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Madeira X Evolution (FSX) - Runway lights issues


MK-Studios

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On ‎25‎/‎03‎/‎2017 at 0:36 PM, MK-Studios said:

I'm still looking for solution for this guys. Any changes here would mean that all light system must have been redone. Current light system is based on SODE, that gives us flexibility but it also has some limitations. 

Hello, how thing's are going? Have you overpass those SODE limitation's? Thanks

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Still looking for possible solutions here to solve this problem. We found a way for that I believe, but it's investigated now (still some hacks are needed). ;) I'll keep you updated when it's working definitely.

 

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4 hours ago, MK-Studios said:

Still looking for possible solutions here to solve this problem. We found a way for that I believe, but it's investigated now (still some hacks are needed). ;) I'll keep you updated when it's working definitely.

 

I really appreciate you guys continuing to update and improve Madeira. Many developers would just release a product and leave it as it is, but you keep updating it and improving it to match the real one.

Thank you and good work!

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Thanks, doing my best to improve it. I plan to update the whole lightning in v 1.04.

 

(I make offtopic here, but I think it's worth being added ;) )

In the meantime we've got 1.03 coming out shortly (we've done new installer tests today, so I hope it'll be out soon).

 

Madeira Evolution v1.03 Changelog
-Afcad adjustments (FSX and P3D),
-Papi lights appear as square from far (FSX),
-3D grass added (FSX),
-Taxiway centerline lights fixed (FSX),
-New taxiway markings added to match current airport state (FSX and P3D),
-Airport name changed,
-New airport logo added (FSX and P3D),
-Porto Santo windmils added.
-Slope wall resolution adjusted (FSX and P3D),
-Runway lights red type added at runway endings (FSX and P3D).

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  • 2 weeks later...
  • 2 weeks later...

PAPI lights are not square anymore, but unfortunately I realized that they are barely visible, They are difficult to see at about 2/3 miles away from airport

Attached to this e-mail, some screen shots

PS-Do you Plan to include on next maintenance release a fix for this?

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