edetroit 529 Posted August 27, 2018 Share Posted August 27, 2018 After all these years I find this in the ReadMe! "Repaint Helper Function in AESHelp When you start AESHelp (must be >=2.30) and the FS is not running, you see a small checkbox below the SUPPORT Button, called “Repaint Help Object in EDDN” When you check this box, AESHelp will activate all Vehicles of AES along the Runway of EDDN. You don’t need to activate EDDN in AESHelp, just check the Box and exit AESHelp. When you now start the FS, and you go to the Airport EDDN (Nürnberg), you will find all AES Vehicles placed along the runway. So you can slew around each vehicle you are repainting to check if the Texture fit to the object." I have checked the box and yes the models are all lined up on the runway but without any textures. Does anyone know what I am missing here please? I had a thought. Is there a file I can open with ModelConverterX? This would be even better for paints. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Herman 1591 Posted August 27, 2018 Deputy Sheriffs Share Posted August 27, 2018 Do you have DX-10 Preview checked? If so, and you're not using "Steve's DX Fixer", clear the checkmark and look again, then please report back. Link to comment Share on other sites More sharing options...
edetroit 529 Posted August 28, 2018 Author Share Posted August 28, 2018 8 hours ago, Herman said: Do you have DX-10 Preview checked? If so, and you're not using "Steve's DX Fixer", clear the checkmark and look again, then please report back. Eh? Never heard of such things. I am using FS9.1 Win 7 64bit. AES textures are fine at all my AES supported airports. It's just the repaint helper models. Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted August 28, 2018 Developer Share Posted August 28, 2018 Please read once more the repaint kit docu: Repaint Kit As long as you don't have a repainted Texture with the XXXX nameing conventions in your AES Texture Folder, there will be no Texture available to show at the vehicles in EDDN Link to comment Share on other sites More sharing options...
edetroit 529 Posted August 28, 2018 Author Share Posted August 28, 2018 1 hour ago, OPabst said: Please read once more the repaint kit docu: Repaint Kit As long as you don't have a repainted Texture with the XXXX nameing conventions in your AES Texture Folder, there will be no Texture available to show at the vehicles in EDDN Bingo! That did the trick. That will teach me to read manuals more carefully. Thank you for your help. Edit: What about using ModelConverterX? It is far easier and faster to check paints with that. Regards Ed Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted August 29, 2018 Developer Share Posted August 29, 2018 11 hours ago, edetroit said: Edit: What about using ModelConverterX? It is far easier and faster to check paints with that. No, MCX is not able to read the Models. Link to comment Share on other sites More sharing options...
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