dhazelgrove

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About dhazelgrove

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    Gliderpilot
  • Birthday 01/09/1954

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  1. dhazelgrove

    How to operate Autothrottle-Clutch by keyboard

    The Lightning in P3Dv4. Dave
  2. dhazelgrove

    Binbrook

    Fixed, like this: //light.6 =7, -34.40, 0.00, 1.72, fx_nicksmokeAI_sm_lear, //light.7 =7, -34.40, 0.00, -1.06, fx_nicksmokeAI_sm_lear, Right, on to Leconfield. Dave
  3. dhazelgrove

    Binbrook

    There does seem to be a link between the distance viewed and the appearance of the effect, yes. From a distance it's obvious, but close up it simply vanishes. It almost looks just like the effect of hot engine exhaust on a wet taxiway.
  4. dhazelgrove

    Binbrook

    The issue can be seen in the above shot, which shows two Lightnings moving towards the runway. Up close, the effect isn't visible. Here, you can see the reheats in glorious action. They display just before the aircraft actually starts to roll. Here's the pan as it looks now -- still fully loaded, of course.
  5. dhazelgrove

    Binbrook

    This is what it looks like. Dave fx_JY2aftburn.fx
  6. dhazelgrove

    Binbrook

    There's an issue with John Young's AI Lightnings in P3Dv4 -- specifically the reheat effect. Dave
  7. dhazelgrove

    Binbrook

    About as good as it's going to get. Visitors already. Banana bombers..... Q shed -- interrupted by some idiot in a microlight..... Movement once more. Dave
  8. dhazelgrove

    Binbrook

    I'll have a look at removing the tyre marks. I have left your marked areas clear -- especially the immediate fronts of the three Squadron hangars. There's a taxiway goes along there. The reason for so many Lightnings is so that I can check all the parking is occupied as I expect. There are two full squadrons and almost as many LTF in there. The tyre marks on the unused runways is an issue. ADE won't allow me to remove them. I'm wondering if Leconfield is the same as Binbrook (concrete, rather than asphalt). Ever go there? Dave
  9. dhazelgrove

    Binbrook

    How does it look now? Dave
  10. dhazelgrove

    Binbrook

    That's a lot of work. Do you think the concrete is too bright? I've added more parking outside the doors of each of the three hangars - at both ends in the cases of the 11 Sqn and LTF hangars. There's still only the one large parking spot, though. Dave
  11. dhazelgrove

    Binbrook

    Better? Dave
  12. dhazelgrove

    Binbrook

    More on this as I dig deeper..... The reason it all seems so dark is that Team SDB declared the whole AFCAD to be paved in asphalt, rather than concrete. So, my first question is where there was asphalt laid -- if anywhere. The reason for the pan depth is that room has been made for aircraft to taxi past both to the front and the rear of the parked aircraft, and as it wasn't unknown for larger aircraft to visit (Victors, etc) room has to be left for their wingspan. I've added a large parking spot to the side of 5 Squadron's hangar. I may add more smaller spots in other places, as we're definitely lacking LTF spots. At the moment, all parking on the flight line is coded one of "5SQN", "11SQ" or "LTF". The two spots in the "Q" shed are coded "QRA". Fun, innit? Dave
  13. dhazelgrove

    Binbrook

    As happens, I'm with you. This is the Team SDB offering that I'm working on - just getting it to work in P3Dv4. That it displays properly is surprising enough. The aircraft are standard size. The lines and texturing for the pans/spots are the default ones provided by ADE. The yellow lines could all be removed once I'm happy with the airfield function (the big assumption made was that the Lightning pilots all knew where they were going -- but the jury's still out on that one). I haven't looked at alternate pan textures yet, but there are alternatives available through Rex4. The Houchin boxes will probably have to stay virginal, though. While I'm at it, I've also got the Team SDB Leconfield on the go. Dave
  14. dhazelgrove

    Binbrook

    Here we go. It's all beginning to look a lot better. Dave
  15. dhazelgrove

    Binbrook

    Yuk!! I'm having to practically rebuild the parking at Binbrook. All bar three of the parking spots are too small for John Young's Lightnings -- which require a parking spot with a width of 7 metres each. Team SDB set them all at 4.7 metres. There are other issues with the AFCAD too. Orphan spots, etc. Dave