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About Mace_RB

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    Flight Student - Airwork

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  1. Mace_RB

    pushback oddities

    Ok, last night I was patient, and waited for the checklist to pull up the pushback menu, and it worked. I did put 40 meters for pushback, and ended up in the grass...oops, my fault. When it failed -- I think what I did, was to try to manually pull up the pushback, and it threw off the entire checklist sequence. If that happens again, I will reload the aircraft.
  2. Mace_RB

    pushback oddities

    Ok, I think I understand you. I do not have GSX, so I'll make sure that option is off. I think I was not waiting for the CL/copilot to get to that point, and it threw the whole system out-of-kilter. I will be patient and let the PB menu come up automatically. I'll report back if I can do it.
  3. Mace_RB

    Finally Airbus Update

    I have the same question as Dino1945 I know where the flight plans are stored, but -- how do you actually get the FMC to save them? I seem to have forgotten how (I did save one .flp on release day or shortly thereafter, but now I can't seem to do it). I'm seeing that bit of info in the manual.
  4. Mace_RB

    pushback oddities

    I might add, (and this is odd...), even after takeoff, and the taxi/before takeoff checklists are complete, the green instructional tape still says, "MCDU2 CONFIGURE AND START PUSHBACK" even though, it told me that already, and I did that already. Furthermore -- now that I'm at cruise, meters appear and I can adjust the pushback. How is the logic getting off-track? Is there something I'm doing wrong, using the co-pilot / checklist feature?
  5. Firstly, I've read this thread: ...however, I am still not getting the ability to enter a pushback distance. LSK3 and 4 do not work, keyboard entry does not work, and yes, I have all fuel pumps on, and APU bleed on. I am using the GROUND SERVICES entry in the MCDU. The aircraft is at the point in the checklist where it should allow me to enter my pushback distance (say, 50 meters). Nose left or right works as intended. I see nothing in the manuals that is helping me. I missing something?
  6. Mace_RB

    Engine start troubles

    Could be your throttles, if you have a throttle device.
  7. My sim is pausing at TOD (well, a little before) on every flight I've done so far. For those experiencing this, are you using time compression at any point in the flight?
  8. Mace_RB

    Accelerated flight: Fuel burn

    Correct me if I'm wrong, but doesn't the manual say that it doesn't work with time acceleration, or that strange things can happen? I'm pretty sure accel is not recommended, I either saw that in the manual, or read it in these forums in an Aerosoft post.
  9. Here's a thread about it -- Here is another thread at Lockheed-Martin, in which Chaseplane is mentioned as getting this feature "soon" It's definitely a need in P3Dv4. I don't own Chaseplane, so maybe it can do this now? Someone else might know...
  10. No, I think what they're saying is that they (Aerosoft) do model very advanced animations on the aircraft -- but that P3D's crude replay program can't display them. Your Alabeo Twin Star has animations that P3D's replay CAN detect and show.
  11. The people who responded to you in that thread are from Aerosoft, the people you bought the aircraft from. I think what they're trying to say is that the animations you see on the model, are not animations that the P3D replay can read. Therefore, when you do a replay, they don't show. This behavior is not unique to the Aerosoft Bus -- other add-on aircraft do the same. The P3D replay subroutine looks identical to the FSX replay subroutine, and my guess is, it is the same buggy replay we had in FSX. The FSX replay never did work well, anyway, with sound glitches and so forth, and this continues with P3D. Probably a low priority change from Lockheed-Martin. As for your item #1 (after exiting a replay, the aircraft has maxxed throttles and blasts down the tarmac) I see the same thing in my sim, with the Aerosoft Bus. I haven't mentioned it, but now, they are aware of it. The Aerosoft Bus is the only aircraft I have that does this. My solution is not to do replays, or if I do, after I exit the replay, I go into Slew mode, re-center my throttle device to zero, to stop the aircraft from blasting off, then exit slew. I'm wondering if some 3rd-party replay program (they are out there) would work better, but I haven't tried that yet.
  12. Mace_RB

    Actual MainPanel Texture

    Thanks for this. Now, if one wants to add the aircraft registration/sel-cal -- would they make a new layer, then paint/type on the reg code (what font? Same for all airlines?) -- then flatten / flip / save as dxt3 dds?
  13. In Mathijs (locked) thread here... mentions that you can delete the thumbnail.jpg that may come with some old liveries. Yes, you can do that -- it's not needed by the sim. HOWEVER, it is used by Aerosoft's Livery Manager. It appears that the Liv Manager program uses the thumbnail.jpg file for its preview window. If that is not correct, let me know...
  14. Jorgen I got this livery to work. Remember it is a CFM livery so install it in the A319 CFM folder. (For me, D:\Aircraft\Aerosoft A318-A319 Professional\SimObjects\Airplanes\Aerosoft A319 CFM Professional\texture.SWISS HB-IPV) And be sure to use DAIBA as the model for it. Also make sure your texture.cfg is set up as follows: [fltsim] fallback.1=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_VC fallback.2=..\..\Aerosoft A318-A319 Professional Base\Tex_FB_A31X
  15. I figured out what 'former model' means. it is NOT Cindy Crawford. It means that if the livery you downloaded's cfg file text has "model=" (in other words, a blank model designator) then you use model=DAIBA for CFM engine, or model=GDBCF for IAE engine. At least that is what I have found that seems to work so far with the older liveries I have manually installed.