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Posts posted by wingman5
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Hi Chris
Didn't mean to confuse you , the "fuel .dll" I was referring to is the Lightning F6.dll ... its the code that runs all the fuel functions .
An easy test should be to select an aircraft with O/Ws and hit the fuel jettison switch ( down by the left of the seat , but
not the o/w tank jettison . ) you don't need to be flying and the gauges start to drop pretty quickly ,
I also made this code for the IFR to go in the panel / Lit_F6 folder . just add ......... gauge12=Lit_F6!refuel, 0, 0, 0, 0 ..... in the panel cfg.
It is set so it works on the ground and a high flow rate , adjust your fuel state to half and just hit the IFR switch but if it works you can adjust the parameter's to suit .
IFR ; transfer and fuel dump are all controlled by the LightningF6 .dll so if one works they all should !
I have the same problem with having to make all changes in documents and then copy/paste back .
All my FSX is installed in default C : with the aircraft in the simobjects aircrafts folder .
Cheers
Dave
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Hi Chris
I have just flown a trip to burn off fuel and then held at 27,000 ish and 270 kts and the FR worked ok . ... slow but that's as it should be .
How many kb is the lightning F6 .dll you are using ? mine is 65.5 kb, there have been variations with P3d etc.
I shudder to ask but you are flying the mk 6 and not the 2A or mk53 ? There have been a few embarrassed pilots that lined up on a tanker only to realise at the last second that they had no probe !
Before I had the fuel .dll I had a simple XML code :-
(height and speed parameters)
if{ (L:FR_switch,bool)
if{ (>K:ADD_FUEL_QUANTITY) } }That gave instant topup .
I never came across the term " shiny 5 " , but yes I was 5 sqdrn at Binbrook
Cheers
Dave
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Hi Chris
Well I dusted off my bone dome and pilots notes and took the old "Frightning" for a jolly ..... and I pretty much found the same as you ! ... so I amended the "Keys" entry to read :-
(L:clutch,bool) ! (>L:clutch,bool)(L:clutch,enum) 0 == if{ 1 (>K:AP_AIRSPEED_OFF) 1 (>L:ASC_clutchoff,bool) }(L:clutch,enum) 1 == if{ 1 (>K:AP_AIRSPEED_ON) 1 (>L:ASC_clutchon,bool) }(A:AIRSPEED INDICATED,knots) 275 > (A:SIM ON GROUND, bool) 1 == || if{ 1 (>K:AP_AIRSPEED_OFF) }And that works a treat .I guess the same goes for any other keyboard commands that require more than just Lvars.CheersDaveEdit Ps The pilots notes give the stabilised IAS as 175 -180 kts in autothrottle so 190ish should be ok .
Shiny 5 ? .... Shiny's to us were office workers ( the backsides of their trousers became shiny from sitting down :0) ...... I was a sooty
D
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Hi Chris
Not sure I'm the one to help here , FSUPC is not a program I have ever used , and I suspect your commands to it are the problem here .
In my XML coding the L;vars operate the animation then call up an event, ie. for the clutch :-<Name>switch_auto_throttle</Name>
<AnimLength>50</AnimLength>
<Animation>
<Parameter>
<Code>(L:clutch,enum) 50 *</Code>
<Lag>200</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipText>Auto Throttle Clutch</TooltipText>
<CallbackCode>
(M:Event) 'LeftSingle' scmp 0 ==
if{ (L:clutch,enum) ! (>L:clutch,enum) }
(L:clutch,enum) 0 == if{ 1 (>K:AP_AIRSPEED_OFF) 1 (>L:ASC_clutchoff,bool) }
(L:clutch,enum) 1 == if{ 1 (>K:AP_AIRSPEED_ON) 1 (>L:ASC_clutchon,bool) }
(A:AIRSPEED INDICATED,knots) 275 >
(A:SIM ON GROUND, bool) 1 == ||
if{ 1 (>K:AP_AIRSPEED_OFF) }
</CallbackCode>
</MouseRect>So the clutch animation operates the simulators K event AP_AIRSPEED_ ON or OFF which controls the throttles .
The Parachute is pure local animation so is not calling up any inbuilt programming.
Operating the FR switch within the required parameters triggers the refuelling through the Lightning F6.dll in the panel folder .
If you open up the MDL in ModelconverterX you can view all the xml coding to see what the L:vars are calling up .
Hope this helps
Dave R -
Hi Chris
My apologies for the slow response , and lets see if we can get you sorted.
First , what sim are you running ?That way I can see if I can replicate the problems.
With the auto-throttle do the throttles not move when the clutch is mouse selected or only using the keyboard shortcut ?
And for the F/R are you obeying the general height/ speed restrictions or using something like tacpack
Cheers
Dave R
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Hi Mike
Update on the rundown during start .........
If you advance the throttles a bit prior to launching the saved flight it doesn't run down . Once you are sure they have caught it is safe to throttle back . You are missing out on the glorious sound of the IPN starters doing their thing though
I note on your museum website it says F1 which model are you using ? I notice the LFS in the photo .
The F2 is closer with the PAS !
D
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Hi Mike
Love it when I can answer a problem off the top of my head !
I tried to cram as much realism into the Lightnings as I could , although to get the best effect upon ejecting you have to throw yourself bodily out of the nearest window . There are lots of little added extras , like one of the no2 eng air bleed louvers going missing occasionally or a blown u/c indicator bulb. The night shift is on the ball though and have it fixed by the next morning .
If the default is a saved flight with engines running I would have thought selecting the "all on" option at the start would keep everything going....I'll have a check.
Switching between the T5 and F6 will cause rundown because of the code for the tank feeds is different.
I think the un-commanded rolls are CAT ,
John Cagle who did the flight modelling designed it in, ( low level high speed ( he likes the excitement ....I did ask him about it initially , but I got to like it as well ) , I have looked but I can't see where it's applied.
Thanks for the offer , but I really can't see me getting to Farnborough , eyesight's going so I don't drive .
I use to go with friends to Brunters and give cockpit tours (pre covid ) but even that's fallen through now.
Unfortunately I never noted the aircraft I flew in or the pilots names ...... It was just part of the job !
But just possibly that's me in the right hand seat , I remember the boom operator taking a photo , and a T bird on the 135 was a very rare event. That really was a day to remember
Cheers
Dave
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Hi Mike
It is rigged for the sound to turn off if hypoxia trips in above 32000 ft , that is all I can think of that could cause this .
Are the dolls eyes blinking ? If you are out of oxygen you can replenish with a right mouse click on the 100% oxy select .
Aye that's the 5 Sqn badge, LTF were our next door neighbours , although I never had cause to meet the boss .
I managed a couple of high speed runs in the tub as well...... Once to Norway , and once chasing a tanker ( well two tankers actually )
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Hi Mike
30,000 ft ? if you are blacking out your hearing goes first . Do you have oxygen , and is it turned on ?
Cheers
Dave R
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Hi Raphael
So It is something common to the F53 and the F2A but not the F6 . I wonder if it could be the night lighting effects ?
Dont worry about wasting my time , I'm happy to help . If you want to keep trying for a solution my next step would be to compare the aircraft.cfg
block the F2A aircraft .cfg by renaming it with an X in front , then copy the F6 _ferrytank aircraft .cfg over into the F2A folder, delete the
entire block [fltsim.0] and replace with ... [fltsim.0] [fltsim.1] [fltsim.2] [fltsim.3] copied from the original F2A .cfg and save.
If that works I would isolate the entries in the [Lights] and [smokesystem ] that pertain to the F53 .
I'm afraid MSFS wont be getting a Liightning out of me , the expense of uprating my computer and a new 3D drawing program plus learning to use it is just not practical . I'm not even sure MSFS default systems and aerodynamics can do a military aircraft like the lightning justice.(although things might have improved since I tried it )
Cheers
Dave
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Hi Raphael
The thing to do is find out what your system objects to in the F2A .
As the exterior and interior models work in the F6 folder that clears those .
The rest of the F2A's workings seem to be proved by the fact that they load if combined with the F6 model .
I was hopeing that it might have been a command called up in the panel folder but that seems not to be the case
I said to try the F53 as that has the same extras ( intake blank and pitot cover etc ) as the F2A . but it's clutching at straws. It's awful hard to find a fault I can't duplicate.
Does the F2A show in the preview without crashing ?
Cheers
Dave -
Hi Raphael
So the F6 models work in the F2A folder and the F2A models work in the F6 folder. Have you tried with the F2A interior in the F2A folder but with the F6 as the exterior model ? It seems as if one of the commands for a function exclusive to the F2A is causing a problem . If it is in the exterior model the only real difference between the F2 and the 6 is the gunpack . In the interior model it is the gunsight.
You could try cancelling al the entries in the panel cfg that pertain to the Lit_F2A folder i.e.....
//gauge00=Lit_F2A!LitF2A_load.xml, 0, 0, 681,780
and those in the [Vcockpit01 ,03 , 04
Set the models back in the correct folders and If things load ok clear the // off one by one until you get the CTD .
Have you got the F53 and does load Ok ?and do you have Tacpack ?
Cheers
Dave
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Hi Raphael
This is strange , if the F6 works there is no reason the F2A shouldn't. the only difference is minor details.
All I can think to do is swap things out with the F6 to try and show where the problem lies.
In the model.F2A folder rename the interior .mdl ( put an X in front of it ) and copy the F6 interior model across and rename that as EElightningF2a_interior.mdl . If that is a no go do the same for the exterior model . you could try the same putting the F2 into the F6 . You will get some black areas where the textures are missing , but it will show that the basic model is working.
Another thing to try is hiding the .dll's in the panel folder ( again just rename with an X in front of it .)
I have had the saved default flight cause problems before , try changing that.
Dave
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Hmmm... I have sent a link for a new download to your messages. try that.
Dave
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Hi Raphael
That is a bit weird, an incompatible sound controller has sometimes caused problems ,
Try opening the F2A's panel folder and open the panel .cfg in notebook, then put a // in front of the [Vcockpit01]
gauge01=ASC!MAIN, so it reads..... //gauge01=ASC!MAIN, and save .
If the aircraft loads you will not get the extra switch sounds , but we can sort that later.
Cheers
Dave
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Hi Raphael
Have you got the F2a in a P3D add-ons folder ? if so try transferring it to your main Arcrafts folder .and see if that works.
Cheers
Dave
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Hi RW
The F2a ( and all the other lightnings) should work fine in P3d v5.
What exactly is the problem you are having ?
Dave R
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13 hours ago, jpatt1000 said:
Yeah I tried copying the interior MDL file into the early jets along with the panel folder and common textures. It kinda worked, but something went goofy with the interior model as some panels wouldn't show (although gauges and switches would). There was a giant black space around the HUD and left hand side of the panel like the texture had nothing to lay on. (I think I pulled all the interior textures over as it looked like the ones for the VC were all in the texture.common folder.) Anyway, the 2A interior looks suitably primitive compared to the more logical feeling layout of the later cockpit. I also like the 92sq paint job. I have built my Airfix F2 and F2A birds both in 92sq colors.
One question though, how come the inlet blanks don't install on the F.6 or F.3/F.2/F.1A when I select cold and dark? All my other ones do this (as does the F2A after the update). Anyway, thanks for the EXCELLENT lightning series. XS422 is probably my most flown add on!
Hi
Sounds like you have missed a texture. Post a screenshot so I can tell you witch one.
The intake blank wasn't animated on the F3/F6 , but I figured the framerate was good enough for me to throw a few more polygons into the mix , so the T5 / F53 / F2A got the animated blank, pitot cover and ground locks etc.
Cheers
Dave R
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Hi
I'm afraid the F1a /F2 bonus model that came with the F3 is still only the exterior model
I suppose you could replace the interior model with that from the new F2A , but you would also need to transfer over a lot of the textures and Panel folder stuff .... but it would still be wrong, the F1/2 had a black finish in the cockpit not grey, and the fuel gauges would be out, and the throttle boxes differ ( same style as the T5 R/H seat )
Cheers
Dave R
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Hi WH
The new F2A is exactly that , totally new . The one that came with the original F6 was only an exterior model as the VC was F6, but the latest F2A has the full F2A VC and an updated exterior with all the blanks and pitot covers etc .
The F6 itself is unchanged but the installer will now cater up to P3D v5 .
Cheers
DR
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Hi Dave
Aye , I get the same .... I'll get onto the bosses.
DR
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The F6 and F2a are now compatible with FSX and P3D v4 and 5 ( the old F6 model was p3dv2 , but your original account download is still valid) and download is available now .
Cheers
Dave R
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LIGHTNING F6 SWITCH ASSIGNMENTS and INFLIGHT REFUELLING
in Electric Lightning
Posted
Hi Chris
Hm... It really looks like your system is not reading the Lightning F6.dll code , ( each version has one so I don't see how they all could be corrupted ! )
This one was working a few minutes ago so try that .........
LightningF6.dll
The refuel lights are independent of the .dll and only show that the respected tank has filled ( out when full )
The fuel dump. xml just gives the visual "smoke" of the fuel escaping you should have the code in the F6 ferrytank / panel / Lit_F6 folder
Check you have the line gauge02=LightningF6!FuelXFR, 0, 0, 0, 0 in the panel.cfg's
Do you have the F2A and the F53 ? is so do they work ?
If you could do all your testing on the XS904 ferrytank model then I know we are looking at the same thing .
Cheers
Dave