Martin Müller 39 Posted January 16, 2013 Share Posted January 16, 2013 Hello! A problem I noticed since the first AXE version is handeling of "Fly-Over-Waypoint's". I think this feature is not corrct implemented and results in wrong curves. An "fly-over-waypoint" does not mean, that the turn starts after overflying it, but it means the turn must start exactly at this waypoint! Link to comment Share on other sites More sharing options...
Joshua Che. 1601 Posted January 17, 2013 Share Posted January 17, 2013 Hello! A problem I noticed since the first AXE version is handeling of "Fly-Over-Waypoint's". I think this feature is not corrct implemented and results in wrong curves. An "fly-over-waypoint" does not mean, that the turn starts after overflying it, but it means the turn must start exactly at this waypoint! We implement it the way it is implemented in the real FMGS. No questions there. Unless again, you got real world material to proof otherwise. It can indeed generate some weird curves but overfly waypoints is just simply overflying that waypoint. Link to comment Share on other sites More sharing options...
Martin Müller 39 Posted January 17, 2013 Author Share Posted January 17, 2013 At "fly-over-waypoints", the aircraft must start the turn exactly @ this waypoint an NOT after complete overflying it. At normal waypoints, the aircraft must start the turn BEFORE reaching the waypoint, regarding to aircraft speed and angle to next waypoint, to intercept the next leg as smooth as possible. Link to comment Share on other sites More sharing options...
Joshua Che. 1601 Posted January 17, 2013 Share Posted January 17, 2013 At "fly-over-waypoints", the aircraft must start the turn exactly @ this waypoint an NOT after complete overflying it. At normal waypoints, the aircraft must start the turn BEFORE reaching the waypoint, regarding to aircraft speed and angle to next waypoint, to intercept the next leg as smooth as possible. What you see here is from the FCOM. As you can see, our overfly is implemented like in the manuals. Link to comment Share on other sites More sharing options...
Max Reverse 344 Posted January 17, 2013 Share Posted January 17, 2013 Hi Joshua, excuse me to ask a maybe stupid question, but the Overfly pushbutton at the MCDU is not modeld to work, or? Link to comment Share on other sites More sharing options...
Joshua Che. 1601 Posted January 17, 2013 Share Posted January 17, 2013 Hi Joshua, excuse me to ask a maybe stupid question, but the Overfly pushbutton at the MCDU is not modeld to work, or? I am aware its not working on the 2D MCDU, but its working in the VC. Link to comment Share on other sites More sharing options...
Max Reverse 344 Posted January 17, 2013 Share Posted January 17, 2013 Oh, thank you. Again what learned Link to comment Share on other sites More sharing options...
Martin Müller 39 Posted January 17, 2013 Author Share Posted January 17, 2013 Thnak for the picture Joshua. Are this real world airbus pictures? Link to comment Share on other sites More sharing options...
Passpilotion 19 Posted January 20, 2013 Share Posted January 20, 2013 Thnak for the picture Joshua. Are this real world airbus pictures? It's from the FCOM, it has to be for real xD I am aware its not working on the 2D MCDU, but its working in the VC. Do you hold any intentions to implement it into the 2D MCDU? Not that we can't live without it, just asking Link to comment Share on other sites More sharing options...
mrichter 2 Posted January 20, 2013 Share Posted January 20, 2013 Do you hold any intentions to implement it into the 2D MCDU? Not that we can't live without it, just asking Would be great to see it working in the 2D MCDU, because I normally undock it and use it on a small touchscreen... Link to comment Share on other sites More sharing options...
hobeprime 16 Posted January 22, 2013 Share Posted January 22, 2013 What you see here is from the FCOM. As you can see, our overfly is implemented like in the manuals. I am aware its not working on the 2D MCDU, but its working in the VC. Hello, one question: I do not have an OVFY-button modelled in my VC as far as I can see... Am I doing something wrong? Thanks, Dennis Link to comment Share on other sites More sharing options...
Max Reverse 344 Posted January 22, 2013 Share Posted January 22, 2013 Hi Dennis, its the last row of your MCDU, the second Button from right. Link to comment Share on other sites More sharing options...
hobeprime 16 Posted January 23, 2013 Share Posted January 23, 2013 Hi Dennis, its the last row of your MCDU, the second Button from right. Ah, great. Thanks a million! Dennis Link to comment Share on other sites More sharing options...
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