preview windowFixed bug where Scenario Name and Description would be changed when leaving Preview mode with legacy flight (FLT) filesSimDirector window title now uses the File Name instead of Scenario TitleFixed crash that could occur when bringing an item in the History into viewFailure Action can now be applied to specific subsystemsFixed bug preventing weather settings from being respected in SimDirectorAdded message box to show when LoadScenarioAction would fire in Preview ModeFixed issues with resource path when saving the same scenario both in and out of SimDirectorFixed bug that caused placed objects that were scaled in SimDirector to cull out prematurelySDK and SimConnect UpdatesThe ATC, Menu System, and InfoGen support third-party skinning through the Scaleform SDKSimConnect_WeatherRequestCloudState now returns correct range of valuesFixed bug with SimConnect_AIReleaseControl not fully releasing control of AIEnhanced ISimObject property managementAdditional improvements to path configuration files to support third party developersMultiple configuration files added to support the path configuration systemAdded command line parameters for developers to add or remove additional paths to core contentSample projects updated to use Visual Studio 2013SetupAcesRoot.ms script added back to 3dsMax SDKFixed incorrect Learning Center scenario names in documentationCameras can now be attached to model attach pointsBase scenery can now be overridden without being deletedDLL.xml can now be modified through command lineScenery.cfg now supports command line activate and deactivate operationsAdded Weather System PDK allowing developers to set weather related settings and interface with weather station dataUpdated Learning Center descriptions for goals and mission objective SimConnect enumerationsXToMDL tool now displays exceptions more clearlyUpdated carrier documentationRestructured Add-Ons documentationAdded function to CabDir tool to strip trailing slashes or quotes from end of pathCorrected how up events and up/down data are returned when using SimConnect_MapInputEventToClientEvent with joystick buttons and POV hatsAdded new blend mode for instrument panels to better support HUDs.Installer UpdatesInstaller now split into three separate components which can be updated and installed independently: Client, Content, and Scenery.Folder organization scheme modified to support new content and scenery installersUpdated versioning scheme for installed filesLegacy SimConnect clients no longer installed with Prepar3D installer. Separate installers for these are provided in install package if needed.Process of activating from another computer has been simplifiedThe licensing and Digital Rights Management (DRM) system has been completely overhauled Link to comment Share on other sites More sharing options...
Deputy Sheriffs Jeroen Doorman 1763 Posted September 29, 2015 Deputy Sheriffs Share Posted September 29, 2015 Aerofly not going to pay another 60 bucks for the same sim with more VAS space so that more add ons can be added and another OOM will appear just my personal opinion Link to comment Share on other sites More sharing options...
Chrjs 22 Posted September 29, 2015 Share Posted September 29, 2015 P3d 3.x edit> ups, sorry, wrote the message on my mobile phone and tapatalk doesn't display the voting table. Link to comment Share on other sites More sharing options...
Max Reverse 344 Posted September 29, 2015 Share Posted September 29, 2015 FSX with DX10. I don't want to pay hundrets of Euros again for my addons. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted September 29, 2015 Author Aerosoft Share Posted September 29, 2015 As far as I know (but I a not very knowledgeable about other companies add-ons) there are only very few companies who do separate sales for FSX and P3D. For sure we will not do so. Your product will work in all sims we can make it work in for a single payment. Link to comment Share on other sites More sharing options...
Guido Piermarini 15 Posted September 29, 2015 Share Posted September 29, 2015 P3D used v2 and I switch to X-Plane 10. The scenario is much more real and more like the real terrain and flight is very realistic. X-Plane 10 is what I will continue to use. Sorry for my English. I speak Spanish Link to comment Share on other sites More sharing options...
Walter Almaraz 81 Posted September 29, 2015 Share Posted September 29, 2015 I like a lot of P3Dv2 stability, sure P3Dv3 will be much better Link to comment Share on other sites More sharing options...
DLH 6RW 17 Posted September 29, 2015 Share Posted September 29, 2015 Aerosoft, maybe you can give me an assessement? P3D seems to be very interessting but I don't have the time to read dozens of forum-posts to trigger out, which could be the main advantages to switch to P3D. I've read that - VAS Usage is better / improved.- Performance is worse than FSX?? If the performance in P3D v3 is better than in FSX SP2 I will surely switch by the end of this year, since there are more and more addons, supporting P3D! I would appreciate any comment und "FSX vs P3D v3" - just because 199$ for a license is huge bid. Link to comment Share on other sites More sharing options...
PatrickZ 300 Posted September 29, 2015 Share Posted September 29, 2015 I'm using FSX right now and I guess that won't change in the next few years. Got a number of add-ons wich are not compatible with newer simulators (P3D and up) and wich I want to keep using. Link to comment Share on other sites More sharing options...
Nuno Pinto 247 Posted September 29, 2015 Share Posted September 29, 2015 You just can't resist P3D V3. No matter where you look at Link to comment Share on other sites More sharing options...
Rafal Haczek 1612 Posted September 29, 2015 Share Posted September 29, 2015 You just can't resist P3D V3But my wallet can and will. So FSX (SP2) for me for a long time to come. Link to comment Share on other sites More sharing options...
KAPTEJNLN 237 Posted September 30, 2015 Share Posted September 30, 2015 You just can't resist P3D V3. No matter where you look at Well I have to stay by Rafal in this case, as it seems to just move on in a expensive way. No one know how far the next versions would last as P3D V2 is only to 2.5 then we jump to 3.0 what would the next be 3 to 3.4 then version 4 gets out.At 1 moment they talk about 64bit then they don´t, they really need to stand clear, but that´s another story but I guess more would have accepted if they have taken the 64bit direction right now insted of pushing it to maybe never. As some add-ons are free to use in P3D like Mathijs say but we also have some that is not. As they keep talk backwards compatible I say they do us a bad favor, as for some add-ons you pay and guess some would start the upgrades again for some of the add-ons.. as it takes time to develop for P3D.. What I find most odd is some that charge you and say compatible by a version of P3D and they made some notes about stuff that did not work for P3D v 2+.. but this is not based on aerosoft let me clearly point that out, as they give it for free and you dont pay extra but you have to accept the odd things you might see. here I recall the airbus where for you for odd reasons can have problems by view system as it is not working like in FSX by the S key if you like to use that to switch view and turned off the view system in the MCDU of the co-pilot.So It can be we say FSX disk version is old and unsupported in regards of updates and versions but at the end of the day easier to develop for as a stand point of a developer, as you know what the sim is about and dont have updates that comes and spoil your work like in P3D and X-plane where I have seen developers got headache to support. I fact I seen 1 developer try catch up by some updates and had to revert programing forward and backwards to keep costumers happy..So that's why I say P3D no thanks it´s just expensive in the end both for the end user and developer.Okay that's my point on that case and hope some would consider it also that P3D is not build for most of us even we want it to be, and LM did seems like they have interest in the more general public purchases by version 2 as they promoted stuff and such where you might ask your self if this is for commercial use and not for a desktop user well why do they then support what´s more in the hobby range.. but that's another story and where you feel what is it really LM want as costumers, even they on paper say they dont sell for consumers/Privat users. so I mean it´s really hard to say what would be the best direction to go now and for future.. and why aerosoft do this to see where the market is expected to go.. Link to comment Share on other sites More sharing options...
Mladen 55 Posted September 30, 2015 Share Posted September 30, 2015 I am very happy with my FSX SP2 (DX9) and do not plan to move to any other 32-bit sim. For testing, I run FSX Steam with DX10 fixer on a second PC and it works just fine. Mladen Link to comment Share on other sites More sharing options...
Querer 74 Posted September 30, 2015 Share Posted September 30, 2015 I voted for P3D v3, although I am happy with my current FSX installation, switching to a brand new platform is overdue. My FSX folder is a 250GB mess those days and it might be worth to perform a complete restart regarding simming. BUT: so many addons (even from last year) I bought would not be officially supported and I really do not want to buy them all again... Link to comment Share on other sites More sharing options...
Lasstmichdurch 3 Posted September 30, 2015 Share Posted September 30, 2015 Already bought P3DV3, downloading now...this will be a long night... Link to comment Share on other sites More sharing options...
MatzeH84 88 Posted October 1, 2015 Share Posted October 1, 2015 I will stay with FSX SP2 DX10. I spent a quite big amount of money and time in it, and it runs stable and smoothly. I tried the Xplane demo and was not very impressed. And since the other options are still 32 bit, I don't see the point in switching, especially as some addons will require to be purchased again for a quite high price, some may be incompatible.. And then in a year or so the next version comes out, and the game starts again; reinstalling, retweaking, customizing.. No thanks. Even if they were 64 bit, I would throw a whole lot of money out of the window as no addon will work. So I guess I will stay with FSX the next years. Happily! Link to comment Share on other sites More sharing options...
iPetroSS 542 Posted October 1, 2015 Share Posted October 1, 2015 I'm really sorry LM but I cannot keep up with this. V3 is nothing more than a pack of fixes and VAS improvements that I will have to re-purchase from the beginning.Would it also be safe to assume that PMDG will now make a v3 "native" version of their products, that will cost even more ?XP10 that I first hated, has become the future for me. Link to comment Share on other sites More sharing options...
KAPTEJNLN 237 Posted October 1, 2015 Share Posted October 1, 2015 well as far as I recall for the PMDG NGX the update would be free if you already got it for version 2. and as I have seen 1 place it is already out for version 3.. Link to comment Share on other sites More sharing options...
HardrockCafe 93 Posted October 1, 2015 Share Posted October 1, 2015 Prepar3D v3 -> nothing else anymore. Link to comment Share on other sites More sharing options...
Guido Piermarini 15 Posted October 1, 2015 Share Posted October 1, 2015 Lo siento mucho LM pero no puedo seguir con esto. V3 es nada más que un paquete de arreglos y mejoras VAS que voy a tener que volver a comprar desde el principio.¿Sería también seguro asumir que PMDG ahora hará un v3 "nativo" versión de sus productos, que le costará aún más?XP10 que primero odiaba, se ha convertido en el futuro para mí. Hello!X-Plane 10 is an excellent simulator. I used FSX P3D and then when I tried the X-Plane decided to change! I recommend X-Plane 10 100%! Sorry for my English. Link to comment Share on other sites More sharing options...
Airbus339 129 Posted October 1, 2015 Share Posted October 1, 2015 FSX SP2 with little chance of change, at least for the next 2/3 years Link to comment Share on other sites More sharing options...
Christophe M 16 Posted October 1, 2015 Share Posted October 1, 2015 Hello, It will be this one : http://nexgenflightsim.com/wordpress/Regards. Chris. Link to comment Share on other sites More sharing options...
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