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About MatzeH84

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    Flight Student - Crosscountry
  • Birthday 05/04/1984

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  1. MatzeH84

    Norwegian airports for P3Dv4?

    That's a pity, nevertheless thank you for your quick and honest answer.
  2. It's been a while now since v4 has been released, but the only airports yet converted are Oslo and the native Trondheim.. are there any chances we will get Torp, Stavanger, Alta and Svolvaer in the near future? Are there any more plans to expand in this region?
  3. Well.. MV did a really(!) good job on the PT-6 simulation in their Turbo Beaver. While it isn't THAT incredibly detailed as Marcel's version was supposed to be, it is pretty realistic in terms of startup, taxi, parameters and failure/overstress simulation. Now that the powerplant simulation is available, other PT-6 equipped aircraft will follow.. I wouldn't be surprised if a PC-6 would also be on their list. Maybe not with adjustable sliding doors, but still a solid addon. Nevertheless I would immediately buy Marcel's version, but the market would get less profitable for sure with two good addons available.
  4. Any news...? Or has PFPX completely become abondonware now..?
  5. MatzeH84

    P3Dv4 compatibility

    That's really sad news, but many thanks for your quick answer!
  6. MatzeH84

    P3Dv4 compatibility

    Since v4 is out for quite a long time now, and there are no real news here.. will the Dimona and ASK21 be made compatible? I really miss them.
  7. MatzeH84

    Fuel System Issues

    What I meant was, I had no chance to feed the #1 engine from any other tank, so it just shut down. Admitted, if everything works correctly, this wouldn't be necessary. I tested the updated file, and everything seems to work properly now. Many thanks for your quick action! @Mace: I know the theory, however it didn't work. That's why I posted
  8. MatzeH84

    Issues and wishes I've come across so far

    Of course they cannot be used as landing lights, however, they are usually used to make the aircraft more visible to other aircraft on ground and in the terminal area. The landing lights do their job in front, and the wing lights on the sides. You'll see DC-9's / MD-80s for example using the ground illum and wing lights, which add 2 lights per side .Same on the 737. If it's too much effort, no problem. It just would be a 'nice to have' addition. As a 'simple' user, it always seems easy, especially as other addons (NGX, Maddog..) feature these lights as dynamic. I operate he gear using a switch, but the flaps by axis, assigned through FSUIPC. But also P3D offers a 'Flap Axis' assignment, which should work the same way. I really appreciate your responsive support!
  9. MatzeH84

    Issues and wishes I've come across so far

    Regarding the fuel system, I replied to another topic with more in-depth informations. This is a major issue for me, that currently renders the plane unusable. Plus, please consider a working crossfeed system, it would add immense value to this aircraft. Engines, EPR bugs was just an idea. Masking the fuel flow would be great however. Though not a top priority issue.. AP: Allright, I'm with you here. Lights: Wing flood should would be used below TA/ 10k ft additionally to the landing lights (which may depend on the airline), so some effect would be not too bad. Makes good screenshots from the outside even better! Sound: I saw that the flap lever indeed HAS sound, but only if you use buttons or the mouse to operate it. If you use an axis, the lever has NO sounds. Would be great if you could look into this, as it's a nice help to determine the positions by ear. Panels: Any tendency on 2D popups for the CDUs?
  10. MatzeH84

    Fuel System Issues

    Ok, one hour later. No 1 Main is depleted, and No 1 engine has quit (as we have no working crossfeed *poke*). Now that there is no fuel left in the No 1 system, Engine No 2 starts using fuel from its own tank, No 2 Main. I planned for a diversion, downloaded a freeware scenery for the diversion airport and put it in the library on the fly, however P3D crashed afterwards. So I cannot tell exactly, but I guess once No 4 fuel is depleted, No 3 engine would then start using its own tank. Well, I started preparation for this flight this morning and now spent 5 hours for nothing.. the aircraft is grounded for now. Back to the Maddog.
  11. MatzeH84

    Fuel System Issues

    Same here. Currently on the first mid-range flight. Start config: Fuel 80000lb, automatic distribution No 1&4 Alt: around 10000lb No 1&4 Main: around 11000lb No 2&3 Alt: around 2000lb No 2&3 Main: 17600lb Both Center: 0 About 1,5 hours into the flight, it looks like this: No 2&3 Alt depleted, but Mains not used at all. Using P3D4.1. Edit: A bit later, and No 1 Alt is depleted, No 1 Main is at 6800, No 4 Alt is a at 2200 and No 4 Main at 7460. No 2&3 mains still at 17600. It seems No 2 &3 draw their fuel from the #1 tank system.
  12. MatzeH84

    DC-8 Adding stars on cdu

    INS usually cannot be used in terminal navigation.. and tighter SID/STARS don't work with INS equipped planes at all. The accuracy is too low, and if the waypoints are close to each other, some waypoints will be omitted all the way. You just can't compare it to the modern IRS or even GPS systems. The usual procedure is to fly the departure and arrival by radio navigation only. On departure, you may switch to the INS once you get on the first longer, straight segment.
  13. First of all, it's really great to finally have a decent DC-8! As a lover of classic aviation, this was what I was waiting for pretty long. I have come across some things that I wanted to share with you: Fuel system: -the crossfill valves are not functional. -crossfilling, like Mains with the Aux or vice versa, or from the center, doesn't work. -tank #3 quantity doesn't decrease during flight. Engines: -during engine start, fuel flow is already showing even though the fuel lever is still in cutoff -EPR should be selectable per engine, not for all at once Autopilot: -the animation of the main switch is very slow, it would sure look much better if this would be sped up -IAS/ MACH modes can't be selected (which are pretty essential modes during climb) Sound (internal): -many switches or levers don't have associated sounds; fuel levers or the flap handle are good examples. To 'hear' the notches on the flap lever when selecting the flaps via an axis is a great help during flight, but there are many more examples. Lights: -the beacon looks weired with its double-flash. Shouldn't there be an old-style rotating beacon? -the upper white tail light is half embedded within the tail fin. -no wing illum lights General: -mousewheel logic isn't straight. Sometimes scrolling up will move a switch or lever up, sometimes down ('wrong' direction for example on the landing/ taxi lights, fuel panel levers) -inside textures could be greatly improved by giving the cockpit a more 'used' look -any chance to get the cabin temp, drive and hydraulic shutoff levers left of the FE panel functional? Panels: -It would be great to have the CDUs as 2D popups. Especially the FOs CDU is hard to access in the VC. -The AP panel would also come handy as a popup, due to its location in the center pedestal As a question, I know that the long nacelle JT3Ds were capable of in-flight idle reverse on the inboard engines (as the spoiler is available on ground only); does that also count for the shutter door type nacelle (then it would be missing)? If I can help with testing etc, feel free to contact me. I have countless hours on classic addons and the CIVA INS. Keep up your great work! Matthias
  14. Hopefully not..
  15. MatzeH84

    EDLW Prof - ILS/DME und GAT

    Das DME ist gut, aber dass das GAT immernoch so aussieht wie zu FS9 Zeiten.. da hätte ich was anderes erwartet. Nunja.