w6kd 9 Posted August 5, 2016 Share Posted August 5, 2016 Using P3D V3.3.5. At MYNN the jetways pivot and extend to the door, but the head of the jetway stays in a fixed position and does not turn to face the airplane door. SODE Jetways in other addon sceneries are working normally. I've tried it with the PMDG 737 and the Aerosoft Airbus...same problem. The file I downloaded from Aerosoft says V1.01 in the filename, however the installer graphic says this is V1.00, and in the Product.cfg file it shows Version=0100. Not sure what version Aerosoft has sold me. Regards Please login to display this image. Link to comment Share on other sites More sharing options...
stevefocus 39 Posted August 7, 2016 Share Posted August 7, 2016 That's not the only problem with the jetways BA dock their 777 at B22 but GSX says the space is too small and the jetway there won't connect at all. Any chance for a fix for these problems? Link to comment Share on other sites More sharing options...
data63 421 Posted August 7, 2016 Share Posted August 7, 2016 vor 2 Stunden , stevefocus sagte: That's not the only problem with the jetways BA dock their 777 at B22 but GSX says the space is too small and the jetway there won't connect at all. Any chance for a fix for these problems? Yes! - just "customize" the stand with GSX (howto is described in the GSX manual) - or edit the the AFCAD enlarging B22 enough that a 777 fits in Link to comment Share on other sites More sharing options...
stevefocus 39 Posted August 7, 2016 Share Posted August 7, 2016 11 minutes ago, data63 said: Yes! - just "customize" the stand with GSX (howto is described in the GSX manual) - or edit the the AFCAD enlarging B22 enough that a 777 fits in Yes the GSX problem is an easy fix, but jetway still unable to connect to the 777. Really should not have to mess with either of these problems in the first place as the developer should of made the gates fir the proper aircraft. Link to comment Share on other sites More sharing options...
w6kd 9 Posted August 9, 2016 Author Share Posted August 9, 2016 Anything from IDS about the broken rotational joint on the jetway head? Is this the right place to get support, or should I be asking somewhere else? Regards Bob Scott Link to comment Share on other sites More sharing options...
Developer 12bPilot 43 Posted August 11, 2016 Developer Share Posted August 11, 2016 On 9.8.2016 at 20:18, w6kd sagte: Anything from IDS about the broken rotational joint on the jetway head? Is this the right place to get support, or should I be asking somewhere else? Regards Bob Scott HI Bob, This is Jeffrey, the dev of SODE. It's a computational bug within the jetway IK resolver code and I have fixed it for the upcoming SODE V1.4.0 release. It only occurs when the head has a very small angle to turn (i.e. remains pretty in-line compared to the bridge section). Link to comment Share on other sites More sharing options...
w6kd 9 Posted August 12, 2016 Author Share Posted August 12, 2016 15 hours ago, 12bPilot said: HI Bob, This is Jeffrey, the dev of SODE. It's a computational bug within the jetway IK resolver code and I have fixed it for the upcoming SODE V1.4.0 release. It only occurs when the head has a very small angle to turn (i.e. remains pretty in-line compared to the bridge section). Thanks Jeffrey. Will the release/installation of SODE 1.4.0 alone fix this, or will the scenery dev need to recompile the scenery with a new SODE SDK to get the jetways working? Regards Bob Scott Link to comment Share on other sites More sharing options...
Developer 12bPilot 43 Posted August 12, 2016 Developer Share Posted August 12, 2016 No recompile of the models needed, it's within the engine. Link to comment Share on other sites More sharing options...
Ray Proudfoot 231 Posted September 23, 2016 Share Posted September 23, 2016 Has anyone managed to get ANY jetways to move at MYNN? I have SODE v1.4 and the update of MYNN. In a B737-800 at Gate 28 and I choose 6 on the GSX menu to activate the jetway. GSX places all the objects around the aircraft but after a few seconds a message says SODE connection lost...jetways cannot animate. This is with a default aircraft, nothing fancy. Link to comment Share on other sites More sharing options...
data63 421 Posted September 23, 2016 Share Posted September 23, 2016 do you have the latest addonManager Update? there was a problem that GSX "killed" all foreign objects at the gate (including the SODE ones) Link to comment Share on other sites More sharing options...
Ray Proudfoot 231 Posted September 23, 2016 Share Posted September 23, 2016 I last updated Addon Manager a couple of weeks ago. Has there been another update? How do we know when an update is available? it would be helpful if the software checked and told us. Do the jetways work for you? What sim are you using? Link to comment Share on other sites More sharing options...
data63 421 Posted September 23, 2016 Share Posted September 23, 2016 my last Version is from Mid August and GSX/AddonManager "informs" me about available updates (I think there is some setting for that notifivication in the AddonManager Menu) I don't own MYNN (yet) so I can't tell you if that's the issue is in GSX/AddonManager/COATL Link to comment Share on other sites More sharing options...
Ray Proudfoot 231 Posted September 23, 2016 Share Posted September 23, 2016 Hi Juergen, Couatl tells me when there's an update available but I wasn't aware Addon Manager did so I'll check anyway, thanks. MYNN seems to have lots of problems sadly. No sign of the developers here either. Shouldn't they be supporting their product or has that passed to Aerosoft staff? Link to comment Share on other sites More sharing options...
Ray Proudfoot 231 Posted September 28, 2016 Share Posted September 28, 2016 This problem has been solved for me with the help of the SODE author. The fix can be found on this post. Link to comment Share on other sites More sharing options...
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