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Tyrion last won the day on November 30 2009

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About Tyrion

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  1. I haven't gone deep enough into testing them to provide anything definitive. But there are 2 reasons I personally prefer the AS radar over the Aerosoft one. Firstly, add-on support. The weather radar uses active sky in several of my favourite aircraft. While I quite like the Aerosoft Airbus, I don't fly it all that regularly. Second, frame rates. On my system (<= emphasis here) there is no impact on frame rates with the AS radar that I can see, but when I try the WX radar in the Aerosoft busses, I see quite a noticeable drop in frame rates. To aswer Mathijs' question: No, I don't use the REX Wx radar, simply because I already us Active sky and my favourite aircraft support that radar without an additional purchase (that's to say, on top of the already very expensive active sky). I would like to see a more realistic and feature-rich experience with the AS-based radars, but I vividly remember the time when EVERYONE kept insisting Wx radar was impossible in MSFS, so I'm quite happy with what we've now got. Just my two cents, but I hope it helps.
  2. I want to add my thanks to this as well. Very happy to see increased P3Dv3 compatibility.
  3. Sorry for going off-topic on the A330, but Mathijs, I really, really want to thank you for speaking up about this. This relatively sudden increase in prices is something I have noticed as well, and we haven't seen a corresponding increase in depth and quality of said add-ons in my opinion. At least not to the same degree. Stuff that used to retail for $25 a couple of years ago now costs $45, way more than can be explained by inflation. Thanks A LOT to Aerosoft for not going down that same road!! High quality combined with accessible prices and outstanding support is what defines Aerosoft for me, and makes me a happily returning customer. Sorry for the off-topic post, but I just couldn't keep silent when I read your post.
  4. I wanted to add my voice to this. Thank you very much!
  5. After a new PC built, I'm quite happy with both FSX:SE and P3Dv3. I'm surprised myself by how much I'm using FSX:SE over P3D though. Mainly because of compatibility with old(er) scenery products and some utilities. If those are not an issue, I will select P3D over FSX for my flight though.
  6. Alright, sorry for the late update. Just started a new job, so my focus has been away from FS... The reply from the UTX team came down to the following: that bridge is one of tens of thousands placed around Europe by an automated process. It's weirdly placed, but it is just an autogen extrusion bridge. A simple object exclusion should get rid of it. I've been thinking of creating a bgl with just an exclude rectangle myself, but I'd have to look up how to do that, and as I said, my focus has to be at my new job for a while. So the question remains, why doesn't MA EDDFv2 just exclude this bridge as well? I understand the team behind MA EDDFv2 can't check compatibility with every other possible add-on out there, and I'm not asking them to. It's not a deal breaking issue for me either. But I do find it weird that I'm the first to report this (as far as I've been able to find, at least). If I ever get around to creating the exclusion myself, I'll share it here. If EDDF ever gets another update, I hope a fix is included in that update. P.S. I've had input from other users that they see the same bridge in the same location, so not limited to my system.
  7. No, I haven't. Will do so now. Just checked with EDDF v2 deactivated, and that bridge still looks weirdly placed there. Still wondering why EDDF doesn't 'exclude' it into oblivion though.
  8. Thanks for the input Otto. I have all UTX airports deactivated, if that's what you mean. Not sure if there's other ways you can turn of specific regional files in UTX. I could of course turn of highway bridges in UTX, but in my opinion, that would be quite overkill, getting rid of all highway bridges in Europe just to solve this issue at EDDF.
  9. I ran into a small aesthetic problem while using Mega Airport Frankfurt v2 alongside UTX Europe v2. On the western taxiway bridge to runway 07L/25R, there's a UTX bridge still being shown. See screenshots attached to this post. Some info: - Happens in both FSX:SE and P3Dv3 - EDDF is ABOVE UTX in scenery library (checked, double checked and triple checked this) - Aesthetic only, no crash when driving through (only one test with crash detection on though, so not definitive) - MA Frankfurt v2 latest version (2.08) Has anyone else seen this? Is there a known fix for this? I've tried searching the forum, but nothing came up with the terms I used. Thanks...
  10. Here's mine... Not the most impressive ever, but nevertheless I liked this shot. Was a very nice flight as well.
  11. Given the technical details in that line, I suspect that's the flow of pneumatic air the APU can supply... Not sure though.
  12. Thanks for the heads up! Looking forward to the screens!
  13. I hope development is still going strong... Trying hard to be patient in waiting for this product!
  14. Climbing fast, leaving some nasty weather below...
  15. I'm going to refrain from scenery requests. But there are 2 other ideas I want to put forward: 1) A high-end transport helicopter for FSX/P3D, emphasis on flight dynamics, fully simulated systems and working autopilot. Personal favourites: Airbus Helicopters Dauphin or Puma... 2) The same thing DarrianCZE posted: an Airport Tycoon game. Design your airport (or manage/improve an existing one), make it run, make it profitable, build new runways, taxiways, terminals... Thanks,