Rushianer 0 Posted May 12, 2017 Share Posted May 12, 2017 Hallo, habe für meinen Joystick (Logitech Wingman Extreme 3d) die Tastenbelegung in vielen Bereichen verändert. Kann man sich das auch für künftige evtl. Neuinstallationen irgendwie abspeichern ? Danke im Voraus !!! Link to comment Share on other sites More sharing options...
scorpio2001de 104 Posted May 12, 2017 Share Posted May 12, 2017 Du könntest dir einfach eine Kopie der Datei ../Output/preferences/X-Plane Joystick Settings.prf machen. Oder dieses Tool nutzen: http://forums.x-plane.org/index.php?/files/file/12551-x-assign-linmacwin3264/ Letzteres hat den Vorteil, dass du pro LFZ jeweils 3 verschiedenen Konfigurationen speichern kannst und nicht nur die Joystick-Konfiguration gesichert wird, sondern jede Menge anderes Zeug auch. Nachteil: Mit einigen Add-On-Fliegern, die eigene Benutzerbefehle generieren, gibt es Probleme. Link to comment Share on other sites More sharing options...
mga010 5 Posted July 12, 2017 Share Posted July 12, 2017 Zur Warnung: X-Assign funktioniert mit X Plane 11 NICHT. Link to comment Share on other sites More sharing options...
Othello 549 Posted July 13, 2017 Share Posted July 13, 2017 Viele Belegungen (aber z.B. nicht Tastenzuordnungen) wird von FlyWithLua nach einer X-Plane Session in die Datei X-Planefolder/Resources/Plugin/FlyWithLua/initial_assignments.txt geschrieben. Das Format ist geeignet, um als Luascript verwendet zu werden. Dabei ist zu beachten, dass die Einstellungen, welche beim Starten von FlyWithLua gegolten haben, geschrieben werden! Ich habe für verschiedene Flieger verschiedene Subfolder im Script-Folder. In jedem dieser Folder ist ein flugzeugtypisches Script, welches auf der Datei initial_assignments.txt basiert. Für die modifizierte B200 sieht das z.B. so aus: Datei: BE20-3.2_initial_assignments.lua -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- FlyWithLua: The initial assignments are stored in this file. -- -- -- -- 8< -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- clear_all_axis_assignments() set_axis_assignment( 0, "right toe brake", "normal" ) set_axis_assignment( 1, "left toe brake", "normal" ) set_axis_assignment( 2, "yaw", "normal" ) set_axis_assignment( 3, "throttle", "normal" ) set_axis_assignment( 25, "pitch", "normal" ) set_axis_assignment( 26, "roll", "normal" ) set_axis_assignment( 27, "prop 1", "reverse" ) set_axis_assignment( 28, "throttle 2", "normal" ) set_axis_assignment( 29, "throttle 1", "normal" ) set_axis_assignment( 50, "mixture 2", "reverse" ) set_axis_assignment( 51, "mixture 1", "reverse" ) set_axis_assignment( 52, "prop 2", "reverse" ) clear_all_button_assignments() set_button_assignment( (4*40) + 0, "GKWI/views/load_std_view_3" ) set_button_assignment( (4*40) + 1, "GKWI/views/load_std_view_5" ) set_button_assignment( (4*40) + 2, "GKWI/controls/pitch_trim_down" ) set_button_assignment( (4*40) + 3, "GKWI/controls/pitch_trim_up" ) set_button_assignment( (4*40) + 4, "sim/general/rot_down" ) set_button_assignment( (4*40) + 5, "sim/general/rot_up" ) set_button_assignment( (4*40) + 6, "sim/general/hat_switch_left" ) set_button_assignment( (4*40) + 7, "sim/general/hat_switch_right" ) set_button_assignment( (4*40) + 14, "sim/flight_controls/flaps_up" ) set_button_assignment( (4*40) + 15, "sim/flight_controls/flaps_down" ) set_button_assignment( (4*40) + 16, "GKWI/electrical/starter_1_ON" ) set_button_assignment( (4*40) + 17, "GKWI/electrical/starter_1_OFF" ) set_button_assignment( (4*40) + 18, "GKWI/electrical/starter_2_ON" ) set_button_assignment( (4*40) + 19, "GKWI/electrical/starter_2_OFF" ) set_button_assignment( (4*40) + 20, "sim/engines/thrust_reverse_hold_1" ) set_button_assignment( (4*40) + 21, "sim/engines/thrust_reverse_hold_2" ) set_button_assignment( (4*40) + 23, "GKWI/views/load_std_view_8" ) set_button_assignment( (4*40) + 24, "GKWI/views/load_std_view_9" ) set_button_assignment( (4*40) + 25, "GKWI/views/load_std_view_6" ) set_button_assignment( (4*40) + 26, "GKWI/views/load_std_view_3" ) set_button_assignment( (4*40) + 27, "GKWI/views/load_std_view_2" ) set_button_assignment( (4*40) + 28, "GKWI/views/load_std_view_1" ) set_button_assignment( (4*40) + 29, "GKWI/views/load_std_view_4" ) set_button_assignment( (4*40) + 30, "GKWI/views/load_view_10" ) set_button_assignment( (8*40) + 2, "sim/operation/toggle_full_screen" ) set_button_assignment( (8*40) + 4, "sim/flight_controls/landing_gear_up" ) set_button_assignment( (8*40) + 5, "sim/flight_controls/landing_gear_down" ) set_button_assignment( (12*40) + 0, "sim/lights/landing_lights_off" ) set_button_assignment( (12*40) + 1, "GKWI/views/load_std_view_7" ) set_button_assignment( (12*40) + 2, "sim/lights/taxi_lights_toggle" ) set_button_assignment( (12*40) + 3, "sim/lights/landing_lights_on" ) set_button_assignment( (12*40) + 4, "GKWI/controls/aileron_trim_left" ) set_button_assignment( (12*40) + 5, "GKWI/controls/aileron_trim_right" ) set_button_assignment( (12*40) + 6, "sim/flight_controls/rudder_trim_left" ) set_button_assignment( (12*40) + 7, "sim/flight_controls/rudder_trim_right" ) set_button_assignment( (12*40) + 10, "sim/general/zoom_in" ) set_button_assignment( (12*40) + 12, "sim/general/rot_right" ) set_button_assignment( (12*40) + 14, "sim/general/zoom_out" ) set_button_assignment( (12*40) + 16, "sim/general/rot_left" ) -- setting nullzone, sensitivity and augment set( "sim/joystick/joystick_pitch_nullzone", 0.000 ) set( "sim/joystick/joystick_roll_nullzone", 0.000 ) set( "sim/joystick/joystick_heading_nullzone", 0.000 ) set( "sim/joystick/joystick_pitch_sensitivity", 0.170 ) set( "sim/joystick/joystick_roll_sensitivity", 0.170 ) set( "sim/joystick/joystick_heading_sensitivity", 0.170 ) set( "sim/joystick/joystick_pitch_augment", 0.150 ) set( "sim/joystick/joystick_roll_augment", 0.150 ) set( "sim/joystick/joystick_heading_augment", 0.150 ) set("sim/graphics/view/field_of_view_deg", 70.89 ) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >8 -- -- PLANE_ICAO = "BE20-3.2" PLANE_TAILNUMBER = "DIDGW" AIRCRAFT_FILENAME = "Car_B200_King_Air.acf" Link to comment Share on other sites More sharing options...
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