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New to Flight Sims? Read this to get some basic information about this fascinating hobby!


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  • Aerosoft

This text was originally posted on the Just Flight website. I asked if I would use it and Just Flight kindly gave permission. It makes no sense for me to rewrite a text that is already so finely worded!

Flying on your home computer using flight simulation (FS) software is accessible, rewarding, great fun and can substantially improve your understanding of real-world aviation. The processing power of today’s PCs means that virtual flying is now both extremely realistic and also affordable. Getting started in flight simulation can be a mystifying process, so here are some Frequently Asked Questions which should help you if you’re thinking of getting airborne on your PC.

What exactly can I fly in a PC flight simulator?

The short answer is… almost anything that can be (or has been!) flown in real-world aviation. One of the most appealing aspects of flight simulation is that there are absolutely no limits on what you can fly or where you can fly it.

You can hop a memorable hundred yards in the Wright Flyer, flash across the Atlantic in Concorde, or perhaps you’d prefer a sortie in a classic Spitfire or a mission in a modern RAF Hercules or Falcon. Test your skills in an aerobatic competition, captain a modern airliner, or even manage and fly for your own air freight company.

It’s possible to fly civil and military planes from every era of aviation - helicopters, jets, microlights, gliders and propeller-driven aircraft.

Where can I fly?

he entire world is available for you to fly in, from Antarctica to Zanzibar and all points in between. It’s up to you whether you take off from your local grass airstrip or the busiest international airports around the world. Practicing a touch-and-go in a Cessna is as accessible as shooting an ILS approach in a Jumbo Jet.

You can fly the exact same airline routes that exist in the real world, or create your own flight plans and visit countries and places you’d never normally have the opportunity to visit.

Do I need to be a computer expert to enjoy PC flight simulation?

Not at all, although basic familiarity with the day-to-day operation of a PC will obviously be necessary. Flight simulation software and hardware are designed to install easily and work with a minimum of fuss, and FS enthusiasts range from those still at school to virtual pilots who are long past retirement age and are using computers specifically to enjoy simulated flying.

What equipment do I need to get started in flight simulation?

Getting airborne requires a minimum of equipment (hardware) and flight simulation programs (software).

Hardware

You’ll need a reasonably powerful PC, but nothing that isn't readily available from your usual PC retailer.

We’d suggest, as a minimum, that you have a PC running the Windows 7, Vista or XP operating system, a processor with a speed of 2GHz or faster, 512Mb of RAM, a graphics card with 128Mb of RAM, 80Gb of hard drive space, DVD-ROM drive, mouse, sound card and speakers. It’s worth noting that a good ‘business’ machine may not be as suitable as a machine designed for gaming - the quality of the graphics card is particularly important for flight simulation. Generally speaking, the better specified the PC, the better the visuals and fluidity of your FS experience will be. We’d also recommend a joystick or yoke to control your aircraft. Most FS flyers start with a joystick (which includes a throttle, rudder controls and various button assignments) and this is perfectly adequate for enjoyable flying. We’d recommend buying a joystick with a ‘hat switch’ (a thumb-operated multi-position control at the top of the stick) which is invaluable for scanning the cockpit and views in all directions. Buying a yoke and rudder pedals is generally the next step, although certainly not essential, and will replicate even better the sensation of flying a real aircraft. A good joystick shouldn’t cost any more than 75 Euro (some perfectly suitable ones can be had for around 50 Euro) and a yoke and rudder pedals can be bought for around 250 Euro.

Software

There are a number of PC flight simulation programs around but by far the best in terms of performance, value and popularity is Microsoft’s Flight Simulator series, which has been around in ever improving versions since 1980. It really is a fantastic program which immerses you in a beautifully rich and realistic world. It includes dozens of aircraft and lets you fly anywhere in the world.

X-Plane is another increasingly popular stand-alone sim which has been continually refined over the years and is renowned for the amazing accuracy of its flight dynamics. There are several other stand-alone simulations available, including combat sims - the IL-2 Sturmovik series of WWII combat simulations remains one of the most popular and has attracted a huge and active community of pilots

What exactly are a ‘stand-alone’ program, ‘add-on’ and ‘freeware’?

A stand-alone program (such as Flight Simulator or X-Plane) is one that doesn’t need any additional software for it to work. You can buy it, install it on your PC and go flying.

With a copy of Flight Simulator you certainly won’t be stuck for aircraft to fly or places to go, but there is much more that you can add to improve your FS world. Add-ons (or expansions, as they are sometimes known) are extra programs designed to expand the host flight simulator program in specific areas which either haven’t been included in Flight ( aircraft, for example) or could be improved (detailed airports, specialized cockpit avionic systems, improvements to the terrain and so on).

As the name suggests, add-ons need a stand-alone sim with which to work (i.e. a ‘host’ sim), and the host sims in which a particular add-on will work are always clearly marked. Some add-ons only work in one particular version of a host sim, whereas some may work in several, so always check the specifications before buying. The existence of add-ons shouldn’t suggest that the Flight Simulator program itself isn’t up to scratch. Out of the box, it’s an absolutely amazing program for the price, but it cannot, obviously, encompass every feature of the world and of aviation for around £30!

The purpose of add-ons is to allow the virtual flyer to customise various aspects of the default FS world to suit exactly the type of flying he or she wants to do.Freeware refers to add-ons which are created by enthusiasts for others to share and are totally free! With an Internet connection you can download thousands of new aircraft, airports and a multitude of other programs, many of which are of the very highest quality. There are dozens of websites with enormous libraries of freeware from which you can download as much as you like, perfectly legally!

Software developers are constantly striving to make the simulated experience as close as possible to real aviation, and the software they produce really is impressive. Here are just a few types of add-ons you can buy – or find for absolutely nothing in freeware libraries:

Aircraft – If you look hard enough, you can probably find a simulated model of every aircraft that has ever graced the skies

Repaints – Airline liveries, paint schemes and squadron markings

Airports – Highly detailed versions of specific airports across the globe

Scenery – Highly detailed versions of certain areas, with buildings, landmarks, roads, rivers, railways and more

Utilities – This covers a huge range of additional features, such as flight planners, additional cockpit instrumentation, accurate ATC, weather upgrades to re-create exactly the conditions a real-world pilot might face, and extra airport traffic so that the aircraft you see at an airport is just as it would be in real life.

And that's just the tip of the iceberg!

Do I need an Internet connection?

Strictly speaking, no, although we’d strongly recommend it. Internet access will allow you to access all the news and information on the many FS websites and let you interact with fellow enthusiasts on forums, and a fast broadband connection will let you access features such as download add-ons, online Air Traffic Control and online weather replicating the real-world weather conditions in the location in which you’re flying.

Flight Simulator will work perfectly offline, but given the number of freeware programs to download and all the extra features available online which are sure to enhance your flying experience, Internet access does provide genuine benefits to simulated flying.

Is there any difference between downloads and boxed products?

Some FS add-ons are only available as boxed software on CD-ROM or DVD-ROM; some are only available to download, and some can be bought in both formats. Making products available as downloads is becoming increasingly popular as it's very convenient and the delivery methods are safe, secure and generally foolproof.

Do I need to be an expert in aviation to enjoy flight simulation?

Not at all. While real-world flying is unfortunately beyond the means of many of us, we can still enjoy the next best thing! Flight Simulator allows you to find your own level and area of interest and take it as casually or as seriously as you like. (Flight Simulator, incidentally, provides an excellent training programme on which to build.) Some of us enjoy leisurely flights and short hops in light aircraft or historical planes, while others devote countless hours to mastering the complex cockpit systems of modern jet airliners and the techniques of instrument flying. It’s entirely up to you!

Is flight simulation just a solitary activity?

Far from it. With an Internet connection it can be a very sociable activity. Some pilots fly with Virtual Airlines, some of which are based on the aircraft and schedules of real-world airlines, which involves flying specific routes in designated aircraft, with reports, promotions and all the trappings of the airline pilot’s career. Others fly online combat missions together in Virtual Squadrons and there are numerous flying clubs which will welcome you as a member; chances are that you’ll find one which caters for the type of flying you want to do.

Simple voice communication software means you can communicate with other online pilots and you can fly using Air Traffic Control provided by an online ATC service staffed by living and breathing controllers and which replicates real procedures as far as possible. A group of enthusiasts in different locations can even crew the same airliner from different cockpit positions.

Finally - just how realistic are today’s flight simulators?

Given the constraints of a home PC set-up, today’s sims are impressively realistic.

A real-world pilot can now practice a flight he’s planning to make in the real world using accurate representations of departure and destination airports in a simulator, flying over scenery that is developed from actual photographs of what’s on the ground, navigating with navigation aids in their real-world positions, and flying in the real-time weather conditions applicable to the flight route. Indeed, many pilots do just this.

The realism of today’s sims is such that the aviation press now regularly features simulations in its pages and the number of pilots now involved in developing FS software shows that flight simulation is far beyond what you might call a ‘game’. Of course, some add-ons are more accurate than others, but when airline Captains say that a particular simulation of the aircraft they fly day in and day out has amazed them with its accuracy, that should go some way to answering this question!

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  • Aerosoft

We often get questions from beginners what they should buy. I always advise people to start out like a real pilot, start small single engine VFR GA aircraft and end up with a full blown aircraft like the PMDG NGX.

I would like to ask the highly experienced users here to write such an upgrade path. Of course I would love it all to be Aerosoft products but that's not realistic. So feel free to add products of others. Just make it a smooth path from the first landing they do in FSX to the high end. Cover all the bases. I'll get some free downloads for people who spend time on this.

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  • Aerosoft

Well Mathijs you can count with my help and I will guide some users from the beginning of their sim pilots life to a airliner virtual pilot world.

Guys count me in to help you ... ;)

Okay, so tell me the 6 aircraft a customer should by. One after another.

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Well, like you said Mathijs, I also would recommend starting with simple single prop planes after mastering the default ones. Some of them aren't too bad. Carenado for example offers a wide range and they are pleasant to the eye ;-). From there I would move on to twin engine props and then turboprops. RealAir's Turbine Duke is highly recommended and I'm sure your new Twin Otter is also gonna be great.

Of course A2A aircraft are top notch, the piper cub for just flying around over nice scenery, or all of their WW2 fighters, if you're more into vintage military flying. From what I've heard, they are working on a Cessna 172, too. These I would recommend for the experienced simpilot.

If you're into flying an airliner, you could maybe start with the Airbus X (Extended), before going to more complex aircraft with the PMDG and FSL aircraft being the peak of Flight Simulation.

So I would go like this:

GA and Military Props

1. Carenado C152, C172, C185, Piper Archer, Arrow, Saratoga whatever you like most

2. Carenado Baron, C208 Grand Caravan, Aerosoft Twin Otter (recent Version), Flight1 BN-2 Islander

3. A2A Piper Cub

4. RealAir Turbine Duke, Aerosoft Twin Otter (new), Aerosoft Catalina

5. Aerosoft Katana

6. A2A Spitfire, P40, P51 and B-17

Jetliner

1. Aerosoft Airbus X (old)

2. CLS BAe 146, Feelthere Embraer 175/195

3. Airbus X extended (assuming it will be a fine product once finished) ;-)

4. PMDG 737, Level-D 767

5. PMDG 747 & MD-11

6. Flightsimlabs Concorde X (if you have much, much time ;-) )

Propliner

1. Uiver DC-2

2. Flight1 ATR72 (if you can live with the outdated graphics)

3. PMDG BAe Jetstream 4100

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I would reccomend something like this.

1. Carenado C152 or 172

2. Carenado Beech King Air

3. An F-Lite aircraft such as the CLS BAE 146-200

4. Aerosoft Airbus X (origional version)

5. PMDG 737 NGX

6. Then onto the big birds like the PMDG 747-400!

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Okay, so tell me the 6 aircraft a customer should by. One after another.

First depends which sim they want to start at the beginning: FSX/P3D or X-Plane 10?

I will start with FSX/P3D:

1. Alabeo PITTS S-2S to enjoy how much is awesome to fly like a bird;

2. Carenado CT210M CENTURION II HD SERIES - Time to learn some basic systems;

3. Aerosoft Diamond DA20-100 Katana 4X - Coming a bit complex.This is a premium and last week received an award as the best GA/Glider (Just try it you would love it :D);

4. Airbus X Extended - Complex systems, it's time to read the manuals and enter in the new whole world of flying Airbus concept; ;)

5. mmm maybe a PMDG 737 NGX - An 737NG real simulation inside of your FSX/P3D (Boeing will be Boeing, too much buttons but enjoyable to fly) DC9-v-A3201.jpg

6. And finally the PMDG 747-400X (wait for the V2) or the upcoming PMDG 777 (only for FSX).

But of course, you have to be very patient because it will take some time, because everything has a time. I already flew more then 10 years .... it's my favorite hobby :D

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5 aeroplanes to buy for the beginner:

1. Katana 4X - perfect to learn virtual piloting, easy to fly, benign in the stall and teaches you how to look after your engine and airframe.

2. Catalina X - again its very easy to fly, you will need what you learned on the Katana when it comes to the Cats engines. A good introduction to complex aeroplane.

3. RealAir Duke - compaired to the previous two aeroplanes this will fly like a Porsche. A good complex twin to get used to faster flight and higher approach speeds.

4. RealAir Turbine Duke - the perfect introduction into flying turbines. Familiarity with the piston Duke will make the change a sinch. See climbs like a rocket too.

5. A2A Spitfire with Accusim - worth it alone for the Mk.II with its coffman starter. The ultimate challenge in balancing your engines temperature whilst performing pre flight engine checks. Realtively easy to fly cross country and a great introduction to aerobatics.

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  • Deputy Sheriffs

OK, to confuse all beginners, here another attempt:

Compare it with real life. If you go to a flying school you will learn flying on one of the most popular aircraft around the world: The Cessna 152 or 172.

If you stay a privat pilot you will have a lot of fun with them. After a while you might get your own aircraft, like the Diamond Katana which brings great realism.

But maybe you prefer to fly in Alaska or Down Under and wannabe a bush pilot, so there are another 2 great aircrafts:

- Bush Hawk

- Beaver X

- or the upcoming Pilatus Porter

Or you would like to choose another carreer and you become a commercial pilot, in the case:

- start with the F33A Bonanza used by Lufthansa in Phoenix

- after this you will learn on a Twin engine like the Cheyenne or the KingAir

- and when you got all your licenses you'll start as a 1st officer on an Airbus or a 737

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Assuming that you fly FSX, these would be my choices:

1. Carenado Cessna C152 II / C172N Skyhawk II / Piper Cherokee 180F (easy to fly, no variable pitch, good for learning the standard controls and instruments)

2. Carenado Cessna C182Q / C182 Skylane II RG / Piper PA-28RT 201 Arrow IV (same as the above, but now with variable pitch)

3. Carenado Cessna C337H Skymaster / Piper PA-34 200T Seneca II / Beechcraft B58 Baron (Small twin engine aircraft)

4. Carenado Beechcraft B200 King Air / Flight1 BN2 Islander / Aerosoft DHC-6 Twin Otter X (Somewhat larger propellor aircraft)

5. Majestic Software Dash 8Q 300 / Captain Sim C-130 X-Perience / PMDG BAE Jetstream 4100 (Large and more advanced propellor aircraft)

6. PMDG Boeing 737NGX / Aerosoft Airbus X Extended / Flight1 Super 80 Ultimate Airliner Edition (Jet airliners are the last step into becoming a professional)

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  • Deputy Sheriffs

First an overview: When I was learning how to be a flight instructor, one of the "laws of learning" was the building block concept: go from the known to the unknown and from the simple to the complex. Keeping with that thought, my "growth path" starts with a simple single engine GA aircraft as Mathijs suggested and moves to today's "high end," the PMDG NGX or an Airbus.

Second, as noted in the first post, begin with the right hardware. Not just your computer (described in other threads, so not here), but a decent stick, throttle and rudder setup. It doesn't have to be expensive. Choosing between a stick or yoke matters less than your own preference. Saitek and CH Products consistently rate high. Don't even think about getting serious about this hobby if you want to stick to keyboard commands. That's not how you fly in real life, even in the hyper automated end of real life.

Third, I'm going to assume airplanes and leave rotorcraft and gliders to the specialists.

So, with the building block concept:

  • Master the default Cessna 172. It's even free. Build confidence in your ability to execute the four fundamentals (level flight, climbs, glides and turns), because everything is one or more of these basic manuevers. Keep much of your attention outside, but integrate in your scan of the instruments, so you know what happens inside when you want to do something outside. Think about how you drive: you don't focus on the gas guage or oil pressure, but mostly outside. Even when there's a police car right behind you (no lights or siren, because you're doing the speed limit, right?) you don't stare at the speedometer. You still have to keep in your lane. Pay attention to the aircraft limitations, such as flap limits, because that's a mark of a careful pilot. Finally another reason to use the default Cessna is to ensure your hardware is cooperating and your computer is far from stressed.
  • Next, add what we call a "complex" aircraft in the U.S. That's something with a constant speed prop and retractable landing gear. This is the time to move up to your first add-on. The Carenado Piper Arrow is a good choice and you even get your first twin in the bargain (See the link here). In my experience as a RL flight instructor, there's little reason to have a constant speed prop and retractable landing gear be two steps. And you don't have cowl flaps to worry about with the Arrow. Plus, you can always take things one at a time if you have to. Here, you'll concentrate on "staying ahead of the aircraft" by learning how to plan arrivals far enough out (but not too far) so you have time to get the gear out at a low enough speed and the aircraft slowed down in time for a decent job in the pattern.
  • This may sound funny coming next, but for step three, I recommend a challenging tail dragger. By now, precise directional control should be second nature, and landing a taildragger in a good crosswind will polish that skill. Here, my hands down favorite has to be the Digital Aviation (DA) Dornier Do27 (See the link here). Not only do you get to fly a unique taildragger, but the "Pro mode" will really encourage you to learn how to work within the limitations of the aircraft...and be rewarded for doing so. As the manual says, it's "Flying by the numbers - yes and no: About wrong habits." By flying by the numbers, the "Do" will sharpen your skills and get you as far as you'll need to go in VFR. Like short strips? This one's for you.
  • Now is where you prep for the bigger stuff and your first twin. If you followed my advice at step 2, you already have your aircraft, and the Carenado Seneca II is pretty much a two engine Arrow. In fact, they use virtually the same engine, except that one turns "backwards" to make engine out directional control less demanding. Everything you learned so far about flying by the numbers, precise aircraft control (especially directional control) and staying ahead of the aircraft comes into play with this beginner twin. Take the time here to become proficient in multi-engine and instrument procedures, because you'll need them for the next step up.
  • Time to move into turbines. Choose a turboprop twin first. One of the Carenado Beech King Airs (see here or here) or maybe the DA Piper Cheyenne if you like the Piper line (see here). One advantage of the DA Cheyenne is that it can use a downloadable navigation database, so you can do real world flight planning, using the departures, arrivals and instrument procedures that come with many add-on airports (such as Aerosoft provides). Do note that the RNAV that comes with the Cheyenne is anything but friendly, but it can be mastered. You'll need to build up your instrument skills, or at least how to manage things with a full function autopilot (no auto-thrust/autothrottle yet, though). Just one more of the building blocks. You'll also get comfortable with complex systems such as pressurization (pressurisation to the Brits among us) and high altitude flight and even better at applying common rules of thumb to know when to start down for the arrival.
  • Finally, you're ready for a highly detailed air carrier aircraft. Here, it's time to choose between Boeing and Airbus. The design philosophies are decidedly different, and most of us just don't have the time to master both worlds. PMDG publishes what are generally regarded as the most detailed and complex add-ons there are for FSX. Their 737NGX (link here) faithfully replicates this most popular (in numbers built) twinjet, and the systems depth is enough to challenge even pros that fly it full time. If something can fail on the real thing, you can program it to in the NGX. It comes with .pdf versions of the full Flight Crew Operating Manual and Flight Crew Training Manual, plus some challenging but comprehensive tutorials. On the Airbus side, Aerosoft's AirbusX (the original version) is simpler to learn, but limited by design to duplicate everyday line operations (meaning it doesn't have comprehensive abnormal and emergency failures programed in and selectable like the PMDG NGX). (Here's the link) It's not a fault or shortcoming by any means, just aimed at a different market. It also uses the default FSX flight planner. For flight planing; the pro: it's simple to use, the con: it's not realistic and doesn't do real world departures, airways and arrivals. Aerosoft's Airbus X Extended is due out soon, and incorporates some of the advanced sim features of the NGX, like real world flight planning and more in-depth systems. Buyers of the original AirbusX get a discount on the Extended.

Of course, there are other high-end air carrier aircraft out there, such as PMDG's well regarded 747, and various Airbus add-ons to be had. I stuck with products I use myself or know something about.


Whatever you do, have fun! ^_^

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Very nicely put Herman.

Number 1 is along the lines i was going to post, i remember the days of fs2002 (my first proper sim) jumping in the cessna with Rod Machado and learning the basics of flying, working my way through the tutorials to the checkride and printing out

my certificates along the way and being so chuffed with myself i'd stick them on my bedroom wall!! :wub:

Those were the days!

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Very nicely put Herman.

Number 1 is along the lines i was going to post, i remember the days of fs2002 (my first proper sim) jumping in the cessna with Rod Machado and learning the basics of flying, working my way through the tutorials to the checkride and printing out

my certificates along the way and being so chuffed with myself i'd stick them on my bedroom wall!! :wub:

Those were the days!

Does your better half know about all this :lol:

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I think you need more than 6 steps to get all the way up, so I included some extra.

1. Ants Airplanes Drifter Ultralight. The absolute basics, flying low and slow. What can go wrong? You learn about the controls and how the aircraft responds to them.

2. Flight1 Cessna 172 Skyhawk. Learning about the basic instruments and the autopilot, and perhaps already some practice with navigating on the needles.

3. Carenado Mooney 201. Time to add some challenges. A very fast aircraft for a single prop, wich makes it hard to handle. Also it comes with retractable landing gear and pitch control.

4. Flight Replicas Super Cub. Does this look like a step back? Maybe, but taildraggers are a challenge that every pilot should at least once have tried.

5. Flight1 Cessna 441 Conquest. So you know how to fly? Learn to fly on two engines!

6. RealAir Turbine Duke. From the outside this aircraft may look like the previous one, but wait till you fly it. It comes with turboprop engines wich react different from what you're used to.

7. Flight1 Ultimate Airliners DC-9 Classic. Quite a surprise huh? No, I don't think so. By now it should be time for a jet, but not yet the most complicated. That's why I chose one with familiar controls you should be able to handle. Besides, this one comes with a complete learning system.

8. Wilco 737 Pilot in Command Evolution. You can still fly this jet the old ways like you're used to, but it's also a good introduction to using the FMS. Let the computers help you doing your job.

9. Aerosoft Airbus X Extended. No longer can you control the aircraft without using computers, the FMS is in control. You have to fully master the systems to control this bird.

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I think I'll add a plane near step 4: The Aerosoft / McPhat Studios ATR 72-500.

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Ok if you want to start with X-Plane 10 this is my attempt:

1. Alabeo PITTS S-2S;

2. Carenado C172N SKYHAWK II;

3. Carenado C337H SKYMASTER HD SERIE;

4. Aerosoft Challenger 300;

5. Aerosoft/McPhat Studios ATR 72-500;

6. JRollon/ Philipp Muenzel CRJ-200.

Have a pleasent flight ;)

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  • 1 month later...
  • Deputy Sheriffs

Mathijs, since the last comment is about six weeks old, perhaps it's time to declare success (since your OP was a good idea and the number of views sure shows it), edit out all but the really responsive posts (there's more than one good one) and close the thread.

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  • Aerosoft

Mathijs, since the last comment is about six weeks old, perhaps it's time to declare success (since your OP was a good idea and the number of views sure shows it), edit out all but the really responsive posts (there's more than one good one) and close the thread.

Good idea!

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  • 2 years later...

I do not know if I have chosen the just page, however wish to make a technical question
I have unloaded the last update to airbus version 1,30, from when I have made the update when I carry out a flight the turns of the motor they go up and they come down in continuation, even if the simulation is with absence of wind
What I must make?

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  • Deputy Sheriffs

What I must make?

Please make youself familiar with the forum and post in the correct section and use the search function. ;)

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