CRJ900

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About CRJ900

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    Cloudsurfer

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  1. I am sure there are many more factors that affect SA. In genaral automation and new avionics have increased SA. You should never "rely" on George's abilities completely and always monitor the FMA and flight parameters. You also can't compare older AFCS systems from MD-80's older 737's etc. with newer, state of the art ones. I still remember one time when I was watching planes take of from Frankfurt's runway 18, an A319 pilot seemed to have pulled the sidestick full back as fast as he could when reaching Vr. The rotation rate was insane! Something like 8° per second maybe.
  2. Incredible detail!
  3. Well, the latest models (Q400 and CRJ NextGen) are somewhat similar when it comes to the AFCS. The avionics providers are quite different, though. Apples and pears, really.
  4. Sounds and especially the bass component is something that you can actually fine-tune with your sound setup at home. What I really like is the current bassy (is that even a word?) touchdown and roll sounds on the A320 series. Regarding the engine sounds, I don't know how much of that bass or spool-back you can hear from the cockpit, since the engines on the A333 are quite a bit behind the rather well isolated flightdeck section.
  5. Yeah, that ALT SEL was probably just put in there to annoy the pilot. I mean when do you not want to stop at a preselected altitude? Can be a hazard on descent if you're not careful. But I guess every aircraft has its quirks. In the CRJ900 it seems to be the pitch change during power and flap setting changes. It can even be felt from the cabin.
  6. It's very similar to a Q400 in that regard. Bombardier logic, I suppose. Wonder how the C-Series behaves.
  7. You definitely deserve some sort of award for this one, mate.
  8. *Deluxe Edition + Season Pass containing a 3D printed CRJ900 model and a golden livery ingame. Heck, even optional GAU-8 for active birdstrike protection.
  9. Well, the sidestick priority is more of an emergency thing, since this is not how you "take over" the controls normally. A simple "I have control" should be enough for the other pilot to let go of the controls (unless there's some crazy situation and CRM flies out the window). The way it works is, you hold down the red AP/takeover button on the sidestick and after 40s the priority gets latched to your stick, disabling the other stick. The other stick can be reactivated at any time by pressing the red takeover/AP disco button on it (the deactivated one) again. What I was asking in my initial post was simply a clickpot on the sidestick priority warning light to switch between master and slave mode and transfer the sidestick animation in the VC from one stick to another. Would be easier to have it infront of you rather than behind you in the 3rd MCDU, requiring you to look back and down. A hotkey would be even better of course.
  10. Fair points. I always seem to get -20ish landings in the Dash and around -100 to -200 in larger aircraft like the 747 or 777. Even though in the 747 you barely "feel" a -400 landing. The large struts seem to absorb most of the energy.
  11. One thing that came to my mind lately - would it be possible to include a landing rate readout in the 3rd MCDU menu? So far we have to use external programs, which don't really represent the actual landing rate most of the time. Would simply be a nice gimmick and sure add some more fun for shared cockpit flying with your buddies.
  12. Well, I agree. Maybe the sidestick animation should simply be transferred witht he master controls. And wilco on the latter.
  13. Maybe simply switch the animation from left to right stick and vice versa? Or use the stick priority button to swtich from slave to master mode. Just some thoughts. One thing that came to my mind lately - would it be possible to include a landing rate readout in the 3rd MCDU menu? So far we have to use external programs, which don't really represent the actual landing rate most of the time. Would simply be a nice gimmick.
  14. Glad the progress is good. Was the gear animation already started? And by gear animation I do not mean retraction, but the touchdown and takeoff movement physics of the double bogey landing gear.
  15. 4) turbulence Disregard, didn't read the last point...