MK-Studios

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MK-Studios last won the day on February 27

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About MK-Studios

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    Flight Student - Solo

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  • Website URL
    http://www.mkstudios.pl
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    matstabr
  1. hola, por favor me podrías ayudar tengo problemas con el escenario de Madeira Evolution, instale y funcionaba correctamente, pero después intale el ORBX Vector y se daño, primero me salio como en el fondo de un precipicio, después con una aplicación que da FTX el aeropuerto subió, pero la pista de aterizaje sale como una montaña rusa sube  y baja por lo demás esta bien el escenario, por favor ayúdame gracias. 

  2. Thanks, doing my best to improve it. I plan to update the whole lightning in v 1.04. (I make offtopic here, but I think it's worth being added ) In the meantime we've got 1.03 coming out shortly (we've done new installer tests today, so I hope it'll be out soon). Madeira Evolution v1.03 Changelog -Afcad adjustments (FSX and P3D), -Papi lights appear as square from far (FSX), -3D grass added (FSX), -Taxiway centerline lights fixed (FSX), -New taxiway markings added to match current airport state (FSX and P3D), -Airport name changed, -New airport logo added (FSX and P3D), -Porto Santo windmils added. -Slope wall resolution adjusted (FSX and P3D), -Runway lights red type added at runway endings (FSX and P3D).
  3. Since in FSX ground poly is displayed through SODE I assume this may be some limitation of this module. I can ask the developer about it.
  4. Still looking for possible solutions here to solve this problem. We found a way for that I believe, but it's investigated now (still some hacks are needed). I'll keep you updated when it's working definitely.
  5. Will check on the lights.
  6. Hi, Crash detection should be turned off in Madeira because of some non visible objects placed in the scenery. This is caused by many workarounds that we had to do to make this scenery work correctly (pillars runway and specific terrain).
  7. Hello, In FSX ground polygons are displayed through SODE, so this is the case. Could you please check point 7? 7) If runway lights are not present/ground polygons missing Please run the scenery, check Madeira at night for the lights, close the sim. Then post as attachment SODE log from: C:\ProgramData\12bPilot\SODE\log. In the meantime I recommend checking these directories for files: C:\ProgramData\12bPilot\SODE\SimObjects for MKSTUDIOS_MADEIRA folder C:\ProgramData\12bPilot\SODE\xml for MKSTUDIOS_MADEIRA .xml If present Download last sode 1.4.2 from http://sode.12bpilot.ch/?page_id=9 Run the file and use repair option. At the end Sode Platform manager will run. Unregister and deactivate SODE then Register and activate it again. Finish installation and check the SIM again.
  8. That went quick, I'll release it sometime next week.
  9. Thay are off during day except for rain/low visibility conditions. Glad the scenery works fine for you, most of the issues is caused by another addons mostly.
  10. Are you using FSX or P3D? If you have both plaftorms did you installed Madeira twice?
  11. I'm still looking for solution for this guys. Any changes here would mean that all light system must have been redone. Current light system is based on SODE, that gives us flexibility but it also has some limitations.
  12. I'm also planning to remove animated approach lights and place there animated ball instead, that may simplify the approach for some of us. But seriously, I'm waiting for more photos of what changed. Then we'll include this.
  13. Good point, thanks.
  14. I'm working on 3.2-3.3.5 compatibility. More information will be available next week I guess. If you wish to test it please contact me on private message.
  15. Hello, What is the problem exactly?