GSalden 43 Posted July 7, 2017 Share Posted July 7, 2017 Hello team, David, Is this supposed to be like that ? I have installed the latest version and choose Global Mesh as I have Ultimate Global Ultimate. Tried it without Fs Global enabled but tha tlooked the same. Regards, Gerard Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted July 8, 2017 Aerosoft Share Posted July 8, 2017 And your mesh setting in the sim are as shown in the manual? Link to comment Share on other sites More sharing options...
GSalden 43 Posted July 8, 2017 Author Share Posted July 8, 2017 Hoi Mathijs, Had my mesh setting to 5m instead of 2m. However with 2m it is still not good. Also busses are floating in the air. With P3Dv3 no such issues.. Regards,groeten, Gerard Please login to display this image. Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
GSalden 43 Posted July 8, 2017 Author Share Posted July 8, 2017 Update : The third time I reinstalled Milan the mesh now looks normal. Did not do anything different but it is working now. There is one other thing to do : fix the upside down lightpole beams. I used DXTbmp to flip the texture and it's alpha and now it is pointing down again... Link to comment Share on other sites More sharing options...
Deputy Sheriffs Herman 1591 Posted July 9, 2017 Deputy Sheriffs Share Posted July 9, 2017 There's been posts in many places about how P3D v4 originally caused light cones to be inverted, followed by scenery developers flipping the cones to accommodate the sim error, followed by LM hotfix 1 correcting the original error but leaving modified sceneries with their light cones now inverted. Those that "fixed" the original error will soon enough "unfix" their sceneries to put things back right. Link to comment Share on other sites More sharing options...
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