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Showing content with the highest reputation since 04/01/17 in Posts

  1. 46 points
    Time for a small friday update again: The galley and cockpit interior is now inserted and functional too (door animations). I made some images within FSX which show the different looks between day and night. The pax window itself are still work and progress and get their passenger heads and seats visible one after another. Dont wait for an update next week as i am shortly working on another project. Cargo holds are then the next stop which are luckily much less complex constructions than the galleys...
  2. 44 points
    Time for a small friday update: Galleys are now almost complete; only some very small details left for the doors interior itself and after that a fast nightlighting pass. As easter egg a compilation of the three main galleys. The geometry is rather light, only where you see really major corners a larger single surface ends. Also the texture is rather efficient, the pixels wisely used. But i personally see a time coming, were the door of the aircraft and surrounding will more cross each worlds than it was in past. So you can set at least a step into the aircraft maybe (dont ask for a complete cabin yet), while of course it cant be that detailed like in the cockpit. Of course we are exploring any time we have the chance new techniques. So have alltogether a nice easter time and relax a bit; i will now also retire for this weekend...
  3. 41 points
    Gents, let me make a statement on the release schedule. The statement is, I simply do not know. The main reason for that is that the platforms are in flux at this moment. NDA's prevent us from making a more detailed statement but it will surprise nobody when I say that a lot of the work we are doing right now is not aimed at 32 bit platforms. It is my personal belief (not shared by everybody in Aerosoft btw) that 32 bit sims will die very soon when we get 64 bit platforms to work with. X-Plane showed that without a doubt. Will we release our Airbusses and CRJ for FSX:SP2, FSX:STEAM and P3d V3? Sure. No doubt about that, they will be as good as we can make them. Am I in a hurry to get them out while not not knowing what the dominant platform will be in 12 months time? Mwahhh.... of course I want these products to start selling as soon as feasible, but we need to explore these new platforms as fast as possible to be able to get products that you will buy in 2018. And these explorations need to be done by our most experienced staff, the people now working on these aircraft. What we will NOT do however is rush something to market because the platform might fall out from under us. Aerosoft is a 'big' company. These aircraft projects are important to use but they are just a small part of all the software we release. We do not need the money from them to stay afloat as is most certainly the case for some of our colleague publishers. Every bit of the work that we do on the busses is aimed at creating a code base that we can build on. A code base that will make it easy for us to create a line of high quality Airbus add-ons that we can sell for a reasonable price. We very much follow the idea of Airbus Industries here, create the base and them make big and small aircraft all using the same code. That's why Airbus calls it a family, something Boeing tries to do but never gets right. Of course I got a release date in mind for the A330, A320/A321 and A318/A319 projects. But that date changes day by day and I am calling myself damned lucky to work with a team and a CEO that (most of the time) understands that. What I can tell you is that things look great, not only for our products, but for the hobby as a whole.
  4. 32 points
    Here's the first previews from the new version of Trondheim airport, Værnes. This is a complete remake for FSX, FSX SE and P3Dv3. Feature list: - Fully compatible with FSX(SP2 or ACC) / FSX SE / P3Dv3. - Includes a highly accurate recreation of Trondheim Airport, Værnes. - Highly detailed models of airport terminal and buildings. - Photo-realistic building and ground textures. - Densely placed ground equipment and service vehicles. - Highly detailed custom terrain model with taxiway bridges over roads and railroad. - Terminal interior included. - Photo-real scenery covering airport and vicinity. - Landmark buildings and bridges in the vicinity of the airport included. - Seasonal textures included. - Winter ground model with highly realistic ice and snow effect. - Custom runway and approach light effects. - Highly realistic night time effects. - Vicinity animations. (Train and custom road traffic.) - Animated service vehicle traffic. - Visual Guidance Docking System included. (SODE required in P3Dv3) - Animated jetways. (SODE) - Animated passenger boarding at jetways. (SODE) - Deice service available during winter season. (SODE) - Animated Hangars doors. (SODE) - Custom animated windsock. (SODE) - Embedded runway guard lights. (SODE) - SODE features can be disabled with included scenery Configuration Tool. - Scenery Configuration Tool included to optimize performance on a wide range of systems. - Different texture resolution sets included to optimize performance. - Compatible with AI traffic packages. - Static Aircraft included as an option.
  5. 32 points
    Late last week I was reading in the newspaper that there were many more icebergs around NewFoundland and Greenland then normal. Scientists are not sure it is because of global warming or because of a freak current, but it is significant. That made me thinking, I remember seeing icebergs many times when crossing the ocean, often they are the only thing visible in in the ocean, they really stand out. And we don't have them in the sim. So together with Stefan (he needed a break from the A330 and CRJ) we decided to make icebergs for FS. They will be placed where they are this time of year: Here you see one from close by: I think we'll not make a special folder for them and dump them in the main FS scenery folders (any comments on that?). The files will be free of charge, you will just need a forum account to get them. Now you only need the A330 to go and see them. While waiting we propose the fantastic PMDG 747 as a vehicle.
  6. 32 points
    Small friday update: Galley2 is now also done. The crew seats near the exit are detailed after this post (so please not complain about it). The layout resembles lufthansa.
  7. 22 points
    How about Lufthansa? Maybe also with the Mega Airport Frankfurt?
  8. 22 points
    You're very welcome, I went through all the older versions of P3Dv3 and the scenery works correctly in all of them. I do however recommend using version or higher due to a P3D bug that impacts the visuals of the de-ice effect. It will still trigger correctly in the older versions, but the effect looks better in the newer ones. Black magic and lot's of coffee Here's some more gifs that show some of the animations at the airport.
  9. 21 points
    Time for a small update from the beta front. I flew a new revision of the beta this morning after Hans did a lot of work on the CRJ. What is a lot of work? The sound code had to be revised to make it future proof, many FPS optimizations have been made and we are closing in on a completed LNAV. Small stuff like double ADF's, message logic, x-side needles and new sounds were also added. The list was long. I made a short flight from ELLX to EDDM and would like to share the last part of the approach with you guys so you can get an idea of the current state. In the video you will see that the localizer is tracked with an offset, we are still scratching our heads about this one as it only happens once in an while. The AP commands some right aileron during level flight (this could be because the aircraft is an ex Eurowings one and those are known to be badly maintained ) The AP off sound does not work and the EGWPS is having some mode issues. All in all it is small stuff. But a lot of small stuff also takes time and not every snag is as easily found as in this video. Because I fly with unlimited FPS and vsync on with an 30Hz monitor I asked Hans if he could squeeze as much FPS from the model as possible because I need a solid 30FPS to not get any stutters. Hans delivered promptly by making the following options available in Dave: I am now a very happy camper as FPS remain solid at 30 by switching off the FO displays when flying into dense areas. (Which EDDM is not btw, think more EGGL, EDDF) The video is in 4K, be sure to select that. You may have trouble seeing all the instruments on a small display. I fly with an 0.50 zoom level on an 43" TV which works fine for me. ps, the "bings" you hear are from Skype. During my flights I am, most of the time, in direct contact with Hans to discuss bugs I see on the fly. In this case we were just discussing how we could best disrupt Jeroen's presentation at the FS Conference this year.
  10. 19 points
    OK, here we go with some WORK IN PROGRESS screenshots. Please keep in mind that this will not be the final product, just a momentary snapshot of what I had on my screen during the last weeks. What is missing on the screens: Enhanced shadows at apron, dirt and skidmarks at apron, utlity cars and people, vegetation, cars, surrounding photo textures, some terminal interiors... and so on. But enjoy it anyway. Thorsten
  11. 19 points
    Just a view shots out of P3D
  12. 19 points
  13. 19 points
    A virtual female FO in the VC seems to generate a lot of pre-teen comments here (already hidden or deleted) so from now on that topic is off limits. As long as the virtual FO does not look 100% realistic and does not do the duties that you expect from him/her, it will not be implemented as an VC model. Although it is also highly unrealistic to have an empty seat next to you, AS prefers that option at the time and with Connected Flight Deck (CFD) we are trying to get that second (and third) person "in the cockpit" with you. Thanks
  14. 19 points
    Well for now we only have the A330 (with multiple engine types) and the big updates of the A318/A319/A320/A321 scheduled for this year. Next to that the CRJ and one aircraft project not yet disclosed That already scares me enough.
  15. 18 points
    Speaking only about the real thing; - Derates are done by assumed temperature. There are no modes like CLB-1 or something that you might see on Boeings, or certain software derates like limiting the thrust to a certain value. You set an assumed outside temperature in the PERF page and the FADEC will limit thrust accordingly. Maximum assumed temperatures are generally taken from performance charts for specific runways. - Advisory VNAV is simply the term used because it is not coupled to the autoflight system. It will show you descent rates required to follow constraints or limits set in the FMS, but there is no VNAV mode for the autopilot like in a 737 or managed mode in the Bus. - In the real thing you also don't select any flap configuration for takeoff or landing in the FMS, an V-speeds are not inserted or selected in there either. So basically all the items that the previous poster asked about in his question are not managed by the FMC on the real thing, and therefore I assume Hans means they are also not managed by the FMC in the addon.
  16. 18 points
    Today I greet you from Zurich and look what I've seen.
  17. 17 points
    There is finally a 'reader' on this forum. A post of mine on PAGE 2 just got liked.
  18. 16 points
  19. 15 points
    Tonight I'm in Trondheim on the apron. Well I hope that you also like the SAS Textures. The scenery that I use today can be found here.
  20. 15 points
    We are now in the stage where the last input regarding changes and features from testers is acceptable. This was one thing added yesterday. Makes life a lot simpler!
  21. 14 points
    No problem, I'll wait a little longer
  22. 14 points
    Hello and good evening from Barcelona. What a nice must have airport. You can find him as FSX version here: http://www.aerosoft.com/de/fsxp3d/flight-simulator-x/szenerien/359/mega-airport-barcelona-x?c=15 Landing on this airport with the aerosoft / Digital Aviation CRJ is a real dream ... ... but of course only with my painting
  23. 13 points
    No. And the door and escape hatch don't open either. You're going to be trapped in that thing forever
  24. 13 points
    The Dragair features a layout that is externally very similar to our reference aircraft. The Lufthansa however features a different door3 (smaller variant) and an extra LARGE communcation antenna fairing on the aft section. So Lufthansa deserves a sepcial model even. After that base external model is done, Lufthansa will be the next variant to follow... But of course in a well planned project you first create a stable base and ontop of that you start producing your variations in an effective way...
  25. 12 points
  26. 12 points
    The pictures today are made in Geneva, how do you like the "housecolor" ? I admit it, it was my idea ...
  27. 12 points
    Well, actually not about the A330 but is is related. As you might know our Busses are now also for sale via STEAM (http://store.steampowered.com/app/556212/) and they are doing very well there. But getting them ready for that release was utter and total hell. See Dovetails uses a different structure for add-ons that separates the sim from the add-ons (a VERY good idea). We thought we could provide that in a few hours but in the end we spend 8 weeks getting it done (okay that includes Christmas etc). It was incredibly difficult to find all the links in the code that were location specific. And unfortunately that delayed the A330 seriously. But it did show to the dev team that deciding to redo a lot of the code to new standards was the right decision. From a jungle of code we are going to a new layout where things are way more formalized. That will serve us so well in the future where Lockheed Martin P3d V4 and Dovetails Flight Sim World await us. It was a hard call to make, throwing out so much, but this Steam disaster showed us it was correct. Sales on Steam are fine btw, so even though it costs us a lot, it will pay off. I fully understand steam users. Click, buy and after a few minutes it is all installed and updated.
  28. 11 points
  29. 11 points
  30. 11 points
    Stefan spoke now there is light ... ;-) Awesome Stefan!
  31. 11 points
    Shhh! That's one of the things about our job that you need to keep secret. Especially Mathijs must never know
  32. 11 points
    I hope you are wrong. I do believe FSX:SP2, FSX:STEAM, P3D V3, P3D V4 and hopefully the new Dovetails sim will all be pretty well related and that level of detail might differ so only the export options from the tools will differ (just as now with FSX versions and P3D V3). But in the end we need sim platforms to compete to get to a higher level. It's crazy that we are now stuck in 32 bits (X-Plane excluded) and that the base code is hardly changed in the last 10 years. Let the users decide what is the best platform and we'll follow.
  33. 11 points
    Small friday update again: Galley detailing continues; this time master templates for the kitchen equipment itself were created and can be now spread over all three galley sections (ovens, waterbasin/sink, coffeemaker, chillers, trolley sized cabinets, trolleys, trash compactors...) So the kitchen will really look like their real world versions. Research was also done for the coming different external models for other operating airlines. Lufthansa for example will get a model on its own, featuring the large aft antenna fairing they installed there as optional add. So we stay very close the real thing there too.
  34. 10 points
    The passenger boarding starts when the jetway connects to the aircraft. There's no separate trigger for the passenger animation, it's connected to the jetway itself. Yes it is! Yes an patch for Oslo is planned with some changes to the new terminal building, SODE jetways etc. More on that at a later date though. Sure thing! Here's a gif showing the boarding animation.
  35. 10 points
    I am not going to answer that directly. What I can tell you that this project is on the front burner. I mean really the only thing that matter right now for me. The whole team has worked the whole weekend at full blast. The first coms this morning was at 08:02 and it is now 19:26 and we are not yet done. On a Sunday.
  36. 10 points
    A nice evening and see you soon by my next destination ...
  37. 10 points
    Testing comes with dedication to detail. In my opinion there is nothing funny in not doing what was asked for when applying to become a beta tester. Being too hasty and ignoring details is not a good quality when it comes to testing.
  38. 10 points
    Me. I win that contest hands down. But Frank is indeed a very important person for us. Not only is he just a really nice guy, but he is one of the few pilots who has the patience to deal with us. When we ask for some detail we get it. When I ask for an image of his breakfast tray to see how it fits the Airbus tray table he makes one. I need the sound of the door chime and minutes later I have it. We got many real pilots, mechanics and even cabin crew in our core advisory team and we love them all, But Frank has been such a good friend to Aerosoft he probably indeed should get a special title. Sorry for the corny comments in this forum at this moment. We are in a bit of a lull right now not a lot new to test and with good weather over most of Europe the forums are quiet.
  39. 10 points
    I tuned in today expecting to see something from MK to the effect that...... Aerosoft was discontinuing development of the CRJ; or....... release of the CRJ was imminent; or.......the CRJ was delayed for another 6 years; or........the world was coming to an end. But to my surprise there was no April's fools jokes. Which means everyone is busy working....working hard to finish our beloved CRJ project. Good on you guys.....keep up the hard work. Its always appreciated!
  40. 9 points
    GSX already fully recognize any 3rd party scenery that uses SODE jetways, so it should be already possible to operate jetways from within the GSX menu, and SODE will get the information about the airplane door from the GSX airplane configuration. However, to make it even more realistic, and have the passengers animation showing up only if GSX is performing passenger deboarding (in order to prevent them to board forever), the scenery developer might use the information found at Page 46 of the most recent GSX manual, which includes some notes for developers wanting to interface with GSX. Basically, there are several XML L: variables that can be checked to query the status of the GSX service, and they can be checked to trigger different objects visibilities. For example: L:FSDT_GSX_DEBOARDING_STATE will have a value of 5 ( = service is being performed ) when Deboarding service is being performed, so this could be checked to display the animation of passengers exiting the plane and walk towards the gate L:FSDT_GSX_BOARDING_STATE will be 5 when Boarding service is being performed, so this could be checked to display the animation of passengers walking from the gate to the airplane. If the author of this scenery would like to contact me to get additional clarifications/help, I'll be happy to provide any needed info.
  41. 9 points
    People, the EFB discussion is done already. Let it go.
  42. 9 points
    Can I ask why people are complaining about this plane getting more features then we expected?
  43. 9 points
    You can enter any ZFW you want on the PERF INIT page. The payload page in DAVE just shows the calculated value.
  44. 9 points
    I'd just like to point that this topic is labelled "HOT"... we may not get those ice cubes after all. Everybody chill or they will melt!
  45. 9 points
    I personally would prefer and empty seat than this, to be honest.
  46. 8 points
    Updates will be shown when there is something to show. This has been told to you already the last time you demanded a Friday update. I would kindly like to ask you to refrain from any such posts in the future in this topic and instead train yourself a little bit in patience.
  47. 8 points
    Well we will be for sure affected, but I am not willing to give any further comment. What is clear however is that licenses are here to stay. The Airbus you see however, is indeed ours. Airbus used the image that belongs to the Steam page for this product.
  48. 8 points
  49. 8 points
    The first picture is with the railing in the UP (stairs) position and the second picture shows the DOWN (Jetway) position. In the down position you can dock a jetway to the CRJ, this is not usually done but it is possible. The stairs on an 700-900 are a real pain, they are very steep and not very people friendly.
  50. 8 points
    We'll write you a note.