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Weird airport light


Pilot_Totti

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At all of my payware airports, the airport lightning looks like 2D objects. They just go straight up in the air and are flat

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That's as it is designed, because 3D "halo" based Light Objects are not anymore part of the Simulation Plattform, in FSX still possible, but only with old pre FSX SDK code, in P3D since V2 not anymore stayable implemented.

The only way to get Halo effects looks like 3D are effects, but they will have a big impact of frames ( you would not like it) or are simple useless, as in case of runwaylights and taxiway centerlights they will not be controllable for the direction. Runway Lamps have different colors, depending from with side you see them, effects are doublesided and so have the same color on both sides.

The only possible "3D" lights would be the "standard" light generated by the Afcads, but they are flying over ground, are not following real roles and are limited in configurstions, so far away from a real lighting.

The 2D lightpolys are a compromis to get real lighting situations with the best fexibility to keep it as real as possible with the less impact of frames, until the plattform (only possible for future P3D Versions) offers a more flexible and better 3D halo based lighting solution.

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Vor 1 Stunde, OPabst sagte:

That's as it is designed, because 3D "halo" based Light Objects are not anymore part of the Simulation Plattform, in FSX still possible, but only with old pre FSX SDK code, in P3D since V2 not anymore stayable implemented.

The only way to get Halo effects looks like 3D are effects, but they will have a big impact of frames ( you would not like it) or are simple useless, as in case of runwaylights and taxiway centerlights they will not be controllable for the direction. Runway Lamps have different colors, depending from with side you see them, effects are doublesided and so have the same color on both sides.

The only possible "3D" lights would be the "standard" light generated by the Afcads, but they are flying over ground, are not following real roles and are limited in configurstions, so far away from a real lighting.

The 2D lightpolys are a compromis to get real lighting situations with the best fexibility to keep it as real as possible with the less impact of frames, until the plattform (only possible for future P3D Versions) offers a more flexible and better 3D halo based lighting solution.

Thank you very much for your answer. 

Do you mean with future P3D versions "P3d V4.2 and above"? 

And where could I get the effects, to try it out? Is there an Add-On for it?

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There is no addon for effects, which you can try and I don't know if V4.1.10 or V7.0 will be the plattfrom of P3D offering new options for that item. My glass sphere is out of order yet.

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