bramard 1 Posted May 26, 2016 Share Posted May 26, 2016 Hi as you can see i have some troubles with the lights on the new EDDF airport. Im using FSX + Rex4 + Dx10 + FTX global, openLC, vector. Tried a reinstallation of the aiport give me the same result. Please login to display this image. Link to comment Share on other sites More sharing options...
bramard 1 Posted May 27, 2016 Author Share Posted May 27, 2016 Reverting back on Dx9 solve the taxiway lights pb, but the buggy runway lights still remain. Link to comment Share on other sites More sharing options...
data63 421 Posted May 27, 2016 Share Posted May 27, 2016 do you use the DX10Fixer? EDDF is not listet as DX10 compatible so I guess without a fixer there will be problems Link to comment Share on other sites More sharing options...
bramard 1 Posted May 27, 2016 Author Share Posted May 27, 2016 Yes i use it and like I said, I think the pb his linked to Dx10. This is the first Aerosoft scene which i have trouble with when using Dx10SF. I tried everything I could without success... It's a sad news, now the only thing is to revert back to EDDF v1 and/or wait for the Flightbeam EDDF version... I would like AS make it totaly compatible but i'm not expecting a lot... Link to comment Share on other sites More sharing options...
data63 421 Posted May 27, 2016 Share Posted May 27, 2016 well.. I'm using FSX-SE, DX10 + fixer and no problems with the lighting ....I wouldn'd hold my breath for a FB version - mir "cancelled" it because he couldn't get access for photoshooting Link to comment Share on other sites More sharing options...
bramard 1 Posted May 27, 2016 Author Share Posted May 27, 2016 Then you are lucky Link to comment Share on other sites More sharing options...
Walter Almaraz 81 Posted May 27, 2016 Share Posted May 27, 2016 Have you tried the light field from the Fixer? In most cases that little bgl solve the light issues Link to comment Share on other sites More sharing options...
bramard 1 Posted May 27, 2016 Author Share Posted May 27, 2016 Just tried. No more result... Please login to display this image. thx anyway Link to comment Share on other sites More sharing options...
bramard 1 Posted May 28, 2016 Author Share Posted May 28, 2016 Turned off Dx10, and this give me the exact same result (with Dx9) as the screens above. I also realised that white lights on each side go off as I move on the runway (red circle on the screen ). Only white center lights remain (green circle). I just installed EDDT v1.01 and it's performing very well. It's clearly appear the lights of this EDDF scene are bugged as all of my others scenes work fine. And can't say the AS support is really helpfull.... Please login to display this image. Link to comment Share on other sites More sharing options...
Deputy Sheriffs Tom A320 4915 Posted May 28, 2016 Deputy Sheriffs Share Posted May 28, 2016 If I would have known the answer I would have answered. If you feel unhappy with the community forum please write directly to the official Aerosoft support via email to support@aerosoft.com. Link to comment Share on other sites More sharing options...
DUAS 6 Posted May 29, 2016 Share Posted May 29, 2016 The problem with the light textures are solved some days ago. The cause seems to be that other developers overwrite existing standard fsx-textures. One customer gave this link, which should be help to solve the problem with the square lights: Ligts are square http://www.avsim.com/topic/386232-navigation-lights-are-square-in-dx10/ By the way, it is a good idea for developers NOT to use the standard fsx lighttextures and effects in their projects. Because they must expect other developers changed them. The best way is to use OWN textures and effects. Link to comment Share on other sites More sharing options...
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