wingman5

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Everything posted by wingman5

  1. wingman5

    Anyone made use of the F6 painkit?

    We are all learning ….there is no right way to do these things …. just the way that gives you your best results I have found a photo with the cat on the right of the fin as well so that must have been its final placement. Its a true side on view so good for positioning. The nameplate is just a strip of yellow paint with the pilots name stencilled in black , other squadrons had white stencilled on black ( or blue for LTF). When I was twenty I was also painting a TFF lightning ……… ...........on the front of the line tea bar counter …………. tough work but someone had to do it D PS. Just checked and I think Russ was a Flt Lt .
  2. wingman5

    Anyone made use of the F6 painkit?

    Hi Peter If you want to get it just right , I think your tail tricolour is a bit large the roundel with the TFF cat a tad small , and the union jack has a broader white border. I would use a photo of the tail and stretch it to fit the lines on the texture, the perspective might be all wrong... but you get the correct proportions and positioning. On the nose the yellow nameplate would probably be for Sqn Ldr Russ Pengelly. The photos I have of the right hand side show the station badge in place of the TFF cat and the TFF cat is a big dayglo sticker on the nose . Dates are different though so it might have been an earlier scheme... long time ago … can't remember D
  3. wingman5

    Anyone made use of the F6 painkit?

    Looks grand to me , I use distressed metal photos myself and blend them in . Its worth noting the removable panels were Painted silver and so were never as shiny as the airframe ,and could of cause get scratched by slipping screwdrivers ( and being thrown onto the panel racks ) Try putting a very scratchy texture on the spec channel .
  4. wingman5

    Anyone made use of the F6 painkit?

    In truth the TFF kites were subject to the same grubby ..washed...polished cycle as the rest of the fleet ,especially during the airshow season. and as they lasted from 1960 to 74 ish and 2000 ish hours ...less flying hours than the F3's and 6's. Logically the fin being well out of harms way wasn't subject to being walked on or having things dragged across it , and with no fluids present didn't get particularly dirty , just ablation on the leading edge and a bit of grease smearing on the rudder. D
  5. wingman5

    Anyone made use of the F6 painkit?

    Hi Peter Yes I noticed the Gimp folder after I posted the reply , I don't suppose it makes much difference but PDF will open in DXTBmp so it saves that extra BMP step. For aligning I buttonize every layer which in effect draws a 1 pixel border round it . so I can copy and paste the layer with the markings say, straight to the alpha sheet and it is bound to align , then use brightness to turn it all white and darken as required . If I think I have got some overspill from shadows or blurring etc , I use the crop tool dragged to the frame borders which cuts the whole texture set back to is correct dimensions. To integrate markings on the spec textures simply pick the spec sheet you want and use the method as above, then place the spec texture in the aircrafts texture folder so it won't go to the fallback.Sometimes you can see a ghost of an old sqn marking and that is a good way to get that effect. Cheers D
  6. wingman5

    AAR in Lightning T5

    It looks like you loosed a missile off at him.... you trying to start a war ? D
  7. wingman5

    Anyone made use of the F6 painkit?

    I didn't do a proper job on the paint alpha so you'll need to sort that , but it'll show you it fixes it . Have you tried saving your work as PSD files instead of BMP, that way the layers are retained , so its easy to go back and make adjustments if needed . Keep them the right way up , then upload the texture and alpha into DXTbmp and flip them just before exporting . lit_fuse_f_T.dds D
  8. wingman5

    Anyone made use of the F6 painkit?

    OK.... took your bmp file turned the 11 markings pale grey.... ( all paint should be the same alpha no matter the colour ) . flipped them the right way up ... opened in DXT bmp and flipped them there ...exported as dds and all's well ! ( I only looked at the front ) Why are your files 5.33 mb …. should only be 4mb ! D
  9. wingman5

    Anyone made use of the F6 painkit?

    Yup... its doing it for me …. I'm on it
  10. wingman5

    Anyone made use of the F6 painkit?

    I don't think it's the actual repaints and there is absolutely no difference between the f3.6. or T5 in procedure. I think the problem is in the new texture file, check you have the right alphas combined with the correct paint and they are all oriented correctly and the right textures are called up in the .cfg D
  11. wingman5

    AAR in Lightning T5

    Yes... don't forget to remove the first "and" as well as " (L:tanker,bool) 0 == " D
  12. wingman5

    Anyone made use of the F6 painkit?

    When you are converting to DXT are you flipping the texture vertically ? With the roundel under the wing it looks like its flipped horizontally ? and superimposed over a very shiny zu-bbd front texture ? I haven't use gimp for anything other than bump maps , are you using gimp for creating and converting ? Because the .mdl calls for a specular channel the model looks for it even though you haven't made one yet, if its not in your texture folder it goes to fallback 1 , if not in there fallback 2 and in this case it will be metal or whatever is called for in the. cfg
  13. wingman5

    AAR in Lightning T5

    Have you adjusted the tankers proximity settings to give a decent error radius ? Or just open the tanker .xml (in the panel > Lit_T5 folder,) with notepad and simply alter the 3rd element to read <Element> <Select> <Value> (L:tankerzone,bool) 1 == (L:FR_switch,bool) 1 == and if{ 1 (>L:RFOnXML, number) (L:RFOnXML, number) 1 == if{ 500 (>L:RFRateXML, number) } } els{ 0 (>L:RFOnXML, number) } </Value> </Select> </Element> and save............. then you will be able to have the tanker but not be bound by TP's proximity settings. D
  14. wingman5

    AAR in Lightning T5

    If you have wing to wing transfer working it means the .dll is ok. Can you try it with TP off ? ( definitely working here with TP off ), There is no need to wait around seeing if it will fill ,within a couple of seconds of selection within the parameters you should see the gauges going up. D
  15. wingman5

    Anyone made use of the F6 painkit?

    Hi Peter I have watched the video a couple of times … and for the life of me I can't make out what I'm supposed to be looking at ! Texture fallback is when you do not have a dedicated texture in that texture folder it will revert to the one listed in the fallback …. ie. if you do not make a dedicated spec texture it will fallback to the one in the common folder. …. OK just watched it again and I see what is going on … don't know why but I think the zoom is preferencing the spec at a distance , so I recon once you have all the texture set done it will not happen. As for re-working the earlier models with the newer shiny settings , I'm afraid not … it might only take a couple of hours to adjust all the parameters for the reflection and specular settings, , but ALL the existing texture sets both metal and painted would be obsolete and have to be redone …...and then all the testing !! I actually see very little improvement in FSX with the T5 /F53 shiny settings and in P3d it's only marginally better . Cheers Dave
  16. wingman5

    AAR in Lightning T5

    Do you have TP and is it running ? …. if so I think for the T5 I rigged it so a tanker has to be present . D
  17. wingman5

    AAR in Lightning T5

    Hmm ….should work then . try with my file... LightningF3.dll Again either rename it or the panel. cfg failing that try changing the default aircraft. I have had those play weird tricks with dll's D
  18. wingman5

    Anyone made use of the F6 painkit?

    That first pair … the TFF kites bring back memories …. first aircraft I worked on after leaving Halton. D
  19. wingman5

    AAR in Lightning T5

    Yes the .dll controls the refuelling , fuel transfer and fuel dump if applicable . If they don't work the .dll is at fault ,no need to stay with it forever, if it is working you should see the gauges moving (slowly :0) Just tried mine and It works no problem.... the file is 65kb are you using the same as me ?
  20. wingman5

    AAR in Lightning T5

    Hi Cameron Sounds like you have a mismatch with the fuelling LightningF3.dll. If the F3 is working fine copy that one into the T5 folder and make sure the entry in the panel.cfg also refers to " LightningF3!FuelXFR " and check in the panel / Lit_T5 folder that it has the " refuel.xml" file. ……. I presume you did have a probe fitted ! Cheers Dave
  21. wingman5

    Anyone made use of the F6 painkit?

    Hi Cameron.. …. I was starting to think you had all abandoned me If you go to . http://forum.aerosoft.com/index.php?/files/category/2-liveries-repaints/ you will see there are a few of mine and Peters repaints in the general section . Just click on the " submit a file " and follow the instructions . If we get enough maybe Mathias would create a subsection . Cheers Dave
  22. wingman5

    New fx for P3dv4

    Hi All new fx for P3D v4.zip These are new fx effects scaled and optimised for P3D v4 , they should however still be suitable for P3D v2 + Reheat effects are reconfigured to stop the trailing or spitting fire previously seen. and light scatter added as demonstrated below ( SS courtesy Eivin S) Lights and starter exhaust are also adjusted.. DR .
  23. Hi Jinx As for multi aircraft flights if you are using FSX the freeware "formation set up" is good , or you can record your flight and replay it as AI. 2D cockpits ??..... aye I remember those .... back in the mists of time when computers were so slow they couldn't handle the detail of 3D. I'm bemused at why you would wish to revert to it , but you might try Kazunori Ito's model from fs9. Cheers Dave R
  24. wingman5

    F3 Textures

    You are getting a mismatch with the model and the vc05 texture ... the vc05 that includes the radalt has the vco5 texture in the texture folder for that model. If the sim cannot find a texture in the initial folder it reverts to the common folder. The interior mdl and the vc05 I sent should match as .common non radalt . check to see if the other rad alt models have their own vc05 if not copy the one from the aeros 83. D
  25. wingman5

    F3 Textures

    yes the F3 folder, D