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| Guest Message by DevFuse | |
The Big MS Flight Topic
#121
Posted 05 March 2012 - 13:23
As I said in other post on other forums Flight contain more, MS did not delete the whole FSX world, they just locked it up for us right now, you know as good as I do that there is no way 3PD (some of them) were involved with MS for well over 1 1/2 year just for Hawaii, and you also know that MS did not wake up one morning and locked 3PD out of Flight for no good reason, the problem is deeper than that, some 3PD may not have liked to be told what part to make or how this will work, what do you think?
I see Flight as a baby right now, MS will make it grow if WE are welling to be a part of it, DLC sales will be the baby's food.
See, MS is not doing anything that was or is not done by 3PD right now, they are selling us the world in parts, some hard core simmers are writing post like "I fly over Orbx's scenery only" or "I buy Aerosoft's airport only"...as far as I know Orbx does not cover the whole world or Aerosoft does not make all the airports we have in FSX, so hardcore simmers don't really care if they have the whole world in FSX, so if it's good for the goose it's good for the gander right?
Hawaii may not be for everybody, I mean not everybody like to fly over Hawaii and I can agree with that but MS had to start somewhere....
Again, if the sale of DLC are good or great I think MS will connect the dots faster (scenery, AI, airliners +++), if the next part released by MS is Alaska ( as I think it will) we may see airliners taking off from Hawaii ---> Alaska or from Alaska ----> Hawaii....or maybe not.
#122
Posted 05 March 2012 - 14:33
http://majornelson.c...ws-phone-games/
http://www.netstate....k_geography.htm
Four seasons......I can't wait to see what they have done with Alaska......
#123
Posted 05 March 2012 - 14:44
Again, if the sale of DLC are good or great I think MS will connect the dots faster (scenery, AI, airliners +++), if the next part released by MS is Alaska ( as I think it will) we may see airliners taking off from Hawaii ---> Alaska or from Alaska ----> Hawaii....or maybe not.
But that means an add-ons for Alaska ($20), the Hawaii ($20) and an airliner (make that $40) as well. And then the only thing you can do is fly between those two locations. For $80. Without ATC or AI Traffic.
I don't say it will be impossible but I see a lot of bears on the route. If the $15 Maule is how they see add-on content things look very bleak indeed. Not even the AP works there. My prediction is that we'll get a part of Alaska just as Hawaii with some floater aircraft that is as simplified as the Maule.
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#124
Posted 05 March 2012 - 15:09
But that means an add-ons for Alaska ($20), the Hawaii ($20) and an airliner (make that $40) as well. And then the only thing you can do is fly between those two locations. For $80. Without ATC or AI Traffic.
I don't say it will be impossible but I see a lot of bears on the route. If the $15 Maule is how they see add-on content things look very bleak indeed. Not even the AP works there. My prediction is that we'll get a part of Alaska just as Hawaii with some floater aircraft that is as simplified as the Maule.
Beside newbies or students with no $$ who's flying FSX default? I have spent in the $1,000.00 just to enhanced FSX because FSX default does not look like 3PD sceneries.
MS is doing what 3PD are doing right now, selling an enhanced FSX called Flight, they improved a lot of stuff in it, they offload the CPU to the GPU just to take this one.
You are right about Flight been simplify compare to FSX comparing planes from both platforms, on the other hand a lot of hardcore simmers are reporting better "as real as it get" handeling planes in Flight, like I said, if there is enough demand for a complex airplane MS would be stupid not to do it, same for your company, your will not make an airport if you know that airport will not sale due to a lack of interest from your customers, that is why we see polls about what we would like to see next from Aerosoft or other companies.
I see Flight as XP-10 right not (I'm not comparing the whole world between both), XP-10 as a lot to improve as Flight does, patch, enhancement been downloaded from time to time to make the platform better, so who know we may see patch for airplanes from MS if they add AI...
#125
Posted 05 March 2012 - 15:40
Bottoms up!
My rig: Navigation super computer stolen borrowed from NASA
Justice for the 96 15/04/89
.--. . .-. / .- .-. -.. ..- .- / .- -.. / .- ... - .-. .-
#126
Posted 05 March 2012 - 15:53
Well Done Microsoft
#127
Posted 05 March 2012 - 16:17
But that means an add-ons for Alaska ($20), the Hawaii ($20) and an airliner (make that $40) as well. And then the only thing you can do is fly between those two locations. For $80. Without ATC or AI Traffic.
I don't say it will be impossible but I see a lot of bears on the route. If the $15 Maule is how they see add-on content things look very bleak indeed. Not even the AP works there. My prediction is that we'll get a part of Alaska just as Hawaii with some floater aircraft that is as simplified as the Maule.
In its current form it is fairly easy to look at Flight as a glass half empty. Only downhill from here and all that. Crowdsourcing forum-visiting simmers is also going to give you predictable results.
I see Flight in two ways, one short term and the other long term: In the short term it makes it much easier for new people to get interested in simulated flight (for free!) - as you rightly pointed out Flight will be your favourite game ever if it helps achieve this goal. In the long term Flight indeed has the potential to become a fully fledged FX11. And why not? Imagine 2 or 3 more years of development on the engine and the involvment of a select number of 3PD's who are willing to work with MS and it becomes hard to argue that the potential is not there.
#128
Posted 05 March 2012 - 16:19
Wonder how we will look back on this period and our behaviors a few years from now. I am betting mass amnesia sets in.
In the meantime this is super exciting news. I am not a fan of Alaska (does nothing for me, but I will likely get it anyway!) but its now obvious that MS has it sights set on more than just Hawaii.
Perhaps we can move forwards with a little more cautious optimism, now?
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
#129
Posted 05 March 2012 - 16:20
Beside newbies or students with no $$ who's flying FSX default? I have spent in the $1,000.00 just to enhanced FSX because FSX default does not look like 3PD sceneries.
MS is doing what 3PD are doing right now, selling an enhanced FSX called Flight, they improved a lot of stuff in it, they offload the CPU to the GPU just to take this one.
You are indeed a good customer (and friend)!
But just imagine flying between Alaska and Chicago. In FSX you might have nice add-ons for the departure and destination, but in flight you got 250 meter pixels and 200 meter mesh. Without any autogen. It looks horrible. In FSX you got a very suitable scenery in between but in FLIGHT you'll have to get (buy?) that as well.
And I simply do not see an increase in GPU use, in fact GPU seems t6o be used as much as in FSX but memory load is way way lower (because the sim is so much simpler). I still have severe doubts if it will be fast when it starts to get close to FSX in options. We all know how much AI takes. Just check the sight lines in FLIGHT. How fast the islands are from view even in the best weather. It got short sight lines, you can't see far.
Now this will all work good for some users, but for me it just means I am trapped in a very limited game that pretends to be a sim.
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#130
Posted 05 March 2012 - 16:24
I see Flight in two ways, one short term and the other long term: In the short term it makes it much easier for new people to get interested in simulated flight (for free!) - as you rightly pointed out Flight will be your favourite game ever if it helps achieve this goal. In the long term Flight indeed has the potential to become a fully fledged FX11. And why not? Imagine 2 or 3 more years of development on the engine and the involvment of a select number of 3PD's who are willing to work with MS and it becomes hard to argue that the potential is not there.
The problem with the long term view is money. We got a shit load of content with FSX, in FLIGHT you get one island, two very simplified aircraft and a coconut bra. If you scale FLIGHT up to FSX (okay bit silly but just play along) you are talking thousands of dollars. FLIGHT plus all the addons does not even compete in the same universe as FSX and with $40 it is already more expensive then FSX.
We are more then willing with work with MS (they refuse so far, let's keep that in mind), but our customers demand value for money.
On behalf of Aerosoft and with kind regards, Mathijs Kok
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Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#131
Posted 05 March 2012 - 16:54
I suspect that the publishers themselves were at least half the problem of why MS seemingly booted them out of Flight. There was clearly no suitable common ground for either side. Too early?
#132
Posted 05 March 2012 - 17:50
I suspect that the publishers themselves were at least half the problem of why MS seemingly booted them out of Flight. There was clearly no suitable common ground for either side. Too early?
There was hardly any discussion, we got an NDA and did not agree with it. So in the end some of us in the office were beta testers but it never went any further then that. MS knows how we feel about it, if we can make money on add-ons with FLIGHT we'll gladly talk to them.
We will not however create add-ons like the Maule that sells for $15 and is castrated, lol.
On behalf of Aerosoft and with kind regards, Mathijs Kok
Follow us on Twitter and Facebook
Please note that support is not done via Private Messages. If you prefer support via email click here.
Please excuse me for writing English in German forums, I do read and speak the language but when I write it people tend to look funny at me.
#133
Posted 05 March 2012 - 18:55
Beside newbies or students with no $$ who's flying FSX default? I have spent in the $1,000.00 just to enhanced FSX because FSX default does not look like 3PD sceneries.
The problem is: These people were a big part of the customer base. In fact there is the fundamental problem with flight: For casual gamers the price of the download content is the real problem. Sorry Alain(?) but I think you fool yourself in several major points. On the one hand it is very obvious that you don't know anything about the programming in complex environments. You grasp the hope that they only locked functions, and they only have to unlock them and everything works. This is crazy!
The programmers had the problem that they had to rewrite the program without any real understanding of the code. While Flight has some members from ACES, they didn't have the complete team back and the code is years old. They had to define the features that they wouldn't need to have some breathing space. You can bet that they had to rewrite several of the key structures, that they in fact broke the old code.
But no programmer in his right mind would delete in this situation definition files and resources. some parts of the code that you don't want to touch might complain about it.
On the other hand you totally ignore the interviews and the behavior of the Flight team. This speaks a pretty plane language: Hardcore simmers don't matter. But if you look at the original behavior there is a clear change. In the beginning they were pretty interested in integrating external developers. The external people would have been no real problem in a Simulator of the whole world. They would have to sell their addons through the live marketplace, so Microsoft would always get a share of their earnings. But suddenly they broke the connection and the remaining Flight team was pretty cold. They simply realised that the earnings of these addons would be insignificant compared to the numbers that they have to achieve. They need much more than the Hardcore simmers to survive. But for gamers the addon prices are huge!
Someone who normally pays Add-ons has no problems with it (For me flight was cheaper than the CRJ-200 of X-Plane 10), but we don't really matter. On the other hand for gamers there is simply not enough game in it to make the prices acceptable. It is the same problem that FSX had. If they want to survive they have to add more and better gaming content, but this content wouldn't be agreeable for us. They have the problem that they have to take care of totally different user groups. Only with all these groups together. they have enough customers to satisfy their accountants, but I must admit I don't see how they can achieve this miracle.
In fact it is the problem of all Flight simulators.
#134
Posted 05 March 2012 - 18:59
We will not however create add-ons like the Maule that sells for $15 and is castrated, lol.
Well, that's a business decision on your part, good or bad time will tell, see, one can say that any US Cities X without night texture is a castrated City.
Take me for example, I have a business (selling tattoo equipment for permanent make-up), about 7 to 8 years ago a company from Germany came in the US to show me a new machine, after looking at it as saw great potential for them and their machine BUT they had to modify someof the not so good stuff on their equipment, they did take my advice and the rest is history,
That machine is selling in the $4,500.00 range and they are selling them like hot cakes all over the world, it took time for the hard core user (nurses, esthetician and others) of the regular machine to get on board with the new one, change is always hard, some benefits on the new machine was the noise reduction, less complicated to operate and the look is a lot better.
So, my point is that a castrated Maule may not be the best solution for the hardcore simmers right now but it can always be modify with patch or update if the demand is there, the other side of the coin is like the US cities X, how many more cities will you sell if they had night texture, I myself would have bought all of them if I could have fly over them at night.
By the way, I always considered you as a friend also.
#135
Posted 05 March 2012 - 19:14
What I mean by locked is this, MS started with FSX to build Flight, they are relasing small area only because they can't build the whole Flight's world as good as Hawaii in 2 or 3 years upgrading the engine at the same time.
Now (if the runour is true) they will release Alaska, if Alaska is as good as Hawaii details wise with good missions and new planes a lot of peoples will download it.
I can't see MS releasing the state of Texas if California, Arizona and new Mexico are not released first, how dumb will that be, or they may release the state of Florida and the Bahamas next so we can fly between them, who knows....
As far as 3PD and MS I can tell you for sure that the problem between them (some of them) is deeper, one of them tried to be the main player in this project, there is some peoples who can't accept to be told what to do.
#136
Posted 05 March 2012 - 19:33




#137
Posted 05 March 2012 - 21:58
I can't see MS releasing the state of Texas if California, Arizona and new Mexico are not released first, how dumb will that be, or they may release the state of Florida and the Bahamas next so we can fly between them, who knows....
I think now you are thinking too much from the perspective of a Hardcore Simmer. While I can understand why they choose Alaska I have a really hard time to imagine how they should sell Texas to a gamer. Especially not under their current leader who thought 20.000 airports on the world were crazy.
#138
Posted 05 March 2012 - 22:28
I think now you are thinking too much from the perspective of a Hardcore Simmer. While I can understand why they choose Alaska I have a really hard time to imagine how they should sell Texas to a gamer. Especially not under their current leader who thought 20.000 airports on the world were crazy.
That was just a guess from me, 3.79 million square miles is the size of the United States, MS may release the West coast, Central or the East coast of the United State in one DLC as they will be doing for Alaska, it does not have to be state by state...Alaska is a pretty big part of the US at 656,425 square miles, and the release from MS will cover 1.2 millions square miles....does that make sense to you?
#139
Posted 05 March 2012 - 23:07
The real question is: after all the drama fades, where do things go from here?
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
#140
Posted 05 March 2012 - 23:08
.does that make sense to you?
Yes and no. They would only get a very limited number of sales. With such a huge area it gets pretty much impossible to sell it to casual gamers. In fact I would probably skip it. This is the core problem of the whole concept. The more planes you have, the fewer people will buy plane or country.. It won't work. Casual gamers would always complain w3hy t6hey should pay for this huge area if they are only interested in a very small area. It is driven by the thought how do I have to segment the world to sell every area. To say it clearly: If they think this way they won't survive this year! You are always thinking about the flight Softwarem but they have to sell their decisions to the Microsoft Game devision. I can guarantee that there are a lot of projects who just wait for a weakness to get their hands on the budget of Flight.
Thiws is the problem in developing such a program in a huge company. They always ask for fast results and bigger profits.
They are not interested in how pretty the game is, or how huge the area is. How much money did you earn, from how many customers. You say if they sell a lot, then I can tell you a lot would probably mean several million planes.
I especially looked for reviews and opinion in none Flight Simulator formats, and what I found is pretty much what I expected. It is just to obvious that everything is based on selling content. After a few hours they are through with the free part and you can only go on by buying something with real money. There are very few DLC based games that are so obvious.
If you can't hold them in the game, you won't have a chance to sell them anything!
#141
Posted 05 March 2012 - 23:23
Yes and no. They would only get a very limited number of sales. With such a huge area it gets pretty much impossible to sell it to casual gamers. In fact I would probably skip it. This is the core problem of the whole concept. The more planes you have, the fewer people will buy plane or country.. It won't work. Casual gamers would always complain w3hy t6hey should pay for this huge area if they are only interested in a very small area. .
Sorry, but this doesn't make sense to me. Why would the area being too large stop someone from buying it? I can imagine thousands of people who have never touched a flight sim will buy Alaska just because they have seen Flying Wild Alaska on TV and can do some real bush flying now with some interesting missions.
Not many of them will care for bush flying in Texas I guess.
Tom
#142
Posted 05 March 2012 - 23:32
Alaska as a DLC will contain some missions with other planes as Hawaii does for X amount of money, ok so what can you do after you played them all....well, MS can release other missions as a DLC between Hawaii and Alaska for example. let say cargo or peoples transportations including some danger to it.....the area to fly over can't be resold to you but new missions can, that's the beauty of it, you can keep the platform alive, is it not what 3PD did with FSX?
#143
Posted 06 March 2012 - 07:58
Alaska look stunning if you ask me....
They still haven't got the water right, have they. An Atlantic swell in inland rivers and lakes ? Ludicrous. From that height, and in such sheltered shallow waters, you should barely see a ripple on the surface.
As for Flight in general, I'm looking to see where the developers go, and will be happy to follow. Flight isn't FS11, so its not the future for the hobby in the form we know it. Nor is it a fork in the road ( i.e. stick with FSX or go with Flight ) That fork in the road still lies in the future, and I believe the choices will be X-Plane, Prepar3d or a new sim altogether such as the one speculated upon by Aerosoft.
Even if Flight did become the stock platform for civil aviation sims, nothing I have seen so far entices me to spend money adding to it in the way I have FSX. And if all development of FSX add-ons stopped tomorrow, there is still a hundred and one existing products that await my credit card.
Come the day it offers the breadth and scope of FSX, along with significant capabilities and improvements in its coding, well then I might look again at it. For now, however, its just a curiosity.
Sorry this post is a bit disjointed; these are random thoughts early in the morning.
#144
Posted 06 March 2012 - 12:42
Honestly, I just hope it all works out. This whole thing has gone through stages, and a lot of speculation and misinformation has been given by both sides. Now we know the truth. Flight is here, its not just Hawaii, it looks as good as fsx, runs better (for whatever reason) and its not gonna go away.
The real question is: after all the drama fades, where do things go from here?
I agree with this line of thought.
My definition of "it all works out" would be to have third party devs taking part, on terms they can agree to. It seems this requires a move / change on MS' part.
I am therefore delighted that Mathijs is not ruling anything out, even if MS has proven to be an entity for Aerosoft that can not be planned with in the long term.
Where do things go from here? My gut feeling is, that all speculation is futile, because even MS has no idea how flight will look like a year from now. They probably have no idea currently about the demand for add-ons a year from now, and if they would see it beneficial to open the thing up, and create acceptible (or even good) terms for 3PDs.
On the beta forum which is still open, it has become obvious that MS is pondering whether to add ATC. They won't say yes and they won't say no, but are thinking about it. I guess they are "thinking about" a lot of things. Not having made any actual yes/no decisions on a lot of things.
I personally believe, that the people who primarily like the game aspects like collecting "aerocaches" will not find these things interesting forever. While, on the other hand, the people who mainly are interested in aviation itself and the actual flying, are the ones who get hooked in the long term. If I am right (and boy can I be wrong at times), Flight will reflect this move to a more aviation-oriented audience.
#145
Posted 06 March 2012 - 17:00
They still haven't got the water right, have they. An Atlantic swell in inland rivers and lakes ? Ludicrous. From that height, and in such sheltered shallow waters, you should barely see a ripple on the surface.
As for Flight in general, I'm looking to see where the developers go, and will be happy to follow. Flight isn't FS11, so its not the future for the hobby in the form we know it. Nor is it a fork in the road ( i.e. stick with FSX or go with Flight ) That fork in the road still lies in the future, and I believe the choices will be X-Plane, Prepar3d or a new sim altogether such as the one speculated upon by Aerosoft.
Even if Flight did become the stock platform for civil aviation sims, nothing I have seen so far entices me to spend money adding to it in the way I have FSX. And if all development of FSX add-ons stopped tomorrow, there is still a hundred and one existing products that await my credit card.
Come the day it offers the breadth and scope of FSX, along with significant capabilities and improvements in its coding, well then I might look again at it. For now, however, its just a curiosity.
Sorry this post is a bit disjointed; these are random thoughts early in the morning.
Have to say I totally agree with you Paul. I wont even be tempted by it until it at least includes the whole world and has at least a Baron or any other GA twin!
Bottoms up!
My rig: Navigation super computer stolen borrowed from NASA
Justice for the 96 15/04/89
.--. . .-. / .- .-. -.. ..- .- / .- -.. / .- ... - .-. .-
#146
Posted 06 March 2012 - 17:38
Yes and no. They would only get a very limited number of sales. With such a huge area it gets pretty much impossible to sell it to casual gamers. In fact I would probably skip it. This is the core problem of the whole concept. The more planes you have, the fewer people will buy plane or country.. It won't work. Casual gamers would always complain w3hy t6hey should pay for this huge area if they are only interested in a very small area. It is driven by the thought how do I have to segment the world to sell every area. To say it clearly: If they think this way they won't survive this year! You are always thinking about the flight Softwarem but they have to sell their decisions to the Microsoft Game devision. I can guarantee that there are a lot of projects who just wait for a weakness to get their hands on the budget of Flight.
Thiws is the problem in developing such a program in a huge company. They always ask for fast results and bigger profits.
They are not interested in how pretty the game is, or how huge the area is. How much money did you earn, from how many customers. You say if they sell a lot, then I can tell you a lot would probably mean several million planes.
I especially looked for reviews and opinion in none Flight Simulator formats, and what I found is pretty much what I expected. It is just to obvious that everything is based on selling content. After a few hours they are through with the free part and you can only go on by buying something with real money. There are very few DLC based games that are so obvious.
If you can't hold them in the game, you won't have a chance to sell them anything!
For me, its hard to see anything in the gaming forums. As soon as anyone mentions flight, Some FSX fan (and rowdy buddies) shows up and goes into a rant. (usually screaming @#$%^ you Microsoft!!!)
The conversation then degenerates into groups of people singing the FSX national anthem, and jeering at anyone mentioning flight. (Take a look at any flight related videos at YouTube for an sample) Heck, they are even attacking XP10 in droves now, so it seems like this whole thing has loosed an unguided missile to take out anything that is not FSX.
In more out of the way gaming sites, where the FSX crowd is not represented, the opinion seems to be that flight is not bad (but not spectacularly good, either)
And that some of the FSX crowd is off their meds!
As to just flying the free content and quitting, I am sure it happens, and probably quite a lot. But like any small niche business, if you can position yourself where there are a zillion passerby, you only need a few to walk through the door to make some money. That word "free" on the initial offering is pulling an awful lot of people in the door.
Only a percentage have to remain to provide MS a possibly viable market. (even more-so if free Flight! dvds start appearing at the checkout in enough stores)
Its a gamble, but I am sure they did their homework.
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
#147
Posted 06 March 2012 - 18:08
As far as 3PD and MS I can tell you for sure that the problem between them (some of them) is deeper, one of them tried to be the main player in this project, there is some peoples who can't accept to be told what to do.
Nice to see this opinion thrown out. First time this year I have agreed with Alain?
Life can be great when you are a big fish in a small pond. Then some will not accept being a smaller fish in a much larger pond. Darn egos seem to get in the way...
#148
Posted 06 March 2012 - 18:10
Sorry, but this doesn't make sense to me. Why would the area being too large stop someone from buying it?
That should be clear. If you make the area bigger and maintain the level of detail you need more time or more people in other
word it costs more, which means that you have to raise the price. Even if the materiald oesn't add many details and the price stays the same, people will think that they would have sold to a lower price, without this material.
If you look at Flight right now you see a program that doesn't really knows what to do. On the one hand the Flight models concentrate on the hard core market, onh the other so stupid maneuvers like catch the loops that even gamers can only laugh about. The missions on the other hand train the users how to fly the plane, which could help beginners.
I don't know if even the Flight team realizes it: They can only sell the content to a small fraction of people, that really concentrates on flying.
But you won't find millions of people there.
And if you look at the details that they will have to put into the program for Bushflyers they might have at the end of the year at least one hundret airstrips. What's the difference to the 20.000 airports in FSX?
#149
Posted 06 March 2012 - 18:18
For me, its hard to see anything in the gaming forums. As soon as anyone mentions flight, Some FSX fan (and rowdy buddies) shows up and goes into a rant. (usually screaming @#$%^ you Microsoft!!!)
The conversation then degenerates into groups of people singing the FSX national anthem, and jeering at anyone mentioning flight. (Take a look at any flight related videos at YouTube for an sample) Heck, they are even attacking XP10 in droves now, so it seems like this whole thing has loosed an unguided missile to take out anything that is not FSX.
In more out of the way gaming sites, where the FSX crowd is not represented, the opinion seems to be that flight is not bad (but not spectacularly good, either)
I think once this word is being spread throughout the forums, it goes from bad to worse. Wether the accusations about Flight are true or not doesn't matter, it's about what's being written. People read somewhere that it's a bad product and believe it without even trying. And then when the next conversation about Flight is popping up, they immediately reply that Flight sucks (eventough they got no experience with it). But so the ball keeps rolling.
For MS, once a product has a bad name it's almost impossible to get rid of that bad name. They can improve the product as much as they want, but they can't change the general opinion.
#150
Posted 06 March 2012 - 18:43
As to just flying the free content and quitting, I am sure it happens, and probably quite a lot. But like any small niche business, if you can position yourself where there are a zillion passerby, you only need a few to walk through the door to make some money. That word "free" on the initial offering is pulling an awful lot of people in the door.
Only a percentage have to remain to provide MS a possibly viable market. (even more-so if free Flight! dvds start appearing at the checkout in enough stores)
This in fact the core of the problem that many people miss. Microsoft, like other big companies have a very big problem with niche markets. A smaller company can achieve more with half as many people. Smaller companies simply work directly together without an administrative overhead and they can react much faster to even small demands. The bigger company is slower and has higher fixed costs.
If Microsoft sees that they only reach a niche market, they scrap the project. They can achieve much bigger profit margins but only if they can effectively reach a lot of people. They can fix much more complex problems in a shorter time but this doesn't help in a niche market.
They can simply use the money for other projects with a bigger potential.
#151
Posted 06 March 2012 - 19:01
Nice to see this opinion thrown out. First time this year I have agreed with Alain?
Life can be great when you are a big fish in a small pond. Then some will not accept being a smaller fish in a much larger pond. Darn egos seem to get in the way...
Are you sure it's only the first time this year.......you'r probably right as we are only 2 months in....
#152
Posted 06 March 2012 - 19:12
I imagine that Alaska will not be of the same detail as the current Hawaii scenery, simply because it is mostly uninhabited. But to be fair, I wouldn't worry too much about pricing if I were you. They have most likely conducted some kind of market research to know what people are willing to pay for content and where the sweet spot is on the price tag.That should be clear. If you make the area bigger and maintain the level of detail you need more time or more people in other
word it costs more, which means that you have to raise the price. Even if the materiald oesn't add many details and the price stays the same, people will think that they would have sold to a lower price, without this material.
I would call myself something in between a hardcore simmer and the guy with a beer in his hand who buzzes around for an hour trying to have some non too serious fun. I've spent 2 hours with Flight on the weekend trying to tackle the first two gold coin challenges in the Stearman. I had a lot of fun and will not rest until I have that gold achievement on the second challenge. I haven't tried most of the missions yet, but if they are like the ones in FSX, then I'm sold.If you look at Flight right now you see a program that doesn't really knows what to do. On the one hand the Flight models concentrate on the hard core market, onh the other so stupid maneuvers like catch the loops that even gamers can only laugh about. The missions on the other hand train the users how to fly the plane, which could help beginners.
The point is: different people have different preferences. And Flight has many options, none of which are mandatory. If you don't enjoy collecting gold coins, then don't do it. You can do other missions instead, do free flight, jobs or buzz around with friends doing crazy things. I don't see limitations, just options.
You are extrapolating from the current sim market. MS are trying to create a new market. And to create a new market you need...clever marketing. Don't ask people what they want now, tell them a story that makes them want what you are creating.I don't know if even the Flight team realizes it: They can only sell the content to a small fraction of people, that really concentrates on flying.
But you won't find millions of people there.
Sorry, I don't get that. Are you saying bush pilots would prefer FSX because there are more airports? Then why seem they all to be so focused on the areas covered by orbx?And if you look at the details that they will have to put into the program for Bushflyers they might have at the end of the year at least one hundret airstrips. What's the difference to the 20.000 airports in FSX?
You mean a bad rep like FSX had? Seriously, I think many people have some kind of "crackpot-radar" and they can sense if someone posts irrational rants.For MS, once a product has a bad name it's almost impossible to get rid of that bad name. They can improve the product as much as they want, but they can't change the general opinion.
Tom
#153
Posted 06 March 2012 - 19:17
I have even seen some more open minded souls from the FSX community in there, giving lessons.
The social aspect is a keeper in the era of tweets, and is a powerful attractant that is also not being taken into some peoples calculations.
Go in there, where the real future of this product is being decided.
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
#154
Posted 06 March 2012 - 19:22
Flight is the same, I see international airports in Flight, I see roads in Flight, MS did nothing less then PreparD3 or Laminar, they released an unfinished product to be upgraded with patches and upgrades.....I have Crysis 2, a BIG patch including a DX11 upgrade was released for this game not that long after the game was released.....
Paul, you'r complaining about the water in Flight....same as FSX is it not, what's stopping MS to make the water look better after a patch or 2 or maybe three in Flight, forget about a patch for FSX, what about the mountain's texture or the look of the city, you did not comment on it, can you buy the same scenery from Orbx to be use with FSX or PreparD3...yes you can but at what cost, and if you buy them for FSX don't forget to buy the required new liscense (or what ever you need) to have them work with PreparD3.
To be fair, there is some stuff I don't like in Flight scenery wise as you can see below...but guess what...same with FSX.
Flight is not for the hardcore like me or other in its current state but I'm sure it will be there sooner than later.


I did not buy XP-10, I do not like the "plausible" world of XP-10 and the roads to nowhere
#155
Posted 06 March 2012 - 22:39
They have most likely conducted some kind of market research to know what people are willing to pay for content and where the sweet spot is on the price tag.
Wait a moment, as you already said they are trying to create a new market. How can you research a market that isn't there yet? There are simply to many variables involved so you should say what it really: Pure guess work!
The point is: different people have different preferences. And Flight has many options, none of which are mandatory. If you don't enjoy collecting gold coins, then don't do it. You can do other missions instead, do free flight, jobs or buzz around with friends doing crazy things. I don't see limitations, just options.
Sure. I could do some things, but face it: Today people normally don't have the problem that they don't have anything to do. They have to many options. I am not interested to reach the gold award. And exactly that is a fundamental problem for normal gamers. We are not in X-Box where certain awards give a certain status. In the PC world Live is insignificant! They are not the same market. A major problem since the whole department is in fact the X-Box department. I don't think that Microsoft would today give the go ahead for Flight . The project is pretty much isolated. As I already said: If they would have an X-Box Version the whole project would play a much bigger role.
In fact the project was initialized when there was a gigantic hope that DLC games would control the market in a short while. But in the mean time all conmpanies learned that most of these online games fail. Only a few games achieve the necessary market penetration.
If you look at the interviews the Flight team speaks about millions of people. So I wouldn't be surprised if Microsoft asks in a few months when
they have passed the first 500.000 users who regularly buy DLCs.
I think their prices are calculated in this direction. Look at hte Hawi Pack: Not only beautiful islands and the pretty good RV-6 model combined with some additional and pretty good missions. They have thought about this stuff. I think Alaska wasd in fact constructed at the same time, with the chance of some improvements when Hawai went into Beta Mode. But If you look around there are a lot of people who really expect that 6they will lower their prices.
It is obvious that most people don't understand how such projects work. They always think Microsoft does this, Microsoft does that. In fact most of these decisions are from the Flight Team. But they are not really in control. They are held responsible by the Entertainment division of Microsoft, which means today: X-Box! In a way they are Aliens in their own company. Not a good position. When Flight was initiated there were strong plans to Merge X-Box and the PC-Market to a unified Live Network People should play together even if they were on totally different plattforms.
If I look at the heavy fluctuations in their Entertainment Division the chances are pretty high that there are no longer any people in place that initiated Flight. IN fact I wouldn't be surprised if at that time Joshua Howard was not the Leader of the Flight team.
You might start to understand how the situation will be, when The Flight Team has to defend its project. They should have some pretty convincing numbers, when it is time.
They shouldn't be too shocked if the responsible people are in fact already in a battle how to distribute the Flight Budget among themselves. Think about what kind of exciting Kinect programs you could write with this money.
Flight must be in a position wherre they can really pay themselves, all their members, the Bills for the Marketplace and Accounting. Microsoft doesn't feel any responsibility dor a Flight legacy. Most of the responsible Managers probably don't know anything about it.
Sorry, I don't get that. Are you saying bush pilots would prefer FSX because there are more airports? Then why seem they all to be so focused on the areas covered by orbx?
No, you have to read the interviews of Joshua Howard. He always complains that it was it a pretty crazy idea to have more than 20.000 airports in the world. But if you look at Hawai it is pretty likely that if they would ever reach world coverage, Flight would have more than 20.000 airports.
#156
Posted 06 March 2012 - 22:59
Have to say I totally agree with you Paul. I wont even be tempted by it until it at least includes the whole world and has at least a Baron or any other GA twin!
Yep Matt, and once Flight provides that, it will be interesting to tot up how much money you have to spend to acquire it all. Meanwhile FSX comes with the world and a Baron already, so more money for beer.
#157
Posted 06 March 2012 - 23:24
I fly strictly high-level pax/freight and need sophisticated IFR capable aircraft no less than the quality of PMDG. I also need quality departure/arrival airport scenery and some halfway decent mesh, terrain and ground environment scenery covering the world. Oh, and the equivalent of IVAO/VATSIM ATC/multiplayer. Until Flight has even the near capability of offering me all of that, I'm totally not interested. So it would seem that Microsoft is in for a very long wait to get even a single $ from me.
The poll in the MS Flight forum on AVSIM is revealing. Roughly 66% of people who've tried Flight say they have not bought any DLC, and 75% say that they either do not plan on purchasing DLC (25%), or they will wait to evaluate DLC before committing (50%). One can speculate, I guess, that the Hawaii Adventure Pack doesn't do it for most of the early adopters.This does not sound like a very enthusiastic vote for Flight.
Frankly, I just do not get what all the broo-ha-ha is about for Microsoft's new offering. But, hey, I still haven't "gotten" Facebook either.
It'll be interesting to see how much excitement there continues to be for Flight six-months down the road.
i7-2600k @4.7GHz | Asus P8P67 Pro rev 3.1 | eVGA GTX580 DS 1.5G | 8GB Corsair Vengeance
WIN7-64 Pro | FSX Acceleration | Active Sky 2012 | REX Overdrive | Aerosoft A.E.S. | PMDG MD-11/NGX
#158
Posted 07 March 2012 - 02:03
It's MS's fault. They wanted all the money.
Allot is being made of the DLC, and add on biz.... For the record: Nothing was stopping MS from offering their own add-on's for FSX in the first place. You'd think a giant company like that would have some of the best graphics/aircraft/landscape people on the planet. In fact, they could have blown away just about any third party if the wanted too. Two updates, Acceleration, Deluxe... then... Poof.
Hello?
Fleece.. I mean Flight.. Is a child of the X-box generation.
#159
Posted 07 March 2012 - 02:08
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
#160
Posted 07 March 2012 - 02:09
Flight is dead already... it just doesn't know it yet. So much bad press from users, I think there is no saving it.
It's MS's fault. They wanted all the money.
Allot is being made of the DLC, and add on biz.... For the record: Nothing was stopping MS from offering their own add-on's for FSX in the first place. You'd think a giant company like that would have some of the best graphics/aircraft/landscape people on the planet. In fact, they could have blown away just about any third party if the wanted too. Two updates, Acceleration, Deluxe... then... Poof.
Hello?
Fleece.. I mean Flight.. Is a child of the X-box generation.
LOL! I will gladly revisit your comment in a year.
"When a man is important enough, it does not matter if he never does anything. It is only required of him that he do nothing wrong. Eminent figures all over the world spend much time attempting to do nothing wrong. They are not, however, so concerned with doing anything right."
i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 560Ti 448-Core Gpu \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit
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