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Black Smoke


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Simple copy the file fx_smoke_w.fx in fx_smoke_b.fx and then change there the color RGB Values for Start and End in the particle attributes to a low number (0,0,0,x is black, the x is the transparenz value, keep that one).

 

More infos you find in the SDK: https://msdn.microsoft.com/de-de/library/cc526969.aspx

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1 hour ago, OPabst said:

Simple copy the file fx_smoke_w.fx in fx_smoke_b.fx and then change there the color RGB Values for Start and End in the particle attributes to a low number (0,0,0,x is black, the x is the transparenz value, keep that one).

 

More infos you find in the SDK: https://msdn.microsoft.com/de-de/library/cc526969.aspx

Thanks for your reply,

Do you mean like that?

Color Start=0,0,0,x
Color End=0,0,0,x

if yes ,its not working :'(

**************UPDATE*****************

i guess you mean 0,0,0,01 :D also 0,0,0,01 not working :(

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The last value should be the same as in the white smoke an the startvalue there will be more to 255 (oblique) then near 1 as this is more or less transparent

The color start = is the color (red, green, blue) and the transparenz of the particle, when it is generated.

A start value could be 10,10,10,200

The color end= means the color and transparenz at the end of lifetime before it is remove. So here the value can be 100,100,100,0

Then the particles are generated dark gray and little transparent and changes to a lighter gray and full transparent at the end.

 

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